Houdini Main Changelogs
20.0.598 | XPU: linear motionblur now working correctly for cameras + lights |
Fri. January 26, 2024 | |
20.0.598 | Fixed issue where Component Geometry Variants would append a '_0' to each memeber of the variant set. |
Thu. January 25, 2024 | |
20.0.598 | Fixed point instancer import on the Component Geometry LOP. |
Thu. January 25, 2024 | |
20.0.598 | Fixed auto-thumbnail on Component Output to correctly frame the render geometry, when proxy geo is present. |
Thu. January 25, 2024 | |
20.0.598 | Added new hou.playbarEvent.ChannelListChanged event which is fired whenever channels are added or removed from the global Channel List. |
Thu. January 25, 2024 | |
20.0.598 | Fixed a python exception in the Apex Animate State when switching to the Locators Tool. |
Thu. January 25, 2024 | |
20.0.597 | Added a new setting to karma to control the style of motion blur (linear or rotational). |
Wed. January 24, 2024 | |
20.0.597 | Fixed the 'Clear Translate Values' function in the Edit LOP's Qt panel. |
Wed. January 24, 2024 | |
20.0.597 | Fix rare Houdini process start up crash seen on some Linux machines. These manifested themselves in crashlogs with lines containing "__GI_getenv". |
Wed. January 24, 2024 | |
19.5.869 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer |
Wed. January 24, 2024 | |
20.0.596 | Fixed a crash when a landscape is input to an HDA and the landscape has a missing layer info on a paint layer. |
Wed. January 24, 2024 | |
20.0.596 | Fixed a Python exception when using the work item attribute panel in a Remote Graph TOP network. |
Tue. January 23, 2024 | |
20.0.596 | Fix occasional python errors when deleting multiple nodes while the viewport has the APEX Animate state active. |
Tue. January 23, 2024 | |
19.5.869 | Fixed picking and selection highlighting in the LOP viewer when using a render delegate which delivers primid/instanceid AOVs to the viewer as raw OpenGL texture ids. |
Tue. January 23, 2024 | |
20.0.596 | Updates to GR_PrimAgents, GR_PrimPacked, and GR_Primitive classes |
Tue. January 23, 2024 | |
20.0.596 | Fix point selection not working on packed prims, selection not working for some primitives in LOPs view, and snapping not working, when using vulkan viewport |
Tue. January 23, 2024 | |
20.0.596 | Improve behavior in Texture Mask Paint SOP when Screen mode is not supported. |
Tue. January 23, 2024 | |
20.0.596 | When a relationship from a USD API schema is added as a parameter to an Edit Properties LOP, setting the relationship now applies the API schema, as was already happening for attributes from API schemas. |
Tue. January 23, 2024 | |
20.0.596 | Fixed bug where clicking on the Show Handle tool button did not work in the scene viewer when in a volatile viewer state. |
Tue. January 23, 2024 | |
20.0.595 | Disable split mesh support as its still in early testing. |
Tue. January 23, 2024 | |
19.5.869 | Fixed SceneViewer.setOCIODisplayView() when changing both the Display and View, and the new View didn't exist in the previous Display's list of Views. |
Tue. January 23, 2024 | |
20.0.596 | Fixed SceneViewer.setOCIODisplayView() when changing both the Display and View, and the new View didn't exist in the previous Display's list of Views. |
Tue. January 23, 2024 | |
20.0.596 | Fixed occasional crashes when setting pending keys in the APEX animation state. |
Tue. January 23, 2024 | |
19.5.868 | Fixed issue where Component Output thumbnails wouldn't render to paths with spaces. |
Mon. January 22, 2024 | |
20.0.595 | Fixed issue where Component Output thumbnails wouldn't render to paths with spaces. |
Mon. January 22, 2024 |