Mirko Jankovic

Mirko Jankovic

About Me

EXPERTISE
Animator

Connect

LOCATION
Banja Luka, Bosnia and Herzegovina

Houdini Skills

ADVANCED
Animation

Availability

I am available for Freelance Work

Recent Forum Posts

frame range issue when rendering on deadline Sept. 17, 2024, 3:23 a.m.

Ok back on this one. I did report bug, did some more testing and it was working in new scenes. So I figured it was fine latest deadline and Houdini... But now I run into same thing again. So I recorded example just to see if I'm doing something wrong

https://www.youtube.com/watch?v=5ngPg2BfOLw&ab_channel=Baxuz [www.youtube.com]

normals on mehses diferene between CPU and XPU Sept. 14, 2024, 6:09 a.m.

Well still not sure if it is defined as a bug or GPU limitation.
At some point when number of instanced grass geometry exceed some point those artifact starts appearing. When rendering with CPU it is still fine, with XPU it is not ok.
I was wondering first if it is something like old issue with HDR sampling where I had similar artifacts but increasing HDRI sampling to something like 100000 solves it.

Thats why I'm not sure if it is bug, GPU limitation or just a matter of some settings that I missed?

normals on mehses diferene between CPU and XPU Sept. 12, 2024, 7:12 a.m.

https://youtu.be/zyCSlDw6_PE [youtu.be]

Seems like there is problem with number of grass that I instance at some point When I reduced that number drastically, number of grass meshes instanced in these two nodes it was fine. So I guess there is some limit after all, or maybe different method to sort out grass in the scene.