Found 6 posts.
Search results Show results as topic list.
Houdini Lounge » Make money with houdini
- emllnd
- 7 posts
- Offline
Houdini Indie and Apprentice » Apprentice without Internet connection
- emllnd
- 7 posts
- Offline
If you have a connection on another machine or on a mobile device you can use this page to get a license for the non-connected machine: http://license.sidefx.com/get_nc_license.php. [license.sidefx.com]
Houdini Lounge » When to model procedurally
- emllnd
- 7 posts
- Offline
Hey, in the same boat here, using Houdini more and more for modeling (mostly for games) and figuring out the best balance between doing things procedurally vs destructively.
Just recently did the lowpoly of this in H: https://www.artstation.com/artwork/OzDAv [artstation.com]
Took advantage of proceduralism for repeating parts like strings, tuners, knobs, screws. For the rest just topobuild and basic modeling operations and locking nodes & deleting history (getting better at just letting the history be on my current project).
Procedural approaches for smooth edges from the top of my head: for games/normal map baking maybe convert to VDB + smooth & bake it down, for prerendered a rounded edge shader could do the job. Also, the Fusion HDA seems useful if you can get your hands on it, discussed here (vimeo links by vux): https://sidefx.com/forum/topic/48935/?page=2 [sidefx.com]
Just recently did the lowpoly of this in H: https://www.artstation.com/artwork/OzDAv [artstation.com]
Took advantage of proceduralism for repeating parts like strings, tuners, knobs, screws. For the rest just topobuild and basic modeling operations and locking nodes & deleting history (getting better at just letting the history be on my current project).
Procedural approaches for smooth edges from the top of my head: for games/normal map baking maybe convert to VDB + smooth & bake it down, for prerendered a rounded edge shader could do the job. Also, the Fusion HDA seems useful if you can get your hands on it, discussed here (vimeo links by vux): https://sidefx.com/forum/topic/48935/?page=2 [sidefx.com]
Edited by emllnd - April 25, 2017 12:50:56
Technical Discussion » UVLayout without rotating UVs
- emllnd
- 7 posts
- Offline
Ran into this just now, sent a RFE. Hope to figure something out soon so I can do more and more of my daily work in Houdini.
Houdini Lounge » Making Houdini more friendly to new users
- emllnd
- 7 posts
- Offline
Thanks for this thread guys, helped me to figure out how to change the viewport background color to a more pleasing and readable one than any of the provided colors. Not ideal at all to have to dig into some custom Python panel to do that, IMO there should be a colorpicker in the D menu (given that a dev has time for that, not very high prio after all). Maybe in H16?
Technical Discussion » Wacom/Mouse mode and Houdini 14, semi-unusable atm..
- emllnd
- 7 posts
- Offline
The good news is that PySide2 is almost finished, which is the missing piece we've been waiting for to jump to Qt5. However, that is slated for the next major version, unfortunately.Wow, happy to hear that and thus looking fwd to H16 extra much.
*EDIT* H16 came along and solved this for me, nice!
I'm on Windows & Wacom mouse mode as well, for me it works fine after I restart (or stop-start) the Wacom Professional Service after I've started Houdini. Which is waaay better than being forced to not use a tablet at all, but… say I have ZBrush and Photoshop open at the same time and Houdini crashes – I have to interrupt my whole workflow to restart all three software (ZB & PS do not handle tablet driver resets gracefully) in the correct order (H –> W –> ZB & PS) and get all files reopened and get oriented again. Not fun.
Edited by emllnd - March 29, 2017 15:57:37
-
- Quick Links