Artwork by Cullen Hassel

what's new

Houdini 17.5

Houdini 17.5 introduces PDG which is designed to enhance SideFX’s procedural architecture to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. In addition,  there have been a number of enhancements to key features such as FLIP Fluids, volumes, destruction tools and more.

H17.5 WHAT'S NEW

H17.5 LAUNCH EVENT

TOPS/PDG

Procedural Dependency Graph

TOPs is PDG technology being applied to Houdini. TOP nodes integrate seamlessly with the rest of Houdini. This brings the power of PDG to FX workflows, but is not limited only to FX. Games, Motion Graphics and other workflows can also benefit, as can technologies such as Houdini Engine.

FLIP FLUIDS

Distributed Sims

Distributed simulations are now available for narrow band and white water sims to make it easier to create larger sims.

                          

Narrowband

                          

White Water

Artwork by Andriy Bilichenko

VELLUM

 CONSTRAINTS 

To add more control when working with VELLUM, per point constraints and fiber constraints have been added into Houdini.

PER POINT CONSTRAINTS

PER POINT CLOTH

FIBER CONSTRAINTS

VOLUMES

GPU ACCELERATED

It is now easier to make creative decisions when working with fire, smoke and clouds. GPU accelerated volumes are available in the viewport where they can be evaluated before sending them out to be rendered. 

MODELING

Selection and Measure

Houdini continues to improve general modeling tools with new selection options and an improved Measure SOP.

SELECTION

MEASURE

INTERACTIVE

RBD Constraints

When creating destruction shots, the proper setup of constraints is a key element that is now easier in Houdini 17.5. You can now create constraints interactively to more easily refine your setup. 

And Much More...

SHADER PARITY
Houdini's Principled shader has been tweaked to match more closely to Mantra renderings and how other applications display materials in their viewport..

MULTI-OUTPUTS
For nodes that have multiple outputs, there are now controls for properly displaying and evaluating what data is coming out of the secondary outputs.