Houdini Main Changelogs
| 21.0.546 | Updated definitions of RV_VKImage and RV_VKPipeline in a way that breaks ABI compatibility |
yesterday | |
| 21.0.546 | Fixed rendering artifacts at polygon edges, when rendering transparency in the viewport, and fixed a bug where transparent primitives were not being rendered by ROP_Flipbook, for some configurations |
yesterday | |
| 21.0.546 | Added a hou.sceneViewerEvent.RendererChanged callback and per-renderer scripts that are run whenever a render delegate is activated or deactivated in the viewport. |
yesterday | |
| 21.0.546 | Added the ability for render delegates to specify in the UsdRenderers.json file whether or not the delegate should appear in the list of available renderers in the viewport. |
yesterday | |
| 21.0.546 | Prevent unnecessary time dependence of Edit Context Options nodes. |
yesterday | |
| 20.0.1266 | Fixed a possible crash when dicing a large face very finely. |
yesterday | |
| 20.5.794 | Fixed a possible crash when dicing a large face very finely. |
yesterday | |
| 21.0.546 | Eliminate some unnecessary recooking when two cook requests differ only by the "depth" of the context option stack (even though all option values may be unchanging). |
yesterday | |
| 21.0.546 | The @foo.tuplesize and @foo.tuple bindings will work with auto-tuple size of 0 specified in the manual bindings; previously it was only working for the "#bind point foo float?" automatic binding. |
yesterday | |
| 21.0.546 | Adjusted the large mesh threshold for Vulkan to match that of OpenGL, as threading the submesh updates isn't providing as much benefit as leaving the large mesh as-is. |
yesterday | |
| 21.0.546 | Reduce the number of resources that are pre-allocated, which can avoid hitting errors caused by driver limits in some cases |
yesterday | |
| 21.0.546 | Fixed a bug on the blendshape component where it wasn't reliable picking up multi/surface sliders. |
yesterday | |
| 20.0.1265 | Fix a bug that prevented Solaris from muting layers with URL identifiers. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug where selection on nested packed primitives would display incorrectly |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug where attributes would still be displayed in the viewport after being deleted |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a possible crash when dicing a large face very finely. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a bug in the APEX Animate state where the controls for blendshape sliders would move somewhere other than the slider geometry. |
Mon. November 24, 2025 | |
| 21.0.545 | Fixed a crash when creating landscapes on Unreal 5.7. |
Mon. November 24, 2025 | |
| 21.0.542 | AOV names that contain spaces in EXR files are now imported properly. |
Fri. November 21, 2025 | |
| 20.5.789 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fix Shape Diff SOP crash when given inputs with mismatched point counts. |
Thu. November 20, 2025 | |
| 21.0.541 | Fixed a bug where deep camera map in EXR format had incorrect channel names for beauty plane ('C.r', 'C.g', 'C.b' instead of 'R', 'G', 'B'). |
Thu. November 20, 2025 | |
| 20.5.789 | Added a "Remove Scales from Joint Transforms" toggle parameter to the FbxAnimOutput ROP. This removes scaling from the global transforms of skeleton joints while preserving rotation and translation. |
Thu. November 20, 2025 | |
| 20.5.789 | Fixed a bug where the "Remove Scaling from Joint Transforms" toggle on the FbxCharacterOutput ROP was not being applied to the animated skeleton (only the capture pose). This was the intended behavior and should produce expected results when importing these rigs in Unreal. |
Thu. November 20, 2025 | |
| 21.0.541 | Grayscale RLE-compressed TGAs are now supported. |
Thu. November 20, 2025 |