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Houdini Lounge » Installer integrity check failed?
- Jonathan de Blok
- 256 posts
- Offline
Houdini Lounge » Installer integrity check failed?
- Jonathan de Blok
- 256 posts
- Offline
Is it me or is the current installer broken? Houdini-16.5.323-win64-vc14.exe
DL'ed it twice and upon running it gives me a ‘NSIS error: Integrity failed’ error.
DL'ed it twice and upon running it gives me a ‘NSIS error: Integrity failed’ error.
Edited by Jonathan de Blok - Jan. 23, 2018 11:26:11
Houdini Lounge » Feature Request: 'feature complete' 3ds max Houdini engine plugin like MAYA.
- Jonathan de Blok
- 256 posts
- Offline
Hi, I'm the developer of Sidekick which is mentioned in the post above this one. Thanks for bringing it up
A little big of background on it is that I kept running into problems with Max plugins. There are a lot of awesome plugins for Max but they hardly work together. PhoenixFD for example is great for fluid stuff until you want to add some biscuits to the swirling yoghurt and you can't because the physics solver is a) crap and b) doesn't talk to phoenix so there is no two way coupling possible. And I kept running in to things like that.
And second I'm not really happy with Autodesk rental only with price increases and low investments in actual development. So in general and I'm sort of looking for a way out and Houdini fits me perfectly. But it's hard to jump ship after 15 years of using max so I needed something that allowed me to slowly transition, so I can do in Houdini what I can while I'm learning it and keep doing the rest in Max. Maybe I'll always be using both.. I don't know.
So enter Sidekick. It lets Max and Houdini talk to each other directly which creates an interesting pipeline. When you're working in Max you keep the ‘plugin experience’ since once links have been setup and you update something in max you can run it though Houdini and get results back with a single click. So it very easy to do iterative workflow without manually juggling files etc. it's a bit similar to the dynamic link between Adobe's Premiere and AfterEffects.
So what sideKick does for me is replace a lot of plugins like PhoenixFD, Rayfire, Thinking particles and even improve on native features like massFX, MCG and complex booleans by provding a way to do that seamlessly in Houdini. Which gives me a chance to have everything working together in a mostly unified way. And since what comes out of Houdini is either an alembic or VDB cache Max stays smooth and responsive without the need to cache things there. And as I said this is great way to learn Houdini as you go because you can start with small things and easy shelf tool setups and grow from there while you'll keep using Max for the rest.
Check out the video above for a run down of the details and workflow and let me know if you have any questions! But basically it boils down to that if you use both Max and Houdini you want SideKick
A little big of background on it is that I kept running into problems with Max plugins. There are a lot of awesome plugins for Max but they hardly work together. PhoenixFD for example is great for fluid stuff until you want to add some biscuits to the swirling yoghurt and you can't because the physics solver is a) crap and b) doesn't talk to phoenix so there is no two way coupling possible. And I kept running in to things like that.
And second I'm not really happy with Autodesk rental only with price increases and low investments in actual development. So in general and I'm sort of looking for a way out and Houdini fits me perfectly. But it's hard to jump ship after 15 years of using max so I needed something that allowed me to slowly transition, so I can do in Houdini what I can while I'm learning it and keep doing the rest in Max. Maybe I'll always be using both.. I don't know.
So enter Sidekick. It lets Max and Houdini talk to each other directly which creates an interesting pipeline. When you're working in Max you keep the ‘plugin experience’ since once links have been setup and you update something in max you can run it though Houdini and get results back with a single click. So it very easy to do iterative workflow without manually juggling files etc. it's a bit similar to the dynamic link between Adobe's Premiere and AfterEffects.
So what sideKick does for me is replace a lot of plugins like PhoenixFD, Rayfire, Thinking particles and even improve on native features like massFX, MCG and complex booleans by provding a way to do that seamlessly in Houdini. Which gives me a chance to have everything working together in a mostly unified way. And since what comes out of Houdini is either an alembic or VDB cache Max stays smooth and responsive without the need to cache things there. And as I said this is great way to learn Houdini as you go because you can start with small things and easy shelf tool setups and grow from there while you'll keep using Max for the rest.
Check out the video above for a run down of the details and workflow and let me know if you have any questions! But basically it boils down to that if you use both Max and Houdini you want SideKick
Technical Discussion » [python] Check if cooking / get progress
- Jonathan de Blok
- 256 posts
- Offline
The callback might work indeed. A repo case is a bit hard to isolate, it involves a lot of moving parts and I don't think it a bug, more case of us rudely party crashing Houdini though the backdoor while it's cooking
And on second thought.. we actually don't want to wait for the sim to stop so I guess we'll just set time to 0 and send a few virtual ‘esc’ keypresses as wait a second or so to make it stop in case it was doing anything. A bit crude but effective.
Polling the errorlog is interesting approach.. (could be used to detect if a cook is happening as well)
Thanks!
And on second thought.. we actually don't want to wait for the sim to stop so I guess we'll just set time to 0 and send a few virtual ‘esc’ keypresses as wait a second or so to make it stop in case it was doing anything. A bit crude but effective.
Polling the errorlog is interesting approach.. (could be used to detect if a cook is happening as well)
Thanks!
Technical Discussion » [python] Check if cooking / get progress
- Jonathan de Blok
- 256 posts
- Offline
I'm a developer of SideKick ( https://vimeo.com/209455457 [vimeo.com] )
And I'm running into an issue.. if we tell Houdini to load a scene while it's cooking a sim, or when it's otherwise busy calculating a graph, Houdini just crashes.
I can't find a way using python to detect the there is a cook going on or not, any clues on how to approach this?
And second, i'd would like to get a sim's progress so I can display a progressbar in max.
And I'm running into an issue.. if we tell Houdini to load a scene while it's cooking a sim, or when it's otherwise busy calculating a graph, Houdini just crashes.
I can't find a way using python to detect the there is a cook going on or not, any clues on how to approach this?
And second, i'd would like to get a sim's progress so I can display a progressbar in max.
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