thevilneo

thevilneo

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Huge object and fluid scale Jan. 27, 2016, 9:37 p.m.

Hey Xavier. I'm at the same spot. huge object…cant do huge sim.

You mention that you would divide the size by 1000 so that pyro would solve it. Was that something that was done to handle scaling in previous versions?

I'm sorry, I know this doesn't solve your problem but what you mentioned was the most I got from googling it (even as I write that im thinking I had to have missed something somewhere)

I even looked through the forums (searched for scal* and looked at about 5 pages before i figured I should post something before I kept going). Didn't find anything.

I'm gonna head back and look somemore, ill post if I find anything.

S.