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glad.h File Reference
#include "
khrplatform.h
"
Include dependency graph for glad.h:
Go to the source code of this file.
Classes
struct
gladGLversionStruct
Macros
#define
__gl_h_
#define
APIENTRY
#define
APIENTRYP
APIENTRY
*
#define
GLAPIENTRY
APIENTRY
#define
GLAPI
extern
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_STENCIL_BUFFER_BIT
0x00000400
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_FALSE
0
#define
GL_TRUE
1
#define
GL_POINTS
0x0000
#define
GL_LINES
0x0001
#define
GL_LINE_LOOP
0x0002
#define
GL_LINE_STRIP
0x0003
#define
GL_TRIANGLES
0x0004
#define
GL_TRIANGLE_STRIP
0x0005
#define
GL_TRIANGLE_FAN
0x0006
#define
GL_QUADS
0x0007
#define
GL_NEVER
0x0200
#define
GL_LESS
0x0201
#define
GL_EQUAL
0x0202
#define
GL_LEQUAL
0x0203
#define
GL_GREATER
0x0204
#define
GL_NOTEQUAL
0x0205
#define
GL_GEQUAL
0x0206
#define
GL_ALWAYS
0x0207
#define
GL_ZERO
0
#define
GL_ONE
1
#define
GL_SRC_COLOR
0x0300
#define
GL_ONE_MINUS_SRC_COLOR
0x0301
#define
GL_SRC_ALPHA
0x0302
#define
GL_ONE_MINUS_SRC_ALPHA
0x0303
#define
GL_DST_ALPHA
0x0304
#define
GL_ONE_MINUS_DST_ALPHA
0x0305
#define
GL_DST_COLOR
0x0306
#define
GL_ONE_MINUS_DST_COLOR
0x0307
#define
GL_SRC_ALPHA_SATURATE
0x0308
#define
GL_NONE
0
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_RIGHT
0x0403
#define
GL_FRONT
0x0404
#define
GL_BACK
0x0405
#define
GL_LEFT
0x0406
#define
GL_RIGHT
0x0407
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_NO_ERROR
0
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVALID_OPERATION
0x0502
#define
GL_OUT_OF_MEMORY
0x0505
#define
GL_CW
0x0900
#define
GL_CCW
0x0901
#define
GL_POINT_SIZE
0x0B11
#define
GL_POINT_SIZE_RANGE
0x0B12
#define
GL_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_POLYGON_MODE
0x0B40
#define
GL_POLYGON_SMOOTH
0x0B41
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_FRONT_FACE
0x0B46
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_STENCIL_TEST
0x0B90
#define
GL_STENCIL_CLEAR_VALUE
0x0B91
#define
GL_STENCIL_FUNC
0x0B92
#define
GL_STENCIL_VALUE_MASK
0x0B93
#define
GL_STENCIL_FAIL
0x0B94
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
#define
GL_STENCIL_PASS_DEPTH_PASS
0x0B96
#define
GL_STENCIL_REF
0x0B97
#define
GL_STENCIL_WRITEMASK
0x0B98
#define
GL_VIEWPORT
0x0BA2
#define
GL_DITHER
0x0BD0
#define
GL_BLEND_DST
0x0BE0
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND
0x0BE2
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_READ_BUFFER
0x0C02
#define
GL_SCISSOR_BOX
0x0C10
#define
GL_SCISSOR_TEST
0x0C11
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_STEREO
0x0C33
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_POLYGON_SMOOTH_HINT
0x0C53
#define
GL_UNPACK_SWAP_BYTES
0x0CF0
#define
GL_UNPACK_LSB_FIRST
0x0CF1
#define
GL_UNPACK_ROW_LENGTH
0x0CF2
#define
GL_UNPACK_SKIP_ROWS
0x0CF3
#define
GL_UNPACK_SKIP_PIXELS
0x0CF4
#define
GL_UNPACK_ALIGNMENT
0x0CF5
#define
GL_PACK_SWAP_BYTES
0x0D00
#define
GL_PACK_LSB_FIRST
0x0D01
#define
GL_PACK_ROW_LENGTH
0x0D02
#define
GL_PACK_SKIP_ROWS
0x0D03
#define
GL_PACK_SKIP_PIXELS
0x0D04
#define
GL_PACK_ALIGNMENT
0x0D05
#define
GL_MAX_TEXTURE_SIZE
0x0D33
#define
GL_MAX_VIEWPORT_DIMS
0x0D3A
#define
GL_SUBPIXEL_BITS
0x0D50
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_TEXTURE_WIDTH
0x1000
#define
GL_TEXTURE_HEIGHT
0x1001
#define
GL_TEXTURE_BORDER_COLOR
0x1004
#define
GL_DONT_CARE
0x1100
#define
GL_FASTEST
0x1101
#define
GL_NICEST
0x1102
#define
GL_BYTE
0x1400
#define
GL_UNSIGNED_BYTE
0x1401
#define
GL_SHORT
0x1402
#define
GL_UNSIGNED_SHORT
0x1403
#define
GL_INT
0x1404
#define
GL_UNSIGNED_INT
0x1405
#define
GL_FLOAT
0x1406
#define
GL_STACK_OVERFLOW
0x0503
#define
GL_STACK_UNDERFLOW
0x0504
#define
GL_CLEAR
0x1500
#define
GL_AND
0x1501
#define
GL_AND_REVERSE
0x1502
#define
GL_COPY
0x1503
#define
GL_AND_INVERTED
0x1504
#define
GL_NOOP
0x1505
#define
GL_XOR
0x1506
#define
GL_OR
0x1507
#define
GL_NOR
0x1508
#define
GL_EQUIV
0x1509
#define
GL_INVERT
0x150A
#define
GL_OR_REVERSE
0x150B
#define
GL_COPY_INVERTED
0x150C
#define
GL_OR_INVERTED
0x150D
#define
GL_NAND
0x150E
#define
GL_SET
0x150F
#define
GL_TEXTURE
0x1702
#define
GL_COLOR
0x1800
#define
GL_DEPTH
0x1801
#define
GL_STENCIL
0x1802
#define
GL_STENCIL_INDEX
0x1901
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_RGB
0x1907
#define
GL_RGBA
0x1908
#define
GL_POINT
0x1B00
#define
GL_LINE
0x1B01
#define
GL_FILL
0x1B02
#define
GL_KEEP
0x1E00
#define
GL_REPLACE
0x1E01
#define
GL_INCR
0x1E02
#define
GL_DECR
0x1E03
#define
GL_VENDOR
0x1F00
#define
GL_RENDERER
0x1F01
#define
GL_VERSION
0x1F02
#define
GL_EXTENSIONS
0x1F03
#define
GL_NEAREST
0x2600
#define
GL_LINEAR
0x2601
#define
GL_NEAREST_MIPMAP_NEAREST
0x2700
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_NEAREST_MIPMAP_LINEAR
0x2702
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_TEXTURE_MAG_FILTER
0x2800
#define
GL_TEXTURE_MIN_FILTER
0x2801
#define
GL_TEXTURE_WRAP_S
0x2802
#define
GL_TEXTURE_WRAP_T
0x2803
#define
GL_REPEAT
0x2901
#define
GL_CURRENT_BIT
0x00000001
#define
GL_POINT_BIT
0x00000002
#define
GL_LINE_BIT
0x00000004
#define
GL_POLYGON_BIT
0x00000008
#define
GL_POLYGON_STIPPLE_BIT
0x00000010
#define
GL_PIXEL_MODE_BIT
0x00000020
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_FOG_BIT
0x00000080
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_VIEWPORT_BIT
0x00000800
#define
GL_TRANSFORM_BIT
0x00001000
#define
GL_ENABLE_BIT
0x00002000
#define
GL_HINT_BIT
0x00008000
#define
GL_EVAL_BIT
0x00010000
#define
GL_LIST_BIT
0x00020000
#define
GL_TEXTURE_BIT
0x00040000
#define
GL_SCISSOR_BIT
0x00080000
#define
GL_ALL_ATTRIB_BITS
0xFFFFFFFF
#define
GL_QUAD_STRIP
0x0008
#define
GL_POLYGON
0x0009
#define
GL_ACCUM
0x0100
#define
GL_LOAD
0x0101
#define
GL_RETURN
0x0102
#define
GL_MULT
0x0103
#define
GL_ADD
0x0104
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_2D
0x0600
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_PASS_THROUGH_TOKEN
0x0700
#define
GL_POINT_TOKEN
0x0701
#define
GL_LINE_TOKEN
0x0702
#define
GL_POLYGON_TOKEN
0x0703
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_EXP
0x0800
#define
GL_EXP2
0x0801
#define
GL_COEFF
0x0A00
#define
GL_ORDER
0x0A01
#define
GL_DOMAIN
0x0A02
#define
GL_PIXEL_MAP_I_TO_I
0x0C70
#define
GL_PIXEL_MAP_S_TO_S
0x0C71
#define
GL_PIXEL_MAP_I_TO_R
0x0C72
#define
GL_PIXEL_MAP_I_TO_G
0x0C73
#define
GL_PIXEL_MAP_I_TO_B
0x0C74
#define
GL_PIXEL_MAP_I_TO_A
0x0C75
#define
GL_PIXEL_MAP_R_TO_R
0x0C76
#define
GL_PIXEL_MAP_G_TO_G
0x0C77
#define
GL_PIXEL_MAP_B_TO_B
0x0C78
#define
GL_PIXEL_MAP_A_TO_A
0x0C79
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_POINT_SMOOTH
0x0B10
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LIST_MODE
0x0B30
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_INDEX
0x0B33
#define
GL_POLYGON_STIPPLE
0x0B42
#define
GL_EDGE_FLAG
0x0B43
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_SHADE_MODEL
0x0B54
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_FOG
0x0B60
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_START
0x0B63
#define
GL_FOG_END
0x0B64
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_COLOR
0x0B66
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_NORMALIZE
0x0BA1
#define
GL_MODELVIEW_STACK_DEPTH
0x0BA3
#define
GL_PROJECTION_STACK_DEPTH
0x0BA4
#define
GL_TEXTURE_STACK_DEPTH
0x0BA5
#define
GL_MODELVIEW_MATRIX
0x0BA6
#define
GL_PROJECTION_MATRIX
0x0BA7
#define
GL_TEXTURE_MATRIX
0x0BA8
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_LOGIC_OP
0x0BF1
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_INDEX_MODE
0x0C30
#define
GL_RGBA_MODE
0x0C31
#define
GL_RENDER_MODE
0x0C40
#define
GL_PERSPECTIVE_CORRECTION_HINT
0x0C50
#define
GL_POINT_SMOOTH_HINT
0x0C51
#define
GL_FOG_HINT
0x0C54
#define
GL_TEXTURE_GEN_S
0x0C60
#define
GL_TEXTURE_GEN_T
0x0C61
#define
GL_TEXTURE_GEN_R
0x0C62
#define
GL_TEXTURE_GEN_Q
0x0C63
#define
GL_PIXEL_MAP_I_TO_I_SIZE
0x0CB0
#define
GL_PIXEL_MAP_S_TO_S_SIZE
0x0CB1
#define
GL_PIXEL_MAP_I_TO_R_SIZE
0x0CB2
#define
GL_PIXEL_MAP_I_TO_G_SIZE
0x0CB3
#define
GL_PIXEL_MAP_I_TO_B_SIZE
0x0CB4
#define
GL_PIXEL_MAP_I_TO_A_SIZE
0x0CB5
#define
GL_PIXEL_MAP_R_TO_R_SIZE
0x0CB6
#define
GL_PIXEL_MAP_G_TO_G_SIZE
0x0CB7
#define
GL_PIXEL_MAP_B_TO_B_SIZE
0x0CB8
#define
GL_PIXEL_MAP_A_TO_A_SIZE
0x0CB9
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_STENCIL
0x0D11
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_RED_SCALE
0x0D14
#define
GL_RED_BIAS
0x0D15
#define
GL_ZOOM_X
0x0D16
#define
GL_ZOOM_Y
0x0D17
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREEN_BIAS
0x0D19
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_PROJECTION_STACK_DEPTH
0x0D38
#define
GL_MAX_TEXTURE_STACK_DEPTH
0x0D39
#define
GL_INDEX_BITS
0x0D51
#define
GL_RED_BITS
0x0D52
#define
GL_GREEN_BITS
0x0D53
#define
GL_BLUE_BITS
0x0D54
#define
GL_ALPHA_BITS
0x0D55
#define
GL_DEPTH_BITS
0x0D56
#define
GL_STENCIL_BITS
0x0D57
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_NAME_STACK_DEPTH
0x0D70
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_TEXTURE_COMPONENTS
0x1003
#define
GL_TEXTURE_BORDER
0x1005
#define
GL_AMBIENT
0x1200
#define
GL_DIFFUSE
0x1201
#define
GL_SPECULAR
0x1202
#define
GL_POSITION
0x1203
#define
GL_SPOT_DIRECTION
0x1204
#define
GL_SPOT_EXPONENT
0x1205
#define
GL_SPOT_CUTOFF
0x1206
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_QUADRATIC_ATTENUATION
0x1209
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_2_BYTES
0x1407
#define
GL_3_BYTES
0x1408
#define
GL_4_BYTES
0x1409
#define
GL_EMISSION
0x1600
#define
GL_SHININESS
0x1601
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_COLOR_INDEXES
0x1603
#define
GL_MODELVIEW
0x1700
#define
GL_PROJECTION
0x1701
#define
GL_COLOR_INDEX
0x1900
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_BITMAP
0x1A00
#define
GL_RENDER
0x1C00
#define
GL_FEEDBACK
0x1C01
#define
GL_SELECT
0x1C02
#define
GL_FLAT
0x1D00
#define
GL_SMOOTH
0x1D01
#define
GL_S
0x2000
#define
GL_T
0x2001
#define
GL_R
0x2002
#define
GL_Q
0x2003
#define
GL_MODULATE
0x2100
#define
GL_DECAL
0x2101
#define
GL_TEXTURE_ENV_MODE
0x2200
#define
GL_TEXTURE_ENV_COLOR
0x2201
#define
GL_TEXTURE_ENV
0x2300
#define
GL_EYE_LINEAR
0x2400
#define
GL_OBJECT_LINEAR
0x2401
#define
GL_SPHERE_MAP
0x2402
#define
GL_TEXTURE_GEN_MODE
0x2500
#define
GL_OBJECT_PLANE
0x2501
#define
GL_EYE_PLANE
0x2502
#define
GL_CLAMP
0x2900
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_LIGHT0
0x4000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_POLYGON_OFFSET_UNITS
0x2A00
#define
GL_POLYGON_OFFSET_POINT
0x2A01
