Brandon Fowler

calypsodevelopmentlv

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HDA Menu (Switch Node) doesn't work in UE Sept. 22, 2021, 10:58 a.m.

I'm having the same issue! Is there some super secret UE4 thing you have to do in order to get them to work? I have tried multiple variations of the switch for what can only be described as simple geometry. I have a total of 6 nodes to test the "Switch Node". It works fine in Houdini, it's properly hooked up to the HDA UI, I know because I have other nodes that work fine with UI. But in UE4, the switch node just doesn't work. I would love some advice, thanks!

Also, I thought maybe because it wasn't saved in the right directory, but started a brand new HDA placed it in the recommended directory. I didn't include an attachment of it because it's literally 1 box that's split into two directions, "0" side has a single PolyExtrude, and then I have the other side "1" that has two PolyExtrude's, and then both of them lead to a "Switch" node. I made sure to create the HDA, and include a "Toggle" UI element in my control UI for the HDA. I copied the parameter when in position "0" from the "Switch" and then pasted into my toggle. I know something is weird because other nodes and UI connections work fine for scaling the boxes length. It works fine in Houdini, but when I export to UE4, obviously I experience that it won't work.