javierRomero

javierRomero

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Inherit velocities Feb. 12, 2008, 2:34 p.m.

Well, with this what I do is input my anim on DOP leve, so I can do blending between RBD and OBJ level keyframe, for example. Right?

But what I need/look for is to inherit the velocity generated from that animation and use it as impulse of my RBD sim on the creation frame.

I´ll try it around before ending with the blending (which is great BTW! )…

Many thanks.

Inherit velocities Feb. 12, 2008, 7:30 a.m.

As I have an animation on object level, and I want to inherit velocity from this animation in DOPs, I create, as the help says, a trail node to compute velocity on SOP level.

But as I see in the node info, v=0 and the simulation just falls from the specified frame (of course, if v=0).

Any clue about inheriting velocity on DOPs from existing animation?

Many thanks.

How to gather channels from CHOPs Feb. 12, 2008, 7:26 a.m.

I achieved what I was looking for by just using DOP import SOP.

First, I sim in DOPs reading low rez geo. After my sim is cool, what I do is to switch my DOP import SOP between the file loaders of low/hi rez and, while sharing the same names and same primitives, the data from the sim is automatically applied to the hi res model. Does it make sense?

I guess that, as always, same thing can be achieved through several ways. I´ll have a look to your scene as writing data is a good exercise !!

Many thanks.