#define
GL_POLYGON_OFFSET_LINE
0x2A02
#define
GL_POLYGON_OFFSET_FILL
0x8037
#define
GL_POLYGON_OFFSET_FACTOR
0x8038
#define
GL_TEXTURE_BINDING_1D
0x8068
#define
GL_TEXTURE_BINDING_2D
0x8069
#define
GL_TEXTURE_INTERNAL_FORMAT
0x1003
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_DOUBLE
0x140A
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_R3_G3_B2
0x2A10
#define
GL_RGB4
0x804F
#define
GL_RGB5
0x8050
#define
GL_RGB8
0x8051
#define
GL_RGB10
0x8052
#define
GL_RGB12
0x8053
#define
GL_RGB16
0x8054
#define
GL_RGBA2
0x8055
#define
GL_RGBA4
0x8056
#define
GL_RGB5_A1
0x8057
#define
GL_RGBA8
0x8058
#define
GL_RGB10_A2
0x8059
#define
GL_RGBA12
0x805A
#define
GL_RGBA16
0x805B
#define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#define
GL_CLIENT_ALL_ATTRIB_BITS
0xFFFFFFFF
#define
GL_VERTEX_ARRAY_POINTER
0x808E
#define
GL_NORMAL_ARRAY_POINTER
0x808F
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_SELECTION_BUFFER_POINTER
0x0DF3
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_SELECTION_BUFFER_SIZE
0x0DF4
#define
GL_VERTEX_ARRAY
0x8074
#define
GL_NORMAL_ARRAY
0x8075
#define
GL_COLOR_ARRAY
0x8076
#define
GL_INDEX_ARRAY
0x8077
#define
GL_TEXTURE_COORD_ARRAY
0x8078
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_VERTEX_ARRAY_SIZE
0x807A
#define
GL_VERTEX_ARRAY_TYPE
0x807B
#define
GL_VERTEX_ARRAY_STRIDE
0x807C
#define
GL_NORMAL_ARRAY_TYPE
0x807E
#define
GL_NORMAL_ARRAY_STRIDE
0x807F
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_TEXTURE_COORD_ARRAY_SIZE
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE
0x808A
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_TEXTURE_PRIORITY
0x8066
#define
GL_TEXTURE_RESIDENT
0x8067
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_V2F
0x2A20
#define
GL_V3F
0x2A21
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_C3F_V3F
0x2A24
#define
GL_N3F_V3F
0x2A25
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_T2F_V3F
0x2A27
#define
GL_T4F_V4F
0x2A28
#define
GL_T2F_C4UB_V3F
0x2A29
#define
GL_T2F_C3F_V3F
0x2A2A
#define
GL_T2F_N3F_V3F
0x2A2B
#define
GL_T2F_C4F_N3F_V3F
0x2A2C
#define
GL_T4F_C4F_N3F_V4F
0x2A2D
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_SUBTRACT
0x84E7
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
GL_BLEND_COLOR
0x8005
#define
GL_BLEND_EQUATION
0x8009
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define
GL_FUNC_ADD
0x8006
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_MIN
0x8007
#define
GL_MAX
0x8008
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
GL_SRC1_ALPHA
0x8589
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_FOG_COORD_SRC
0x8450
#define
GL_FOG_COORD
0x8451
#define
GL_CURRENT_FOG_COORD
0x8453
#define
GL_FOG_COORD_ARRAY_TYPE
0x8454
#define
GL_FOG_COORD_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORD_ARRAY_POINTER
0x8456
#define
GL_FOG_COORD_ARRAY
0x8457
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
0x889D
#define
GL_SRC0_RGB
0x8580
#define
GL_SRC1_RGB
0x8581
#define
GL_SRC2_RGB
0x8582
#define
GL_SRC0_ALPHA
0x8588
#define
GL_SRC2_ALPHA
0x858A
#define
GL_BLEND_EQUATION_RGB
0x8009
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#define
GL_STENCIL_BACK_FUNC
0x8800
#define
GL_STENCIL_BACK_FAIL
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_MAX_VERTEX_ATTRIBS
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_VERTEX_SHADER
0x8B31
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#define
GL_MAX_VARYING_FLOATS
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_SHADER_TYPE
0x8B4F
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_BOOL
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_SAMPLER_1D
0x8B5D
#define
GL_SAMPLER_2D
0x8B5E
#define
GL_SAMPLER_3D
0x8B5F
#define
GL_SAMPLER_CUBE
0x8B60
#define
GL_SAMPLER_1D_SHADOW
0x8B61
#define
GL_SAMPLER_2D_SHADOW
0x8B62
#define
GL_DELETE_STATUS
0x8B80
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_LINK_STATUS
0x8B82
#define
GL_VALIDATE_STATUS
0x8B83
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_SHADER_SOURCE_LENGTH
0x8B88
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_STENCIL_BACK_REF
0x8CA3
#define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#define
GL_POINT_SPRITE
0x8861
#define
GL_COORD_REPLACE
0x8862
#define
GL_MAX_TEXTURE_COORDS
0x8871
#define
GL_PIXEL_PACK_BUFFER
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#define
GL_FLOAT_MAT2x3
0x8B65
#define
GL_FLOAT_MAT2x4
0x8B66
#define
GL_FLOAT_MAT3x2
0x8B67
#define
GL_FLOAT_MAT3x4
0x8B68
#define
GL_FLOAT_MAT4x2
0x8B69
#define
GL_FLOAT_MAT4x3
0x8B6A
#define
GL_SRGB
0x8C40
#define
GL_SRGB8
0x8C41
#define
GL_SRGB_ALPHA
0x8C42
#define
GL_SRGB8_ALPHA8
0x8C43
#define
GL_COMPRESSED_SRGB
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#define
GL_SLUMINANCE_ALPHA
0x8C44
#define
GL_SLUMINANCE8_ALPHA8
0x8C45
#define
GL_SLUMINANCE
0x8C46
#define
GL_SLUMINANCE8
0x8C47
#define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#define
GL_COMPARE_REF_TO_TEXTURE
0x884E
#define
GL_CLIP_DISTANCE0
0x3000
#define
GL_CLIP_DISTANCE1
0x3001
#define
GL_CLIP_DISTANCE2
0x3002
#define
GL_CLIP_DISTANCE3
0x3003
#define
GL_CLIP_DISTANCE4
0x3004
#define
GL_CLIP_DISTANCE5
0x3005
#define
GL_CLIP_DISTANCE6
0x3006
#define
GL_CLIP_DISTANCE7
0x3007
#define
GL_MAX_CLIP_DISTANCES
0x0D32
#define
GL_MAJOR_VERSION
0x821B
#define
GL_MINOR_VERSION
0x821C
#define
GL_NUM_EXTENSIONS
0x821D
#define
GL_CONTEXT_FLAGS
0x821E
#define
GL_COMPRESSED_RED
0x8225
#define
GL_COMPRESSED_RG
0x8226
#define
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
0x00000001
#define
GL_RGBA32F
0x8814
#define
GL_RGB32F
0x8815
#define
GL_RGBA16F
0x881A
#define
GL_RGB16F
0x881B
#define
GL_VERTEX_ATTRIB_ARRAY_INTEGER
0x88FD
#define
GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#define
GL_MIN_PROGRAM_TEXEL_OFFSET
0x8904
#define
GL_MAX_PROGRAM_TEXEL_OFFSET
0x8905
#define
GL_CLAMP_READ_COLOR
0x891C
#define
GL_FIXED_ONLY
0x891D
#define
GL_MAX_VARYING_COMPONENTS
0x8B4B
#define
GL_TEXTURE_1D_ARRAY
0x8C18
#define
GL_PROXY_TEXTURE_1D_ARRAY
0x8C19
#define
GL_TEXTURE_2D_ARRAY
0x8C1A
#define
GL_PROXY_TEXTURE_2D_ARRAY
0x8C1B
#define
GL_TEXTURE_BINDING_1D_ARRAY
0x8C1C
#define
GL_TEXTURE_BINDING_2D_ARRAY
0x8C1D
#define
GL_R11F_G11F_B10F
0x8C3A
#define
GL_UNSIGNED_INT_10F_11F_11F_REV
0x8C3B
#define
GL_RGB9_E5
0x8C3D
#define
GL_UNSIGNED_INT_5_9_9_9_REV
0x8C3E
#define
GL_TEXTURE_SHARED_SIZE
0x8C3F
#define
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
0x8C76
#define
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
0x8C7F
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
0x8C80
#define
GL_TRANSFORM_FEEDBACK_VARYINGS
0x8C83
#define
GL_TRANSFORM_FEEDBACK_BUFFER_START
0x8C84
#define
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
0x8C85
#define
GL_PRIMITIVES_GENERATED
0x8C87
#define
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
0x8C88
#define
GL_RASTERIZER_DISCARD
0x8C89
#define
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
0x8C8A
#define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
0x8C8B
#define
GL_INTERLEAVED_ATTRIBS
0x8C8C
#define
GL_SEPARATE_ATTRIBS
0x8C8D
#define
GL_TRANSFORM_FEEDBACK_BUFFER
0x8C8E
#define
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
0x8C8F
#define
GL_RGBA32UI
0x8D70
#define
GL_RGB32UI
0x8D71
#define
GL_RGBA16UI
0x8D76
#define
GL_RGB16UI
0x8D77
#define
GL_RGBA8UI
0x8D7C
#define
GL_RGB8UI
0x8D7D
#define
GL_RGBA32I
0x8D82
#define
GL_RGB32I
0x8D83
#define
GL_RGBA16I
0x8D88
#define
GL_RGB16I
0x8D89
#define
GL_RGBA8I
0x8D8E
#define
GL_RGB8I
0x8D8F
#define
GL_RED_INTEGER
0x8D94
#define
GL_GREEN_INTEGER
0x8D95
#define
GL_BLUE_INTEGER
0x8D96
#define
GL_RGB_INTEGER
0x8D98
#define
GL_RGBA_INTEGER
0x8D99
#define
GL_BGR_INTEGER
0x8D9A
#define
GL_BGRA_INTEGER
0x8D9B
#define
GL_SAMPLER_1D_ARRAY
0x8DC0
#define
GL_SAMPLER_2D_ARRAY
0x8DC1
#define
GL_SAMPLER_1D_ARRAY_SHADOW
0x8DC3
#define
GL_SAMPLER_2D_ARRAY_SHADOW
0x8DC4
#define
GL_SAMPLER_CUBE_SHADOW
0x8DC5
#define
GL_UNSIGNED_INT_VEC2
0x8DC6
#define
GL_UNSIGNED_INT_VEC3
0x8DC7
#define
GL_UNSIGNED_INT_VEC4
0x8DC8
#define
GL_INT_SAMPLER_1D
0x8DC9
#define
GL_INT_SAMPLER_2D
0x8DCA
#define
GL_INT_SAMPLER_3D
0x8DCB
#define
GL_INT_SAMPLER_CUBE
0x8DCC
#define
GL_INT_SAMPLER_1D_ARRAY
0x8DCE
#define
GL_INT_SAMPLER_2D_ARRAY
0x8DCF
#define
GL_UNSIGNED_INT_SAMPLER_1D
0x8DD1
#define
GL_UNSIGNED_INT_SAMPLER_2D
0x8DD2
#define
GL_UNSIGNED_INT_SAMPLER_3D
0x8DD3
#define
GL_UNSIGNED_INT_SAMPLER_CUBE
0x8DD4
#define
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
0x8DD6
#define
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
0x8DD7
#define
GL_QUERY_WAIT
0x8E13
#define
GL_QUERY_NO_WAIT
0x8E14
#define
GL_QUERY_BY_REGION_WAIT
0x8E15
#define
GL_QUERY_BY_REGION_NO_WAIT
0x8E16
#define
GL_BUFFER_ACCESS_FLAGS
0x911F
#define
GL_BUFFER_MAP_LENGTH
0x9120
#define
GL_BUFFER_MAP_OFFSET
0x9121
#define
GL_DEPTH_COMPONENT32F
0x8CAC
#define
GL_DEPTH32F_STENCIL8
0x8CAD
#define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
0x8DAD
#define
GL_INVALID_FRAMEBUFFER_OPERATION
0x0506
#define
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
0x8210
#define
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
0x8211
#define
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
0x8212
#define
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
0x8213
#define
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
0x8214
#define
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
0x8215
#define
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
0x8216
#define
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
0x8217
#define
GL_FRAMEBUFFER_DEFAULT
0x8218
#define
GL_FRAMEBUFFER_UNDEFINED
0x8219
#define
GL_DEPTH_STENCIL_ATTACHMENT
0x821A
#define
GL_MAX_RENDERBUFFER_SIZE
0x84E8
#define
GL_DEPTH_STENCIL
0x84F9
#define
GL_UNSIGNED_INT_24_8
0x84FA
#define
GL_DEPTH24_STENCIL8
0x88F0
#define
GL_TEXTURE_STENCIL_SIZE
0x88F1
#define
GL_TEXTURE_RED_TYPE
0x8C10
#define
GL_TEXTURE_GREEN_TYPE
0x8C11
#define
GL_TEXTURE_BLUE_TYPE
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE
0x8C13
#define
GL_TEXTURE_DEPTH_TYPE
0x8C16
#define
GL_UNSIGNED_NORMALIZED
0x8C17
#define
GL_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_DRAW_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_RENDERBUFFER_BINDING
0x8CA7
#define
GL_READ_FRAMEBUFFER
0x8CA8
#define
GL_DRAW_FRAMEBUFFER
0x8CA9
#define
GL_READ_FRAMEBUFFER_BINDING
0x8CAA
#define
GL_RENDERBUFFER_SAMPLES
0x8CAB
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
0x8CD2
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#define
GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#define
GL_MAX_COLOR_ATTACHMENTS
0x8CDF
#define
GL_COLOR_ATTACHMENT0
0x8CE0
#define
GL_COLOR_ATTACHMENT1
0x8CE1
#define
GL_COLOR_ATTACHMENT2
0x8CE2
#define
GL_COLOR_ATTACHMENT3
0x8CE3
#define
GL_COLOR_ATTACHMENT4
0x8CE4
#define
GL_COLOR_ATTACHMENT5
0x8CE5
#define
GL_COLOR_ATTACHMENT6
0x8CE6
#define
GL_COLOR_ATTACHMENT7
0x8CE7
#define
GL_COLOR_ATTACHMENT8
0x8CE8
#define
GL_COLOR_ATTACHMENT9
0x8CE9
#define
GL_COLOR_ATTACHMENT10
0x8CEA
#define
GL_COLOR_ATTACHMENT11
0x8CEB
#define
GL_COLOR_ATTACHMENT12
0x8CEC
#define
GL_COLOR_ATTACHMENT13
0x8CED
#define
GL_COLOR_ATTACHMENT14
0x8CEE
#define
GL_COLOR_ATTACHMENT15
0x8CEF
#define
GL_COLOR_ATTACHMENT16
0x8CF0
#define
GL_COLOR_ATTACHMENT17
0x8CF1
#define
GL_COLOR_ATTACHMENT18
0x8CF2
#define
GL_COLOR_ATTACHMENT19
0x8CF3
#define
GL_COLOR_ATTACHMENT20
0x8CF4
#define
GL_COLOR_ATTACHMENT21
0x8CF5
#define
GL_COLOR_ATTACHMENT22
0x8CF6
#define
GL_COLOR_ATTACHMENT23
0x8CF7
#define
GL_COLOR_ATTACHMENT24
0x8CF8
#define
GL_COLOR_ATTACHMENT25
0x8CF9
#define
GL_COLOR_ATTACHMENT26
0x8CFA
#define
GL_COLOR_ATTACHMENT27
0x8CFB
#define
GL_COLOR_ATTACHMENT28
0x8CFC
#define
GL_COLOR_ATTACHMENT29
0x8CFD
#define
GL_COLOR_ATTACHMENT30
0x8CFE
#define
GL_COLOR_ATTACHMENT31
0x8CFF
#define
GL_DEPTH_ATTACHMENT
0x8D00
#define
GL_STENCIL_ATTACHMENT
0x8D20
#define
GL_FRAMEBUFFER
0x8D40
#define
GL_RENDERBUFFER
0x8D41
#define
GL_RENDERBUFFER_WIDTH
0x8D42
#define
GL_RENDERBUFFER_HEIGHT
0x8D43
#define
GL_RENDERBUFFER_INTERNAL_FORMAT
0x8D44
#define
GL_STENCIL_INDEX1
0x8D46
#define
GL_STENCIL_INDEX4
0x8D47
#define
GL_STENCIL_INDEX8
0x8D48
#define
GL_STENCIL_INDEX16
0x8D49
#define
GL_RENDERBUFFER_RED_SIZE
0x8D50
#define
GL_RENDERBUFFER_GREEN_SIZE
0x8D51
#define
GL_RENDERBUFFER_BLUE_SIZE
0x8D52
#define
GL_RENDERBUFFER_ALPHA_SIZE
0x8D53
#define
GL_RENDERBUFFER_DEPTH_SIZE
0x8D54
#define
GL_RENDERBUFFER_STENCIL_SIZE
0x8D55
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
0x8D56
#define
GL_MAX_SAMPLES
0x8D57
#define
GL_INDEX
0x8222
#define
GL_TEXTURE_LUMINANCE_TYPE
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE
0x8C15
#define
GL_FRAMEBUFFER_SRGB
0x8DB9
#define
GL_HALF_FLOAT
0x140B
#define
GL_MAP_READ_BIT
0x0001
#define
GL_MAP_WRITE_BIT
0x0002
#define
GL_MAP_INVALIDATE_RANGE_BIT
0x0004
#define
GL_MAP_INVALIDATE_BUFFER_BIT
0x0008
#define
GL_MAP_FLUSH_EXPLICIT_BIT
0x0010
#define
GL_MAP_UNSYNCHRONIZED_BIT
0x0020
#define
GL_COMPRESSED_RED_RGTC1
0x8DBB
#define
GL_COMPRESSED_SIGNED_RED_RGTC1
0x8DBC
#define
GL_COMPRESSED_RG_RGTC2
0x8DBD
#define
GL_COMPRESSED_SIGNED_RG_RGTC2
0x8DBE
#define
GL_RG
0x8227
#define
GL_RG_INTEGER
0x8228
#define
GL_R8
0x8229
#define
GL_R16
0x822A
#define
GL_RG8
0x822B
#define
GL_RG16
0x822C
#define
GL_R16F
0x822D
#define
GL_R32F
0x822E
#define
GL_RG16F
0x822F
#define
GL_RG32F
0x8230
#define
GL_R8I
0x8231
#define
GL_R8UI
0x8232
#define
GL_R16I
0x8233
#define
GL_R16UI
0x8234
#define
GL_R32I
0x8235
#define
GL_R32UI
0x8236
#define
GL_RG8I
0x8237
#define
GL_RG8UI
0x8238
#define
GL_RG16I
0x8239
#define
GL_RG16UI
0x823A
#define
GL_RG32I
0x823B
#define
GL_RG32UI
0x823C
#define
GL_VERTEX_ARRAY_BINDING
0x85B5
#define
GL_CLAMP_VERTEX_COLOR
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR
0x891B
#define
GL_ALPHA_INTEGER
0x8D97
#define
GL_SAMPLER_2D_RECT
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW
0x8B64
#define
GL_SAMPLER_BUFFER
0x8DC2
#define
GL_INT_SAMPLER_2D_RECT
0x8DCD
#define
GL_INT_SAMPLER_BUFFER
0x8DD0
#define
GL_UNSIGNED_INT_SAMPLER_2D_RECT
0x8DD5
#define
GL_UNSIGNED_INT_SAMPLER_BUFFER
0x8DD8
#define
GL_TEXTURE_BUFFER
0x8C2A
#define
GL_MAX_TEXTURE_BUFFER_SIZE
0x8C2B
#define
GL_TEXTURE_BINDING_BUFFER
0x8C2C
#define
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
0x8C2D
#define
GL_TEXTURE_RECTANGLE
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE
0x84F8
#define
GL_R8_SNORM
0x8F94
#define
GL_RG8_SNORM
0x8F95
#define
GL_RGB8_SNORM
0x8F96
#define
GL_RGBA8_SNORM
0x8F97
#define
GL_R16_SNORM
0x8F98
#define
GL_RG16_SNORM
0x8F99
#define
GL_RGB16_SNORM
0x8F9A
#define
GL_RGBA16_SNORM
0x8F9B
#define
GL_SIGNED_NORMALIZED
0x8F9C
#define
GL_PRIMITIVE_RESTART
0x8F9D
#define
GL_PRIMITIVE_RESTART_INDEX
0x8F9E
#define
GL_COPY_READ_BUFFER
0x8F36
#define
GL_COPY_WRITE_BUFFER
0x8F37
#define
GL_UNIFORM_BUFFER
0x8A11
#define
GL_UNIFORM_BUFFER_BINDING
0x8A28
#define
GL_UNIFORM_BUFFER_START
0x8A29
#define
GL_UNIFORM_BUFFER_SIZE
0x8A2A
#define
GL_MAX_VERTEX_UNIFORM_BLOCKS
0x8A2B
#define
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
0x8A2C
#define
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
0x8A2D
#define
GL_MAX_COMBINED_UNIFORM_BLOCKS
0x8A2E
#define
GL_MAX_UNIFORM_BUFFER_BINDINGS
0x8A2F
#define
GL_MAX_UNIFORM_BLOCK_SIZE
0x8A30
#define
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
0x8A31
#define
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
0x8A32
#define
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
0x8A33
#define
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
0x8A34
#define
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
0x8A35
#define
GL_ACTIVE_UNIFORM_BLOCKS
0x8A36
#define
GL_UNIFORM_TYPE
0x8A37
#define
GL_UNIFORM_SIZE
0x8A38
#define
GL_UNIFORM_NAME_LENGTH
0x8A39
#define
GL_UNIFORM_BLOCK_INDEX
0x8A3A
#define
GL_UNIFORM_OFFSET
0x8A3B
#define
GL_UNIFORM_ARRAY_STRIDE
0x8A3C
#define
GL_UNIFORM_MATRIX_STRIDE
0x8A3D
#define
GL_UNIFORM_IS_ROW_MAJOR
0x8A3E
#define
GL_UNIFORM_BLOCK_BINDING
0x8A3F
#define
GL_UNIFORM_BLOCK_DATA_SIZE
0x8A40
#define
GL_UNIFORM_BLOCK_NAME_LENGTH
0x8A41
#define
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
0x8A42
#define
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
0x8A43
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
0x8A44
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
0x8A45
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
0x8A46
#define
GL_INVALID_INDEX
0xFFFFFFFF
#define
GL_CONTEXT_CORE_PROFILE_BIT
0x00000001
#define
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
0x00000002
#define
GL_LINES_ADJACENCY
0x000A
#define
GL_LINE_STRIP_ADJACENCY
0x000B
#define
GL_TRIANGLES_ADJACENCY
0x000C
#define
GL_TRIANGLE_STRIP_ADJACENCY
0x000D
#define
GL_PROGRAM_POINT_SIZE
0x8642
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
0x8C29
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
0x8DA7
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
0x8DA8
#define
GL_GEOMETRY_SHADER
0x8DD9
#define
GL_GEOMETRY_VERTICES_OUT
0x8916
#define
GL_GEOMETRY_INPUT_TYPE
0x8917
#define
GL_GEOMETRY_OUTPUT_TYPE
0x8918
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
0x8DDF
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES
0x8DE0
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
0x8DE1
#define
GL_MAX_VERTEX_OUTPUT_COMPONENTS
0x9122
#define
GL_MAX_GEOMETRY_INPUT_COMPONENTS
0x9123
#define
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
0x9124
#define
GL_MAX_FRAGMENT_INPUT_COMPONENTS
0x9125
#define
GL_CONTEXT_PROFILE_MASK
0x9126
#define
GL_DEPTH_CLAMP
0x864F
#define
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
0x8E4C
#define
GL_FIRST_VERTEX_CONVENTION
0x8E4D
#define
GL_LAST_VERTEX_CONVENTION
0x8E4E
#define
GL_PROVOKING_VERTEX
0x8E4F
#define
GL_TEXTURE_CUBE_MAP_SEAMLESS
0x884F
#define
GL_MAX_SERVER_WAIT_TIMEOUT
0x9111
#define
GL_OBJECT_TYPE
0x9112
#define
GL_SYNC_CONDITION
0x9113
#define
GL_SYNC_STATUS
0x9114
#define
GL_SYNC_FLAGS
0x9115
#define
GL_SYNC_FENCE
0x9116
#define
GL_SYNC_GPU_COMMANDS_COMPLETE
0x9117
#define
GL_UNSIGNALED
0x9118
#define
GL_SIGNALED
0x9119
#define
GL_ALREADY_SIGNALED
0x911A
#define
GL_TIMEOUT_EXPIRED
0x911B
#define
GL_CONDITION_SATISFIED
0x911C
#define
GL_WAIT_FAILED
0x911D
#define
GL_TIMEOUT_IGNORED
0xFFFFFFFFFFFFFFFF
#define
GL_SYNC_FLUSH_COMMANDS_BIT
0x00000001
#define
GL_SAMPLE_POSITION
0x8E50
#define
GL_SAMPLE_MASK
0x8E51
#define
GL_SAMPLE_MASK_VALUE
0x8E52
#define
GL_MAX_SAMPLE_MASK_WORDS
0x8E59
#define
GL_TEXTURE_2D_MULTISAMPLE
0x9100
#define
GL_PROXY_TEXTURE_2D_MULTISAMPLE
0x9101
#define
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
0x9102
#define
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
0x9103
#define
GL_TEXTURE_BINDING_2D_MULTISAMPLE
0x9104
#define
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
0x9105
#define
GL_TEXTURE_SAMPLES
0x9106
#define
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
0x9107
#define
GL_SAMPLER_2D_MULTISAMPLE
0x9108
#define
GL_INT_SAMPLER_2D_MULTISAMPLE
0x9109
#define
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
0x910A
#define
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910B
#define
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910C
#define
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910D
#define
GL_MAX_COLOR_TEXTURE_SAMPLES
0x910E
#define
GL_MAX_DEPTH_TEXTURE_SAMPLES
0x910F
#define
GL_MAX_INTEGER_SAMPLES
0x9110
#define
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
0x88FE
#define
GL_SRC1_COLOR
0x88F9
#define
GL_ONE_MINUS_SRC1_COLOR
0x88FA
#define
GL_ONE_MINUS_SRC1_ALPHA
0x88FB
#define
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
0x88FC
#define
GL_ANY_SAMPLES_PASSED
0x8C2F
#define
GL_SAMPLER_BINDING
0x8919
#define
GL_RGB10_A2UI
0x906F
#define
GL_TEXTURE_SWIZZLE_R
0x8E42
#define
GL_TEXTURE_SWIZZLE_G
0x8E43
#define
GL_TEXTURE_SWIZZLE_B
0x8E44
#define
GL_TEXTURE_SWIZZLE_A
0x8E45
#define
GL_TEXTURE_SWIZZLE_RGBA
0x8E46
#define
GL_TIME_ELAPSED
0x88BF
#define
GL_TIMESTAMP
0x8E28
#define
GL_INT_2_10_10_10_REV
0x8D9F
#define
GL_SAMPLE_SHADING
0x8C36
#define
GL_MIN_SAMPLE_SHADING_VALUE
0x8C37
#define
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5E
#define
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5F
#define
GL_TEXTURE_CUBE_MAP_ARRAY
0x9009
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
0x900A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
0x900B
#define
GL_SAMPLER_CUBE_MAP_ARRAY
0x900C
#define
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
0x900D
#define
GL_INT_SAMPLER_CUBE_MAP_ARRAY
0x900E
#define
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
0x900F
#define
GL_DRAW_INDIRECT_BUFFER
0x8F3F
#define
GL_DRAW_INDIRECT_BUFFER_BINDING
0x8F43
#define
GL_GEOMETRY_SHADER_INVOCATIONS
0x887F
#define
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
0x8E5A
#define
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
0x8E5B
#define
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0x8E5C
#define
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
0x8E5D
#define
GL_MAX_VERTEX_STREAMS
0x8E71
#define
