#include <glcorearb.h>
#include <stddef.h>
#include <SYS/SYS_Types.h>
Go to the source code of this file.
#define GL_GPU_MEM_INFO_CURRENT_AVAILABLE_MEM_NVX 0x9049 |
#define GL_GPU_MEM_INFO_TOTAL_AVAILABLE_MEM_NVX 0x9048 |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF |
#define GL_POINT_SPRITE 0x8861 |
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC |
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE |
#define GL_VBO_FREE_MEMORY_ATI 0x87FB |
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 |
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 |
typedef int |
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APIENTRYP |
RE_PFNGLXSWAPINTERVALSGIPROC | ) |
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typedef void |
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APIENTRYP |
RE_PFNGLBINDMULTITEXTUREEXTPROC | ) |
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