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MARDINI Daily Challenge 2021 » Day 19 Animation | Worlds | Rural
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 18 Animation | Worlds | Modern
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 17 Animation ( + Images since the other thread is giving an error) | Worlds | Sci Fi
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 16 Animation | Worlds | Fantasy
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 15 Animation | Worlds | Medieval
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 14 Animation | Worlds | Ancient
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 13 Animation | Nature | Grass
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 12 Animation | Nature | Valley
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 11 Animation | Nature | Wave
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 10 Animation | Nature | River
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 9 Animation | Nature | Beach
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 8 Animation | Nature | Mud
- MatEvil
- 147 posts
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done all inside Houdini (Comp included)
ps.: based on grains and rendering with 3DElight...
Edited by MatEvil - March 8, 2021 17:21:07
MARDINI Daily Challenge 2021 » Day 7 Animation | Nature | Stone
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
- MatEvil
- 147 posts
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MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
- MatEvil
- 147 posts
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Done in Houdini with the help of my tools mm Plexus and mm Split RGB.
Renderer in 3Delight.
done in less than 30 minutes
Renderer in 3Delight.
done in less than 30 minutes
MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- MatEvil
- 147 posts
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3rd Party » mm BurnOut v 1.5 to v2.0
- MatEvil
- 147 posts
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Hi there,
I did that...
Tool for Houdini 18.5 and up, not sure and not testing on Houdini 17.5
With this HDA you can create a dust/smoke simulation so quickly (save 75% of the time comparative the traditional way).
With this tool, it’s possible to create a smoke/dust effect between objects and a collision between them. Very useful for creating trails, for example, of cars on the sand, bodies/characters that run and touch the ground, or elements that fall and raise dust.
Introduction video and samples video here
New features in release 1.5
HDA was developed on Houdini 17.5 and finalized on Houdini 18.5, I want to improve it soon and add some features like the sparse solver and the compatibility with TOPs.
C&C are welcome
Matteo
I did that...
Tool for Houdini 18.5 and up, not sure and not testing on Houdini 17.5
With this HDA you can create a dust/smoke simulation so quickly (save 75% of the time comparative the traditional way).
With this tool, it’s possible to create a smoke/dust effect between objects and a collision between them. Very useful for creating trails, for example, of cars on the sand, bodies/characters that run and touch the ground, or elements that fall and raise dust.
Introduction video and samples video here
- Overview on tool - https://youtu.be/0yG-Lf81QZI [youtu.be]
- What's new in Burnout v1.5 - https://youtu.be/8UUbCrRaViQ [youtu.be]
- Samples 001 - https://youtu.be/KhreXrxtNFo [youtu.be]
- Samples 002 - https://youtu.be/ttGrjuUVJnQ [youtu.be]
- Samples 003 - https://youtu.be/c-e1PXMIA7E [youtu.be]
- Comparative video - https://youtu.be/ehc3IZeptRg [youtu.be]
New features in release 1.5
- Unlock/open HDA
- Toggle show emitter geometry
- Toggle show pyro emitter
- Toggle enable/disable Noise on pyro emitter
- Toggle switch to VDB cache
- Improved Boundaries and show grids with voxel resolution
- Improved interface for Fields when you save the bgeo cache
- Improved documentation
HDA was developed on Houdini 17.5 and finalized on Houdini 18.5, I want to improve it soon and add some features like the sparse solver and the compatibility with TOPs.
C&C are welcome
Matteo
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