27 #error OpenGL header already included, remove this include, glad already provides it
31 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
32 #define APIENTRY __stdcall
39 #define APIENTRYP APIENTRY *
43 #define GLAPIENTRY APIENTRY
55 typedef void* (* GLADloadproc)(
const char *
name);
58 # if defined(GLAD_GLAPI_EXPORT)
59 # if defined(_WIN32) || defined(__CYGWIN__)
60 # if defined(GLAD_GLAPI_EXPORT_BUILD)
61 # if defined(__GNUC__)
62 # define GLAPI __attribute__ ((dllexport)) extern
64 # define GLAPI __declspec(dllexport) extern
67 # if defined(__GNUC__)
68 # define GLAPI __attribute__ ((dllimport)) extern
70 # define GLAPI __declspec(dllimport) extern
73 # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
74 # define GLAPI __attribute__ ((visibility ("default"))) extern
136 #define GL_DEPTH_BUFFER_BIT 0x00000100
137 #define GL_STENCIL_BUFFER_BIT 0x00000400
138 #define GL_COLOR_BUFFER_BIT 0x00004000
141 #define GL_POINTS 0x0000
142 #define GL_LINES 0x0001
143 #define GL_LINE_LOOP 0x0002
144 #define GL_LINE_STRIP 0x0003
145 #define GL_TRIANGLES 0x0004
146 #define GL_TRIANGLE_STRIP 0x0005
147 #define GL_TRIANGLE_FAN 0x0006
148 #define GL_QUADS 0x0007
149 #define GL_NEVER 0x0200
150 #define GL_LESS 0x0201
151 #define GL_EQUAL 0x0202
152 #define GL_LEQUAL 0x0203
153 #define GL_GREATER 0x0204
154 #define GL_NOTEQUAL 0x0205
155 #define GL_GEQUAL 0x0206
156 #define GL_ALWAYS 0x0207
159 #define GL_SRC_COLOR 0x0300
160 #define GL_ONE_MINUS_SRC_COLOR 0x0301
161 #define GL_SRC_ALPHA 0x0302
162 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
163 #define GL_DST_ALPHA 0x0304
164 #define GL_ONE_MINUS_DST_ALPHA 0x0305
165 #define GL_DST_COLOR 0x0306
166 #define GL_ONE_MINUS_DST_COLOR 0x0307
167 #define GL_SRC_ALPHA_SATURATE 0x0308
169 #define GL_FRONT_LEFT 0x0400
170 #define GL_FRONT_RIGHT 0x0401
171 #define GL_BACK_LEFT 0x0402
172 #define GL_BACK_RIGHT 0x0403
173 #define GL_FRONT 0x0404
174 #define GL_BACK 0x0405
175 #define GL_LEFT 0x0406
176 #define GL_RIGHT 0x0407
177 #define GL_FRONT_AND_BACK 0x0408
178 #define GL_NO_ERROR 0
179 #define GL_INVALID_ENUM 0x0500
180 #define GL_INVALID_VALUE 0x0501
181 #define GL_INVALID_OPERATION 0x0502
182 #define GL_OUT_OF_MEMORY 0x0505
184 #define GL_CCW 0x0901
185 #define GL_POINT_SIZE 0x0B11
186 #define GL_POINT_SIZE_RANGE 0x0B12
187 #define GL_POINT_SIZE_GRANULARITY 0x0B13
188 #define GL_LINE_SMOOTH 0x0B20
189 #define GL_LINE_WIDTH 0x0B21
190 #define GL_LINE_WIDTH_RANGE 0x0B22
191 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
192 #define GL_POLYGON_MODE 0x0B40
193 #define GL_POLYGON_SMOOTH 0x0B41
194 #define GL_CULL_FACE 0x0B44
195 #define GL_CULL_FACE_MODE 0x0B45
196 #define GL_FRONT_FACE 0x0B46
197 #define GL_DEPTH_RANGE 0x0B70
198 #define GL_DEPTH_TEST 0x0B71
199 #define GL_DEPTH_WRITEMASK 0x0B72
200 #define GL_DEPTH_CLEAR_VALUE 0x0B73
201 #define GL_DEPTH_FUNC 0x0B74
202 #define GL_STENCIL_TEST 0x0B90
203 #define GL_STENCIL_CLEAR_VALUE 0x0B91
204 #define GL_STENCIL_FUNC 0x0B92
205 #define GL_STENCIL_VALUE_MASK 0x0B93
206 #define GL_STENCIL_FAIL 0x0B94
207 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
208 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
209 #define GL_STENCIL_REF 0x0B97
210 #define GL_STENCIL_WRITEMASK 0x0B98
211 #define GL_VIEWPORT 0x0BA2
212 #define GL_DITHER 0x0BD0
213 #define GL_BLEND_DST 0x0BE0
214 #define GL_BLEND_SRC 0x0BE1
215 #define GL_BLEND 0x0BE2
216 #define GL_LOGIC_OP_MODE 0x0BF0
217 #define GL_DRAW_BUFFER 0x0C01
218 #define GL_READ_BUFFER 0x0C02
219 #define GL_SCISSOR_BOX 0x0C10
220 #define GL_SCISSOR_TEST 0x0C11
221 #define GL_COLOR_CLEAR_VALUE 0x0C22
222 #define GL_COLOR_WRITEMASK 0x0C23
223 #define GL_DOUBLEBUFFER 0x0C32
224 #define GL_STEREO 0x0C33
225 #define GL_LINE_SMOOTH_HINT 0x0C52
226 #define GL_POLYGON_SMOOTH_HINT 0x0C53
227 #define GL_UNPACK_SWAP_BYTES 0x0CF0
228 #define GL_UNPACK_LSB_FIRST 0x0CF1
229 #define GL_UNPACK_ROW_LENGTH 0x0CF2
230 #define GL_UNPACK_SKIP_ROWS 0x0CF3
231 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
232 #define GL_UNPACK_ALIGNMENT 0x0CF5
233 #define GL_PACK_SWAP_BYTES 0x0D00
234 #define GL_PACK_LSB_FIRST 0x0D01
235 #define GL_PACK_ROW_LENGTH 0x0D02
236 #define GL_PACK_SKIP_ROWS 0x0D03
237 #define GL_PACK_SKIP_PIXELS 0x0D04
238 #define GL_PACK_ALIGNMENT 0x0D05
239 #define GL_MAX_TEXTURE_SIZE 0x0D33
240 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
241 #define GL_SUBPIXEL_BITS 0x0D50
242 #define GL_TEXTURE_1D 0x0DE0
243 #define GL_TEXTURE_2D 0x0DE1
244 #define GL_TEXTURE_WIDTH 0x1000
245 #define GL_TEXTURE_HEIGHT 0x1001
246 #define GL_TEXTURE_BORDER_COLOR 0x1004
247 #define GL_DONT_CARE 0x1100
248 #define GL_FASTEST 0x1101
249 #define GL_NICEST 0x1102
250 #define GL_BYTE 0x1400
251 #define GL_UNSIGNED_BYTE 0x1401
252 #define GL_SHORT 0x1402
253 #define GL_UNSIGNED_SHORT 0x1403
