Hi,
I have been using texture mask it has been great to have this feature. I noticed that when I blast some geometry
the texture mask doesn't seem to work. I imported a character and it has lot of shapes such as body, eyes, teeth etc.
I isolated just the body using a blast. I am using Udim attr and the mask seems to work fine when I don't remove any geometry.
Edit: Just realized that the output is there but its not showing up in paint mode so maybe a viewport bug
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Houdini Indie and Apprentice » H20 textureMask Udim
- dhnerurkar
- 2 posts
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Technical Discussion » Guide capture and deform artifacts
- dhnerurkar
- 2 posts
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Hi,
I imported a groom into houdini which is quite high in CVs so I ended up resampling
to a smaller number in order to do a vellum hair sim.
Post sim when I use guide deform to bind the original groom to the sim curves
I am seeing bad deformation artifacts.
I am using guide capture and deform with Barycentric weights.
Rest position for the groom and static mesh is near origin
Animated mesh and groom are in shot space.
Is there a way to get better deformation via guide deform or any other node ?
Thanks!
I imported a groom into houdini which is quite high in CVs so I ended up resampling
to a smaller number in order to do a vellum hair sim.
Post sim when I use guide deform to bind the original groom to the sim curves
I am seeing bad deformation artifacts.
I am using guide capture and deform with Barycentric weights.
Rest position for the groom and static mesh is near origin
Animated mesh and groom are in shot space.
Is there a way to get better deformation via guide deform or any other node ?
Thanks!
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