Thanks.
Thats a great help.
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Technical Discussion » cannot connect to licence server on localhost
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Technical Discussion » cannot connect to licence server on localhost
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rdg
I just had this yesterday:
sudo /opt/hfs8.2.13/houdini/sbin/sesinetd
is the correct path.
You get this with
which sesinetd
after setting up the houdini environment:
source houdini_setup_bash
– —
Was just writing an HOWTO and wondered if this would be usefull.
Georg
Yeah… that worked… it is running now. The licence server daemon was in that folder… not in the folders specified on other posts related to this issue, So everything is green now
What kind of environment things I should have to set.?
In which files? ./bashrc?
Do I have to add any lines.
Thanks.
sys:
MacBook PRO (intel) / Triple boot: OSX, Ubuntu 7.04, XP
Technical Discussion » cannot connect to licence server on localhost
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Ubuntu 7.04
Houdini 8.2.13
The install actually worked very good. I had problems but as soon as I got the script running it was smooth and clean.
the result of “ps -C sesinetd” is:
PID TTY TIME CMD
thats all.
“sudo /etc/init.d/sesinetd start” it says.
command not found
Houdini 8.2.13
The install actually worked very good. I had problems but as soon as I got the script running it was smooth and clean.
the result of “ps -C sesinetd” is:
PID TTY TIME CMD
thats all.
“sudo /etc/init.d/sesinetd start” it says.
command not found
Technical Discussion » cannot connect to licence server on localhost
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Hi,
I know that this has been discussed many times here. But it is always complicated and it is always a different story everytime.
I am running Ubuntu 7.04
The installation of Houdini was tricky (the install script problem, the root permissions etc.)
But it is installed now. The licence administrator is not running properly.
“Cannot connect to the icence server on localhost”
How will I fix that?
* I think I have to setup some environment variables?
* I think It has something to do with my network adapters.
(macbook pro / wireless on / ethernet not connected etc.)
I know that this has been discussed many times here. But it is always complicated and it is always a different story everytime.
I am running Ubuntu 7.04
The installation of Houdini was tricky (the install script problem, the root permissions etc.)
But it is installed now. The licence administrator is not running properly.
“Cannot connect to the icence server on localhost”
How will I fix that?
* I think I have to setup some environment variables?
* I think It has something to do with my network adapters.
(macbook pro / wireless on / ethernet not connected etc.)
Houdini Lounge » Mac OSX Port?
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- 107 posts
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Houdini Lounge » Mac OSX Port?
- symbolic
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well well… ok… i know about this corporate strategy thing… it is just that i want to be sure that something is going on…
Houdini Lounge » Mac OSX Port?
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So much has been said on this issue on this topic… i do not know what to add… i just want to say: SIDEFX, PLEASE MAKE HOUDINI AVAILABLE FOR OSX! PLEASE!
..or… at least make some kind of announcement on this issue…
something like: Ok… “We are working on it.”.. or… “This will never happen!”…
So we all know…
..or… at least make some kind of announcement on this issue…
something like: Ok… “We are working on it.”.. or… “This will never happen!”…
So we all know…
Houdini Lounge » Procedural Containers.
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Houdini is a full scale 3D/2D package… Everything done with Maya, Max, Cinema 4D etc. can be done with Houdini…
…However sentences like that tend to overestimate the capabilities of Houdini… In addition to what Maya and Max have… Houdini also has a very powerfull non-linear workflow and a very clever interface…
I think that it is a technology that is still way too advanced when compared to the other packages…
As the user number increases… people will start to explore the different aspects… this will show that Houdini is not just for smoke and fire… as many people think…
…However sentences like that tend to overestimate the capabilities of Houdini… In addition to what Maya and Max have… Houdini also has a very powerfull non-linear workflow and a very clever interface…
I think that it is a technology that is still way too advanced when compared to the other packages…
As the user number increases… people will start to explore the different aspects… this will show that Houdini is not just for smoke and fire… as many people think…
Houdini Lounge » Procedural Containers.
- symbolic
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Hi,
Here are the results of my project that I have been working on for a while at NCCA. The goal was creating a procedural container shader that will generate containers automatically and will guarantee color, brand and age (rust, dust, weathering) variations.
Stills:
The Shader Interface:
The Final Sequence:
http://www.eriklouistvedt.com/drift_v2.mov [eriklouistvedt.com]
Any feedbacks?
Thanks.
Here are the results of my project that I have been working on for a while at NCCA. The goal was creating a procedural container shader that will generate containers automatically and will guarantee color, brand and age (rust, dust, weathering) variations.
Stills:
The Shader Interface:
The Final Sequence:
http://www.eriklouistvedt.com/drift_v2.mov [eriklouistvedt.com]
Any feedbacks?
Thanks.
Technical Discussion » How To Create An Interface For Multiple Map Files In Vop?
- symbolic
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Hi,
I am trying to put a section to my shader… where I would like to be able to activate inputs for different texture files.
Something that looks like that:
But I would like to be able to disable and enable the option for the map. So that if the user does not specify one of the textures, the shader still will be able to process only the specified file.
There are couple of Color Mixes and togles that I tried to use… But it got really messy…
sad.gif
There should be a way of creating the logic.
Thanks.
I am including my inital file… very very messy…
I am trying to put a section to my shader… where I would like to be able to activate inputs for different texture files.