254 #define GL_INT 0x1404
255 #define GL_UNSIGNED_INT 0x1405
256 #define GL_FLOAT 0x1406
257 #define GL_STACK_OVERFLOW 0x0503
258 #define GL_STACK_UNDERFLOW 0x0504
259 #define GL_CLEAR 0x1500
260 #define GL_AND 0x1501
261 #define GL_AND_REVERSE 0x1502
262 #define GL_COPY 0x1503
263 #define GL_AND_INVERTED 0x1504
264 #define GL_NOOP 0x1505
265 #define GL_XOR 0x1506
267 #define GL_NOR 0x1508
268 #define GL_EQUIV 0x1509
269 #define GL_INVERT 0x150A
270 #define GL_OR_REVERSE 0x150B
271 #define GL_COPY_INVERTED 0x150C
272 #define GL_OR_INVERTED 0x150D
273 #define GL_NAND 0x150E
274 #define GL_SET 0x150F
275 #define GL_TEXTURE 0x1702
276 #define GL_COLOR 0x1800
277 #define GL_DEPTH 0x1801
278 #define GL_STENCIL 0x1802
279 #define GL_STENCIL_INDEX 0x1901
280 #define GL_DEPTH_COMPONENT 0x1902
281 #define GL_RED 0x1903
282 #define GL_GREEN 0x1904
283 #define GL_BLUE 0x1905
284 #define GL_ALPHA 0x1906
285 #define GL_RGB 0x1907
286 #define GL_RGBA 0x1908
287 #define GL_POINT 0x1B00
288 #define GL_LINE 0x1B01
289 #define GL_FILL 0x1B02
290 #define GL_KEEP 0x1E00
291 #define GL_REPLACE 0x1E01
292 #define GL_INCR 0x1E02
293 #define GL_DECR 0x1E03
294 #define GL_VENDOR 0x1F00
295 #define GL_RENDERER 0x1F01
296 #define GL_VERSION 0x1F02
297 #define GL_EXTENSIONS 0x1F03
298 #define GL_NEAREST 0x2600
299 #define GL_LINEAR 0x2601
300 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
301 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
302 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
303 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
304 #define GL_TEXTURE_MAG_FILTER 0x2800
305 #define GL_TEXTURE_MIN_FILTER 0x2801
306 #define GL_TEXTURE_WRAP_S 0x2802
307 #define GL_TEXTURE_WRAP_T 0x2803
308 #define GL_REPEAT 0x2901
309 #define GL_CURRENT_BIT 0x00000001
310 #define GL_POINT_BIT 0x00000002
311 #define GL_LINE_BIT 0x00000004
312 #define GL_POLYGON_BIT 0x00000008
313 #define GL_POLYGON_STIPPLE_BIT 0x00000010
314 #define GL_PIXEL_MODE_BIT 0x00000020
315 #define GL_LIGHTING_BIT 0x00000040
316 #define GL_FOG_BIT 0x00000080
317 #define GL_ACCUM_BUFFER_BIT 0x00000200
318 #define GL_VIEWPORT_BIT 0x00000800
319 #define GL_TRANSFORM_BIT 0x00001000
320 #define GL_ENABLE_BIT 0x00002000
321 #define GL_HINT_BIT 0x00008000
322 #define GL_EVAL_BIT 0x00010000
323 #define GL_LIST_BIT 0x00020000
324 #define GL_TEXTURE_BIT 0x00040000
325 #define GL_SCISSOR_BIT 0x00080000
326 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
327 #define GL_QUAD_STRIP 0x0008
328 #define GL_POLYGON 0x0009
329 #define GL_ACCUM 0x0100
330 #define GL_LOAD 0x0101
331 #define GL_RETURN 0x0102
332 #define GL_MULT 0x0103
333 #define GL_ADD 0x0104
334 #define GL_AUX0 0x0409
335 #define GL_AUX1 0x040A
336 #define GL_AUX2 0x040B
337 #define GL_AUX3 0x040C
340 #define GL_3D_COLOR 0x0602
341 #define GL_3D_COLOR_TEXTURE 0x0603
342 #define GL_4D_COLOR_TEXTURE 0x0604
343 #define GL_PASS_THROUGH_TOKEN 0x0700
344 #define GL_POINT_TOKEN 0x0701
345 #define GL_LINE_TOKEN 0x0702
346 #define GL_POLYGON_TOKEN 0x0703
347 #define GL_BITMAP_TOKEN 0x0704
348 #define GL_DRAW_PIXEL_TOKEN 0x0705
349 #define GL_COPY_PIXEL_TOKEN 0x0706
350 #define GL_LINE_RESET_TOKEN 0x0707
351 #define GL_EXP 0x0800
352 #define GL_EXP2 0x0801
353 #define GL_COEFF 0x0A00
354 #define GL_ORDER 0x0A01
355 #define GL_DOMAIN 0x0A02
356 #define GL_PIXEL_MAP_I_TO_I 0x0C70
357 #define GL_PIXEL_MAP_S_TO_S 0x0C71
358 #define GL_PIXEL_MAP_I_TO_R 0x0C72
359 #define GL_PIXEL_MAP_I_TO_G 0x0C73
360 #define GL_PIXEL_MAP_I_TO_B 0x0C74
361 #define GL_PIXEL_MAP_I_TO_A 0x0C75
362 #define GL_PIXEL_MAP_R_TO_R 0x0C76
363 #define GL_PIXEL_MAP_G_TO_G 0x0C77
364 #define GL_PIXEL_MAP_B_TO_B 0x0C78
365 #define GL_PIXEL_MAP_A_TO_A 0x0C79
366 #define GL_CURRENT_COLOR 0x0B00
367 #define GL_CURRENT_INDEX 0x0B01
368 #define GL_CURRENT_NORMAL 0x0B02
369 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
370 #define GL_CURRENT_RASTER_COLOR 0x0B04
371 #define GL_CURRENT_RASTER_INDEX 0x0B05
372 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
373 #define GL_CURRENT_RASTER_POSITION 0x0B07
374 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
375 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
376 #define GL_POINT_SMOOTH 0x0B10
377 #define GL_LINE_STIPPLE 0x0B24
378 #define GL_LINE_STIPPLE_PATTERN 0x0B25
379 #define GL_LINE_STIPPLE_REPEAT 0x0B26
380 #define GL_LIST_MODE 0x0B30
381 #define GL_MAX_LIST_NESTING 0x0B31
382 #define GL_LIST_BASE 0x0B32
383 #define GL_LIST_INDEX 0x0B33
384 #define GL_POLYGON_STIPPLE 0x0B42
385 #define GL_EDGE_FLAG 0x0B43
386 #define GL_LIGHTING 0x0B50
387 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
388 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
389 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
390 #define GL_SHADE_MODEL 0x0B54
391 #define GL_COLOR_MATERIAL_FACE 0x0B55
