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#include "APEXA_API.h"
Include dependency graph for APEXA_SceneUtils.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Enumerations | |
| enum | APEXA_AnimationCachingMode { APEXA_AnimationCachingMode::None = 0, APEXA_AnimationCachingMode::Minimal = 1, APEXA_AnimationCachingMode::All = 2 } |
Functions | |
| APEXA_API void | APEXAmergeSceneDelta (GU_DetailHandle &gdh, const GU_ConstDetailHandle &delta_gdh, bool inherit_animation_layers) |
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| Enumerator | |
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| None | |
| Minimal | |
| All | |
Definition at line 15 of file APEXA_SceneUtils.h.
| APEXA_API void APEXAmergeSceneDelta | ( | GU_DetailHandle & | gdh, |
| const GU_ConstDetailHandle & | delta_gdh, | ||
| bool | inherit_animation_layers | ||
| ) |
Applies a scene delta to the provided geometry.
| gdh | The geometry for the input scene. |
| delta_gdh | The geometry for the scene delta, which may be empty. |
| inherit_animation_layers | Specifies whether input animation layers are inherited and should propagate upstream changes. |