Yo Kim,
looks like you already got a solution, but I liked the challenge, so I decided to give it a go. I attached my solution.
Found 9 posts.
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Technical Discussion » Selecting closest object over a loop
- tkluysk
- 9 posts
- Offline
Technical Discussion » houdini curve to AutoCAD/dwg/Illustrator
- tkluysk
- 9 posts
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I'm on Mac and I got lucky: there's a free-to-use dev version of Rhino available for download. Rhino does a superb job at importing my Houdini IGES, and exporting it as a dwg. It imports flawlessly into Illustrator and AutoCAD.
http://community.irhino3d.com/ [community.irhino3d.com]
http://community.irhino3d.com/ [community.irhino3d.com]
Technical Discussion » houdini curve to AutoCAD/dwg/Illustrator
- tkluysk
- 9 posts
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Yeah, dxf is not an option. The Houdini export to dxf insists on triangulating (even curves), with disastrous results.
I'll try the Rhino way, but I'm open for more suggestions.
Thanks!
I'll try the Rhino way, but I'm open for more suggestions.
Thanks!
Technical Discussion » houdini curve to AutoCAD/dwg/Illustrator
- tkluysk
- 9 posts
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I'm trying to find a good solution to cleanly translate a simple Houdini curve (an open polyline or NURBS curve) for import in AutoCAD. Ideally .dwg format. I could be happy with just getting into Illustrator, but the real challenge is AutoCAD.
To be honest, I've already done it. Export as IGES, then import in AutoCAD using a custom importer:
http://www.sharewareconnection.com/iges-import-for-autocad.htm [sharewareconnection.com]
It's 200$ though, and I'm looking for a free, and (ideally) clean and easy solution.
Shoot!
To be honest, I've already done it. Export as IGES, then import in AutoCAD using a custom importer:
http://www.sharewareconnection.com/iges-import-for-autocad.htm [sharewareconnection.com]
It's 200$ though, and I'm looking for a free, and (ideally) clean and easy solution.
Shoot!
Technical Discussion » Snow Leopard and Houdini good to go?
- tkluysk
- 9 posts
- Offline
@ykcosmo -dude- where in the previous post (except mine) did you see anybody reporting on 10.0.401 ?
Or should I just wait because you tell me to wait?
Or should I just wait because you tell me to wait?
Technical Discussion » Snow Leopard and Houdini good to go?
- tkluysk
- 9 posts
- Offline
I'm getting OpenGL flicker in 10.0.401 on MacBook Pro 10.6, in both performance modes (Better Battery/Better Performance).
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Built-In: Yes
DELL 3008WFP:
Resolution: 2560 x 1600 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort
NVIDIA GeForce 9600M GT:
Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Built-In: Yes
DELL 3008WFP:
Resolution: 2560 x 1600 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort
Technical Discussion » Mac Open GL Errors
- tkluysk
- 9 posts
- Offline
I have stopped using Houdini on the Mac because of this problem, and I'm not the only one. Is there a fix in sight?
Technical Discussion » handle binding
- tkluysk
- 9 posts
- Offline
Under the Operator Type Properties of an OTL, I'm trying to bind a handle's properties to the OTL's parameters. I'm working with a Bounder handle. I can easily bind properties like tx ty tz or sx sy sz, but it refuses to correctly bind with the boundtype or onoff - basically invalidating my handle. How can I bind to these handle properties?
Same in VEX, I cannot bind to some properties without invalidating the handle:
#pragma bindhandle myType bound “Transform” boundtype
sop my_sop(
int myType = 1;
)
{
Does not work. The only thing I can do is set it to a constant:
#pragma bindhandle !1 bound “Transform” boundtype
(yup, the “!” is needed)
Any help with this or other handle properties welcome.
Same in VEX, I cannot bind to some properties without invalidating the handle:
#pragma bindhandle myType bound “Transform” boundtype
sop my_sop(
int myType = 1;
)
{
Does not work. The only thing I can do is set it to a constant:
#pragma bindhandle !1 bound “Transform” boundtype
(yup, the “!” is needed)
Any help with this or other handle properties welcome.
Technical Discussion » Mac Open GL Errors
- tkluysk
- 9 posts
- Offline
same here on iMac Core 2 Duo 2.33
NVIDIA GeForce 7600 GT
Mac OS X 10.5.4 (9E17)
refresh problems in a panes, and occasionally unrecoverable degradation of text and parts of the UI
NVIDIA GeForce 7600 GT
Mac OS X 10.5.4 (9E17)
refresh problems in a panes, and occasionally unrecoverable degradation of text and parts of the UI
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