392 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
393 #define GL_COLOR_MATERIAL 0x0B57
394 #define GL_FOG 0x0B60
395 #define GL_FOG_INDEX 0x0B61
396 #define GL_FOG_DENSITY 0x0B62
397 #define GL_FOG_START 0x0B63
398 #define GL_FOG_END 0x0B64
399 #define GL_FOG_MODE 0x0B65
400 #define GL_FOG_COLOR 0x0B66
401 #define GL_ACCUM_CLEAR_VALUE 0x0B80
402 #define GL_MATRIX_MODE 0x0BA0
403 #define GL_NORMALIZE 0x0BA1
404 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
405 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
406 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
407 #define GL_MODELVIEW_MATRIX 0x0BA6
408 #define GL_PROJECTION_MATRIX 0x0BA7
409 #define GL_TEXTURE_MATRIX 0x0BA8
410 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
411 #define GL_ALPHA_TEST 0x0BC0
412 #define GL_ALPHA_TEST_FUNC 0x0BC1
413 #define GL_ALPHA_TEST_REF 0x0BC2
414 #define GL_LOGIC_OP 0x0BF1
415 #define GL_AUX_BUFFERS 0x0C00
416 #define GL_INDEX_CLEAR_VALUE 0x0C20
417 #define GL_INDEX_WRITEMASK 0x0C21
418 #define GL_INDEX_MODE 0x0C30
419 #define GL_RGBA_MODE 0x0C31
420 #define GL_RENDER_MODE 0x0C40
421 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
422 #define GL_POINT_SMOOTH_HINT 0x0C51
423 #define GL_FOG_HINT 0x0C54
424 #define GL_TEXTURE_GEN_S 0x0C60
425 #define GL_TEXTURE_GEN_T 0x0C61
426 #define GL_TEXTURE_GEN_R 0x0C62
427 #define GL_TEXTURE_GEN_Q 0x0C63
428 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
429 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
430 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
431 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
432 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
433 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
434 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
435 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
436 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
437 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
438 #define GL_MAP_COLOR 0x0D10
439 #define GL_MAP_STENCIL 0x0D11
440 #define GL_INDEX_SHIFT 0x0D12
441 #define GL_INDEX_OFFSET 0x0D13
442 #define GL_RED_SCALE 0x0D14
443 #define GL_RED_BIAS 0x0D15
444 #define GL_ZOOM_X 0x0D16
445 #define GL_ZOOM_Y 0x0D17
446 #define GL_GREEN_SCALE 0x0D18
447 #define GL_GREEN_BIAS 0x0D19
448 #define GL_BLUE_SCALE 0x0D1A
449 #define GL_BLUE_BIAS 0x0D1B
450 #define GL_ALPHA_SCALE 0x0D1C
451 #define GL_ALPHA_BIAS 0x0D1D
452 #define GL_DEPTH_SCALE 0x0D1E
453 #define GL_DEPTH_BIAS 0x0D1F
454 #define GL_MAX_EVAL_ORDER 0x0D30
455 #define GL_MAX_LIGHTS 0x0D31
456 #define GL_MAX_CLIP_PLANES 0x0D32
457 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
458 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
459 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
460 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
461 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
462 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
463 #define GL_INDEX_BITS 0x0D51
464 #define GL_RED_BITS 0x0D52
465 #define GL_GREEN_BITS 0x0D53
466 #define GL_BLUE_BITS 0x0D54
467 #define GL_ALPHA_BITS 0x0D55
468 #define GL_DEPTH_BITS 0x0D56
469 #define GL_STENCIL_BITS 0x0D57
470 #define GL_ACCUM_RED_BITS 0x0D58
471 #define GL_ACCUM_GREEN_BITS 0x0D59
472 #define GL_ACCUM_BLUE_BITS 0x0D5A
473 #define GL_ACCUM_ALPHA_BITS 0x0D5B
474 #define GL_NAME_STACK_DEPTH 0x0D70
475 #define GL_AUTO_NORMAL 0x0D80
476 #define GL_MAP1_COLOR_4 0x0D90
477 #define GL_MAP1_INDEX 0x0D91
478 #define GL_MAP1_NORMAL 0x0D92
479 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
480 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
481 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
482 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
483 #define GL_MAP1_VERTEX_3 0x0D97
484 #define GL_MAP1_VERTEX_4 0x0D98
485 #define GL_MAP2_COLOR_4 0x0DB0
486 #define GL_MAP2_INDEX 0x0DB1
487 #define GL_MAP2_NORMAL 0x0DB2
488 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
489 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
490 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
491 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
492 #define GL_MAP2_VERTEX_3 0x0DB7
493 #define GL_MAP2_VERTEX_4 0x0DB8
494 #define GL_MAP1_GRID_DOMAIN 0x0DD0
495 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
496 #define GL_MAP2_GRID_DOMAIN 0x0DD2
497 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
498 #define GL_TEXTURE_COMPONENTS 0x1003
499 #define GL_TEXTURE_BORDER 0x1005
500 #define GL_AMBIENT 0x1200
501 #define GL_DIFFUSE 0x1201
502 #define GL_SPECULAR 0x1202
503 #define GL_POSITION 0x1203
504 #define GL_SPOT_DIRECTION 0x1204
505 #define GL_SPOT_EXPONENT 0x1205
506 #define GL_SPOT_CUTOFF 0x1206
507 #define GL_CONSTANT_ATTENUATION 0x1207
508 #define GL_LINEAR_ATTENUATION 0x1208
509 #define GL_QUADRATIC_ATTENUATION 0x1209
