In Softimage, you have the PolygonPosition (midpoint) ICE attribute. In Houdini, you have to calculate it yourself (which is fine as well).
I also thought about Packing the Polygons to basically move them into Point context, it makes the VEX and Animation alot easier, and as long as the Topology upstream doesnt change, I'd imagine it only has to Pack once because of the Dirty flags, right?
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Houdini Learning Materials » Primitive SOP in VEX
- TwinSnakes007
- 606 posts
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Houdini Learning Materials » Primitive SOP in VEX
- TwinSnakes007
- 606 posts
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Thanks Matt.
Love your website. It's one of the top free Houdini Learning resources I've found on the Net.
Love your website. It's one of the top free Houdini Learning resources I've found on the Net.
Houdini Learning Materials » Primitive SOP in VEX
- TwinSnakes007
- 606 posts
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So, I've just started churning thru Houdini Tutorials, and I've come across something I cant get my head totally round.
I have a simple sphere, with a facet, and then I'm scaling each polygon down 50% via a Sphere SOP -> Facet SOP -> Primitive SOP
I'd like to replace the Primitive SOP with a VEX SOP, but, my VEX code is not working at all.
Can someone help me with the VEX code?
Thanks.
I have a simple sphere, with a facet, and then I'm scaling each polygon down 50% via a Sphere SOP -> Facet SOP -> Primitive SOP
I'd like to replace the Primitive SOP with a VEX SOP, but, my VEX code is not working at all.
Can someone help me with the VEX code?
Thanks.
Houdini Indie and Apprentice » Houdini Beta Program
- TwinSnakes007
- 606 posts
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Does SESI have a Beta program, if so, how does one go about getting onto the Houdini Beta program?
Is it an “invite” only type of thing?
Is it an “invite” only type of thing?
Houdini Learning Materials » Tutorial Framework
- TwinSnakes007
- 606 posts
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With all the new Indie licenses you guys are about to sell (thanks to 3rd party rendering support)…..There will be a huge need for tutorial content.
I think SESI can really shine in this area with a Tutorial Framework built into Houdini. The Tutorial can be ran in Apprentice so that it doesnt consume a Commercial License.
Video tutorials are good and bad. Good, that they are visual teaching tools, bad, because SESI does daily builds and Video Tutorials quickly go out of scope.
My dream scenario would be:
* Be able to record the mouse movements, mouse clicks, and keyboard keys pressed during a Houdini session and display them on the screen when the Tutorial plays back (similar to how Blender does this).
* Be able to display commentary at the bottom of the screen. This can be synced via KeyFrames to the recorded mouse/keyboard actions.
* Be able to specify a minimum supported Houdini version for the Tutorial
* Persist the Tutorial to JSON
This way, Houdini becomes the Training Tool and the Tutorial Author can modify the Tutorial JSON source to keep it in sync with Daily/Production release functionality.
Thanks SESI.
PS - A bonus would be if the Tutorial Framework supported taking screenshots via KeyFrames, so that Tutorial could be published electronically as well (for those that prefer to follow along with printed materials).
I think SESI can really shine in this area with a Tutorial Framework built into Houdini. The Tutorial can be ran in Apprentice so that it doesnt consume a Commercial License.
Video tutorials are good and bad. Good, that they are visual teaching tools, bad, because SESI does daily builds and Video Tutorials quickly go out of scope.
My dream scenario would be:
* Be able to record the mouse movements, mouse clicks, and keyboard keys pressed during a Houdini session and display them on the screen when the Tutorial plays back (similar to how Blender does this).
* Be able to display commentary at the bottom of the screen. This can be synced via KeyFrames to the recorded mouse/keyboard actions.
* Be able to specify a minimum supported Houdini version for the Tutorial
* Persist the Tutorial to JSON
This way, Houdini becomes the Training Tool and the Tutorial Author can modify the Tutorial JSON source to keep it in sync with Daily/Production release functionality.
Thanks SESI.
PS - A bonus would be if the Tutorial Framework supported taking screenshots via KeyFrames, so that Tutorial could be published electronically as well (for those that prefer to follow along with printed materials).
Houdini Indie and Apprentice » 3rd Party Render Support
- TwinSnakes007
- 606 posts
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Okay, thank you SESI for doing this for the 3D community! This is a fantastic move to level the playing field.
Technical Discussion » Question about installing Houdini Engine Indie.
- TwinSnakes007
- 606 posts
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Geoffrey Smith
So how is it supposed to work then? What's the point?
The “Engine” is meant to be loaded into another DCC that has support for it (Maya, Unity3D, etc.)
This allows you to load Houdini files in other DCC's and have them “cook” as they normally would as if they where running inside of Houdini natively, but the output it given to the host DCC.
So you get the benefits of Houdini proceduralism inside of your DCC.
Houdini Lounge » Indie Engine for free?!
- TwinSnakes007
- 606 posts
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I agree. I'd be willing to pay twice as much ($399) for 3rd party render support.
RedShift3D is coming to Houdini, and it will be a game changer.
RedShift3D is coming to Houdini, and it will be a game changer.
Edited by - March 16, 2016 10:56:37
Houdini Indie and Apprentice » 3rd Party Render Support
- TwinSnakes007
- 606 posts
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On second thought….it becomes increasingly difficult to police the Indie render output restrictions for 3rd party rendering. That's probably the deal breaker for Indie.
You could never really fully lock it down I suppose…via some Host DCC code.
Maybe, just maybe, if the 3rd party renderers would fork a codebase that enforces the output restrictions, and only works with Indie.
I wonder if SideFx would approve something like that?
edit: …or SideFx could create a biased, GPU accelerated version of Mantra?
#DontWakeMeImDreaming
You could never really fully lock it down I suppose…via some Host DCC code.
Maybe, just maybe, if the 3rd party renderers would fork a codebase that enforces the output restrictions, and only works with Indie.
I wonder if SideFx would approve something like that?
edit: …or SideFx could create a biased, GPU accelerated version of Mantra?
#DontWakeMeImDreaming
Houdini Indie and Apprentice » 3rd Party Render Support
- TwinSnakes007
- 606 posts
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RedShift 3D is in Alpha for Houdini. Houdini + RedShift is a Indie dream come true.
An Indie cant afford $4.5k for that dream.
An Indie cant afford $4.5k for that dream.
Houdini Indie and Apprentice » 3rd Party Render Support
- TwinSnakes007
- 606 posts
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For $99 extra you get Houdini Engine, which bypasses the render size restriction anyway AND opens it up to 3rd party rendering.
Houdini Indie and Apprentice » 3rd Party Render Support
- TwinSnakes007
- 606 posts
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There's been several discussions around the Net about adding 3rd Party support to Indie at an increased price point.
Can anyone from SideFx chime in?
Can anyone from SideFx chime in?
Technical Discussion » Luna - New Visual & Textual Programming Language (+Houdi
- TwinSnakes007
- 606 posts
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Hi, I signed up for alpha access.
I wasnt sure from your post, but, are you targeting Luna for integration with Houdini? Is that an initial release target?
I wasnt sure from your post, but, are you targeting Luna for integration with Houdini? Is that an initial release target?
Houdini Learning Materials » Sharing my tutorials
- TwinSnakes007
- 606 posts
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grayOlorin
The example from Maya for scene assembly, is that the Reference Editor workflow?
Yes, you are correct, PackedPrimitives would be the Houdini equivalent to Maya Assembly References.
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