ok thanks jeff,
that's easy, I use the VOP version.
but how I go from step 2. to 3. ??
I have tried “mantra -u myobj:uv” –> always a black frame
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Technical Discussion » normalmap
- michael
- 66 posts
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Technical Discussion » normalmap
- michael
- 66 posts
- Offline
hi,
has anyone an idea, how to render a “normal-map” like in maya or max with houdini ????
just for better understanding : ( this was done with maya ) ops:
http://odforce.net/forum/index.php?act=ST&f=15&t=1008&s=848611106d72cc16be5ba1e1dceef203 [odforce.net]
has anyone an idea, how to render a “normal-map” like in maya or max with houdini ????
just for better understanding : ( this was done with maya ) ops:
http://odforce.net/forum/index.php?act=ST&f=15&t=1008&s=848611106d72cc16be5ba1e1dceef203 [odforce.net]
Technical Discussion » Graphics cards?
- michael
- 66 posts
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Houdini Lounge » Atmospheric Lighs
- michael
- 66 posts
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look at the odforce-forum site under http://odforce.net/forum/index.php?s=68415151048293758f1261bb434ec482&act=ST&f=15&t=216&st=10 [odforce.net]
this may help
this may help
Houdini Lounge » How do I split am object for reforming
- michael
- 66 posts
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Hi,
Use the “DivideSOP” with “remove shared edges” on ( rest off ),
the ouput are polys from your “holes” in the geometrie. Choose the right one and delete the rest.
Use the “DivideSOP” with “remove shared edges” on ( rest off ),
the ouput are polys from your “holes” in the geometrie. Choose the right one and delete the rest.
Houdini Lounge » game with H5
- michael
- 66 posts
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CAMF Production has launched the official site for the upcoming
ROMAN RACE 6004 [romanrace.com]
The game will be for both PC and Consoles.
The site offers a lot of screenshots, renderings,concept artwork and a ton of information on the characters.
The complete 3D part of the game is made/textured/animated with Houdini 5.5
ROMAN RACE 6004 [romanrace.com]
The game will be for both PC and Consoles.
The site offers a lot of screenshots, renderings,concept artwork and a ton of information on the characters.
The complete 3D part of the game is made/textured/animated with Houdini 5.5
Technical Discussion » Best darn sub-div modeler I've used!
- michael
- 66 posts
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oo. and one thing thats bothering me. is there a way to extrude a number of faces/polygons and keep them together? or do i have to dissolve first…then extrude…and then put those polys back in?
In the view use RMB –> toggle local/global control, that's all
In the view use RMB –> toggle local/global control, that's all
Houdini Lounge » Whoohoo
- michael
- 66 posts
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