GL_DOUBLE_VEC2
0x8FFC
#define
GL_DOUBLE_VEC3
0x8FFD
#define
GL_DOUBLE_VEC4
0x8FFE
#define
GL_DOUBLE_MAT2
0x8F46
#define
GL_DOUBLE_MAT3
0x8F47
#define
GL_DOUBLE_MAT4
0x8F48
#define
GL_DOUBLE_MAT2x3
0x8F49
#define
GL_DOUBLE_MAT2x4
0x8F4A
#define
GL_DOUBLE_MAT3x2
0x8F4B
#define
GL_DOUBLE_MAT3x4
0x8F4C
#define
GL_DOUBLE_MAT4x2
0x8F4D
#define
GL_DOUBLE_MAT4x3
0x8F4E
#define
GL_ACTIVE_SUBROUTINES
0x8DE5
#define
GL_ACTIVE_SUBROUTINE_UNIFORMS
0x8DE6
#define
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
0x8E47
#define
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
0x8E48
#define
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
0x8E49
#define
GL_MAX_SUBROUTINES
0x8DE7
#define
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
0x8DE8
#define
GL_NUM_COMPATIBLE_SUBROUTINES
0x8E4A
#define
GL_COMPATIBLE_SUBROUTINES
0x8E4B
#define
GL_PATCHES
0x000E
#define
GL_PATCH_VERTICES
0x8E72
#define
GL_PATCH_DEFAULT_INNER_LEVEL
0x8E73
#define
GL_PATCH_DEFAULT_OUTER_LEVEL
0x8E74
#define
GL_TESS_CONTROL_OUTPUT_VERTICES
0x8E75
#define
GL_TESS_GEN_MODE
0x8E76
#define
GL_TESS_GEN_SPACING
0x8E77
#define
GL_TESS_GEN_VERTEX_ORDER
0x8E78
#define
GL_TESS_GEN_POINT_MODE
0x8E79
#define
GL_ISOLINES
0x8E7A
#define
GL_FRACTIONAL_ODD
0x8E7B
#define
GL_FRACTIONAL_EVEN
0x8E7C
#define
GL_MAX_PATCH_VERTICES
0x8E7D
#define
GL_MAX_TESS_GEN_LEVEL
0x8E7E
#define
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E7F
#define
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E80
#define
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
0x8E81
#define
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
0x8E82
#define
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
0x8E83
#define
GL_MAX_TESS_PATCH_COMPONENTS
0x8E84
#define
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
0x8E85
#define
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
0x8E86
#define
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
0x8E89
#define
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
0x8E8A
#define
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
0x886C
#define
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
0x886D
#define
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E1E
#define
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E1F
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
0x84F0
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
0x84F1
#define
GL_TESS_EVALUATION_SHADER
0x8E87
#define
GL_TESS_CONTROL_SHADER
0x8E88
#define
GL_TRANSFORM_FEEDBACK
0x8E22
#define
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
0x8E23
#define
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
0x8E24
#define
GL_TRANSFORM_FEEDBACK_BINDING
0x8E25
#define
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
0x8E70
#define
GL_FIXED
0x140C
#define
GL_IMPLEMENTATION_COLOR_READ_TYPE
0x8B9A
#define
GL_IMPLEMENTATION_COLOR_READ_FORMAT
0x8B9B
#define
GL_LOW_FLOAT
0x8DF0
#define
GL_MEDIUM_FLOAT
0x8DF1
#define
GL_HIGH_FLOAT
0x8DF2
#define
GL_LOW_INT
0x8DF3
#define
GL_MEDIUM_INT
0x8DF4
#define
GL_HIGH_INT
0x8DF5
#define
GL_SHADER_COMPILER
0x8DFA
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
#define
GL_MAX_VERTEX_UNIFORM_VECTORS
0x8DFB
#define
GL_MAX_VARYING_VECTORS
0x8DFC
#define
GL_MAX_FRAGMENT_UNIFORM_VECTORS
0x8DFD
#define
GL_RGB565
0x8D62
#define
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
0x8257
#define
GL_PROGRAM_BINARY_LENGTH
0x8741
#define
GL_NUM_PROGRAM_BINARY_FORMATS
0x87FE
#define
GL_PROGRAM_BINARY_FORMATS
0x87FF
#define
GL_VERTEX_SHADER_BIT
0x00000001
#define
GL_FRAGMENT_SHADER_BIT
0x00000002
#define
GL_GEOMETRY_SHADER_BIT
0x00000004
#define
GL_TESS_CONTROL_SHADER_BIT
0x00000008
#define
GL_TESS_EVALUATION_SHADER_BIT
0x00000010
#define
GL_ALL_SHADER_BITS
0xFFFFFFFF
#define
GL_PROGRAM_SEPARABLE
0x8258
#define
GL_ACTIVE_PROGRAM
0x8259
#define
GL_PROGRAM_PIPELINE_BINDING
0x825A
#define
GL_MAX_VIEWPORTS
0x825B
#define
GL_VIEWPORT_SUBPIXEL_BITS
0x825C
#define
GL_VIEWPORT_BOUNDS_RANGE
0x825D
#define
GL_LAYER_PROVOKING_VERTEX
0x825E
#define
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
0x825F
#define
GL_UNDEFINED_VERTEX
0x8260
#define
GL_COPY_READ_BUFFER_BINDING
0x8F36
#define
GL_COPY_WRITE_BUFFER_BINDING
0x8F37
#define
GL_TRANSFORM_FEEDBACK_ACTIVE
0x8E24
#define
GL_TRANSFORM_FEEDBACK_PAUSED
0x8E23
#define
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
0x9127
#define
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
0x9128
#define
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
0x9129
#define
GL_UNPACK_COMPRESSED_BLOCK_SIZE
0x912A
#define
GL_PACK_COMPRESSED_BLOCK_WIDTH
0x912B
#define
GL_PACK_COMPRESSED_BLOCK_HEIGHT
0x912C
#define
GL_PACK_COMPRESSED_BLOCK_DEPTH
0x912D
#define
GL_PACK_COMPRESSED_BLOCK_SIZE
0x912E
#define
GL_NUM_SAMPLE_COUNTS
0x9380
#define
GL_MIN_MAP_BUFFER_ALIGNMENT
0x90BC
#define
GL_ATOMIC_COUNTER_BUFFER
0x92C0
#define
GL_ATOMIC_COUNTER_BUFFER_BINDING
0x92C1
#define
GL_ATOMIC_COUNTER_BUFFER_START
0x92C2
#define
GL_ATOMIC_COUNTER_BUFFER_SIZE
0x92C3
#define
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
0x92C4
#define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
0x92C5
#define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
0x92C6
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
0x92C7
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
0x92C8
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
0x92C9
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
0x92CA
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
0x92CB
#define
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
0x92CC
#define
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
0x92CD
#define
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
0x92CE
#define
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
0x92CF
#define
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
0x92D0
#define
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
0x92D1
#define
GL_MAX_VERTEX_ATOMIC_COUNTERS
0x92D2
#define
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
0x92D3
#define
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
0x92D4
#define
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
0x92D5
#define
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
0x92D6
#define
GL_MAX_COMBINED_ATOMIC_COUNTERS
0x92D7
#define
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
0x92D8
#define
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
0x92DC
#define
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
0x92D9
#define
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
0x92DA
#define
GL_UNSIGNED_INT_ATOMIC_COUNTER
0x92DB
#define
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
0x00000001
#define
GL_ELEMENT_ARRAY_BARRIER_BIT
0x00000002
#define
GL_UNIFORM_BARRIER_BIT
0x00000004
#define
GL_TEXTURE_FETCH_BARRIER_BIT
0x00000008
#define
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
0x00000020
#define
GL_COMMAND_BARRIER_BIT
0x00000040
#define
GL_PIXEL_BUFFER_BARRIER_BIT
0x00000080
#define
GL_TEXTURE_UPDATE_BARRIER_BIT
0x00000100
#define
GL_BUFFER_UPDATE_BARRIER_BIT
0x00000200
#define
GL_FRAMEBUFFER_BARRIER_BIT
0x00000400
#define
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
0x00000800
#define
GL_ATOMIC_COUNTER_BARRIER_BIT
0x00001000
#define
GL_ALL_BARRIER_BITS
0xFFFFFFFF
#define
GL_MAX_IMAGE_UNITS
0x8F38
#define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
0x8F39
#define
GL_IMAGE_BINDING_NAME
0x8F3A
#define
GL_IMAGE_BINDING_LEVEL
0x8F3B
#define
GL_IMAGE_BINDING_LAYERED
0x8F3C
#define
GL_IMAGE_BINDING_LAYER
0x8F3D
#define
GL_IMAGE_BINDING_ACCESS
0x8F3E
#define
GL_IMAGE_1D
0x904C
#define
GL_IMAGE_2D
0x904D
#define
GL_IMAGE_3D
0x904E
#define
GL_IMAGE_2D_RECT
0x904F
#define
GL_IMAGE_CUBE
0x9050
#define
GL_IMAGE_BUFFER
0x9051
#define
GL_IMAGE_1D_ARRAY
0x9052
#define
GL_IMAGE_2D_ARRAY
0x9053
#define
GL_IMAGE_CUBE_MAP_ARRAY
0x9054
#define
GL_IMAGE_2D_MULTISAMPLE
0x9055
#define
GL_IMAGE_2D_MULTISAMPLE_ARRAY
0x9056
#define
GL_INT_IMAGE_1D
0x9057
#define
GL_INT_IMAGE_2D
0x9058
#define
GL_INT_IMAGE_3D
0x9059
#define
GL_INT_IMAGE_2D_RECT
0x905A
#define
GL_INT_IMAGE_CUBE
0x905B
#define
GL_INT_IMAGE_BUFFER
0x905C
#define
GL_INT_IMAGE_1D_ARRAY
0x905D
#define
GL_INT_IMAGE_2D_ARRAY
0x905E
#define
GL_INT_IMAGE_CUBE_MAP_ARRAY
0x905F
#define
GL_INT_IMAGE_2D_MULTISAMPLE
0x9060
#define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x9061
#define
GL_UNSIGNED_INT_IMAGE_1D
0x9062
#define
GL_UNSIGNED_INT_IMAGE_2D
0x9063
#define
GL_UNSIGNED_INT_IMAGE_3D
0x9064
#define
GL_UNSIGNED_INT_IMAGE_2D_RECT
0x9065
#define
GL_UNSIGNED_INT_IMAGE_CUBE
0x9066
#define
GL_UNSIGNED_INT_IMAGE_BUFFER
0x9067
#define
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
0x9068
#define
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
0x9069
#define
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
0x906A
#define
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
0x906B
#define
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x906C
#define
GL_MAX_IMAGE_SAMPLES
0x906D
#define
GL_IMAGE_BINDING_FORMAT
0x906E
#define
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
0x90C7
#define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
0x90C8
#define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
0x90C9
#define
GL_MAX_VERTEX_IMAGE_UNIFORMS
0x90CA
#define
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
0x90CB
#define
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
0x90CC
#define
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
0x90CD
#define
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
0x90CE
#define
GL_MAX_COMBINED_IMAGE_UNIFORMS
0x90CF
#define
GL_COMPRESSED_RGBA_BPTC_UNORM
0x8E8C
#define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
0x8E8D
#define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
0x8E8E
#define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
0x8E8F
#define
GL_TEXTURE_IMMUTABLE_FORMAT
0x912F
#define
GL_NUM_SHADING_LANGUAGE_VERSIONS
0x82E9
#define
GL_VERTEX_ATTRIB_ARRAY_LONG
0x874E
#define
GL_COMPRESSED_RGB8_ETC2
0x9274
#define
GL_COMPRESSED_SRGB8_ETC2
0x9275
#define
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9276
#define
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9277
#define
GL_COMPRESSED_RGBA8_ETC2_EAC
0x9278
#define
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
0x9279
#define
GL_COMPRESSED_R11_EAC
0x9270
#define
GL_COMPRESSED_SIGNED_R11_EAC
0x9271
#define
GL_COMPRESSED_RG11_EAC
0x9272
#define
GL_COMPRESSED_SIGNED_RG11_EAC
0x9273