510 #define GL_COMPILE 0x1300
511 #define GL_COMPILE_AND_EXECUTE 0x1301
512 #define GL_2_BYTES 0x1407
513 #define GL_3_BYTES 0x1408
514 #define GL_4_BYTES 0x1409
515 #define GL_EMISSION 0x1600
516 #define GL_SHININESS 0x1601
517 #define GL_AMBIENT_AND_DIFFUSE 0x1602
518 #define GL_COLOR_INDEXES 0x1603
519 #define GL_MODELVIEW 0x1700
520 #define GL_PROJECTION 0x1701
521 #define GL_COLOR_INDEX 0x1900
522 #define GL_LUMINANCE 0x1909
523 #define GL_LUMINANCE_ALPHA 0x190A
524 #define GL_BITMAP 0x1A00
525 #define GL_RENDER 0x1C00
526 #define GL_FEEDBACK 0x1C01
527 #define GL_SELECT 0x1C02
528 #define GL_FLAT 0x1D00
529 #define GL_SMOOTH 0x1D01
534 #define GL_MODULATE 0x2100
535 #define GL_DECAL 0x2101
536 #define GL_TEXTURE_ENV_MODE 0x2200
537 #define GL_TEXTURE_ENV_COLOR 0x2201
538 #define GL_TEXTURE_ENV 0x2300
539 #define GL_EYE_LINEAR 0x2400
540 #define GL_OBJECT_LINEAR 0x2401
541 #define GL_SPHERE_MAP 0x2402
542 #define GL_TEXTURE_GEN_MODE 0x2500
543 #define GL_OBJECT_PLANE 0x2501
544 #define GL_EYE_PLANE 0x2502
545 #define GL_CLAMP 0x2900
546 #define GL_CLIP_PLANE0 0x3000
547 #define GL_CLIP_PLANE1 0x3001
548 #define GL_CLIP_PLANE2 0x3002
549 #define GL_CLIP_PLANE3 0x3003
550 #define GL_CLIP_PLANE4 0x3004
551 #define GL_CLIP_PLANE5 0x3005
552 #define GL_LIGHT0 0x4000
553 #define GL_LIGHT1 0x4001
554 #define GL_LIGHT2 0x4002
555 #define GL_LIGHT3 0x4003
556 #define GL_LIGHT4 0x4004
557 #define GL_LIGHT5 0x4005
558 #define GL_LIGHT6 0x4006
559 #define GL_LIGHT7 0x4007
560 #define GL_COLOR_LOGIC_OP 0x0BF2
561 #define GL_POLYGON_OFFSET_UNITS 0x2A00
562 #define GL_POLYGON_OFFSET_POINT 0x2A01
563 #define GL_POLYGON_OFFSET_LINE 0x2A02
564 #define GL_POLYGON_OFFSET_FILL 0x8037
565 #define GL_POLYGON_OFFSET_FACTOR 0x8038
566 #define GL_TEXTURE_BINDING_1D 0x8068
567 #define GL_TEXTURE_BINDING_2D 0x8069
568 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
569 #define GL_TEXTURE_RED_SIZE 0x805C
570 #define GL_TEXTURE_GREEN_SIZE 0x805D
571 #define GL_TEXTURE_BLUE_SIZE 0x805E
572 #define GL_TEXTURE_ALPHA_SIZE 0x805F
573 #define GL_DOUBLE 0x140A
574 #define GL_PROXY_TEXTURE_1D 0x8063
575 #define GL_PROXY_TEXTURE_2D 0x8064
576 #define GL_R3_G3_B2 0x2A10
577 #define GL_RGB4 0x804F
578 #define GL_RGB5 0x8050
579 #define GL_RGB8 0x8051
580 #define GL_RGB10 0x8052
581 #define GL_RGB12 0x8053
582 #define GL_RGB16 0x8054
583 #define GL_RGBA2 0x8055
584 #define GL_RGBA4 0x8056
585 #define GL_RGB5_A1 0x8057
586 #define GL_RGBA8 0x8058
587 #define GL_RGB10_A2 0x8059
588 #define GL_RGBA12 0x805A
589 #define GL_RGBA16 0x805B
590 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
591 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
592 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
593 #define GL_VERTEX_ARRAY_POINTER 0x808E
594 #define GL_NORMAL_ARRAY_POINTER 0x808F
595 #define GL_COLOR_ARRAY_POINTER 0x8090
596 #define GL_INDEX_ARRAY_POINTER 0x8091
597 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
598 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
599 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
600 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
601 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
602 #define GL_INDEX_LOGIC_OP 0x0BF1
603 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
604 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
605 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
606 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
607 #define GL_VERTEX_ARRAY 0x8074
608 #define GL_NORMAL_ARRAY 0x8075
609 #define GL_COLOR_ARRAY 0x8076
610 #define GL_INDEX_ARRAY 0x8077
611 #define GL_TEXTURE_COORD_ARRAY 0x8078
612 #define GL_EDGE_FLAG_ARRAY 0x8079
613 #define GL_VERTEX_ARRAY_SIZE 0x807A
614 #define GL_VERTEX_ARRAY_TYPE 0x807B
615 #define GL_VERTEX_ARRAY_STRIDE 0x807C
616 #define GL_NORMAL_ARRAY_TYPE 0x807E
617 #define GL_NORMAL_ARRAY_STRIDE 0x807F
618 #define GL_COLOR_ARRAY_SIZE 0x8081
619 #define GL_COLOR_ARRAY_TYPE 0x8082
620 #define GL_COLOR_ARRAY_STRIDE 0x8083
621 #define GL_INDEX_ARRAY_TYPE 0x8085
622 #define GL_INDEX_ARRAY_STRIDE 0x8086
623 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
624 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
625 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
626 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
627 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
628 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
629 #define GL_TEXTURE_PRIORITY 0x8066
630 #define GL_TEXTURE_RESIDENT 0x8067
631 #define GL_ALPHA4 0x803B
632 #define GL_ALPHA8 0x803C
633 #define GL_ALPHA12 0x803D
634 #define GL_ALPHA16 0x803E
635 #define GL_LUMINANCE4 0x803F
636 #define GL_LUMINANCE8 0x8040
637 #define GL_LUMINANCE12 0x8041
638 #define GL_LUMINANCE16 0x8042
639 #define GL_LUMINANCE4_ALPHA4 0x8043
640 #define GL_LUMINANCE6_ALPHA2 0x8044
