Alex Danilin

Alex Danilin

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MacBook Pro and Houdini Nov. 14, 2014, 4:08 a.m.

twod
Geometry updates are a bit slower in GL2.1, especially if the geometry contains primitive or vertex attributes that the shader uses (N, uv, Cd, Alpha). Point instancing is also slower because it cannot use GL3 instancing. Tumbling can be faster on some models in GL2 once the update has completed, due to the lack of a geometry shader in certain cases (prim/vert attribs, wire-over shading).

Edit: Oh, and I should add that Apple's GL drivers do exhibit worse performance than the same hardware running Nvidia's proprietary driver on Linux or Windows. It's been awhile since I did an Apples-to-apples comparison, though.

Hello!
Is there any chance that it will be possible to use GL3.3 (or GL4.1) on MBP in Houdini future versions?
Painting weights is painfull now… I'm on MBP (mid 2014) with i7 2,5 GHz