#define
GL_PRIMITIVE_RESTART_FIXED_INDEX
0x8D69
#define
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
0x8D6A
#define
GL_MAX_ELEMENT_INDEX
0x8D6B
#define
GL_COMPUTE_SHADER
0x91B9
#define
GL_MAX_COMPUTE_UNIFORM_BLOCKS
0x91BB
#define
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
0x91BC
#define
GL_MAX_COMPUTE_IMAGE_UNIFORMS
0x91BD
#define
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
0x8262
#define
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
0x8263
#define
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
0x8264
#define
GL_MAX_COMPUTE_ATOMIC_COUNTERS
0x8265
#define
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
0x8266
#define
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
0x90EB
#define
GL_MAX_COMPUTE_WORK_GROUP_COUNT
0x91BE
#define
GL_MAX_COMPUTE_WORK_GROUP_SIZE
0x91BF
#define
GL_COMPUTE_WORK_GROUP_SIZE
0x8267
#define
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
0x90EC
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
0x90ED
#define
GL_DISPATCH_INDIRECT_BUFFER
0x90EE
#define
GL_DISPATCH_INDIRECT_BUFFER_BINDING
0x90EF
#define
GL_COMPUTE_SHADER_BIT
0x00000020
#define
GL_DEBUG_OUTPUT_SYNCHRONOUS
0x8242
#define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
0x8243
#define
GL_DEBUG_CALLBACK_FUNCTION
0x8244
#define
GL_DEBUG_CALLBACK_USER_PARAM
0x8245
#define
GL_DEBUG_SOURCE_API
0x8246
#define
GL_DEBUG_SOURCE_WINDOW_SYSTEM
0x8247
#define
GL_DEBUG_SOURCE_SHADER_COMPILER
0x8248
#define
GL_DEBUG_SOURCE_THIRD_PARTY
0x8249
#define
GL_DEBUG_SOURCE_APPLICATION
0x824A
#define
GL_DEBUG_SOURCE_OTHER
0x824B
#define
GL_DEBUG_TYPE_ERROR
0x824C
#define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
0x824D
#define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
0x824E
#define
GL_DEBUG_TYPE_PORTABILITY
0x824F
#define
GL_DEBUG_TYPE_PERFORMANCE
0x8250
#define
GL_DEBUG_TYPE_OTHER
0x8251
#define
GL_MAX_DEBUG_MESSAGE_LENGTH
0x9143
#define
GL_MAX_DEBUG_LOGGED_MESSAGES
0x9144
#define
GL_DEBUG_LOGGED_MESSAGES
0x9145
#define
GL_DEBUG_SEVERITY_HIGH
0x9146
#define
GL_DEBUG_SEVERITY_MEDIUM
0x9147
#define
GL_DEBUG_SEVERITY_LOW
0x9148
#define
GL_DEBUG_TYPE_MARKER
0x8268
#define
GL_DEBUG_TYPE_PUSH_GROUP
0x8269
#define
GL_DEBUG_TYPE_POP_GROUP
0x826A
#define
GL_DEBUG_SEVERITY_NOTIFICATION
0x826B
#define
GL_MAX_DEBUG_GROUP_STACK_DEPTH
0x826C
#define
GL_DEBUG_GROUP_STACK_DEPTH
0x826D
#define
GL_BUFFER
0x82E0
#define
GL_SHADER
0x82E1
#define
GL_PROGRAM
0x82E2
#define
GL_QUERY
0x82E3
#define
GL_PROGRAM_PIPELINE
0x82E4
#define
GL_SAMPLER
0x82E6
#define
GL_MAX_LABEL_LENGTH
0x82E8
#define
GL_DEBUG_OUTPUT
0x92E0
#define
GL_CONTEXT_FLAG_DEBUG_BIT
0x00000002
#define
GL_MAX_UNIFORM_LOCATIONS
0x826E
#define
GL_FRAMEBUFFER_DEFAULT_WIDTH
0x9310
#define
GL_FRAMEBUFFER_DEFAULT_HEIGHT
0x9311
#define
GL_FRAMEBUFFER_DEFAULT_LAYERS
0x9312
#define
GL_FRAMEBUFFER_DEFAULT_SAMPLES
0x9313
#define
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
0x9314
#define
GL_MAX_FRAMEBUFFER_WIDTH
0x9315
#define
GL_MAX_FRAMEBUFFER_HEIGHT
0x9316
#define
GL_MAX_FRAMEBUFFER_LAYERS
0x9317
#define
GL_MAX_FRAMEBUFFER_SAMPLES
0x9318
#define
GL_INTERNALFORMAT_SUPPORTED
0x826F
#define
GL_INTERNALFORMAT_PREFERRED
0x8270
#define
GL_INTERNALFORMAT_RED_SIZE
0x8271
#define
GL_INTERNALFORMAT_GREEN_SIZE
0x8272
#define
GL_INTERNALFORMAT_BLUE_SIZE
0x8273
#define
GL_INTERNALFORMAT_ALPHA_SIZE
0x8274
#define
GL_INTERNALFORMAT_DEPTH_SIZE
0x8275
#define
GL_INTERNALFORMAT_STENCIL_SIZE
0x8276
#define
GL_INTERNALFORMAT_SHARED_SIZE
0x8277
#define
GL_INTERNALFORMAT_RED_TYPE
0x8278
#define
GL_INTERNALFORMAT_GREEN_TYPE
0x8279
#define
GL_INTERNALFORMAT_BLUE_TYPE
0x827A
#define
GL_INTERNALFORMAT_ALPHA_TYPE
0x827B
#define
GL_INTERNALFORMAT_DEPTH_TYPE
0x827C
#define
GL_INTERNALFORMAT_STENCIL_TYPE
0x827D
#define
GL_MAX_WIDTH
0x827E
#define
GL_MAX_HEIGHT
0x827F
#define
GL_MAX_DEPTH
0x8280
#define
GL_MAX_LAYERS
0x8281
#define
GL_MAX_COMBINED_DIMENSIONS
0x8282
#define
GL_COLOR_COMPONENTS
0x8283
#define
GL_DEPTH_COMPONENTS
0x8284
#define
GL_STENCIL_COMPONENTS
0x8285
#define
GL_COLOR_RENDERABLE
0x8286
#define
GL_DEPTH_RENDERABLE
0x8287
#define
GL_STENCIL_RENDERABLE
0x8288
#define
GL_FRAMEBUFFER_RENDERABLE
0x8289
#define
GL_FRAMEBUFFER_RENDERABLE_LAYERED
0x828A
#define
GL_FRAMEBUFFER_BLEND
0x828B
#define
GL_READ_PIXELS
0x828C
#define
GL_READ_PIXELS_FORMAT
0x828D
#define
GL_READ_PIXELS_TYPE
0x828E
#define
GL_TEXTURE_IMAGE_FORMAT
0x828F
#define
GL_TEXTURE_IMAGE_TYPE
0x8290
#define
GL_GET_TEXTURE_IMAGE_FORMAT
0x8291
#define
GL_GET_TEXTURE_IMAGE_TYPE
0x8292
#define
GL_MIPMAP
0x8293
#define
GL_MANUAL_GENERATE_MIPMAP
0x8294
#define
GL_AUTO_GENERATE_MIPMAP
0x8295
#define
GL_COLOR_ENCODING
0x8296
#define
GL_SRGB_READ
0x8297
#define
GL_SRGB_WRITE
0x8298
#define
GL_FILTER
0x829A
#define
GL_VERTEX_TEXTURE
0x829B
#define
GL_TESS_CONTROL_TEXTURE
0x829C
#define
GL_TESS_EVALUATION_TEXTURE
0x829D
#define
GL_GEOMETRY_TEXTURE
0x829E
#define
GL_FRAGMENT_TEXTURE
0x829F
#define
GL_COMPUTE_TEXTURE
0x82A0
#define
GL_TEXTURE_SHADOW
0x82A1
#define
GL_TEXTURE_GATHER
0x82A2
#define
GL_TEXTURE_GATHER_SHADOW
0x82A3
#define
GL_SHADER_IMAGE_LOAD
0x82A4
#define
GL_SHADER_IMAGE_STORE
0x82A5
#define
GL_SHADER_IMAGE_ATOMIC
0x82A6
#define
GL_IMAGE_TEXEL_SIZE
0x82A7
#define
GL_IMAGE_COMPATIBILITY_CLASS
0x82A8
#define
GL_IMAGE_PIXEL_FORMAT
0x82A9
#define
GL_IMAGE_PIXEL_TYPE
0x82AA
#define
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
0x82AC
#define
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
0x82AD
#define
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
0x82AE
#define
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
0x82AF
#define
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
0x82B1
#define
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
0x82B2
#define
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
0x82B3
#define
GL_CLEAR_BUFFER
0x82B4
#define
GL_TEXTURE_VIEW
0x82B5
#define
GL_VIEW_COMPATIBILITY_CLASS
0x82B6
#define
GL_FULL_SUPPORT
0x82B7
#define
GL_CAVEAT_SUPPORT
0x82B8
#define
GL_IMAGE_CLASS_4_X_32
0x82B9
#define
GL_IMAGE_CLASS_2_X_32
0x82BA
#define
GL_IMAGE_CLASS_1_X_32
0x82BB
#define
GL_IMAGE_CLASS_4_X_16
0x82BC
#define
GL_IMAGE_CLASS_2_X_16
0x82BD
#define
GL_IMAGE_CLASS_1_X_16
0x82BE
#define
GL_IMAGE_CLASS_4_X_8
0x82BF
#define
GL_IMAGE_CLASS_2_X_8
0x82C0
#define
GL_IMAGE_CLASS_1_X_8
0x82C1
#define
GL_IMAGE_CLASS_11_11_10
0x82C2
#define
GL_IMAGE_CLASS_10_10_10_2
0x82C3
#define
GL_VIEW_CLASS_128_BITS
0x82C4
#define
GL_VIEW_CLASS_96_BITS
0x82C5
#define
GL_VIEW_CLASS_64_BITS
0x82C6
#define
GL_VIEW_CLASS_48_BITS
0x82C7
#define
GL_VIEW_CLASS_32_BITS
0x82C8
#define
GL_VIEW_CLASS_24_BITS
0x82C9
#define
GL_VIEW_CLASS_16_BITS
0x82CA
#define
GL_VIEW_CLASS_8_BITS
0x82CB
#define
GL_VIEW_CLASS_S3TC_DXT1_RGB
0x82CC
#define
GL_VIEW_CLASS_S3TC_DXT1_RGBA
0x82CD
#define
GL_VIEW_CLASS_S3TC_DXT3_RGBA
0x82CE
#define
GL_VIEW_CLASS_S3TC_DXT5_RGBA
0x82CF
#define
GL_VIEW_CLASS_RGTC1_RED
0x82D0
#define
GL_VIEW_CLASS_RGTC2_RG
0x82D1
#define
GL_VIEW_CLASS_BPTC_UNORM
0x82D2
#define
GL_VIEW_CLASS_BPTC_FLOAT
0x82D3
#define
GL_UNIFORM
0x92E1
#define
GL_UNIFORM_BLOCK
0x92E2
#define
GL_PROGRAM_INPUT
0x92E3
#define
GL_PROGRAM_OUTPUT
0x92E4
#define
GL_BUFFER_VARIABLE
0x92E5
#define
GL_SHADER_STORAGE_BLOCK
0x92E6
#define
GL_VERTEX_SUBROUTINE
0x92E8
#define
GL_TESS_CONTROL_SUBROUTINE
0x92E9
#define
GL_TESS_EVALUATION_SUBROUTINE
0x92EA
#define
GL_GEOMETRY_SUBROUTINE
0x92EB
#define
GL_FRAGMENT_SUBROUTINE
0x92EC
#define
GL_COMPUTE_SUBROUTINE
0x92ED
#define
GL_VERTEX_SUBROUTINE_UNIFORM
0x92EE
#define
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
0x92EF
#define
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
0x92F0
#define
GL_GEOMETRY_SUBROUTINE_UNIFORM
0x92F1
#define
GL_FRAGMENT_SUBROUTINE_UNIFORM
0x92F2
#define
GL_COMPUTE_SUBROUTINE_UNIFORM
0x92F3
#define
GL_TRANSFORM_FEEDBACK_VARYING
0x92F4
#define
GL_ACTIVE_RESOURCES
0x92F5
#define
GL_MAX_NAME_LENGTH
0x92F6
#define
GL_MAX_NUM_ACTIVE_VARIABLES
0x92F7
#define
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
0x92F8
#define
GL_NAME_LENGTH
0x92F9
#define
GL_TYPE
0x92FA
#define
GL_ARRAY_SIZE
0x92FB
#define
GL_OFFSET
0x92FC
#define
GL_BLOCK_INDEX
0x92FD
#define
GL_ARRAY_STRIDE
0x92FE
#define
GL_MATRIX_STRIDE
0x92FF
#define
GL_IS_ROW_MAJOR
0x9300
#define
GL_ATOMIC_COUNTER_BUFFER_INDEX
0x9301
#define
GL_BUFFER_BINDING
0x9302
#define
GL_BUFFER_DATA_SIZE
0x9303
#define
GL_NUM_ACTIVE_VARIABLES
0x9304
#define
GL_ACTIVE_VARIABLES
0x9305
#define
GL_REFERENCED_BY_VERTEX_SHADER
0x9306
#define
GL_REFERENCED_BY_TESS_CONTROL_SHADER
0x9307
#define
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
0x9308
#define
GL_REFERENCED_BY_GEOMETRY_SHADER
0x9309
#define
GL_REFERENCED_BY_FRAGMENT_SHADER
0x930A
#define
GL_REFERENCED_BY_COMPUTE_SHADER
0x930B
#define
GL_TOP_LEVEL_ARRAY_SIZE
0x930C
#define
GL_TOP_LEVEL_ARRAY_STRIDE
0x930D
#define
GL_LOCATION
0x930E
#define
GL_LOCATION_INDEX
0x930F
#define
GL_IS_PER_PATCH
0x92E7
#define
GL_SHADER_STORAGE_BUFFER
0x90D2
#define
GL_SHADER_STORAGE_BUFFER_BINDING
0x90D3
#define
GL_SHADER_STORAGE_BUFFER_START
0x90D4
#define
GL_SHADER_STORAGE_BUFFER_SIZE
0x90D5
#define
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
0x90D6
#define
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
0x90D7
#define
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
0x90D8
#define
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
0x90D9
#define
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
0x90DA
#define
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
0x90DB
#define
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
0x90DC
#define
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
0x90DD
#define
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
0x90DE
#define
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
0x90DF
#define
GL_SHADER_STORAGE_BARRIER_BIT
0x00002000
#define
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
0x8F39
#define
GL_DEPTH_STENCIL_TEXTURE_MODE
0x90EA
#define
GL_TEXTURE_BUFFER_OFFSET
0x919D
#define
GL_TEXTURE_BUFFER_SIZE
0x919E
#define
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
0x919F
#define
GL_TEXTURE_VIEW_MIN_LEVEL
0x82DB
#define
GL_TEXTURE_VIEW_NUM_LEVELS
0x82DC
#define
GL_TEXTURE_VIEW_MIN_LAYER
0x82DD
#define
GL_TEXTURE_VIEW_NUM_LAYERS
0x82DE
#define
GL_TEXTURE_IMMUTABLE_LEVELS
0x82DF
#define
GL_VERTEX_ATTRIB_BINDING
0x82D4
#define
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
0x82D5
#define
GL_VERTEX_BINDING_DIVISOR
0x82D6
#define
GL_VERTEX_BINDING_OFFSET
0x82D7
#define
