Announcing buildingEngine v3.0

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Dear All,

We are proud to announce the release of a new version of our buildingEngine module, which is part of our skylineEngine project. buildingEngine is a Houdini OTL library containing the necessary HDA nodes for creating procedural buildings. Basically, it's a node-based implementation of the famous rules for building generation developed by Müller et al at Siggraph 2006. At the (temporary) module web page

http//iiia.udg.edu/GGG/skylineEngine/modules/buildingEngine/

you'll find the library plus a simple example file, and a PDF document explaining every node using the Houdini documentation way. We really hope you find it interesting and that you play with it to create beautiful buildings!

One final comment there are a couple of known issues that can cause some minor technical problems, but they are explained in the web page. Any ideas for solving them would be more than welcome!

cheers

the skylineEngine team.-

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Raccolet_small.jpg (80.0 KB)

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* skylineEngine project coordinator
* buildingEngine module developer
http//ggg.udg.edu/skylineEngine
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