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This module will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini.

First Steps



It is said that once you understand how attributes work in Houdini you will never want to go back to any other 3D Animation package. The time has come.

First Steps



In this lesson, you will learn how to apply materials and render the FLIP Fluid waterfall taught in an earlier lesson.

Rendering



Keyframe animation is great but this module focuses on one of Houdini’s core strengths - Procedural animation and expressions.

First Steps



This module will focus on Houdini’s traditional Keyframe animation tools.

First Steps



Developer Andrew Clinton, who recently received a Technical Achievement Award from the Academy of Motion Picture Arts & Sciences, talks about the latest Mantra rendering features in Houdini 12.

Masterclass
Rendering



In this lesson, you will learn how to use the Geometry solver in Houdini 12 to create footprints in the snow. This powerful new feature gives artists a way to apply procedural operations over time.

Modeling



Now we understand how to use the basic modelling tools, it is time to learn how to think as a Houdini artist and create procedural models and digital assets.

First Steps



In this lesson, you will explore the creation of a waterfall using FLIP Fluids. You will also learn how to generate white water and splashes using information extracted from the simulation itself.

Fluid
Dynamics



In this module we will delve deeper into Houdini’s unique user interface and become comfortable using Houdini’s traditional modeling tools.

First Steps



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