GL_VERTEX_BINDING_STRIDE
0x82D8
#define
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
0x82D9
#define
GL_MAX_VERTEX_ATTRIB_BINDINGS
0x82DA
#define
GL_VERTEX_BINDING_BUFFER
0x8F4F
#define
GL_DISPLAY_LIST
0x82E7
#define
GL_MAX_VERTEX_ATTRIB_STRIDE
0x82E5
#define
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
0x8221
#define
GL_TEXTURE_BUFFER_BINDING
0x8C2A
#define
GL_MAP_PERSISTENT_BIT
0x0040
#define
GL_MAP_COHERENT_BIT
0x0080
#define
GL_DYNAMIC_STORAGE_BIT
0x0100
#define
GL_CLIENT_STORAGE_BIT
0x0200
#define
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
0x00004000
#define
GL_BUFFER_IMMUTABLE_STORAGE
0x821F
#define
GL_BUFFER_STORAGE_FLAGS
0x8220
#define
GL_CLEAR_TEXTURE
0x9365
#define
GL_LOCATION_COMPONENT
0x934A
#define
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
0x934B
#define
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
0x934C
#define
GL_QUERY_BUFFER
0x9192
#define
GL_QUERY_BUFFER_BARRIER_BIT
0x00008000
#define
GL_QUERY_BUFFER_BINDING
0x9193
#define
GL_QUERY_RESULT_NO_WAIT
0x9194
#define
GL_MIRROR_CLAMP_TO_EDGE
0x8743
#define
GL_CONTEXT_LOST
0x0507
#define
GL_NEGATIVE_ONE_TO_ONE
0x935E
#define
GL_ZERO_TO_ONE
0x935F
#define
GL_CLIP_ORIGIN
0x935C
#define
GL_CLIP_DEPTH_MODE
0x935D
#define
GL_QUERY_WAIT_INVERTED
0x8E17
#define
GL_QUERY_NO_WAIT_INVERTED
0x8E18
#define
GL_QUERY_BY_REGION_WAIT_INVERTED
0x8E19
#define
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
0x8E1A
#define
GL_MAX_CULL_DISTANCES
0x82F9
#define
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
0x82FA
#define
GL_TEXTURE_TARGET
0x1006
#define
GL_QUERY_TARGET
0x82EA
#define
GL_GUILTY_CONTEXT_RESET
0x8253
#define
GL_INNOCENT_CONTEXT_RESET
0x8254
#define
GL_UNKNOWN_CONTEXT_RESET
0x8255
#define
GL_RESET_NOTIFICATION_STRATEGY
0x8256
#define
GL_LOSE_CONTEXT_ON_RESET
0x8252
#define
GL_NO_RESET_NOTIFICATION
0x8261
#define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
0x00000004
#define
GL_COLOR_TABLE
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#define
GL_PROXY_COLOR_TABLE
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_SEPARABLE_2D
0x8012
#define
GL_HISTOGRAM
0x8024
#define
GL_PROXY_HISTOGRAM
0x8025
#define
GL_MINMAX
0x802E
#define
GL_CONTEXT_RELEASE_BEHAVIOR
0x82FB
#define
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
0x82FC
#define
GL_SHADER_BINARY_FORMAT_SPIR_V
0x9551
#define
GL_SPIR_V_BINARY
0x9552
#define
GL_PARAMETER_BUFFER
0x80EE
#define
GL_PARAMETER_BUFFER_BINDING
0x80EF
#define
GL_CONTEXT_FLAG_NO_ERROR_BIT
0x00000008
#define
GL_VERTICES_SUBMITTED
0x82EE
#define
GL_PRIMITIVES_SUBMITTED
0x82EF
#define
GL_VERTEX_SHADER_INVOCATIONS
0x82F0
#define
GL_TESS_CONTROL_SHADER_PATCHES
0x82F1
#define
GL_TESS_EVALUATION_SHADER_INVOCATIONS
0x82F2
#define
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
0x82F3
#define
GL_FRAGMENT_SHADER_INVOCATIONS
0x82F4
#define
GL_COMPUTE_SHADER_INVOCATIONS
0x82F5
#define
GL_CLIPPING_INPUT_PRIMITIVES
0x82F6
#define
GL_CLIPPING_OUTPUT_PRIMITIVES
0x82F7
#define
GL_POLYGON_OFFSET_CLAMP
0x8E1B
#define
GL_SPIR_V_EXTENSIONS
0x9553
#define
GL_NUM_SPIR_V_EXTENSIONS
0x9554
#define
GL_TEXTURE_MAX_ANISOTROPY
0x84FE
#define
GL_MAX_TEXTURE_MAX_ANISOTROPY
0x84FF
#define
GL_TRANSFORM_FEEDBACK_OVERFLOW
0x82EC
#define
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
0x82ED
#define
GL_VERSION_1_0
1
#define
glCullFace
glad_glCullFace
#define
glFrontFace
glad_glFrontFace
#define
glHint
glad_glHint
#define
glLineWidth
glad_glLineWidth
#define
glPointSize
glad_glPointSize
#define
glPolygonMode
glad_glPolygonMode
#define
glScissor
glad_glScissor
#define
glTexParameterf
glad_glTexParameterf
#define
glTexParameterfv
glad_glTexParameterfv
#define
glTexParameteri
glad_glTexParameteri
#define
glTexParameteriv
glad_glTexParameteriv
#define
glTexImage1D
glad_glTexImage1D
#define
glTexImage2D
glad_glTexImage2D
#define
glDrawBuffer
glad_glDrawBuffer
#define
glClear
glad_glClear
#define
glClearColor
glad_glClearColor
#define
glClearStencil
glad_glClearStencil
#define
glClearDepth
glad_glClearDepth
#define
glStencilMask
glad_glStencilMask
#define
glColorMask
glad_glColorMask
#define
glDepthMask
glad_glDepthMask
#define
glDisable
glad_glDisable
#define
glEnable
glad_glEnable
#define
glFinish
glad_glFinish
#define
glFlush
glad_glFlush
#define
glBlendFunc
glad_glBlendFunc
#define
glLogicOp
glad_glLogicOp
#define
glStencilFunc
glad_glStencilFunc
#define
glStencilOp
glad_glStencilOp
#define
glDepthFunc
glad_glDepthFunc
#define
glPixelStoref
glad_glPixelStoref
#define
glPixelStorei
glad_glPixelStorei
#define
glReadBuffer
glad_glReadBuffer
#define
glReadPixels
glad_glReadPixels
#define
glGetBooleanv
glad_glGetBooleanv
#define
glGetDoublev
glad_glGetDoublev
#define
glGetError
glad_glGetError
#define
glGetFloatv
glad_glGetFloatv
#define
glGetIntegerv
glad_glGetIntegerv
#define
glGetString
glad_glGetString
#define
glGetTexImage
glad_glGetTexImage
#define
glGetTexParameterfv
glad_glGetTexParameterfv
#define
glGetTexParameteriv
glad_glGetTexParameteriv
#define
glGetTexLevelParameterfv
glad_glGetTexLevelParameterfv
#define
glGetTexLevelParameteriv
glad_glGetTexLevelParameteriv
#define
glIsEnabled
glad_glIsEnabled
#define
glDepthRange
glad_glDepthRange
#define
glViewport
glad_glViewport
#define
glNewList
glad_glNewList
#define
glEndList
glad_glEndList
#define
glCallList
glad_glCallList
#define
glCallLists
glad_glCallLists
#define
glDeleteLists
glad_glDeleteLists
#define
glGenLists
glad_glGenLists
#define
glListBase
glad_glListBase
#define
glBegin
glad_glBegin
#define
glBitmap
glad_glBitmap
#define
glColor3b
glad_glColor3b
#define
glColor3bv
glad_glColor3bv
#define
glColor3d
glad_glColor3d
#define
glColor3dv
glad_glColor3dv
#define
glColor3f
glad_glColor3f
#define
glColor3fv
glad_glColor3fv
#define
glColor3i
glad_glColor3i
#define
glColor3iv
glad_glColor3iv
#define
glColor3s
glad_glColor3s
#define
glColor3sv
glad_glColor3sv
#define
glColor3ub
glad_glColor3ub
#define
glColor3ubv
glad_glColor3ubv
#define
glColor3ui
glad_glColor3ui
#define
glColor3uiv
glad_glColor3uiv
#define
glColor3us
glad_glColor3us
#define
glColor3usv
glad_glColor3usv
#define
glColor4b
glad_glColor4b
#define
glColor4bv
glad_glColor4bv
#define
glColor4d
glad_glColor4d
#define
glColor4dv
glad_glColor4dv
#define
glColor4f
glad_glColor4f
#define
glColor4fv
glad_glColor4fv
#define
glColor4i
glad_glColor4i
#define
glColor4iv
glad_glColor4iv
#define
glColor4s
glad_glColor4s
#define
glColor4sv
glad_glColor4sv
#define
glColor4ub
glad_glColor4ub
#define
glColor4ubv
glad_glColor4ubv
#define
glColor4ui
glad_glColor4ui
#define
glColor4uiv
glad_glColor4uiv
#define
glColor4us
glad_glColor4us
#define
glColor4usv
glad_glColor4usv
#define
glEdgeFlag
glad_glEdgeFlag
#define
glEdgeFlagv
glad_glEdgeFlagv
#define
glEnd
glad_glEnd
#define
glIndexd
glad_glIndexd
#define
glIndexdv
glad_glIndexdv
#define
glIndexf
glad_glIndexf
#define
glIndexfv
glad_glIndexfv
#define
glIndexi
glad_glIndexi
#define
glIndexiv
glad_glIndexiv
#define
glIndexs
glad_glIndexs
#define
glIndexsv
glad_glIndexsv
#define
glNormal3b
glad_glNormal3b
#define
glNormal3bv
glad_glNormal3bv
#define
glNormal3d
glad_glNormal3d
#define
glNormal3dv
glad_glNormal3dv
#define
glNormal3f
glad_glNormal3f
#define
glNormal3fv
glad_glNormal3fv
#define
glNormal3i
glad_glNormal3i
#define
glNormal3iv
glad_glNormal3iv
#define
glNormal3s
glad_glNormal3s
#define
glNormal3sv
glad_glNormal3sv
#define
glRasterPos2d
glad_glRasterPos2d
#define
glRasterPos2dv
glad_glRasterPos2dv
#define
glRasterPos2f
glad_glRasterPos2f
#define
glRasterPos2fv
glad_glRasterPos2fv
#define
glRasterPos2i
glad_glRasterPos2i
#define
glRasterPos2iv
glad_glRasterPos2iv
#define
glRasterPos2s
glad_glRasterPos2s
#define
glRasterPos2sv
glad_glRasterPos2sv
#define
glRasterPos3d
glad_glRasterPos3d
#define
glRasterPos3dv
glad_glRasterPos3dv
#define
glRasterPos3f
glad_glRasterPos3f
#define
glRasterPos3fv
glad_glRasterPos3fv
#define
glRasterPos3i
glad_glRasterPos3i
#define
glRasterPos3iv
glad_glRasterPos3iv
#define
glRasterPos3s
glad_glRasterPos3s
#define
glRasterPos3sv
glad_glRasterPos3sv
#define
glRasterPos4d
glad_glRasterPos4d
#define
glRasterPos4dv
glad_glRasterPos4dv
#define
glRasterPos4f
glad_glRasterPos4f
#define
glRasterPos4fv
glad_glRasterPos4fv
#define
glRasterPos4i
glad_glRasterPos4i
#define
glRasterPos4iv
glad_glRasterPos4iv
#define
glRasterPos4s
glad_glRasterPos4s
#define
glRasterPos4sv
glad_glRasterPos4sv
#define
glRectd
glad_glRectd
#define
glRectdv
glad_glRectdv
#define
glRectf
glad_glRectf
#define
glRectfv
glad_glRectfv
#define
glRecti
glad_glRecti
#define
glRectiv
glad_glRectiv
#define
glRects
glad_glRects
#define
glRectsv
glad_glRectsv
#define
glTexCoord1d
glad_glTexCoord1d
#define
glTexCoord1dv
glad_glTexCoord1dv
#define
glTexCoord1f
glad_glTexCoord1f
#define
glTexCoord1fv
glad_glTexCoord1fv
#define
glTexCoord1i
glad_glTexCoord1i
#define
glTexCoord1iv
glad_glTexCoord1iv
#define
glTexCoord1s
glad_glTexCoord1s
#define
glTexCoord1sv
glad_glTexCoord1sv
#define
glTexCoord2d
glad_glTexCoord2d
#define
glTexCoord2dv
glad_glTexCoord2dv
#define
glTexCoord2f
glad_glTexCoord2f
#define
glTexCoord2fv
glad_glTexCoord2fv
#define
glTexCoord2i
glad_glTexCoord2i
#define
glTexCoord2iv
glad_glTexCoord2iv
#define
glTexCoord2s
glad_glTexCoord2s
#define
glTexCoord2sv
glad_glTexCoord2sv
#define
glTexCoord3d
glad_glTexCoord3d
#define
glTexCoord3dv
glad_glTexCoord3dv
#define
glTexCoord3f
glad_glTexCoord3f
#define
glTexCoord3fv
glad_glTexCoord3fv
#define
glTexCoord3i
glad_glTexCoord3i
#define
glTexCoord3iv
glad_glTexCoord3iv
#define
glTexCoord3s
glad_glTexCoord3s
#define
glTexCoord3sv
glad_glTexCoord3sv
#define
glTexCoord4d
glad_glTexCoord4d
#define
glTexCoord4dv
glad_glTexCoord4dv
#define
glTexCoord4f
glad_glTexCoord4f
#define
glTexCoord4fv
glad_glTexCoord4fv
#define
glTexCoord4i
glad_glTexCoord4i
#define
glTexCoord4iv
glad_glTexCoord4iv
#define
glTexCoord4s
glad_glTexCoord4s
#define
glTexCoord4sv
glad_glTexCoord4sv
#define
glVertex2d
glad_glVertex2d
#define
glVertex2dv
glad_glVertex2dv
#define
glVertex2f
glad_glVertex2f
#define
glVertex2fv
glad_glVertex2fv
#define
glVertex2i
glad_glVertex2i
#define
glVertex2iv
glad_glVertex2iv
#define
glVertex2s
glad_glVertex2s
#define
glVertex2sv
glad_glVertex2sv
#define
glVertex3d
glad_glVertex3d
#define
glVertex3dv
glad_glVertex3dv
#define
glVertex3f
glad_glVertex3f
#define
glVertex3fv
glad_glVertex3fv
#define
glVertex3i
glad_glVertex3i
#define
glVertex3iv
glad_glVertex3iv
#define
glVertex3s
glad_glVertex3s
#define
glVertex3sv
glad_glVertex3sv
#define
glVertex4d
glad_glVertex4d
