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Rigging » simplest way to setup 'Look at'
- playboy241994
- 4 posts
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Rigging » simplest way to setup 'Look at'
- playboy241994
- 4 posts
- Offline
apex is amazing.....day by day i'm beginning to understand the infinite possibilities of this wonderful tool.....but sadly, until this approach becomes the new norm,
the best we've got are official documentaion(which is currently incomplete) & forums like these.
I'm grateful for all the help i've gotten from the community so far, especially from @william_harley
i've followed maxrose's awesome tutorial on 'look at'. in that, he uses 'rig attrib vop' with apex.....i've used simple skeleton instead of procedural and followed it many times.
my rig just doesn't work. its okay. i'm an idiot and doesn't know where the issue is lol lol..
can somebody explain via a hip file:
how to setup 'look at' ENTIRELY in apex, in simplest way possible?
simplest and dumbest setup i can think of is kinda like this:
2 kinefx joints for 2 eyes + additional joints for 'look at'.
hope somebody helps. Thanks...
the best we've got are official documentaion(which is currently incomplete) & forums like these.
I'm grateful for all the help i've gotten from the community so far, especially from @william_harley
i've followed maxrose's awesome tutorial on 'look at'. in that, he uses 'rig attrib vop' with apex.....i've used simple skeleton instead of procedural and followed it many times.
my rig just doesn't work. its okay. i'm an idiot and doesn't know where the issue is lol lol..
can somebody explain via a hip file:
how to setup 'look at' ENTIRELY in apex, in simplest way possible?
simplest and dumbest setup i can think of is kinda like this:
2 kinefx joints for 2 eyes + additional joints for 'look at'.
hope somebody helps. Thanks...
Edited by playboy241994 - May 13, 2024 23:11:11
Rigging » Skeleton Blend for Blendshapes in APEX
- playboy241994
- 4 posts
- Offline
Rigging » Skeleton Blend for Blendshapes in APEX
- playboy241994
- 4 posts
- Offline
I've been tinkering with APEX a lot lately.
With kind help from many people, i've created the following setup:
till now, I have understood the following:
===============================
I start with a mesh, & a 'Skeleton' with Joints.
Then i weight paint.
Then i connect a 'rig pose' node & create a pose. This pose will be used as a blendshape later. ok.
Now i connect all three (mesh, skeleton, rigpose) to a 'pack folder' node.
in Attributes, i input the mesh as .shp', 'Skeleton' as .skel, and 'rig pose' node as .skel as well.
Then i create Auto rig component with 'FK Transform'
Then i create Auto rig component with 'Bone deform' node
now i connect 'unpack folder'. then 'edit graph'
in the APEX subgraph, in the 'parms' node, i have inputs for mesh.shp, default skeleton.skel and rig pose.skel
***** i dont know what to do next****
i can search for skeleton blend, aka sop::kinefx::skeletonblend::3.0, but
i dont have knowledge about any of this stuff......
i also want to know how to create an 'abstract control' to drive 'nblends' of skeleton blend as well.
Link : https://www.youtube.com/watch?v=bFbaRI6paIQ [www.youtube.com]
in the above video, i 'show' my current kinefx setup with 'skeleton blend'
i don't know how to replicate it in APEX.
I'm not a rigger. Just a hobbyist.
Hopefully, Some kind soul will Come up with Solution for This. Thanks.
With kind help from many people, i've created the following setup:
till now, I have understood the following:
===============================
I start with a mesh, & a 'Skeleton' with Joints.
Then i weight paint.
Then i connect a 'rig pose' node & create a pose. This pose will be used as a blendshape later. ok.
Now i connect all three (mesh, skeleton, rigpose) to a 'pack folder' node.
in Attributes, i input the mesh as .shp', 'Skeleton' as .skel, and 'rig pose' node as .skel as well.
Then i create Auto rig component with 'FK Transform'
Then i create Auto rig component with 'Bone deform' node
now i connect 'unpack folder'. then 'edit graph'
in the APEX subgraph, in the 'parms' node, i have inputs for mesh.shp, default skeleton.skel and rig pose.skel
***** i dont know what to do next****
i can search for skeleton blend, aka sop::kinefx::skeletonblend::3.0, but
i dont have knowledge about any of this stuff......
i also want to know how to create an 'abstract control' to drive 'nblends' of skeleton blend as well.
Link : https://www.youtube.com/watch?v=bFbaRI6paIQ [www.youtube.com]
in the above video, i 'show' my current kinefx setup with 'skeleton blend'
i don't know how to replicate it in APEX.
I'm not a rigger. Just a hobbyist.
Hopefully, Some kind soul will Come up with Solution for This. Thanks.
Edited by playboy241994 - April 28, 2024 05:30:41
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