cpubus

cpubus

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RBD emitter Jan. 14, 2010, 2:19 a.m.

ok this is what i ended up with to get something like coins falling and piling up. i added an rbdfreeze op and bumped down the collisions resolution to keep the simulation going at a decent speed. any other suggestions to make this simulate any faster?

RBD emitter Jan. 13, 2010, 8:09 p.m.

ok i guess i didnt look inside the pop network. i see the if statement setting it based on life. why did you choose .32 and .33 for the life values? is this an arbitrary setting you have to experiment with based on your simulation?

RBD emitter Jan. 13, 2010, 8:04 p.m.

this is almost completely clear to me lol. i just dont understand WHY the groupchange attribute gets set to the frame number. when does it pick up this information?