ALWAYS try to work things out using an EXTREMELY simplified setup (yeah i know
sometimes it's not possible but....try)
so if you set up a bunch of simple square blocks randomly flipped you'd be more confident in dealing with it rather than....ooooooohhhh nooooo what is is this massive mess from OSM..it's too
technical for me.....too many different shapes, too much on the screen I can't deal with it..
NO!!! it's just a bunch of simple squares...
(in the fixme group, you'lll see there's a tolerance of 20deg spread angle...for hilly bits coz despite what many say, the earth is NOT completely flat)
Found 554 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Procedurally reverse polygons
- vusta
- 555 posts
- Offline
Houdini Lounge » Particles won't collide with collider GEO
- vusta
- 555 posts
- Offline
so wouldn't it be populating the SOP path with /obj/box1/box1
then set collision Detection to Use Surface Collisions work ? (solver default works too i think)
(for the hell of it I put it to volume...works too...bugger me!!)
then set collision Detection to Use Surface Collisions work ? (solver default works too i think)
(for the hell of it I put it to volume...works too...bugger me!!)
Houdini Indie and Apprentice » How do I constrain POP wind only to two axis?
- vusta
- 555 posts
- Offline
don't know....but i still had a go, would be polite if you upload your file so people can deal with the exact situation rather than spending time mocking up $hit that you may reply with...well that's not what I have...and so it goes back and forth...just time wasting
seriously, don't be offended, your file is just some RnD...stop worrying about losing IP
seriously, don't be offended, your file is just some RnD...stop worrying about losing IP
Technical Discussion » Kill Particles Question
- vusta
- 555 posts
- Offline
here's one way...tho I'm not quite sure what you're doing or intend on doing.
(the question is a bit vague...kill the entire simulation ? or just stop emitting ? big difference
between the 2)
(the question is a bit vague...kill the entire simulation ? or just stop emitting ? big difference
between the 2)
Edited by vusta - June 25, 2021 20:46:02
Houdini Indie and Apprentice » Set "origin" of polygon for L-System
- vusta
- 555 posts
- Offline
well my guess is your leaf is either flat on the ground (top view) or upright (front view), either way just use matchsize and align max/min of Y or Z to whatever looks right.
Technical Discussion » Pick a different edge to bridge a hole?
- vusta
- 555 posts
- Offline
clip...(keep all prims) but it simply moves your problem somewhere else
hey, i'm not a miracle worker!!
hey, i'm not a miracle worker!!
Edited by vusta - June 24, 2021 02:08:58
Technical Discussion » Distribute Particle Fluid can't select object
- vusta
- 555 posts
- Offline
Technical Discussion » EdgeLoop not working
- vusta
- 555 posts
- Offline
Technical Discussion » How? DOP output to alembic output
- vusta
- 555 posts
- Offline
I don't know much about the workflow but simply looking at your packed geo...
why don't you simply fetch geo or fetch unpacked ? seems logical to me.
why don't you simply fetch geo or fetch unpacked ? seems logical to me.
Houdini Indie and Apprentice » How to make Vellum behave like really light stiff material?
- vusta
- 555 posts
- Offline
probinernah definitely not having a go at you since you shared your file, it was a general comment at anyone who wants solutions to their problem but don't want to disclose their precious intellectual property.vustaYeah this is not what I was after given then wobbly behavior but there's other materials it will be perfect for. Thanks
solver 4 substeps, default 100 Const Iter...I'm not saying this is the result you want tho, just foolin' around.vustaUnsure what led to this comment I've uploaded the file in the first post and mentioned the parameter changes that made the behavior happen for me. That said there's plenty of taking ideas out of the community and reintroducing them as part of a repo or a commercial tutorials without attribution. Plus there's more readers than helpers in any public setting.
(while I'm at it, cannot stand people who are so preeeeeeeeeecious about uploading their files, my god...as if we...the helpers are not good enough to look at their RnD files...pffft)
Cheers
Want something but give out nothing...great mindset.
Houdini Indie and Apprentice » How to make Vellum behave like really light stiff material?
- vusta
- 555 posts
- Offline
solver 4 substeps, default 100 Const Iter...I'm not saying this is the result you want tho, just foolin' around.