Something that looks like that:
But I would like to be able to disable and enable the option for the map. So that if the user does not specify one of the textures, the shader still will be able to process only the specified file.
There are couple of Color Mixes and togles that I tried to use… But it got really messy…
sad.gif
There should be a way of creating the logic.
Thanks.
I am including my inital file… very very messy…
Technical Discussion » Instancing to particles, with the instance being animated?
- symbolic
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Technical Discussion » Point Instance Animation
- symbolic
- 107 posts
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Technical Discussion » Point Instance Animation
- symbolic
- 107 posts
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Technical Discussion » Instancing to particles, with the instance being animated?
- symbolic
- 107 posts
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Hi,
I am trying to make a simple floking system. I will have the particles sliding over a surface. I will instance small models (like robots) to this particle system. I want those robots to perform their walk cycle (or any kind of animation) accroding to the speed of the particle… I mean… if the particle is moving fast the walk animation also should be fast…
Another thing is that I want each robot to have a slightly offseted walk cycle. So all of them look like moving at different times.
The last problem is that I would like the robots to face the direction in which the particles is moving.
//
Sorry for asking that much… but a few suggestions will be very great. Things like which POP tools might help… I am trying to learn Houdini… But POPs are very new to me… I have been going through the Houdini documentation. I have been working on the example files (Creep, Attraction, Interaction nodes etc.)
//
Really need help on this issue.
Thanks.
I am trying to make a simple floking system. I will have the particles sliding over a surface. I will instance small models (like robots) to this particle system. I want those robots to perform their walk cycle (or any kind of animation) accroding to the speed of the particle… I mean… if the particle is moving fast the walk animation also should be fast…
Another thing is that I want each robot to have a slightly offseted walk cycle. So all of them look like moving at different times.
The last problem is that I would like the robots to face the direction in which the particles is moving.
//
Sorry for asking that much… but a few suggestions will be very great. Things like which POP tools might help… I am trying to learn Houdini… But POPs are very new to me… I have been going through the Houdini documentation. I have been working on the example files (Creep, Attraction, Interaction nodes etc.)
//
Really need help on this issue.
Thanks.
Technical Discussion » About the "AttribCreate" SOP!
- symbolic
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Thanks. I kind of understand the attribute thing now.
I actually made some experiments. I had some lines to move with the “sin($F)” function. I created an attribute called “WIND” and keyframed it… then called it inside a “POINT” SOP and used it with the “sin($F)” like “sin($F)*$wind”… to manipulate the strenght of the motion.
Thanks.
I actually made some experiments. I had some lines to move with the “sin($F)” function. I created an attribute called “WIND” and keyframed it… then called it inside a “POINT” SOP and used it with the “sin($F)” like “sin($F)*$wind”… to manipulate the strenght of the motion.
Thanks.
Technical Discussion » About the "AttribCreate" SOP!
- symbolic
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Ok…
But it seems like the “width” attribute is hardcoded somewhere…
and the line SOP somehow uses it… how can I see a list of useful attributes that actually do not exist in the SOP itself… bur can be called with the CreatAttrib SOP…
Also… it is not working when I rename it “widthjklt”… and there is no other expression calling “widthjklt”… so it is a hardcoded attribute that changes something for the line SOP or the curve SOP…
It is not something like the STOMP function inside the COPY SOP where you can define a variable and call it somewhere UP in the network… right?
Thanks for your help… I am a real newbie… trying to find my way inside Houdini…
But it seems like the “width” attribute is hardcoded somewhere…
and the line SOP somehow uses it… how can I see a list of useful attributes that actually do not exist in the SOP itself… bur can be called with the CreatAttrib SOP…
Also… it is not working when I rename it “widthjklt”… and there is no other expression calling “widthjklt”… so it is a hardcoded attribute that changes something for the line SOP or the curve SOP…
It is not something like the STOMP function inside the COPY SOP where you can define a variable and call it somewhere UP in the network… right?
Thanks for your help… I am a real newbie… trying to find my way inside Houdini…
Technical Discussion » About the "AttribCreate" SOP!
- symbolic
- 107 posts
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Thanks!
So it is a hidden attribute that can be manipulated only through a CreateAttrib SOP? How can one see all hidden attributes that may be manipulated through a CreateAttrib SOP? Because there is nothing like WIDTH in the parameters of the Line SOP…
So it is a hidden attribute that can be manipulated only through a CreateAttrib SOP? How can one see all hidden attributes that may be manipulated through a CreateAttrib SOP? Because there is nothing like WIDTH in the parameters of the Line SOP…
Technical Discussion » About the "AttribCreate" SOP!
- symbolic
- 107 posts
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Hi,
I have been working on an example houdini file. There is a “Line” SOP going into a “CreateAttrib” SOP… in the “CreateAttrib” SOP there is a variable called “width”… and then there is a value.
So this creates a variable called width! But who uses it?!… Why this variable is able to actually changle the width of the line created by the “Line” SOP?
I am confused.
I have been working on an example houdini file. There is a “Line” SOP going into a “CreateAttrib” SOP… in the “CreateAttrib” SOP there is a variable called “width”… and then there is a value.
So this creates a variable called width! But who uses it?!… Why this variable is able to actually changle the width of the line created by the “Line” SOP?
I am confused.
Technical Discussion » Xray Mode In View / Operation? Possible?
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Technical Discussion » Xray Mode In View / Operation? Possible?
- symbolic
- 107 posts
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