Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | Character Rigging  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | Destruction FX  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

Keeping Prefences in Git June 27, 2025, 5:40 p.m.

yeah I do that, got everything in a repo and can make any houdini install 'mine' in a few minutes.

Most basic is to simply git your houdini user folder from your home dir. But if this is more of a company pipeline thing you want to look into "packages" and such and put those in a repo.

Create a consistent volumetric lattice June 14, 2025, 8:45 a.m.

You could "texture" the cloth with some curves driven by the cloth's UVs, So basically drawing curves/threads across the surface that are locked down, and thus follow the deformatioz, by the UV coords.

HDA parameters disappear June 12, 2025, 2 p.m.

I guess you might have added parms through the 'edit interface' button. For HDAs you need to uses 'edit type' and then go to the interface tab.

The difference is that the first method only adds parms to that specific instance of a node, the second method actually makes it part of the HDA asset.