Brad Anderson Jr

BAAJR

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Recent Forum Posts

Is Houdini the right fit for me? May 7, 2013, 12:22 p.m.

Hey!

I've been using Maya for a few years now and consider it a good program. I just recently began using Houdini a few weeks ago and love it compared to Maya currently. Each package has its own benefits.

Are you currently a student? If so Autodesk offers almost all of their programs with free educational licenses at students.autodesk.com. Blender's an excellent program to use, it's free as well (blender.org).

While Maya is an industry standard 3D package, in reality it's knowing what you're doing more than knowing a certain program. Modeling is modeling no matter how you look at it; polygons, edges, vertices, faces… all universally the same. It's just the tools you use to make the final product. Some are easier and stronger than others, but that's almost personal preference.

I definitely think learning Houdini is hugely beneficial! Good luck!

A few questions for my current project. May 7, 2013, 11:49 a.m.

Hey everyone!

I just recently started tinkering with Houdini and am in the process of working on my first project. The objective is a simple, off-scene pour of coffee into a cup. So far I'm satisfied with my progress but have hit a couple walls, these are my questions.

1) How do I eventually slow down the particle emission from the origin, and then have it completely stop? Such to emulate the liquid coming to rest.

2) Any suggestions on how to get the foam/bubble effect from the fluid colliding with itself?

3) Is there a way to have steam come from the particles to simulate hot coffee?

I appreciate any help in advance!! Relative answers opposed to definite answers are fine, I don't mind figuring stuff out myself if pointed in the right direction with a little guidence.

Here's a clip of what I'm trying to replicate. [youtu.be]


Thanks!

Penetrating geometry and RBD simulations? April 27, 2013, 3:14 p.m.

Hey!

I'm working on a dynamics project for school and my objective is to simulate a castle tower taking a hit from a boulder (super original, I know!!) I modeled the tower in Maya with individual objects for each stone, and each of them has been modified to break the surface up to give it a rougher appearance. Doing this has created the problem of a lot of the geometry penetrating each other. When I run a simple sim in Houdini my wall pretty much explodes because of this.

Anyways, is there a way around this so that the tower stays intact until effected by the collision object?

I've attached an image to give an example of what the base of the tower looks like.

Thanks!