Nic Tanghe

NicTanghe

About Me

EXPERTISE
Freelancer

Connect

LOCATION
Leuven, Not Specified
WEBSITE

Houdini Skills

ADVANCED
Lighting  | VEX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python
BEGINNER
Character Rigging  | Crowds  | Muscles  | Mantra

Availability

I am available for Full Time Work

Recent Forum Posts

Importing Axial rotations failing July 3, 2025, 9:41 a.m.

Hello i`ve been trying to get angular velocities imported into niagara from houdini,
I`ve followed the tutorials and i have at arrived at a point that i think it should work but it doesnt.




houdini vex code (should be irrelavent since i cant even get anyhting in)
 // Convert angular velocity to quaternion delta (per second)
float angle = length(v@w); // radians/sec
vector norm_axis = normalize(v@w);
vector4 q = quaternion(angle, norm_axis); // builds quaternion from angle+axis

vector4 unrealQuaternion = set(q[0], q[2], q[1], -q[3]);
// note that someone said that 
// set(q[0], q[2], -q[1], q[3]);
//is what actually worked for them

p@rotvelq = unrealQuaternion;

Sometimes i also get HoudiniNiagaraBasic Particle Span Script interpolated. I dont know where it comes from or how to remove it.
there is no toggles on the emiiter spawn and there is no toggles on emitter state i havent toggled.
I imported with the the hjson.

Does Unreal auto-instance Blueprints containing instancers? July 2, 2025, 3:45 p.m.

Hej you stil have the hip laying around ? I`m trying something like this but every time i try to nest instances unreal crashes.
Ur like the unreal setup feels werid to not just have working nested instances out of the box. although sometimes they`ve worked.

64-bit attribute ("P") and Houdini Viewport problems June 26, 2025, 8:50 a.m.

Annyone know what the precision is in the vulkan vieuwport ?