javierRomero
javierRomero
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Inherit velocities Feb. 12, 2008, 2:34 p.m.
Well, with this what I do is input my anim on DOP leve, so I can do blending between RBD and OBJ level keyframe, for example. Right?
But what I need/look for is to inherit the velocity generated from that animation and use it as impulse of my RBD sim on the creation frame.
I´ll try it around before ending with the blending (which is great BTW! )…
Many thanks.
But what I need/look for is to inherit the velocity generated from that animation and use it as impulse of my RBD sim on the creation frame.
I´ll try it around before ending with the blending (which is great BTW! )…
Many thanks.
Inherit velocities Feb. 12, 2008, 7:30 a.m.
As I have an animation on object level, and I want to inherit velocity from this animation in DOPs, I create, as the help says, a trail node to compute velocity on SOP level.
But as I see in the node info, v=0 and the simulation just falls from the specified frame (of course, if v=0).
Any clue about inheriting velocity on DOPs from existing animation?
Many thanks.
But as I see in the node info, v=0 and the simulation just falls from the specified frame (of course, if v=0).
Any clue about inheriting velocity on DOPs from existing animation?
Many thanks.
How to gather channels from CHOPs Feb. 12, 2008, 7:26 a.m.
I achieved what I was looking for by just using DOP import SOP.
First, I sim in DOPs reading low rez geo. After my sim is cool, what I do is to switch my DOP import SOP between the file loaders of low/hi rez and, while sharing the same names and same primitives, the data from the sim is automatically applied to the hi res model. Does it make sense?
I guess that, as always, same thing can be achieved through several ways. I´ll have a look to your scene as writing data is a good exercise !!
Many thanks.
First, I sim in DOPs reading low rez geo. After my sim is cool, what I do is to switch my DOP import SOP between the file loaders of low/hi rez and, while sharing the same names and same primitives, the data from the sim is automatically applied to the hi res model. Does it make sense?
I guess that, as always, same thing can be achieved through several ways. I´ll have a look to your scene as writing data is a good exercise !!
Many thanks.