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All information on this page is confidential to Side Effects Software. It is provided on an as-is basis to customers and users. Redistribution in whole or in part is prohibited.
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Wednesday, May 22, 2013
Houdini 12.5.412:
Fixed a subtle bug with pattern expansion when resolving bundle objects.
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Wednesday, May 22, 2013
Houdini 12.5.412:
Fixed the auto-setting of various display options based on available VRAM. If you have a card with 1GB of memory or less on Windows or Linux, the "HDR Rendering", "Scene Antialias" and 3D Texture Size may be set incorrectly. Suggested settings for a 1GB card are HDR=on, AA=off, and 3D texture size = 192. For lower VRAM sizes, HDR=off, AA=off, 3D textures = 128. These changes only need to be made to existing hip files after this update.
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Wednesday, May 22, 2013
Houdini 12.5.412:
Fixed a bug in the Bullet Solver that prevented it from adding impact data on static objects. The default parameter values on the Static Object DOP and Terrain Object DOP have been updated to not store impact data.
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Wednesday, May 22, 2013
Houdini 12.5.412:
Added driver workaround for Nvidia 319+ drivers that broke HQ Lighting.
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Wednesday, May 22, 2013
Houdini 12.5.412:
Fixed the occasional "GLMakeCurrent with error 6" console printout in Windows.
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Tuesday, May 21, 2013
Houdini 12.5.411:
Saving geometry to STL file format now only translates the point positions if there are non-positive (negative or zero) components in any point positions.
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Tuesday, May 21, 2013
Houdini 12.5.411:
Fix bug where the Composite ROP would create the intermediate output directories before it was used to output anything. This indirectly affected all HDAs that used it such as Ocean Spectrum and Ocean Evaluate.
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Tuesday, May 21, 2013
Houdini 12.5.411:
Fixed bug where balancing a KDTree in GVEX, when querying a point cloud, would mysteriously livelock, even though only one of the threads was active.
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Tuesday, May 21, 2013
Houdini 12.5.411:
Fixed viewport crash for levelset VDB volumes with very large bounding boxes.
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Tuesday, May 21, 2013
Houdini 12.5.411:
In the HDK, fix bug in UTparallelFor() where the subscribe_ratio parameter set to a value of 1 would mean the same as having a value of 0 instead of treating it as approximately 1 task per core.
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Tuesday, May 21, 2013
Houdini 12.5.411:
Fixed handling of non-lowercase STL file extensions.
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Friday, May 17, 2013
Houdini 12.5.407:
Fixed serious bug with loading STL (Stereolithography) files whereby processes were spawned ad infinitum, possibly leading to system stability issues. A bug was also fixed with saving of binary STL files on 64-bit non-Windows platforms whereby the file would not be in the correct format. These fixes apply to the standalone converter gstl as well.
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Friday, May 17, 2013
Houdini 12.5.407:
The TransformPieces SOP now properly flags added velocity attributes as vectors.
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Friday, May 17, 2013
Houdini 12.5.407:
Improved the performance of the Bullet Solver when dealing with large numbers of objects, and when dealing with many closely-packed objects.
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Thursday, May 16, 2013
Houdini 12.5.406:
Fixed a rare crash when homing on selected geometry after toggling between quad/single viewport layouts.
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Thursday, May 16, 2013
Houdini 12.5.406:
List option properties alphabetically in the DOP details view.
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Thursday, May 16, 2013
Houdini 12.5.406:
Fixed a crash that could occur when switching renderers when a primitive selection was active.
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Thursday, May 16, 2013
Houdini 12.5.406:
Fixed bug with some geometry persisting in the viewport when switching between an object SOP network and SOP subnets or SOP-subnet-like nodes (like the SOP solver or Foreach SOP). This also clears up some crashes in those cases as well.
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Thursday, May 16, 2013
Houdini 12.5.406:
The Volume Rasterize Points SOP's Smooth Falloff option was working backwards. It has been fixed. To restore the old behaviour, toggle this option.
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Thursday, May 16, 2013
Houdini 12.5.406:
The Volume Rasterize Points SOP will work with smooth falloffs whose density exceeds 1.0.
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