I know I have seen posts on how to do this…..does anyone know where? :shock:
I am trying to stamp the map_base parameter in a VEX layered surface..
I tryed passing map_base in an attribcreate….
can you even copy stamp attrbutes?
$PATH/`stamp(“../copy1”,“test”,1)`/image.pic
how could you put a stamp inside of an attib sting?
thanks!
texture stamping
6964 9 2- lynch_ppl
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- RickW
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- lynch_ppl
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so far i have a folder with folders 1-10 in it.
each folder has different pictures with the same name.
I made an attribute create, class set to Detail, and String to:
$WIP/texturestamp/`stamp(“../copy1”, “map”, 1)`/test.jpg
then in copy1, referencing map in the stamp tab, I found that putting numbers for the folders works, ie: 1,2,3,4…as a test to see if everything is being passed correctly.
when I use something like int($CY), it doesnt work. int($PT) as well doesnt work.
each folder has different pictures with the same name.
I made an attribute create, class set to Detail, and String to:
$WIP/texturestamp/`stamp(“../copy1”, “map”, 1)`/test.jpg
then in copy1, referencing map in the stamp tab, I found that putting numbers for the folders works, ie: 1,2,3,4…as a test to see if everything is being passed correctly.
when I use something like int($CY), it doesnt work. int($PT) as well doesnt work.
- Antoine Durr
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If you're stamping all the way into SHOPs, you'll need to use a shader SOP, and make sure that the setting is such that the completely dereferenced string is placed on each primitive. Check the geometry spreadsheet to make sure that the values are set to what you want.
Also, in the attribcreate, make sure that you put your string into the value, not the default, parameter (I've made that mistake a bunch of times!)
– Antoine
Also, in the attribcreate, make sure that you put your string into the value, not the default, parameter (I've made that mistake a bunch of times!)
– Antoine
- lynch_ppl
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- lynch_ppl
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- RickW
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I worked up a sample hip for you for stamping primitives attributes but I see Antoine already sorted you out. Well I'm attaching it anyways since I took the time to make it
I don't see why you can't use stamping with instances. Check out the Mantra Instancing video that Peter Bowmar did a while back. I think it was for houdini7.0. You can find a link to the videos by searching here or odforce.
He doesn't get into stamping but he uses random expressions. You “should” be able to just replace the random expression with your stamp expression.
Cheers,
/Rick
I don't see why you can't use stamping with instances. Check out the Mantra Instancing video that Peter Bowmar did a while back. I think it was for houdini7.0. You can find a link to the videos by searching here or odforce.
He doesn't get into stamping but he uses random expressions. You “should” be able to just replace the random expression with your stamp expression.
Cheers,
/Rick
/Rick
- lynch_ppl
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- louis dunlevy
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- lynch_ppl
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