ronald van vemden
toonafish
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Advertising / Motion Graphics
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Recent Forum Posts
Modeler 2025 June 30, 2025, 2:24 p.m.
I just upgraded to 2025.2.2 and I'm trying to snap some points with the polypen. But when I use the "v" key to activate snapping it doesn't work even though the hints say : "Multi Snapping On".
Does any Modeler user know if snapping supposed to work with the Polypen, or do we still have to use the default Edit SOP for that ?
Does any Modeler user know if snapping supposed to work with the Polypen, or do we still have to use the default Edit SOP for that ?
How can I manipulate a point/edge/primitave in world space? June 30, 2025, 1:30 p.m.
I ran into this issue as well, and I thought I could just edit the point positions in the geometry spreadsheet. But as already pointed out, that strangely enough didn’t work because the edits are not saved.
I contacted support about this, but also no solution there.
In case anyone needs to edit points with the geometry spreadsheet that way I figured two hacks that seem to work so far.
One is to duplicate the mesh, edit the points of the copy any way you want, and then manually snap the points of the original to those points with the edit sop. You can then delete the copy.
The other is to duplicate the mesh, edit the copy with the spreadsheet, then lock the edited copy and use a blendshape sop to match the points of the original. It seems less safe to me because the edited point positions only stick as long as the mesh is locked, but seems to work as well.
Maybe this helps if someone runs into this issue as well, but how nice would it be if SideFX would finally fix fairly basic stuff like this.
I contacted support about this, but also no solution there.
In case anyone needs to edit points with the geometry spreadsheet that way I figured two hacks that seem to work so far.
One is to duplicate the mesh, edit the points of the copy any way you want, and then manually snap the points of the original to those points with the edit sop. You can then delete the copy.
The other is to duplicate the mesh, edit the copy with the spreadsheet, then lock the edited copy and use a blendshape sop to match the points of the original. It seems less safe to me because the edited point positions only stick as long as the mesh is locked, but seems to work as well.
Maybe this helps if someone runs into this issue as well, but how nice would it be if SideFX would finally fix fairly basic stuff like this.
Soft customizable primitives June 27, 2025, 12:03 p.m.
For the Softies and other Houdini users that miss the convenience of XSI's customizable primitives, I recreated the Sphere, Torus and Tube prim. as an HDA.
https://youtu.be/Az3p0H9-Huc [youtu.be]
You can download the files from Gumroad : https://toonafish.gumroad.com/l/hujpno [toonafish.gumroad.com]
https://youtu.be/Az3p0H9-Huc [youtu.be]
You can download the files from Gumroad : https://toonafish.gumroad.com/l/hujpno [toonafish.gumroad.com]