641 #define GL_LUMINANCE8_ALPHA8 0x8045
642 #define GL_LUMINANCE12_ALPHA4 0x8046
643 #define GL_LUMINANCE12_ALPHA12 0x8047
644 #define GL_LUMINANCE16_ALPHA16 0x8048
645 #define GL_INTENSITY 0x8049
646 #define GL_INTENSITY4 0x804A
647 #define GL_INTENSITY8 0x804B
648 #define GL_INTENSITY12 0x804C
649 #define GL_INTENSITY16 0x804D
650 #define GL_V2F 0x2A20
651 #define GL_V3F 0x2A21
652 #define GL_C4UB_V2F 0x2A22
653 #define GL_C4UB_V3F 0x2A23
654 #define GL_C3F_V3F 0x2A24
655 #define GL_N3F_V3F 0x2A25
656 #define GL_C4F_N3F_V3F 0x2A26
657 #define GL_T2F_V3F 0x2A27
658 #define GL_T4F_V4F 0x2A28
659 #define GL_T2F_C4UB_V3F 0x2A29
660 #define GL_T2F_C3F_V3F 0x2A2A
661 #define GL_T2F_N3F_V3F 0x2A2B
662 #define GL_T2F_C4F_N3F_V3F 0x2A2C
663 #define GL_T4F_C4F_N3F_V4F 0x2A2D
664 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
665 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
666 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
667 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
668 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
669 #define GL_TEXTURE_BINDING_3D 0x806A
670 #define GL_PACK_SKIP_IMAGES 0x806B
671 #define GL_PACK_IMAGE_HEIGHT 0x806C
672 #define GL_UNPACK_SKIP_IMAGES 0x806D
673 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
674 #define GL_TEXTURE_3D 0x806F
675 #define GL_PROXY_TEXTURE_3D 0x8070
676 #define GL_TEXTURE_DEPTH 0x8071
677 #define GL_TEXTURE_WRAP_R 0x8072
678 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
679 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
680 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
681 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
682 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
683 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
684 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
685 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
686 #define GL_BGR 0x80E0
687 #define GL_BGRA 0x80E1
688 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
689 #define GL_MAX_ELEMENTS_INDICES 0x80E9
690 #define GL_CLAMP_TO_EDGE 0x812F
691 #define GL_TEXTURE_MIN_LOD 0x813A
692 #define GL_TEXTURE_MAX_LOD 0x813B
693 #define GL_TEXTURE_BASE_LEVEL 0x813C
694 #define GL_TEXTURE_MAX_LEVEL 0x813D
695 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
696 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
697 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
698 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
699 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
700 #define GL_RESCALE_NORMAL 0x803A
701 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
702 #define GL_SINGLE_COLOR 0x81F9
703 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
704 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
705 #define GL_TEXTURE0 0x84C0
706 #define GL_TEXTURE1 0x84C1
707 #define GL_TEXTURE2 0x84C2
708 #define GL_TEXTURE3 0x84C3
709 #define GL_TEXTURE4 0x84C4
710 #define GL_TEXTURE5 0x84C5
711 #define GL_TEXTURE6 0x84C6
712 #define GL_TEXTURE7 0x84C7
713 #define GL_TEXTURE8 0x84C8
714 #define GL_TEXTURE9 0x84C9
715 #define GL_TEXTURE10 0x84CA
716 #define GL_TEXTURE11 0x84CB
717 #define GL_TEXTURE12 0x84CC
718 #define GL_TEXTURE13 0x84CD
719 #define GL_TEXTURE14 0x84CE
720 #define GL_TEXTURE15 0x84CF
721 #define GL_TEXTURE16 0x84D0
722 #define GL_TEXTURE17 0x84D1
723 #define GL_TEXTURE18 0x84D2
724 #define GL_TEXTURE19 0x84D3
725 #define GL_TEXTURE20 0x84D4
726 #define GL_TEXTURE21 0x84D5
727 #define GL_TEXTURE22 0x84D6
728 #define GL_TEXTURE23 0x84D7
729 #define GL_TEXTURE24 0x84D8
730 #define GL_TEXTURE25 0x84D9
731 #define GL_TEXTURE26 0x84DA
732 #define GL_TEXTURE27 0x84DB
733 #define GL_TEXTURE28 0x84DC
734 #define GL_TEXTURE29 0x84DD
735 #define GL_TEXTURE30 0x84DE
736 #define GL_TEXTURE31 0x84DF
737 #define GL_ACTIVE_TEXTURE 0x84E0
738 #define GL_MULTISAMPLE 0x809D
739 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
740 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
741 #define GL_SAMPLE_COVERAGE 0x80A0
742 #define GL_SAMPLE_BUFFERS 0x80A8
743 #define GL_SAMPLES 0x80A9
744 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
745 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
746 #define GL_TEXTURE_CUBE_MAP 0x8513
747 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
752 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
753 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
754 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
755 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
756 #define GL_COMPRESSED_RGB 0x84ED
757 #define GL_COMPRESSED_RGBA 0x84EE
758 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
759 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
760 #define GL_TEXTURE_COMPRESSED 0x86A1
761 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
