This chapter provides an overview of Houdini and its use as a 3D animation and visual effects solution. In this introduction, you will review all areas of the software while learning key concepts and relevant terminology.


In this lesson you will explore a variety of modeling tools as well as tools for fracturing your objects using rigid body dynamics. You will soon see that it is just as much fun smashing up objects in the virtual world as it is in the real world.

Lesson One

With Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom tool using the procedural nodes and networks to define its function and interface.

Lesson Two


This 12 week series of online webinar classes takes you deep into Houdini and its procedural approach to animation and VFX. Designed for CG artists working with Houdini for the first time, this class will take you from first-principals to production-proven results.


3D artist Peter Quint has uploaded over 100 Houdini tutorials covering a wide range of topics including particles, smoke, PBR and more. Check out these excellent lessons!