Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Creating post surgery organs's Adhesions procedurally? April 19, 2024, 3:05 p.m.
you can play with Attribute Blur SOP after your Connect Adjacent
- in Group set all points except for anchor points
- uncheck Fix Border Points as for Curves all points are border points
- additionally you can control it by weight attrib
- also play with creating your connections, essentialy you probably want the adjacent connections only between lines of the same clusters or something to not have cross webbing
- in Group set all points except for anchor points
- uncheck Fix Border Points as for Curves all points are border points
- additionally you can control it by weight attrib
- also play with creating your connections, essentialy you probably want the adjacent connections only between lines of the same clusters or something to not have cross webbing
How to set aerodynamic drag for Vellum fluid? April 19, 2024, 3:22 a.m.
raincoletry higher values maybe? It defilinely should apply drag to Vellum Fluid particles
Set POP Drag's air resistance without wind seems to do nothing
on Vellum Solver SOP you can also use Forces/Built In Wind Drag, which is linked to internal POP Wind, but regardless ow what POP Wind or POP Drag you use you should see the effect
Rendering emissive transparent shaders April 19, 2024, 1:27 a.m.
if you render pure emissive volume it will have no Alpha, which is correct and it will also not block any other light
the comp should be simple, just Add over the plate, not sure how it's called in AE, in Nuke is called Plus
Assuming your soft assumes the image is already premultiplied (which it should) you can also use Over, since if Alpha is 0 then over is the same as Plus: A + B(1-alpha) = A + B(1-0) = A + B
the comp should be simple, just Add over the plate, not sure how it's called in AE, in Nuke is called Plus
Assuming your soft assumes the image is already premultiplied (which it should) you can also use Over, since if Alpha is 0 then over is the same as Plus: A + B(1-alpha) = A + B(1-0) = A + B