Hi all,
I am a solo dev working with unity3d. I plan to create a small game using low poly art. Looking something like “the flame in the flood” (https://www.youtube.com/watch?v=kNm0u_XxHJ4). [youtube.com]
The possibility to create stuff procedurally appeals a lot to me, as I am working alone. However just as important is how well the art pipeline works.
So my questions are these:
- Using Unity 5.4 and Houdini engine, is the art pipeline working without issues?
- What about using fbx only? Does this work well?
- Do you use Houdini also for modeling and character animation? If so, how well does this work? What other tools do you use in conjunction with houdini?
- What are the benefits vs disadvantages of using Houdini for you?
Generally I am interested to read about your experience with Houdini Indie and would appreciate if you could share a bit.
Thanks a lot!
Found 9 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Houdini Indie experience
- freeflyklown
- 9 posts
- Offline
Houdini Learning Materials » Houdini Indie to UE4 or Unity
- freeflyklown
- 9 posts
- Offline
Hi,
now that Houdini Indie is Releases, are there any plans for game assets tutorials? it would be very cool to have a tut on how to rig, animate and Export a character to UE4 or Unity3.
Anything like this planned?
now that Houdini Indie is Releases, are there any plans for game assets tutorials? it would be very cool to have a tut on how to rig, animate and Export a character to UE4 or Unity3.
Anything like this planned?
Houdini Lounge » Houdini for Indie Game Devs
- freeflyklown
- 9 posts
- Offline
Houdini Lounge » Houdini for Indie Game Devs
- freeflyklown
- 9 posts
- Offline
Very cool…exactly what i was waiting for! One more question After one year (365 days), do I have to pay another 199$ to continue using Houdini Indie, or will i just not be able to use the latest Version?
Houdini Indie and Apprentice » Apprentice HD moving to Annual License with H12
- freeflyklown
- 9 posts
- Offline
too bad ;-(! However, as most engines today do not have their own fileformats anymore, doesit mean that there might be a version of Houdini HD Apprentice which will allow export to either collada or fbx?
Houdini Indie and Apprentice » Apprentice HD moving to Annual License with H12
- freeflyklown
- 9 posts
- Offline
Houdini Indie and Apprentice » Apprentice HD moving to Annual License with H12
- freeflyklown
- 9 posts
- Offline
Will the new apprentice licence have the same limitations as before? Specifically, will apprenctice be able to save out collada or fbx?
Houdini Lounge » Houdini for Indie Game Devs
- freeflyklown
- 9 posts
- Offline
Hi all,
I think Sidefx should push a little more to become the number one tool for indie game devs. Currently, there is Apprentice HD which comes with export functionality to dts, the model format for GarageGames Torque3D engine. The licence allows to use these created dts assets commercially in a game. This is very nice as long as you use Torque3D.
However, there are many more indie friendly engines out there, like unity and UDK, which are probably the most prominent right now. Problem is, to get content from Apprentice HD into any of these, there is no easy way, because of file formats. Most engines work well with fbx and/or collada. Even Torque3D switched to collada, however it still supports dts.
It would be very nice if SideFx could offer a Houdini version which would be cheap like the Apprentice HD, ut at the same time would allow export to collada or fbx. I guess the problem with this is that if Apprentice would support export to fbx and collada and use the assets commercially, it would directly compete with Houdini Escape.
But maybe Sidefx could come up with some licence specifically for indie game devs? Like allowing only commercial use of created assets in games? Contrary to Apprentice HD, it would be more than sufficient to have only the functionality of Houdini Escape, but rendering could be watermarked and limited in resolution.
I think Houdini has lots of potential in game dev, but unfortunately, most indies are not even trying it because there is no way to export to fbx or collada. But you get nowadays all Autodesk products with this functionality for free with an academic licence, so many turn to these. I think there is a niche here which could be filled nicely by Houdini, but as it is now, Houdini is not even looked at or considered by many Indie Game devs.
What do others think? What is the opinion of Sidefx in this regard?
I think Sidefx should push a little more to become the number one tool for indie game devs. Currently, there is Apprentice HD which comes with export functionality to dts, the model format for GarageGames Torque3D engine. The licence allows to use these created dts assets commercially in a game. This is very nice as long as you use Torque3D.
However, there are many more indie friendly engines out there, like unity and UDK, which are probably the most prominent right now. Problem is, to get content from Apprentice HD into any of these, there is no easy way, because of file formats. Most engines work well with fbx and/or collada. Even Torque3D switched to collada, however it still supports dts.
It would be very nice if SideFx could offer a Houdini version which would be cheap like the Apprentice HD, ut at the same time would allow export to collada or fbx. I guess the problem with this is that if Apprentice would support export to fbx and collada and use the assets commercially, it would directly compete with Houdini Escape.
But maybe Sidefx could come up with some licence specifically for indie game devs? Like allowing only commercial use of created assets in games? Contrary to Apprentice HD, it would be more than sufficient to have only the functionality of Houdini Escape, but rendering could be watermarked and limited in resolution.
I think Houdini has lots of potential in game dev, but unfortunately, most indies are not even trying it because there is no way to export to fbx or collada. But you get nowadays all Autodesk products with this functionality for free with an academic licence, so many turn to these. I think there is a niche here which could be filled nicely by Houdini, but as it is now, Houdini is not even looked at or considered by many Indie Game devs.
What do others think? What is the opinion of Sidefx in this regard?
Houdini Lounge » Houdini 11 and Torque3D
- freeflyklown
- 9 posts
- Offline
Hi,
I was wondering, will there be any improvements to the Torque DTS exporter with H11? And will H11 even have the DTS exporter and also available in apprentice HD just like H10 has?
Thanks
Andi
I was wondering, will there be any improvements to the Torque DTS exporter with H11? And will H11 even have the DTS exporter and also available in apprentice HD just like H10 has?
Thanks
Andi
-
- Quick Links