Vishang Shah
fragmentzero
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Technical Director
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Gamedev
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Recent Forum Posts
How to Transfer color from COPs to point color in SOPs April 20, 2020, 2:06 p.m.
Thank you !
That worked. I tried similar approach before but used opinputpath and now I know why it didn't work
That worked. I tried similar approach before but used opinputpath and now I know why it didn't work
How to Transfer color from COPs to point color in SOPs April 20, 2020, 1:36 p.m.
In my case, Attribute from Map works but only if I have saved an image on disk.
How can I transfer color from a COP node to point color in SOP?\
Is this right way to reference a texture in Attribute from Map?
op:../COPNET_DATA/OUT_COP/
For whatever reason I am getting color value of (1, 0.5, 0.5) when referencing path using op:
But its fine if I reload a texture from disk, which was saved with ROP COP.
Thanks in advance
How can I transfer color from a COP node to point color in SOP?\
Is this right way to reference a texture in Attribute from Map?
op:../COPNET_DATA/OUT_COP/
For whatever reason I am getting color value of (1, 0.5, 0.5) when referencing path using op:
But its fine if I reload a texture from disk, which was saved with ROP COP.
Thanks in advance
Replacement SOPs to work with Compile blocks July 1, 2017, 9:14 a.m.
Thanks.
I'll get .641 right away.
pcopen is a valid choice, however, its quite expensive compared to AttribTransfer for simple operations.
Need to compare the performance under compile blocks though.
I'll get .641 right away.
pcopen is a valid choice, however, its quite expensive compared to AttribTransfer for simple operations.
Need to compare the performance under compile blocks though.