762 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
763 #define GL_CLAMP_TO_BORDER 0x812D
764 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
765 #define GL_MAX_TEXTURE_UNITS 0x84E2
766 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
767 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
768 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
769 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
770 #define GL_MULTISAMPLE_BIT 0x20000000
771 #define GL_NORMAL_MAP 0x8511
772 #define GL_REFLECTION_MAP 0x8512
773 #define GL_COMPRESSED_ALPHA 0x84E9
774 #define GL_COMPRESSED_LUMINANCE 0x84EA
775 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
776 #define GL_COMPRESSED_INTENSITY 0x84EC
777 #define GL_COMBINE 0x8570
778 #define GL_COMBINE_RGB 0x8571
779 #define GL_COMBINE_ALPHA 0x8572
780 #define GL_SOURCE0_RGB 0x8580
781 #define GL_SOURCE1_RGB 0x8581
782 #define GL_SOURCE2_RGB 0x8582
783 #define GL_SOURCE0_ALPHA 0x8588
784 #define GL_SOURCE1_ALPHA 0x8589
785 #define GL_SOURCE2_ALPHA 0x858A
786 #define GL_OPERAND0_RGB 0x8590
787 #define GL_OPERAND1_RGB 0x8591
788 #define GL_OPERAND2_RGB 0x8592
789 #define GL_OPERAND0_ALPHA 0x8598
790 #define GL_OPERAND1_ALPHA 0x8599
791 #define GL_OPERAND2_ALPHA 0x859A
792 #define GL_RGB_SCALE 0x8573
793 #define GL_ADD_SIGNED 0x8574
794 #define GL_INTERPOLATE 0x8575
795 #define GL_SUBTRACT 0x84E7
796 #define GL_CONSTANT 0x8576
797 #define GL_PRIMARY_COLOR 0x8577
798 #define GL_PREVIOUS 0x8578
799 #define GL_DOT3_RGB 0x86AE
800 #define GL_DOT3_RGBA 0x86AF
801 #define GL_BLEND_DST_RGB 0x80C8
802 #define GL_BLEND_SRC_RGB 0x80C9
803 #define GL_BLEND_DST_ALPHA 0x80CA
804 #define GL_BLEND_SRC_ALPHA 0x80CB
805 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
806 #define GL_DEPTH_COMPONENT16 0x81A5
807 #define GL_DEPTH_COMPONENT24 0x81A6
808 #define GL_DEPTH_COMPONENT32 0x81A7
809 #define GL_MIRRORED_REPEAT 0x8370
810 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
811 #define GL_TEXTURE_LOD_BIAS 0x8501
812 #define GL_INCR_WRAP 0x8507
813 #define GL_DECR_WRAP 0x8508
814 #define GL_TEXTURE_DEPTH_SIZE 0x884A
815 #define GL_TEXTURE_COMPARE_MODE 0x884C
816 #define GL_TEXTURE_COMPARE_FUNC 0x884D
817 #define GL_POINT_SIZE_MIN 0x8126
818 #define GL_POINT_SIZE_MAX 0x8127
819 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
820 #define GL_GENERATE_MIPMAP 0x8191
821 #define GL_GENERATE_MIPMAP_HINT 0x8192
822 #define GL_FOG_COORDINATE_SOURCE 0x8450
823 #define GL_FOG_COORDINATE 0x8451
824 #define GL_FRAGMENT_DEPTH 0x8452
825 #define GL_CURRENT_FOG_COORDINATE 0x8453
826 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
827 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
828 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
829 #define GL_FOG_COORDINATE_ARRAY 0x8457
830 #define GL_COLOR_SUM 0x8458
831 #define GL_CURRENT_SECONDARY_COLOR 0x8459
832 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
833 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
834 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
835 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
836 #define GL_SECONDARY_COLOR_ARRAY 0x845E
837 #define GL_TEXTURE_FILTER_CONTROL 0x8500
838 #define GL_DEPTH_TEXTURE_MODE 0x884B
839 #define GL_COMPARE_R_TO_TEXTURE 0x884E
840 #define GL_BLEND_COLOR 0x8005
841 #define GL_BLEND_EQUATION 0x8009
842 #define GL_CONSTANT_COLOR 0x8001
843 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
844 #define GL_CONSTANT_ALPHA 0x8003
845 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
846 #define GL_FUNC_ADD 0x8006
847 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
848 #define GL_FUNC_SUBTRACT 0x800A
849 #define GL_MIN 0x8007
850 #define GL_MAX 0x8008
851 #define GL_BUFFER_SIZE 0x8764
852 #define GL_BUFFER_USAGE 0x8765
853 #define GL_QUERY_COUNTER_BITS 0x8864
854 #define GL_CURRENT_QUERY 0x8865
855 #define GL_QUERY_RESULT 0x8866
856 #define GL_QUERY_RESULT_AVAILABLE 0x8867
857 #define GL_ARRAY_BUFFER 0x8892
858 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
859 #define GL_ARRAY_BUFFER_BINDING 0x8894
860 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
861 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
862 #define GL_READ_ONLY 0x88B8
863 #define GL_WRITE_ONLY 0x88B9
864 #define GL_READ_WRITE 0x88BA
865 #define GL_BUFFER_ACCESS 0x88BB
866 #define GL_BUFFER_MAPPED 0x88BC
867 #define GL_BUFFER_MAP_POINTER 0x88BD
868 #define GL_STREAM_DRAW 0x88E0
869 #define GL_STREAM_READ 0x88E1
870 #define GL_STREAM_COPY 0x88E2
871 #define GL_STATIC_DRAW 0x88E4
872 #define GL_STATIC_READ 0x88E5
873 #define GL_STATIC_COPY 0x88E6
874 #define GL_DYNAMIC_DRAW 0x88E8
875 #define GL_DYNAMIC_READ 0x88E9
876 #define GL_DYNAMIC_COPY 0x88EA
877 #define GL_SAMPLES_PASSED 0x8914
878 #define GL_SRC1_ALPHA 0x8589
879 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