(while I'm at it, cannot stand people who are so preeeeeeeeeecious about uploading their files, my god...as if we...the helpers are not good enough to look at their RnD files...pffft)
(you can use the group pin in the edge transport instead of manual selection, I forgot to change, is all)
(while I'm at it, cannot stand people who are so preeeeeeeeeecious about uploading their files, my god...as if we...the helpers are not good enough to look at their RnD files...pffft)
(you can use the group pin in the edge transport instead of manual selection, I forgot to change, is all)
Edited by vusta - June 18, 2021 01:01:21
Technical Discussion » how to use attribute randomize with length(dist) from curves
- vusta
- 555 posts
- Offline
Houdini Lounge » Visualization Behind "Fit Range" VOP Node !!!
- vusta
- 555 posts
- Offline
ah, spotted a little detail, here's a file that has the fit and also the math
so in the math. I needed to offset between old and new starting points and that's it, switch between the fit and math nodes and they should be the same.
so in the math. I needed to offset between old and new starting points and that's it, switch between the fit and math nodes and they should be the same.
Houdini Lounge » Visualization Behind "Fit Range" VOP Node !!!
- vusta
- 555 posts
- Offline
here's a visualisation, I used VEX fit in a wrangle but it should be the same as a VOP (if you view the code in the VOP you'd see it calls vop_fit(), how you drill down further I don't know, you'd probably reach unreadable machine code)
Anyway, visually it remaps your min/max to newmin/newmax...
Adjust MinX, MaxX, NewMinX, NewMaxX and observe...try NewMinX = 4 and NewMaxX = -1 and you'll see it crosses over itself.
So here's my reverse engineering
mathematically: (it's just ratio)
x / (MaxX - MinX) = new x /(NewMaxX - NewMinX)
therefore, the fit is getting the new x value by:
new x = x * (NewMaxX - NewMinX) / (MaxX - MinX)
just my guess...don't sue me if your computer explodes.
ps: I'm quite confident on my logic as I had to write my own remap in MCG (hush....3dsMax!) and that's what I used..it worked fine I think.
Anyway, visually it remaps your min/max to newmin/newmax...
Adjust MinX, MaxX, NewMinX, NewMaxX and observe...try NewMinX = 4 and NewMaxX = -1 and you'll see it crosses over itself.
So here's my reverse engineering
mathematically: (it's just ratio)
x / (MaxX - MinX) = new x /(NewMaxX - NewMinX)
therefore, the fit is getting the new x value by:
new x = x * (NewMaxX - NewMinX) / (MaxX - MinX)
just my guess...don't sue me if your computer explodes.
ps: I'm quite confident on my logic as I had to write my own remap in MCG (hush....3dsMax!) and that's what I used..it worked fine I think.
Edited by vusta - June 13, 2021 18:13:55
Houdini Lounge » Simple Math question
- vusta
- 555 posts
- Offline
you should at least post your file to show where you're up to...who cares if people might laugh ? Stuff them, a beginner has to start somewhere.
(you could also put 2*$PI in the length of the line too, just fool around, foolin' around can lead to many happy accidents)
(you could also put 2*$PI in the length of the line too, just fool around, foolin' around can lead to many happy accidents)
Edited by vusta - June 8, 2021 19:41:48
Houdini Lounge » Scattering problems
- vusta
- 555 posts
- Offline
0tt0manl3g3ndis the bold font not bold enough for your eyes ?
Where Did I commanded you ??
have u lost ur mind ? maybe ur drunk
Technical Discussion » Shifting the start/end position of a closed curve
- vusta
- 555 posts
- Offline
Houdini Lounge » Scattering problems
- vusta
- 555 posts
- Offline
0tt0manl3g3nd
Try to add object files from turbosquid
Fbx files(not sure thats causing the problem)
did u made any more changes?
NO, I don't obey your commands, that's not how things work around here.
Houdini Lounge » Scattering problems
- vusta
- 555 posts
- Offline
Work in Progress » MacOS Big Sur Houdini icon
- vusta
- 555 posts
- Offline
Midphase
Pretty cool. Yeah, I agree that Houdini could use a little Icon makeover, as well as hopefully some ARM love!
ARM love sounds very very wrong to me...know what i mean,...too much and you can go blind
-
- Quick Links