Darran Edmundson

futnuh

About Me

EXPERTISE
Technical Director
INDUSTRY
Education  | Gamedev

Connect

LOCATION
Vancouver, Canada

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Mantra  | Python

Availability

I am currently employed at EDM Studio

Recent Forum Posts

Animated texture not showing in OpenGL render March 16, 2015, 1:22 p.m.

I have a Decal surface shader whose texture map is a sequence of images. In the viewport, I see the texture update as I scrub. However, when I render to disk using an OpenGL render node, the texture doesn't change (it looks to be using only the first image in the sequence). Can someone explain why (and how to fix it)?

Support for 6 degree-of-freedom Space Pilot Oct. 27, 2007, 9:52 p.m.

For anyone else interested in Space Pilot support under Houdini, please go to the 3D Connexion forum and add your voice to this thread.

http://www.3dconnexion.com/forum/viewtopic.php?t=308 [3dconnexion.com]

Of course, we can probably make it happen by funding the necessary programming. Any companies willing to contribute a couple of thousand dollars towards this?

Fracturing a grid with a number of open polygonal curves Aug. 28, 2007, 7:42 p.m.

Hi Mario,

Perhaps I'm missing something … does your code actually fracture test object or simply return those constituent primitives lying inside the region enclosed by the bounding curves? It's the former that I was trying to do - and have mostly accomplished via the Cookie SOP (a la Francois' suggestion). Or did you envision using the Cookie approach to do the fracture and then this code snippet to identify the primitive of interest?

Cheers,
Darran.