880 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
881 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
882 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
883 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
884 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
885 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
886 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
887 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
888 #define GL_FOG_COORD_SRC 0x8450
889 #define GL_FOG_COORD 0x8451
890 #define GL_CURRENT_FOG_COORD 0x8453
891 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
892 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
893 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
894 #define GL_FOG_COORD_ARRAY 0x8457
895 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
896 #define GL_SRC0_RGB 0x8580
897 #define GL_SRC1_RGB 0x8581
898 #define GL_SRC2_RGB 0x8582
899 #define GL_SRC0_ALPHA 0x8588
900 #define GL_SRC2_ALPHA 0x858A
901 #define GL_BLEND_EQUATION_RGB 0x8009
902 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
903 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
904 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
905 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
906 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
907 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
908 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
909 #define GL_STENCIL_BACK_FUNC 0x8800
910 #define GL_STENCIL_BACK_FAIL 0x8801
911 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
912 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
913 #define GL_MAX_DRAW_BUFFERS 0x8824
914 #define GL_DRAW_BUFFER0 0x8825
915 #define GL_DRAW_BUFFER1 0x8826
916 #define GL_DRAW_BUFFER2 0x8827
917 #define GL_DRAW_BUFFER3 0x8828
918 #define GL_DRAW_BUFFER4 0x8829
919 #define GL_DRAW_BUFFER5 0x882A
920 #define GL_DRAW_BUFFER6 0x882B
921 #define GL_DRAW_BUFFER7 0x882C
922 #define GL_DRAW_BUFFER8 0x882D
923 #define GL_DRAW_BUFFER9 0x882E
924 #define GL_DRAW_BUFFER10 0x882F
925 #define GL_DRAW_BUFFER11 0x8830
926 #define GL_DRAW_BUFFER12 0x8831
927 #define GL_DRAW_BUFFER13 0x8832
928 #define GL_DRAW_BUFFER14 0x8833
929 #define GL_DRAW_BUFFER15 0x8834
930 #define GL_BLEND_EQUATION_ALPHA 0x883D
931 #define GL_MAX_VERTEX_ATTRIBS 0x8869
932 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
933 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
934 #define GL_FRAGMENT_SHADER 0x8B30
935 #define GL_VERTEX_SHADER 0x8B31
936 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
937 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
938 #define GL_MAX_VARYING_FLOATS 0x8B4B
939 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
940 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
941 #define GL_SHADER_TYPE 0x8B4F
942 #define GL_FLOAT_VEC2 0x8B50
943 #define GL_FLOAT_VEC3 0x8B51
944 #define GL_FLOAT_VEC4 0x8B52
945 #define GL_INT_VEC2 0x8B53
946 #define GL_INT_VEC3 0x8B54
947 #define GL_INT_VEC4 0x8B55
948 #define GL_BOOL 0x8B56
949 #define GL_BOOL_VEC2 0x8B57
950 #define GL_BOOL_VEC3 0x8B58
951 #define GL_BOOL_VEC4 0x8B59
952 #define GL_FLOAT_MAT2 0x8B5A
953 #define GL_FLOAT_MAT3 0x8B5B
954 #define GL_FLOAT_MAT4 0x8B5C
955 #define GL_SAMPLER_1D 0x8B5D
956 #define GL_SAMPLER_2D 0x8B5E
957 #define GL_SAMPLER_3D 0x8B5F
958 #define GL_SAMPLER_CUBE 0x8B60
959 #define GL_SAMPLER_1D_SHADOW 0x8B61
960 #define GL_SAMPLER_2D_SHADOW 0x8B62
961 #define GL_DELETE_STATUS 0x8B80
962 #define GL_COMPILE_STATUS 0x8B81
963 #define GL_LINK_STATUS 0x8B82
964 #define GL_VALIDATE_STATUS 0x8B83
965 #define GL_INFO_LOG_LENGTH 0x8B84
966 #define GL_ATTACHED_SHADERS 0x8B85
967 #define GL_ACTIVE_UNIFORMS 0x8B86
968 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
969 #define GL_SHADER_SOURCE_LENGTH 0x8B88
970 #define GL_ACTIVE_ATTRIBUTES 0x8B89
971 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
972 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
973 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
974 #define GL_CURRENT_PROGRAM 0x8B8D
975 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
976 #define GL_LOWER_LEFT 0x8CA1
977 #define GL_UPPER_LEFT 0x8CA2
978 #define GL_STENCIL_BACK_REF 0x8CA3
979 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
980 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
981 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
982 #define GL_POINT_SPRITE 0x8861
983 #define GL_COORD_REPLACE 0x8862
984 #define GL_MAX_TEXTURE_COORDS 0x8871
985 #define GL_PIXEL_PACK_BUFFER 0x88EB
986 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
987 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
988 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
989 #define GL_FLOAT_MAT2x3 0x8B65
990 #define GL_FLOAT_MAT2x4 0x8B66
991 #define GL_FLOAT_MAT3x2 0x8B67
