ronald van vemden
toonafish
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Preview textures Nov. 2, 2025, 5:13 p.m.
Does someone know how one can view the textures that are used in materials in Houdini ? I don’t mean in the viewport, but just a preview somehow somewhere in Houdini.
I’m currently working on a scene where a lot of textures are changing a lot, and I constantly have to check with windows file manager what the textures that are used look like since there’s no visual feedback whatsoever, like maybe a preview in the texture VOP as in most 3d apps, or anywhere else, only a path with the texture name.
I’m currently working on a scene where a lot of textures are changing a lot, and I constantly have to check with windows file manager what the textures that are used look like since there’s no visual feedback whatsoever, like maybe a preview in the texture VOP as in most 3d apps, or anywhere else, only a path with the texture name.
Rename UV map Nov. 2, 2025, 3:02 p.m.
Thanks for the pointers.
I'm really surprised this is considered a good thing in Houdini, how could it be a bad thing when everything keeps working after a an upstream adjustment ??
But it's a fairly basic scene with several UVmaps for many Objects. And to remember what UV is used for what texture and where, and to keep things clean I rename them when they are created, so they will be easier to find down the tree.
When I rename them at the end of the tree I have to check what UV is renamed to what in case I need to adjust them.
But I just figured that the "attribute rename" SOP has a toggle to at least rename the UV's downstream. But even when I rename them with "attribute rename" SOP or at the end of the node tree, I'd have to manually rename then in every single material texture ?
I'm really surprised this is considered a good thing in Houdini, how could it be a bad thing when everything keeps working after a an upstream adjustment ??
But it's a fairly basic scene with several UVmaps for many Objects. And to remember what UV is used for what texture and where, and to keep things clean I rename them when they are created, so they will be easier to find down the tree.
When I rename them at the end of the tree I have to check what UV is renamed to what in case I need to adjust them.
But I just figured that the "attribute rename" SOP has a toggle to at least rename the UV's downstream. But even when I rename them with "attribute rename" SOP or at the end of the node tree, I'd have to manually rename then in every single material texture ?
Rename UV map Nov. 2, 2025, 3:41 a.m.
When I rename a UV map in Houdini, I have to go through the scene and rename these UV’s manually wherever they are used. I even have to manually rename them in every SOP downstream the network.
I was amazed this is still the case in H 21.
In every 3d app I ever used this is handled automatically as one would expect, so very strange this is still handled so poorly. Especially for a procedural App like Houdini, because one of the main advantages of a procedural approach is that adjustments are handled automatically downstream, right ?
How do people handle this in complex scenes with lots of UV adjustment SOPs and materials ?
I was amazed this is still the case in H 21.
In every 3d app I ever used this is handled automatically as one would expect, so very strange this is still handled so poorly. Especially for a procedural App like Houdini, because one of the main advantages of a procedural approach is that adjustments are handled automatically downstream, right ?
How do people handle this in complex scenes with lots of UV adjustment SOPs and materials ?