Robert Wilinski

robertX1974

About Me

Senior Environment Artist at Respawn Entertainment - huge fan of procedural graphics creation and Houdini !
EXPERTISE
Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Using an attribute to drive Activation in Pop Force June 28, 2020, 4:59 p.m.

Oh, I see. Thank you very much for a quick answer.

Using an attribute to drive Activation in Pop Force June 28, 2020, 1:43 a.m.

Hi all,

I have a following problem: I try to use an integer attribute (values 0 and 1 and the node is plugged into the first slot of Pop Network) and I want to drive the Activation in the Pop Force with this attribute. The problem is it doesn't work at all. ( I set the Input1 tab to First Context Geometry).
I tried to bring this attribute using the “point” function in the pop wrangle and geometry wrangle. I have also tried to use it in the Vex fields of the Pop Force. No luck.
I am sure I missed something. Can someone explain me how to do it properly?

Solver problem Feb. 6, 2020, 2:12 p.m.

Thank you very much - that was it ! . Thank you for the very quick reply. Have a nice day.