Hello all,
I start to learn to learn displacement shading and as always problem comes …
As you can see i create a curve to try control amount of displacement with.
But my method use value from the point of my grid object. The result i obtain is an “aliased” displacement.
I wonder how to use my curve to get a smooth displacement independant of any grid resolution or polygons amount.
Thanks for your help
I attach my hip just in case …
Displacement shader question
4619 6 0- vbk!!!
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- Anonymous
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- circusmonkey
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Hi If you want to displace geometry you could always use a vop sop to shift the geo along normals. Which could provide a interactive feedback.
opps I stand corrected nice work swann that smooth sop works to some degree .Maybe pure sops approach would be better to achieve an end result but as ever I guess it just depends what look your going for
Rob
opps I stand corrected nice work swann that smooth sop works to some degree .Maybe pure sops approach would be better to achieve an end result but as ever I guess it just depends what look your going for
Rob
Edited by - March 11, 2010 06:32:35
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