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This lesson is a good introduction to learning how to assetize Houdini networks which is essential for the Technical Director or those using Houdini to create Digital Assets for Houdini Engine. Broken into two, one hour sessions, this lesson gives you an in-depth look at the different aspects of building assets interactively.

General
Digital Assets
H13

In this masterclass, Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson take you through the new Rendering and Lighting tools found in Houdini 13.

Masterclass
H13



In this two part workshop you will learn about Particles in Houdini 13, Rigid Body Dynamics, and Packed Primitive Workflows by creating a logo that you explode.

Effects
H13

In this tutorial, you will learn how to use the Flat Tank tool from the Ocean FX shelf to interact with an animated prop.

Off the Shelf
Effects
H13.0

In this masterclass, Senior Software Developer Michiel Hagedoorn takes you through the new Finite Element tools found in Houdini 13.

Masterclass
H13



In this tutorial, you will learn how to use the Ocean Waves shelf tool, how the resulting network is designed to streamline your workflow and how to work with the new Ocean Surface Shader.

Off the Shelf
Effects
H13.0

In this lesson, we will continue our exploration of particles and create projects to simulate sand, and ball bearings.

Next Steps
Animation
H13

In this masterclass, Senior Mathematician Jeff Lait takes you through the latest Particle features found in Houdini 13.

Masterclass
H13



Lesson 7 is an introduction to using the new particles in Houdini 13.

Next Steps
Animation
H13

Wire solvers are the focus this week. Wire solvers are great to control deformable structures such as trees falling with deformation.

Next Steps
Animation
H13

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