#define
glVertex4dv
glad_glVertex4dv
#define
glVertex4f
glad_glVertex4f
#define
glVertex4fv
glad_glVertex4fv
#define
glVertex4i
glad_glVertex4i
#define
glVertex4iv
glad_glVertex4iv
#define
glVertex4s
glad_glVertex4s
#define
glVertex4sv
glad_glVertex4sv
#define
glClipPlane
glad_glClipPlane
#define
glColorMaterial
glad_glColorMaterial
#define
glFogf
glad_glFogf
#define
glFogfv
glad_glFogfv
#define
glFogi
glad_glFogi
#define
glFogiv
glad_glFogiv
#define
glLightf
glad_glLightf
#define
glLightfv
glad_glLightfv
#define
glLighti
glad_glLighti
#define
glLightiv
glad_glLightiv
#define
glLightModelf
glad_glLightModelf
#define
glLightModelfv
glad_glLightModelfv
#define
glLightModeli
glad_glLightModeli
#define
glLightModeliv
glad_glLightModeliv
#define
glLineStipple
glad_glLineStipple
#define
glMaterialf
glad_glMaterialf
#define
glMaterialfv
glad_glMaterialfv
#define
glMateriali
glad_glMateriali
#define
glMaterialiv
glad_glMaterialiv
#define
glPolygonStipple
glad_glPolygonStipple
#define
glShadeModel
glad_glShadeModel
#define
glTexEnvf
glad_glTexEnvf
#define
glTexEnvfv
glad_glTexEnvfv
#define
glTexEnvi
glad_glTexEnvi
#define
glTexEnviv
glad_glTexEnviv
#define
glTexGend
glad_glTexGend
#define
glTexGendv
glad_glTexGendv
#define
glTexGenf
glad_glTexGenf
#define
glTexGenfv
glad_glTexGenfv
#define
glTexGeni
glad_glTexGeni
#define
glTexGeniv
glad_glTexGeniv
#define
glFeedbackBuffer
glad_glFeedbackBuffer
#define
glSelectBuffer
glad_glSelectBuffer
#define
glRenderMode
glad_glRenderMode
#define
glInitNames
glad_glInitNames
#define
glLoadName
glad_glLoadName
#define
glPassThrough
glad_glPassThrough
#define
glPopName
glad_glPopName
#define
glPushName
glad_glPushName
#define
glClearAccum
glad_glClearAccum
#define
glClearIndex
glad_glClearIndex
#define
glIndexMask
glad_glIndexMask
#define
glAccum
glad_glAccum
#define
glPopAttrib
glad_glPopAttrib
#define
glPushAttrib
glad_glPushAttrib
#define
glMap1d
glad_glMap1d
#define
glMap1f
glad_glMap1f
#define
glMap2d
glad_glMap2d
#define
glMap2f
glad_glMap2f
#define
glMapGrid1d
glad_glMapGrid1d
#define
glMapGrid1f
glad_glMapGrid1f
#define
glMapGrid2d
glad_glMapGrid2d
#define
glMapGrid2f
glad_glMapGrid2f
#define
glEvalCoord1d
glad_glEvalCoord1d
#define
glEvalCoord1dv
glad_glEvalCoord1dv
#define
glEvalCoord1f
glad_glEvalCoord1f
#define
glEvalCoord1fv
glad_glEvalCoord1fv
#define
glEvalCoord2d
glad_glEvalCoord2d
#define
glEvalCoord2dv
glad_glEvalCoord2dv
#define
glEvalCoord2f
glad_glEvalCoord2f
#define
glEvalCoord2fv
glad_glEvalCoord2fv
#define
glEvalMesh1
glad_glEvalMesh1
#define
glEvalPoint1
glad_glEvalPoint1
#define
glEvalMesh2
glad_glEvalMesh2
#define
glEvalPoint2
glad_glEvalPoint2
#define
glAlphaFunc
glad_glAlphaFunc
#define
glPixelZoom
glad_glPixelZoom
#define
glPixelTransferf
glad_glPixelTransferf
#define
glPixelTransferi
glad_glPixelTransferi
#define
glPixelMapfv
glad_glPixelMapfv
#define
glPixelMapuiv
glad_glPixelMapuiv
#define
glPixelMapusv
glad_glPixelMapusv
#define
glCopyPixels
glad_glCopyPixels
#define
glDrawPixels
glad_glDrawPixels
#define
glGetClipPlane
glad_glGetClipPlane
#define
glGetLightfv
glad_glGetLightfv
#define
glGetLightiv
glad_glGetLightiv
#define
glGetMapdv
glad_glGetMapdv
#define
glGetMapfv
glad_glGetMapfv
#define
glGetMapiv
glad_glGetMapiv
#define
glGetMaterialfv
glad_glGetMaterialfv
#define
glGetMaterialiv
glad_glGetMaterialiv
#define
glGetPixelMapfv
glad_glGetPixelMapfv
#define
glGetPixelMapuiv
glad_glGetPixelMapuiv
#define
glGetPixelMapusv
glad_glGetPixelMapusv
#define
glGetPolygonStipple
glad_glGetPolygonStipple
#define
glGetTexEnvfv
glad_glGetTexEnvfv
#define
glGetTexEnviv
glad_glGetTexEnviv
#define
glGetTexGendv
glad_glGetTexGendv
#define
glGetTexGenfv
glad_glGetTexGenfv
#define
glGetTexGeniv
glad_glGetTexGeniv
#define
glIsList
glad_glIsList
#define
glFrustum
glad_glFrustum
#define
glLoadIdentity
glad_glLoadIdentity
#define
glLoadMatrixf
glad_glLoadMatrixf
#define
glLoadMatrixd
glad_glLoadMatrixd
#define
glMatrixMode
glad_glMatrixMode
#define
glMultMatrixf
glad_glMultMatrixf
#define
glMultMatrixd
glad_glMultMatrixd
#define
glOrtho
glad_glOrtho
#define
glPopMatrix
glad_glPopMatrix
#define
glPushMatrix
glad_glPushMatrix
#define
glRotated
glad_glRotated
#define
glRotatef
glad_glRotatef
#define
glScaled
glad_glScaled
#define
glScalef
glad_glScalef
#define
glTranslated
glad_glTranslated
#define
glTranslatef
glad_glTranslatef
#define
GL_VERSION_1_1
1
#define
glDrawArrays
glad_glDrawArrays
#define
glDrawElements
glad_glDrawElements
#define
glGetPointerv
glad_glGetPointerv
#define
glPolygonOffset
glad_glPolygonOffset
#define
glCopyTexImage1D
glad_glCopyTexImage1D
#define
glCopyTexImage2D
glad_glCopyTexImage2D
#define
glCopyTexSubImage1D
glad_glCopyTexSubImage1D
#define
glCopyTexSubImage2D
glad_glCopyTexSubImage2D
#define
glTexSubImage1D
glad_glTexSubImage1D
#define
glTexSubImage2D
glad_glTexSubImage2D
#define
glBindTexture
glad_glBindTexture
#define
glDeleteTextures
glad_glDeleteTextures
#define
glGenTextures
glad_glGenTextures
#define
glIsTexture
glad_glIsTexture
#define
glArrayElement
glad_glArrayElement
#define
glColorPointer
glad_glColorPointer
#define
glDisableClientState
glad_glDisableClientState
#define
glEdgeFlagPointer
glad_glEdgeFlagPointer
#define
glEnableClientState
glad_glEnableClientState
#define
glIndexPointer
glad_glIndexPointer
#define
glInterleavedArrays
glad_glInterleavedArrays
#define
glNormalPointer
glad_glNormalPointer
#define
glTexCoordPointer
glad_glTexCoordPointer
#define
glVertexPointer
glad_glVertexPointer
#define
glAreTexturesResident
glad_glAreTexturesResident
#define
glPrioritizeTextures
glad_glPrioritizeTextures
#define
glIndexub
glad_glIndexub
#define
glIndexubv
glad_glIndexubv
#define
glPopClientAttrib
glad_glPopClientAttrib
#define
glPushClientAttrib
glad_glPushClientAttrib
#define
GL_VERSION_1_2
1
#define
glDrawRangeElements
glad_glDrawRangeElements
#define
glTexImage3D
glad_glTexImage3D
#define
glTexSubImage3D
glad_glTexSubImage3D
#define
glCopyTexSubImage3D
glad_glCopyTexSubImage3D
#define
GL_VERSION_1_3
1
#define
glActiveTexture
glad_glActiveTexture
#define
glSampleCoverage
glad_glSampleCoverage
#define
glCompressedTexImage3D
glad_glCompressedTexImage3D
#define
glCompressedTexImage2D
glad_glCompressedTexImage2D
#define
glCompressedTexImage1D
glad_glCompressedTexImage1D
#define
glCompressedTexSubImage3D
glad_glCompressedTexSubImage3D
#define
glCompressedTexSubImage2D
glad_glCompressedTexSubImage2D
#define
glCompressedTexSubImage1D
glad_glCompressedTexSubImage1D
#define
glGetCompressedTexImage
glad_glGetCompressedTexImage
#define
glClientActiveTexture
glad_glClientActiveTexture
#define
glMultiTexCoord1d
glad_glMultiTexCoord1d
#define
glMultiTexCoord1dv
glad_glMultiTexCoord1dv
#define
glMultiTexCoord1f
glad_glMultiTexCoord1f
#define
glMultiTexCoord1fv
glad_glMultiTexCoord1fv
#define
glMultiTexCoord1i
glad_glMultiTexCoord1i
#define
glMultiTexCoord1iv
glad_glMultiTexCoord1iv
#define
glMultiTexCoord1s
glad_glMultiTexCoord1s
#define
glMultiTexCoord1sv
glad_glMultiTexCoord1sv
#define
glMultiTexCoord2d
glad_glMultiTexCoord2d
#define
glMultiTexCoord2dv
glad_glMultiTexCoord2dv
#define
glMultiTexCoord2f
glad_glMultiTexCoord2f
#define
glMultiTexCoord2fv
glad_glMultiTexCoord2fv
#define
glMultiTexCoord2i
glad_glMultiTexCoord2i
#define
glMultiTexCoord2iv
glad_glMultiTexCoord2iv
#define
glMultiTexCoord2s
glad_glMultiTexCoord2s
#define
glMultiTexCoord2sv
glad_glMultiTexCoord2sv
#define
glMultiTexCoord3d
glad_glMultiTexCoord3d
#define
glMultiTexCoord3dv
glad_glMultiTexCoord3dv
#define
glMultiTexCoord3f
glad_glMultiTexCoord3f
#define
glMultiTexCoord3fv
glad_glMultiTexCoord3fv
#define
glMultiTexCoord3i
glad_glMultiTexCoord3i
#define
glMultiTexCoord3iv
glad_glMultiTexCoord3iv
#define
glMultiTexCoord3s
glad_glMultiTexCoord3s
#define
glMultiTexCoord3sv
glad_glMultiTexCoord3sv
#define
glMultiTexCoord4d
glad_glMultiTexCoord4d
#define
glMultiTexCoord4dv
glad_glMultiTexCoord4dv
#define
glMultiTexCoord4f
glad_glMultiTexCoord4f
#define
glMultiTexCoord4fv
glad_glMultiTexCoord4fv
#define
glMultiTexCoord4i
glad_glMultiTexCoord4i
#define
glMultiTexCoord4iv
glad_glMultiTexCoord4iv
#define
glMultiTexCoord4s
glad_glMultiTexCoord4s
#define
glMultiTexCoord4sv
glad_glMultiTexCoord4sv
#define
glLoadTransposeMatrixf
glad_glLoadTransposeMatrixf
#define
glLoadTransposeMatrixd
glad_glLoadTransposeMatrixd
#define
glMultTransposeMatrixf
glad_glMultTransposeMatrixf
#define
glMultTransposeMatrixd
glad_glMultTransposeMatrixd
#define
GL_VERSION_1_4
1
#define
glBlendFuncSeparate
glad_glBlendFuncSeparate
#define
glMultiDrawArrays
glad_glMultiDrawArrays
#define
glMultiDrawElements
glad_glMultiDrawElements
#define
glPointParameterf
glad_glPointParameterf
#define
glPointParameterfv
glad_glPointParameterfv
#define
glPointParameteri
glad_glPointParameteri
#define
glPointParameteriv
glad_glPointParameteriv
#define
glFogCoordf
glad_glFogCoordf
#define
glFogCoordfv
glad_glFogCoordfv
#define
glFogCoordd
glad_glFogCoordd
#define
glFogCoorddv
glad_glFogCoorddv
#define
glFogCoordPointer
glad_glFogCoordPointer
#define
glSecondaryColor3b
glad_glSecondaryColor3b
#define
glSecondaryColor3bv
glad_glSecondaryColor3bv
#define
glSecondaryColor3d
glad_glSecondaryColor3d
#define
glSecondaryColor3dv
glad_glSecondaryColor3dv
#define
glSecondaryColor3f
glad_glSecondaryColor3f
#define
glSecondaryColor3fv
glad_glSecondaryColor3fv
#define
glSecondaryColor3i
glad_glSecondaryColor3i
#define
glSecondaryColor3iv
glad_glSecondaryColor3iv
#define
glSecondaryColor3s
glad_glSecondaryColor3s
#define
glSecondaryColor3sv
glad_glSecondaryColor3sv
#define
glSecondaryColor3ub
glad_glSecondaryColor3ub
#define
glSecondaryColor3ubv
glad_glSecondaryColor3ubv
#define
glSecondaryColor3ui
glad_glSecondaryColor3ui
#define
glSecondaryColor3uiv
glad_glSecondaryColor3uiv
#define
glSecondaryColor3us
glad_glSecondaryColor3us
#define
glSecondaryColor3usv
glad_glSecondaryColor3usv
#define
glSecondaryColorPointer
glad_glSecondaryColorPointer
#define
glWindowPos2d
glad_glWindowPos2d
#define
glWindowPos2dv
glad_glWindowPos2dv
#define
glWindowPos2f
glad_glWindowPos2f
#define
glWindowPos2fv
glad_glWindowPos2fv
#define
glWindowPos2i
glad_glWindowPos2i
#define
glWindowPos2iv
glad_glWindowPos2iv
#define
glWindowPos2s
glad_glWindowPos2s
#define
glWindowPos2sv
glad_glWindowPos2sv
#define
glWindowPos3d
glad_glWindowPos3d
#define
glWindowPos3dv
glad_glWindowPos3dv
#define
glWindowPos3f
glad_glWindowPos3f
#define
glWindowPos3fv
glad_glWindowPos3fv
#define
glWindowPos3i
glad_glWindowPos3i
#define
glWindowPos3iv
