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3rd Party » Houdini Arnold material export.
- johnlahu74
- 6 posts
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Hi everyone , I created a material in Houdini using Arnold render I'm trying to export the materials into Maya for a render, dose anyone know how can I export them.
Houdini Lounge » Houdini
- johnlahu74
- 6 posts
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jsmack
I don't know about Arnold, but is there a 'user data float' node?
I have tried this node also but it didn't work
Thanks for replying.
Houdini Lounge » Houdini
- johnlahu74
- 6 posts
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Hi i'm trying to use some mask created with heightfield erode to generate some terrain textures, when i import "sediment" using user_data_rgb node inside arnold shader network i cannot see the mask. Can someone give some suggestion why this is happening? the sediment mask is successfully created since i can also see it in the attribute vop and spreadsheet geometry. Thanks
Edited by johnlahu74 - Aug. 31, 2022 07:29:44
Technical Discussion » Houdini Crowd Sim
- johnlahu74
- 6 posts
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cwhite
Hard to say without a scene file, but you could check whether the Agent Prep SOP has any hip joints specified. For a quadruped I think you'd want two "hips" for the pairs of legs, at the shoulders and lower spine
Then, also check if the hip adjustment settings are enabled on the solver
Thanks it worked
Technical Discussion » Houdini Crowd Sim
- johnlahu74
- 6 posts
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Hi everyone,
I have an quadruped animation done in Maya i am looking to crowd sim it in Houdini, but it doesn't terrain adaption.
The legs work but the upper body stays at the same level.
Any suggestion would help me a lot.
I have an quadruped animation done in Maya i am looking to crowd sim it in Houdini, but it doesn't terrain adaption.
The legs work but the upper body stays at the same level.
Any suggestion would help me a lot.
Technical Discussion » Hair Card Tips?
- johnlahu74
- 6 posts
- Offline
Hello can sombody tell me why is mesh being like this when i blenshape static obj with almebic file
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