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Houdini Indie and Apprentice » Random selection of adjacent polygons in a grid
- cncverkstad
- 118 posts
- Online
Technical Discussion » Creating post surgery organs's Adhesions procedurally?
- cncverkstad
- 118 posts
- Online
In Houdini you don't even need solver or simulation In Dop's
Check also qLib otl Set, you have Nice setup for crazy Web , that you can manipulable to make some Nice Membrane .
But with different approach I think Also best solution its with poly_bridge.
Check also qLib otl Set, you have Nice setup for crazy Web , that you can manipulable to make some Nice Membrane .
But with different approach I think Also best solution its with poly_bridge.
Edited by cncverkstad - April 20, 2024 07:32:57
Technical Discussion » A way to compare attribute data?
- cncverkstad
- 118 posts
- Online
Technical Discussion » FEM for selected points
- cncverkstad
- 118 posts
- Online
Mardini 2024 » Day 2 | Geometry | Topobuild | Image
- cncverkstad
- 118 posts
- Online
Houdini Indie and Apprentice » Why can't I find any practical examples of Fuzzy Logic nodes
- cncverkstad
- 118 posts
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C:/Program Files/Side Effects Software/Houdini 20.0.506/houdini/help/examples/nodes/vop/fuzzydefuzz/fuzzyObstacleAvoidance.otl
Technical Discussion » Finite Element Analysis to Assess Structural Integrity?
- cncverkstad
- 118 posts
- Online
Have experience with Z-Corp printing, you have million tricks how to Print if you use those 3D printer)Nice idea But But Geomagic , in Houdini you can do those analysis and make simulation based on that but but ,Sure you can build asset and algorithm it gonna be 40% +- accurate , remember that you must use Shell also in between 2.5 mm to 3 mm (thickness) Houdini can't compute that , can maybe some toys, but not complex shapes ..Or ??? Fun project HM...intrigggg..
Try why not Have Fun..
Try why not Have Fun..
Technical Discussion » OT Using Houdini to map coordinates for a 5 axis CNC machine
- cncverkstad
- 118 posts
- Online
I seen and i have files from Russian Dude(you can find on GitHub) that operate on "Kuka Kr10r1420 6 axis" so , don't see why not, its possible in Houdini.
Mardini 2024 » Day 1 | Geometry | Spiral | Image
- cncverkstad
- 118 posts
- Online
Houdini Indie and Apprentice » Generative organic architecture
- cncverkstad
- 118 posts
- Online
You have 3 option .
Make direct contact with the Dude he use Houdini. 100% that you gonna get positive feedback and Help.
Barry Wark.
Search on web Plenty of stuff, here on forum and Odforce forum .
User's that can Help and free Files.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
and
Junichiro Horikawa just search on Google
Take contact with me (PM) if you need Files for Stuff that Barry Wark do.
Cheers
Make direct contact with the Dude he use Houdini. 100% that you gonna get positive feedback and Help.
Barry Wark.
Search on web Plenty of stuff, here on forum and Odforce forum .
User's that can Help and free Files.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
and
Junichiro Horikawa just search on Google
Take contact with me (PM) if you need Files for Stuff that Barry Wark do.
Cheers
Technical Discussion » RBD+FLIP
- cncverkstad
- 118 posts
- Online
Technical Discussion » Forcing Particles to Follow a Path Dynamically
- cncverkstad
- 118 posts
- Online
Houdini Indie and Apprentice » [SOLVED] Motion Blur caused by replacing one geometry with another
- cncverkstad
- 118 posts
- Online
Technical Discussion » Airplane swirls
- cncverkstad
- 118 posts
- Online
Make v from this.. on your object just make 2 point of that airplane that represent wings left right feed these with two compute velocity (first only preserve original and second one compute velocity, then add point and use this.
int prim; vector primuv; float dist = xyzdist(1, @P, prim, primuv); vector pos_p = primuv(1, "P", prim, primuv); vector pos_v = primuv(1, "v", prim, primuv); float class = primuv(1, "class", prim, primuv); vector indir = normalize(pos_p - @P); vector vortexdir = normalize(cross(indir, normalize(pos_v))); if(class == 1 ) vortexdir=-vortexdir; float inspeed = exp(-dist * ch("dacale")); vector winddir = normalize(lerp(vortexdir, indir, inspeed)); float length = fit(length(pos_v), 0, 1, 0, 1); v@v = winddir * length ; v@v = lerp(v@v, set(0, 0, 0), fit(dist, 0, chf("dist_max"), 0, 1));
Edited by cncverkstad - Jan. 19, 2024 10:05:45
Technical Discussion » Grow Branch Curves Issue
- cncverkstad
- 118 posts
- Online
Technical Discussion » Grow Branch Curves Issue
- cncverkstad
- 118 posts
- Online
Technical Discussion » Grow Branch Curves Issue
- cncverkstad
- 118 posts
- Online
Technical Discussion » Offset Attribute Value in time
- cncverkstad
- 118 posts
- Online
Houdini Indie and Apprentice » [Solved Kind of]Seeking tutorial for plant growth animation inside meshes
- cncverkstad
- 118 posts
- Online
kenzelkdsouza
Is there any FREE tutorial?
Search "Art-directing procedural vegetation in Houdini
using a space colonization algorithm by Marta Feriani" on GitHub.
Covering everything.
Have Fun.
Technical Discussion » How to animate a small plant with wind? {[SOLVED]}
- cncverkstad
- 118 posts
- Online
Velocity , chops and with VOP's (trigonometric functions), also 3 methods. Post a simply Scene. Everything depends of yours scene.
Edited by cncverkstad - Jan. 11, 2024 11:42:56
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