THANKS PradeepBarua for the answer, that solved it
Another related question, What is the best way of setting an initial state for flip fluid sim? Is is saving a .sim file and then loading this in?
Thanks1
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Houdini Indie and Apprentice » quick question about floating objects on fluids
- cgcris
- 67 posts
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Houdini Indie and Apprentice » quick question about floating objects on fluids
- cgcris
- 67 posts
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Hi Guys,
I've managed to get my rigid bodies object floating on flip fluids, how ever they seem to freeze after a certain amount of time. It's like they ran out of battery and just stop.
I have three objects and they all stop at different times. Any ideas what is causing this?
I've managed to get my rigid bodies object floating on flip fluids, how ever they seem to freeze after a certain amount of time. It's like they ran out of battery and just stop.
I have three objects and they all stop at different times. Any ideas what is causing this?
SI Users » Flip Fluid - Best way to smooth the sim and mesh?
- cgcris
- 67 posts
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SI Users » Recreating ICE's "Modulate by Null"
- cgcris
- 67 posts
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Hi Keith,
Thanks again for this video, my eyes as well are bleeding after wathing so many tutorials
You mention a qlib digital asset, how is that accessed and installed in houdini?
thanks,
Cris
Thanks again for this video, my eyes as well are bleeding after wathing so many tutorials
You mention a qlib digital asset, how is that accessed and installed in houdini?
thanks,
Cris
SI Users » old popnet vs new popnet
- cgcris
- 67 posts
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First question here, so apologies if this has been covered already. Trying to understand the difference between the old popnet vs the new popnet. If I create an old popnet and add a source manually it gives me some emitting types that I don't get on the new one (Points random, etc).
I was wondering why was there a need to create this new popnet node, and is there a good reason why I shouldn't use the old one instead.
I was wondering why was there a need to create this new popnet node, and is there a good reason why I shouldn't use the old one instead.
SI Users » just saying hello
- cgcris
- 67 posts
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Hello everyone, and thanks a bunch to the SideFX team for opening this subsection for us it means a lot.
I have started looking a houdini and I am loving it, will start posting some questions soon
Have a good day everyone!
Best,
Cristobal
I have started looking a houdini and I am loving it, will start posting some questions soon
Have a good day everyone!
Best,
Cristobal
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