tettoffensive
tettoffensive
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getting softer shadows with pbr and area lights Oct. 4, 2013, 1:09 p.m.
Thanks, yea, I tried a tube after I realized line was actually just an infinitely thin line. no luck so far with the tube even after making it really wide. gonna try a grid. that might work better.
getting softer shadows with pbr and area lights Oct. 3, 2013, 3:17 p.m.
I'm rendering a scene with pbr and have an area light of type line (to represent long fluorescent light fixtures) that has raytraced shadows. I have given it an area size of 20 x 50 and have attenuation turned to physically based. But I still get very hard shadows.
Is there something I can do to soften the raytraced shadows?
Is there something I can do to soften the raytraced shadows?
Houdini 13 Wishlist. Sept. 26, 2013, 5:20 p.m.
thanks for the tip! Not ideal, but it is working!
edwardtettoffensive
When I'm running a simulation by just hitting play in the timeline, I would like to set breakpoints (just as you would in a debugging software) rather than constantly changing the last frame. So say my sim goes from 1-100, I might want to set a breakpoint at frame 5 and 20. So it would stop at frame 5 so I could check it to make sure that's what I want and then hit play to continue.
A hacky way to do this is to create a dummy Null node and create a single channel on it and pin it in the Channel Editor pane. Create keys at frame 5 and 20. Now you can use the “previous key” and “next key” buttons on the timeline to go to them.