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Technical Discussion » generate millions particles at rendertime
- madebymike
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I've tested a bit now. I found that it takes a pretty long time to generate the particles at rendertime, it takes about 30 min before the render starts, and it is only one thread working. is there something I can do to keep the render/generation-time down, except decreasing particle count?
Technical Discussion » generate millions particles at rendertime
- madebymike
- 3 posts
- Offline
Technical Discussion » generate millions particles at rendertime
- madebymike
- 3 posts
- Offline
Hi!
Do you know a method to generate millions of particles at rendertime given a low number of particles? what I mean is trying to duplicate particles or make others particles that follow the motion of surrounding particles, but without display them in viewport, and generate only at rendertime. much like krakatoa, but in houdini.
I have looked into clusterThis, but there is currently no version for H12.5.
Mike
Do you know a method to generate millions of particles at rendertime given a low number of particles? what I mean is trying to duplicate particles or make others particles that follow the motion of surrounding particles, but without display them in viewport, and generate only at rendertime. much like krakatoa, but in houdini.
I have looked into clusterThis, but there is currently no version for H12.5.
Mike
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