Found 207 posts.
Search results Show results as topic list.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
- Offline
Attached screen grab. It isn't finding Imagick. I used to MacPorts to install with no problems but something went sideways. If you have any ideas, I'll try them but no rush, I was just giving PDG a test run.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
- Offline
Yes, that's my .env file. I also use Renderman and Megascans. I set their .env paths by copying and pasting their examples and changing the file paths but couldn't find an explicit example in the help docs for Houdini or ImageMagick this time.
No error message other than the red fail cross on the node. I installed ImageMagick and ran the TOP Wedge example script.
No error message other than the red fail cross on the node. I installed ImageMagick and ran the TOP Wedge example script.
Edited by kevinthebright - June 18, 2019 11:45:49
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
- Offline
I thought
PDG_IMAGEMAGICK = /Applications/ImageMagick/bin;&
would do the trick but no luck. I'm lousy at environmental variables - anyone see an obvious error assuming the file path is correct?
PDG_IMAGEMAGICK = /Applications/ImageMagick/bin;&
would do the trick but no luck. I'm lousy at environmental variables - anyone see an obvious error assuming the file path is correct?
Technical Discussion » vex expression "volumesample" and "volumepostoindex" in DOP
- kevinthebright
- 208 posts
- Offline
Wondering if you ever figured this out? Trying to use volumepostoindex and volumeindex but getting unexpected values.
Houdini Indie and Apprentice » Renderman 22 error: Output driver not supported in Houdini Indie
- kevinthebright
- 208 posts
- Offline
Your test.hip renders fine for me and your env variables mapping looks correct. Have you restarted your machine since the install? I'd drop a note on the Renderman for Houdini forum and see if another Windows user has this issue (I'm on a Mac).
Best of luck
Best of luck
Houdini Indie and Apprentice » Renderman 22 error: Output driver not supported in Houdini Indie
- kevinthebright
- 208 posts
- Offline
Not at work but I think that's the error RM throws when you don't have IT set as the display device on your RIS ROP. I think Varomix covers that in his Renderman tut on YouTube. Or are you not getting RM installed at all?
Houdini Lounge » VEX equivilent of Hscript chf
- kevinthebright
- 208 posts
- Offline
Houdini Lounge » VEX equivilent of Hscript chf
- kevinthebright
- 208 posts
- Offline
Technical Discussion » Does per point friction work with balloons?
- kevinthebright
- 208 posts
- Offline
Per point friction in vellum cloth works perfectly. Balloons (volumes with pressure constraints) don't appear to though, regardless of the static threshold or dynamic scale on the solver.
In the scene attached, the green on the cloth and the ground are areas with friction. The balloons have friction everywhere.
I think friction should work with balloons, I'm missing something though.
In the scene attached, the green on the cloth and the ground are areas with friction. The balloons have friction everywhere.
I think friction should work with balloons, I'm missing something though.
Edited by kevinthebright - March 15, 2019 21:44:49
Technical Discussion » Collision object in Pyro sim
- kevinthebright
- 208 posts
- Offline
alanmonroig
I am assuming you are using a static solver and object to import the collider into DOPs. I would suggest to better source a “collision” and a “collisionvel” field representing the collider and its veolcity. Source this as you would normally source density to the pyro solver, and this should work.
I thought that would work too but I'm still getting the banding.
Houdini Lounge » renderman 22 / new material pack / preset browser
- kevinthebright
- 208 posts
- Offline
You'll probably want to wait until Pixar releases the RM22 bridge tool for Houdini later this quarter.
Technical Discussion » Collision object in Pyro sim
- kevinthebright
- 208 posts
- Offline
Houdini Indie and Apprentice » All those nodes with GAS at the start..... are actually nothing to do with gas right?
- kevinthebright
- 208 posts
- Offline
Yup, they're all gas microsolvers, which make up a pyro solver when you add them together. In fact, many of them are found under the hood in the Pyrosolver if you dive inside. You can use them to replace the controls in the Pyrosolver, e.g., dissipation with GasDissipate, for greater control over your pyro sims.
Look in the tutorials for how to build your own Smoke Solver. For more uses, see
https://ceyhankapusuz.com/2017/01/09/houdini-micro-solvers-1/ [ceyhankapusuz.com]
Look in the tutorials for how to build your own Smoke Solver. For more uses, see
https://ceyhankapusuz.com/2017/01/09/houdini-micro-solvers-1/ [ceyhankapusuz.com]
Houdini Lounge » New Houdini 17 features that weren't promoted?
- kevinthebright
- 208 posts
- Offline
Also, the Entagma guys have done some nice quicktips on Vellum, including detangle which is hugely helpful, and one on geo packing with the revved UV Layout.
Houdini Indie and Apprentice » Vellum Cloth Attach
- kevinthebright
- 208 posts
- Offline
I pinned some cloth to Crag, added some Popwind to float his new cape and had it up and running in just a few minutes after sorting out what the Cloth Attach needed.
Hscript attached in case anyone needs a Cloth Attach example.
Hscript attached in case anyone needs a Cloth Attach example.
Edited by kevinthebright - Oct. 12, 2018 15:02:10
Houdini Indie and Apprentice » for(int i = 0; i < points; i++) explanation?
- kevinthebright
- 208 posts
- Offline
One-stop VEX shopping:
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex [www.tokeru.com]
also home of the scintillating (the title at least) Joy of VEX:
http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex [www.tokeru.com]
cheers, k
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex [www.tokeru.com]
also home of the scintillating (the title at least) Joy of VEX:
http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex [www.tokeru.com]
cheers, k
Houdini Lounge » Houdini 17 reactions and thoughts
- kevinthebright
- 208 posts
- Offline
Thanks, I didn't know they had previewed it at Siggraph this year. That's cool, althought the September RM forum post says “in the coming months…” which is a bummer.
Houdini Lounge » Houdini 17 reactions and thoughts
- kevinthebright
- 208 posts
- Offline
Olaf Finkbeiner
One of the things not mentioned (for good reasons) is the new renderman integration and i am looking forward to try this now. I had a quick look at renderman a year ago and the lacking interactive rendering just put me of. Now that should be working. (BTW for learning purposes renderman is free without watermark and other restrictions!)
Same here. Renderman 22 looks great. Anyone know why the release of its Houdini bridge tool lags behind the Maya and Katana bridge tools? Given Houdini's implemenation of Disney's Principled Shader and close relationship to Pixar, I would have expected it to be as quick to develop.
3rd Party » Redshift on a mac
- kevinthebright
- 208 posts
- Offline
Following. In the same situation with my favorite Trash Can. Now that MacOS supports eGPUs, is terminal scriting even needed?
Houdini Lounge » Autosave toggles...
- kevinthebright
- 208 posts
- Offline
I'd like Autosave moved to just beneath the Save, or the Set Project, selection so I'd see it more often, remember to initialize it.
-
- Quick Links