Houdini Main Changelogs

21.0.730

Fixed double-clicking behaviour in the animation editor.

  • Double-clicking on a value handle now properly restricts selectionto the clicked channel.
  • Ctrl+shift+double click now properly deselects value handles.
yesterday
21.0.729

Otis Muscle and Tissue Configure SOP now has warnings if your incoming muscle or tissue geometry has a `tiny_tets` group.

Wed. May 27, 2026
21.0.729

Fixed a bug in Otis Muscle and Tissue Configure SOP where targetshapes were blended with the starting position of muscles instead of the tpose. This bug was most evident if the starting position was rotated 180 degrees relative to the t-pose. Any Otis simulation utilising target shapes with the starting position transformed from tpose will have different results to before.

Wed. May 27, 2026
21.0.729

Fixed potential errors drawing curve guide geos after hiding a node and making it visible again, due to an incomplete update

Wed. May 27, 2026
21.0.728

Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split.

Tue. May 26, 2026
20.5.976

Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split.

Tue. May 26, 2026
20.5.976

Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split.

Tue. May 26, 2026
21.0.728

Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split.

Tue. May 26, 2026
21.0.727

Fixed potential errors drawing curves after hiding a node and making it visible again, due to an incomplete update

Mon. May 25, 2026
21.0.727

Fixed a random garbage collecion bug when using the PDG Aync Importer.

Mon. May 25, 2026
21.0.727

Changed the way the plugin finds the Unreal executable to run for the PDG Commandlet. Potentially fixes some issues in custom source builds.

Mon. May 25, 2026
21.0.727

Added support for recentering baked landscapes.

Mon. May 25, 2026
21.0.727

Added support for setting Unreal properties on Geometry Collections.

Mon. May 25, 2026
21.0.727

Fixed an issue where the rebook input buttons would not correctly for meshes.

Mon. May 25, 2026
21.0.727

Fixed a bug where Karma Fog Box LOP produced undefined results in render when 'Noise' toggle is enabled.

Mon. May 25, 2026
21.0.727

Fixed a bug where Karma Fog Box LOP produced undefined results in render when 'Noise' toggle is enabled.

Mon. May 25, 2026
21.0.724

Fixed a bug in Camera Edit LOP where assigning a lens shader using "Lens Shader VOP" parameter (under Karma tab) had no effect. Note that the fix only applies to newly created Camera Edit LOPs.

Fri. May 22, 2026
21.0.724

Fixed potential hanging in both CPU and XPU when rendering volumes, particularly when a ray originating from far far away intersects the volume.

Fri. May 22, 2026
21.0.724

Fixed an issue where the pixel inspector wouldn't read values in some areas when using a render region with Live Render.

Fri. May 22, 2026
21.0.723

Fixed a performance issue when Karma dealt with a very large number of lights.

Thu. May 21, 2026
21.0.723

Updates to Karma camera tint will now properly trigger a sync with the renderer.

Thu. May 21, 2026
21.0.722

Due to bug fixes in outlines, crease-based and contour-based detection methods may produce different looking results when outlines on an object is enabled but respective detection method is disabled and vice versa.

Wed. May 20, 2026
21.0.722

Fixed erroneously generated outlines in cases where:

  • Outlines are enabled but crease-based detection is disabled.
  • Outlines are disabled but contour-based detection is enabled.
Wed. May 20, 2026
21.0.722

Fixed a potential crash with nested instancing of volumes when an instancer has zero instances.

Wed. May 20, 2026
21.0.722

Fixed potential crashes when unpacking packed USD primitives for meshes with invalid subdivision crease attributes.

Wed. May 20, 2026