Zeyuan Fan

goose7

About Me

EXPERTISE
Hobbyist

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Learning APEX but unable to select control geometry Feb. 29, 2024, 5:35 a.m.

Hi guys I'm watching the APEX master class but I run into problem very quickly
https://www.youtube.com/watch?v=-0KbPtoP5MU [www.youtube.com]

It is said the second autorigcomponent with a configurecontrols parameter will do the job and make the control geometry able to be selected.



But in fact I cannot replicate this step.When I attach the torus to the rigged object I am still unable to select the control geometry


Anything I am missing?

hip file here...
Image Not Found

How to fake a facial rig by morphing standard face? May 26, 2023, 6:44 a.m.

So I see someone does this in Maya but I don't know Maya.
The idea is this

Setup
I have a standard rigged head mesh from metahuman, let's called it head S.

And I have a custom scanned/photogrammetry/sculpted head mesh(or even opened front face mesh only). Let's call it head C.

Their tricks
Morph, or project mesh S to C so that S match the shape of mesh C. (or at least its front part, the face match the shape of mesh C)

Result
You get a rigged head that looks exactly like head C.

how to do this in Houdini? Can we use Ray node? I tried but I got uneven and wild floaty polygons around the edge of the mesh's open border.

Is there a way to scale the position of kinefx joints? May 16, 2023, 9:26 a.m.

I don't know why the length limit of the title is so strict..

I am learning face rig and trying to "suck joints to their centroid" in kineFX

so simple setup



I have rig character's eye to eye joints.


Now I want to all points to move towards their centroid, or move towards their mean Z-position.
In 3DSMAX you can toggle the "use common centroid" button and then use scale to to pull the vertices together.

But I cannot find a way to do that here. I have to manually move those joints, which is not efficient and of bad quality.