DOP's clumping bricks
4137 4 1- circusmonkey
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Hi all , I have just been toying with DOPs smashing brick walls,looking for a solution. The biggest problem seems to be the whole wall moves when hit and there's no clumping of bricks using the RBD glue or fractured object as the same glue value is applied to every brick.
So I was thinking that I could maybe loop through each brick giving it a pin constraint then based on a noise pattern some how assign a glue value to give me clumping. I did have a poke around to see if there was anything like a copy sop that could accept stamped values in DOPs, not much luck there. This is just a thought of course on how I might approach it and maybe a stretch at that. Has anyone got any handy tips or found an approach in DOPs that might work ?
Rob
Vids QT h264 codec
So I was thinking that I could maybe loop through each brick giving it a pin constraint then based on a noise pattern some how assign a glue value to give me clumping. I did have a poke around to see if there was anything like a copy sop that could accept stamped values in DOPs, not much luck there. This is just a thought of course on how I might approach it and maybe a stretch at that. Has anyone got any handy tips or found an approach in DOPs that might work ?
Rob
Vids QT h264 codec
Gone fishing
- heydabop
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- circusmonkey
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Random group by colour then partitioned
I have been thinking along the lines of randomly sorting the bricks by colour then partitioning them out based on their colour groups , then using these groups with different glue values in Dops to try and get some clumping. Well anyway here's a scene. Theres a few test ideas there on how I was going to get a pattern
I would be interested if there was a way without using a vex SOP , to create 3 random groups out of a 100 points.
Rob
I have been thinking along the lines of randomly sorting the bricks by colour then partitioning them out based on their colour groups , then using these groups with different glue values in Dops to try and get some clumping. Well anyway here's a scene. Theres a few test ideas there on how I was going to get a pattern
I would be interested if there was a way without using a vex SOP , to create 3 random groups out of a 100 points.
Rob
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- zanozza
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circusmonkey
The biggest problem seems to be the whole wall moves when hit and there's no clumping of bricks using the RBD glue or fractured object as the same glue value is applied to every brick.
There is the smallest problem and can be fixed by different ways, believe me
For newby really good working the next trick:
Youe bottmob brick line can be a another RBD object, separated from your main RBD glued brickwall.
the trick:
1) Glue your brickwall to the bottom brick line.
2) Use 4 RBD pin constraints to fix your bottom brick line.
Link to .mov 900KB movie [zanozza.com]
Thats all!
- circusmonkey
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