glad_glWindowPos3iv
#define
glWindowPos3s
glad_glWindowPos3s
#define
glWindowPos3sv
glad_glWindowPos3sv
#define
glBlendColor
glad_glBlendColor
#define
glBlendEquation
glad_glBlendEquation
#define
GL_VERSION_1_5
1
#define
glGenQueries
glad_glGenQueries
#define
glDeleteQueries
glad_glDeleteQueries
#define
glIsQuery
glad_glIsQuery
#define
glBeginQuery
glad_glBeginQuery
#define
glEndQuery
glad_glEndQuery
#define
glGetQueryiv
glad_glGetQueryiv
#define
glGetQueryObjectiv
glad_glGetQueryObjectiv
#define
glGetQueryObjectuiv
glad_glGetQueryObjectuiv
#define
glBindBuffer
glad_glBindBuffer
#define
glDeleteBuffers
glad_glDeleteBuffers
#define
glGenBuffers
glad_glGenBuffers
#define
glIsBuffer
glad_glIsBuffer
#define
glBufferData
glad_glBufferData
#define
glBufferSubData
glad_glBufferSubData
#define
glGetBufferSubData
glad_glGetBufferSubData
#define
glMapBuffer
glad_glMapBuffer
#define
glUnmapBuffer
glad_glUnmapBuffer
#define
glGetBufferParameteriv
glad_glGetBufferParameteriv
#define
glGetBufferPointerv
glad_glGetBufferPointerv
#define
GL_VERSION_2_0
1
#define
glBlendEquationSeparate
glad_glBlendEquationSeparate
#define
glDrawBuffers
glad_glDrawBuffers
#define
glStencilOpSeparate
glad_glStencilOpSeparate
#define
glStencilFuncSeparate
glad_glStencilFuncSeparate
#define
glStencilMaskSeparate
glad_glStencilMaskSeparate
#define
glAttachShader
glad_glAttachShader
#define
glBindAttribLocation
glad_glBindAttribLocation
#define
glCompileShader
glad_glCompileShader
#define
glCreateProgram
glad_glCreateProgram
#define
glCreateShader
glad_glCreateShader
#define
glDeleteProgram
glad_glDeleteProgram
#define
glDeleteShader
glad_glDeleteShader
#define
glDetachShader
glad_glDetachShader
#define
glDisableVertexAttribArray
glad_glDisableVertexAttribArray
#define
glEnableVertexAttribArray
glad_glEnableVertexAttribArray
#define
glGetActiveAttrib
glad_glGetActiveAttrib
#define
glGetActiveUniform
glad_glGetActiveUniform
#define
glGetAttachedShaders
glad_glGetAttachedShaders
#define
glGetAttribLocation
glad_glGetAttribLocation
#define
glGetProgramiv
glad_glGetProgramiv
#define
glGetProgramInfoLog
glad_glGetProgramInfoLog
#define
glGetShaderiv
glad_glGetShaderiv
#define
glGetShaderInfoLog
glad_glGetShaderInfoLog
#define
glGetShaderSource
glad_glGetShaderSource
#define
glGetUniformLocation
glad_glGetUniformLocation
#define
glGetUniformfv
glad_glGetUniformfv
#define
glGetUniformiv
glad_glGetUniformiv
#define
glGetVertexAttribdv
glad_glGetVertexAttribdv
#define
glGetVertexAttribfv
glad_glGetVertexAttribfv
#define
glGetVertexAttribiv
glad_glGetVertexAttribiv
#define
glGetVertexAttribPointerv
glad_glGetVertexAttribPointerv
#define
glIsProgram
glad_glIsProgram
#define
glIsShader
glad_glIsShader
#define
glLinkProgram
glad_glLinkProgram
#define
glShaderSource
glad_glShaderSource
#define
glUseProgram
glad_glUseProgram
#define
glUniform1f
glad_glUniform1f
#define
glUniform2f
glad_glUniform2f
#define
glUniform3f
glad_glUniform3f
#define
glUniform4f
glad_glUniform4f
#define
glUniform1i
glad_glUniform1i
#define
glUniform2i
glad_glUniform2i
#define
glUniform3i
glad_glUniform3i
#define
glUniform4i
glad_glUniform4i
#define
glUniform1fv
glad_glUniform1fv
#define
glUniform2fv
glad_glUniform2fv
#define
glUniform3fv
glad_glUniform3fv
#define
glUniform4fv
glad_glUniform4fv
#define
glUniform1iv
glad_glUniform1iv
#define
glUniform2iv
glad_glUniform2iv
#define
glUniform3iv
glad_glUniform3iv
#define
glUniform4iv
glad_glUniform4iv
#define
glUniformMatrix2fv
glad_glUniformMatrix2fv
#define
glUniformMatrix3fv
glad_glUniformMatrix3fv
#define
glUniformMatrix4fv
glad_glUniformMatrix4fv
#define
glValidateProgram
glad_glValidateProgram
#define
glVertexAttrib1d
glad_glVertexAttrib1d
#define
glVertexAttrib1dv
glad_glVertexAttrib1dv
#define
glVertexAttrib1f
glad_glVertexAttrib1f
#define
glVertexAttrib1fv
glad_glVertexAttrib1fv
#define
glVertexAttrib1s
glad_glVertexAttrib1s
#define
glVertexAttrib1sv
glad_glVertexAttrib1sv
#define
glVertexAttrib2d
glad_glVertexAttrib2d
#define
glVertexAttrib2dv
glad_glVertexAttrib2dv
#define
glVertexAttrib2f
glad_glVertexAttrib2f
#define
glVertexAttrib2fv
glad_glVertexAttrib2fv
#define
glVertexAttrib2s
glad_glVertexAttrib2s
#define
glVertexAttrib2sv
glad_glVertexAttrib2sv
#define
glVertexAttrib3d
glad_glVertexAttrib3d
#define
glVertexAttrib3dv
glad_glVertexAttrib3dv
#define
glVertexAttrib3f
glad_glVertexAttrib3f
#define
glVertexAttrib3fv
glad_glVertexAttrib3fv
#define
glVertexAttrib3s
glad_glVertexAttrib3s
#define
glVertexAttrib3sv
glad_glVertexAttrib3sv
#define
glVertexAttrib4Nbv
glad_glVertexAttrib4Nbv
#define
glVertexAttrib4Niv
glad_glVertexAttrib4Niv
#define
glVertexAttrib4Nsv
glad_glVertexAttrib4Nsv
#define
glVertexAttrib4Nub
glad_glVertexAttrib4Nub
#define
glVertexAttrib4Nubv
glad_glVertexAttrib4Nubv
#define
glVertexAttrib4Nuiv
glad_glVertexAttrib4Nuiv
#define
glVertexAttrib4Nusv
glad_glVertexAttrib4Nusv
#define
glVertexAttrib4bv
glad_glVertexAttrib4bv
#define
glVertexAttrib4d
glad_glVertexAttrib4d
#define
glVertexAttrib4dv
glad_glVertexAttrib4dv
#define
glVertexAttrib4f
glad_glVertexAttrib4f
#define
glVertexAttrib4fv
glad_glVertexAttrib4fv
#define
glVertexAttrib4iv
glad_glVertexAttrib4iv
#define
glVertexAttrib4s
glad_glVertexAttrib4s
#define
glVertexAttrib4sv
glad_glVertexAttrib4sv
#define
glVertexAttrib4ubv
glad_glVertexAttrib4ubv
#define
glVertexAttrib4uiv
glad_glVertexAttrib4uiv
#define
glVertexAttrib4usv
glad_glVertexAttrib4usv
#define
glVertexAttribPointer
glad_glVertexAttribPointer
#define
GL_VERSION_2_1
1
#define
glUniformMatrix2x3fv
glad_glUniformMatrix2x3fv
#define
glUniformMatrix3x2fv
glad_glUniformMatrix3x2fv
#define
glUniformMatrix2x4fv
glad_glUniformMatrix2x4fv
#define
glUniformMatrix4x2fv
glad_glUniformMatrix4x2fv
#define
glUniformMatrix3x4fv
glad_glUniformMatrix3x4fv
#define
glUniformMatrix4x3fv
glad_glUniformMatrix4x3fv
#define
GL_VERSION_3_0
1
#define
glColorMaski
glad_glColorMaski
#define
glGetBooleani_v
glad_glGetBooleani_v
#define
glGetIntegeri_v
glad_glGetIntegeri_v
#define
glEnablei
glad_glEnablei
#define
glDisablei
glad_glDisablei
#define
glIsEnabledi
glad_glIsEnabledi
#define
glBeginTransformFeedback
glad_glBeginTransformFeedback
#define
glEndTransformFeedback
glad_glEndTransformFeedback
#define
glBindBufferRange
glad_glBindBufferRange
#define
glBindBufferBase
glad_glBindBufferBase
#define
glTransformFeedbackVaryings
glad_glTransformFeedbackVaryings
#define
glGetTransformFeedbackVarying
glad_glGetTransformFeedbackVarying
#define
glClampColor
glad_glClampColor
#define
glBeginConditionalRender
glad_glBeginConditionalRender
#define
glEndConditionalRender
glad_glEndConditionalRender
#define
glVertexAttribIPointer
glad_glVertexAttribIPointer
#define
glGetVertexAttribIiv
glad_glGetVertexAttribIiv
#define
glGetVertexAttribIuiv
glad_glGetVertexAttribIuiv
#define
glVertexAttribI1i
glad_glVertexAttribI1i
#define
glVertexAttribI2i
glad_glVertexAttribI2i
#define
glVertexAttribI3i
glad_glVertexAttribI3i
#define
glVertexAttribI4i
glad_glVertexAttribI4i
#define
glVertexAttribI1ui
glad_glVertexAttribI1ui
#define
glVertexAttribI2ui
glad_glVertexAttribI2ui
#define
glVertexAttribI3ui
glad_glVertexAttribI3ui
#define
glVertexAttribI4ui
glad_glVertexAttribI4ui
#define
glVertexAttribI1iv
glad_glVertexAttribI1iv
#define
glVertexAttribI2iv
glad_glVertexAttribI2iv
#define
glVertexAttribI3iv
glad_glVertexAttribI3iv
#define
glVertexAttribI4iv
glad_glVertexAttribI4iv
#define
glVertexAttribI1uiv
glad_glVertexAttribI1uiv
#define
glVertexAttribI2uiv
glad_glVertexAttribI2uiv
#define
glVertexAttribI3uiv
glad_glVertexAttribI3uiv
#define
glVertexAttribI4uiv
glad_glVertexAttribI4uiv
#define
glVertexAttribI4bv
glad_glVertexAttribI4bv
#define
glVertexAttribI4sv
glad_glVertexAttribI4sv
#define
glVertexAttribI4ubv
glad_glVertexAttribI4ubv
#define
glVertexAttribI4usv
glad_glVertexAttribI4usv
#define
glGetUniformuiv
glad_glGetUniformuiv
#define
glBindFragDataLocation
glad_glBindFragDataLocation
#define
glGetFragDataLocation
glad_glGetFragDataLocation
#define
glUniform1ui
glad_glUniform1ui
#define
glUniform2ui
glad_glUniform2ui
#define
glUniform3ui
glad_glUniform3ui
#define
glUniform4ui
glad_glUniform4ui
#define
glUniform1uiv
glad_glUniform1uiv
#define
glUniform2uiv
glad_glUniform2uiv
#define
glUniform3uiv
glad_glUniform3uiv
#define
glUniform4uiv
glad_glUniform4uiv
#define
glTexParameterIiv
glad_glTexParameterIiv
#define
glTexParameterIuiv
glad_glTexParameterIuiv
#define
glGetTexParameterIiv
glad_glGetTexParameterIiv
#define
glGetTexParameterIuiv
glad_glGetTexParameterIuiv
#define
glClearBufferiv
glad_glClearBufferiv
#define
glClearBufferuiv
glad_glClearBufferuiv
#define
glClearBufferfv
glad_glClearBufferfv
#define
glClearBufferfi
glad_glClearBufferfi
#define
glGetStringi
glad_glGetStringi
#define
glIsRenderbuffer
glad_glIsRenderbuffer
#define
glBindRenderbuffer
glad_glBindRenderbuffer
#define
glDeleteRenderbuffers
glad_glDeleteRenderbuffers
#define
glGenRenderbuffers
glad_glGenRenderbuffers
#define
glRenderbufferStorage
glad_glRenderbufferStorage
#define
glGetRenderbufferParameteriv
glad_glGetRenderbufferParameteriv
#define
glIsFramebuffer
glad_glIsFramebuffer
#define
glBindFramebuffer
glad_glBindFramebuffer
#define
glDeleteFramebuffers
glad_glDeleteFramebuffers
#define
glGenFramebuffers
glad_glGenFramebuffers
#define
glCheckFramebufferStatus
glad_glCheckFramebufferStatus
#define
glFramebufferTexture1D
glad_glFramebufferTexture1D
#define
glFramebufferTexture2D
glad_glFramebufferTexture2D
#define
glFramebufferTexture3D
glad_glFramebufferTexture3D
#define
glFramebufferRenderbuffer
glad_glFramebufferRenderbuffer
#define
glGetFramebufferAttachmentParameteriv
glad_glGetFramebufferAttachmentParameteriv
#define
glGenerateMipmap
glad_glGenerateMipmap
#define
glBlitFramebuffer
glad_glBlitFramebuffer
#define
glRenderbufferStorageMultisample
glad_glRenderbufferStorageMultisample
#define
glFramebufferTextureLayer
glad_glFramebufferTextureLayer
#define
glMapBufferRange
glad_glMapBufferRange
#define
glFlushMappedBufferRange
glad_glFlushMappedBufferRange
#define
glBindVertexArray
glad_glBindVertexArray
#define
glDeleteVertexArrays
glad_glDeleteVertexArrays
#define
glGenVertexArrays
glad_glGenVertexArrays
#define
glIsVertexArray
glad_glIsVertexArray
#define
GL_VERSION_3_1
1
#define
glDrawArraysInstanced
glad_glDrawArraysInstanced
#define
glDrawElementsInstanced
glad_glDrawElementsInstanced
#define
glTexBuffer
glad_glTexBuffer
#define
glPrimitiveRestartIndex
glad_glPrimitiveRestartIndex
#define
glCopyBufferSubData
glad_glCopyBufferSubData
#define