Nik N

NNNenov

About Me

EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
Sheffield, United Kingdom

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Environments  | Mantra  | Karma  | Lighting  | Pyro FX  | Realtime FX  | VEX
BEGINNER
Digital Assets  | Character Rigging  | Motion Editing  | Animation  | Cloth  | Fluids  | Destruction FX  | Python

Availability

I am available for Contract Work

Recent Forum Posts

scale bias for specific voronoi fracture cell points April 25, 2024, 3:55 p.m.

Ello, I was wondering, is it possible to bias the distance ratio uniquely per point in a voronoi fracture?

cant find Physical Lens Shader node April 21, 2024, 1:53 p.m.

protozoan
It's probably a bit confusing when trying this for the first time.

You create the Karma Physical Lens not in a material library, but a Material Network.

So put down a material network on /stage or in your lopnet, dive inside, and then you can find it in the Tab-menu.

Ah I see, yes, I can see it now in the material network context thank you.
After having created the node, I see it as an option to create in the stage>material library node context in the history section when I press tab/right click, what is the difference between these contexts and should I stick to making my materials in the normal material network context? Is this an exception for the camera lens shader only?
Thank you for your help.

cant find Physical Lens Shader node April 21, 2024, 10:46 a.m.

I am so confused, I am back in the material library, if I press Tab or right click, i cant find the physical shader node, but I do see it right there in my history from when I did get it to show up, which I dont know what I did to get it show before, whats going on?