992 #define GL_FLOAT_MAT3x4 0x8B68
993 #define GL_FLOAT_MAT4x2 0x8B69
994 #define GL_FLOAT_MAT4x3 0x8B6A
995 #define GL_SRGB 0x8C40
996 #define GL_SRGB8 0x8C41
997 #define GL_SRGB_ALPHA 0x8C42
998 #define GL_SRGB8_ALPHA8 0x8C43
999 #define GL_COMPRESSED_SRGB 0x8C48
1000 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1001 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1002 #define GL_SLUMINANCE_ALPHA 0x8C44
1003 #define GL_SLUMINANCE8_ALPHA8 0x8C45
1004 #define GL_SLUMINANCE 0x8C46
1005 #define GL_SLUMINANCE8 0x8C47
1006 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
1007 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1008 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
1009 #define GL_CLIP_DISTANCE0 0x3000
1010 #define GL_CLIP_DISTANCE1 0x3001
1011 #define GL_CLIP_DISTANCE2 0x3002
1012 #define GL_CLIP_DISTANCE3 0x3003
1013 #define GL_CLIP_DISTANCE4 0x3004
1014 #define GL_CLIP_DISTANCE5 0x3005
1015 #define GL_CLIP_DISTANCE6 0x3006
1016 #define GL_CLIP_DISTANCE7 0x3007
1017 #define GL_MAX_CLIP_DISTANCES 0x0D32
1018 #define GL_MAJOR_VERSION 0x821B
1019 #define GL_MINOR_VERSION 0x821C
1020 #define GL_NUM_EXTENSIONS 0x821D
1021 #define GL_CONTEXT_FLAGS 0x821E
1022 #define GL_COMPRESSED_RED 0x8225
1023 #define GL_COMPRESSED_RG 0x8226
1024 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1025 #define GL_RGBA32F 0x8814
1026 #define GL_RGB32F 0x8815
1027 #define GL_RGBA16F 0x881A
1028 #define GL_RGB16F 0x881B
1029 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1030 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1031 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1032 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1033 #define GL_CLAMP_READ_COLOR 0x891C
1034 #define GL_FIXED_ONLY 0x891D
1035 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
1036 #define GL_TEXTURE_1D_ARRAY 0x8C18
1037 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1038 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1039 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1040 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1041 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1042 #define GL_R11F_G11F_B10F 0x8C3A
1043 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1044 #define GL_RGB9_E5 0x8C3D
1045 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1046 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1047 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1048 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1049 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1050 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1051 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1052 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1053 #define GL_PRIMITIVES_GENERATED 0x8C87
1054 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1055 #define GL_RASTERIZER_DISCARD 0x8C89
1056 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1057 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1058 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1059 #define GL_SEPARATE_ATTRIBS 0x8C8D
1060 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1061 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1062 #define GL_RGBA32UI 0x8D70
1063 #define GL_RGB32UI 0x8D71
1064 #define GL_RGBA16UI 0x8D76
1065 #define GL_RGB16UI 0x8D77
1066 #define GL_RGBA8UI 0x8D7C
1067 #define GL_RGB8UI 0x8D7D
1068 #define GL_RGBA32I 0x8D82
1069 #define GL_RGB32I 0x8D83
1070 #define GL_RGBA16I 0x8D88
1071 #define GL_RGB16I 0x8D89
1072 #define GL_RGBA8I 0x8D8E
1073 #define GL_RGB8I 0x8D8F
1074 #define GL_RED_INTEGER 0x8D94
1075 #define GL_GREEN_INTEGER 0x8D95
1076 #define GL_BLUE_INTEGER 0x8D96
1077 #define GL_RGB_INTEGER 0x8D98
1078 #define GL_RGBA_INTEGER 0x8D99
1079 #define GL_BGR_INTEGER 0x8D9A
1080 #define GL_BGRA_INTEGER 0x8D9B
1081 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1082 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1083 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1084 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1085 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1086 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1087 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1088 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1089 #define GL_INT_SAMPLER_1D 0x8DC9
1090 #define GL_INT_SAMPLER_2D 0x8DCA
1091 #define GL_INT_SAMPLER_3D 0x8DCB
1092 #define GL_INT_SAMPLER_CUBE 0x8DCC
1093 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1094 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1095 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1096 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1097 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1098 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1099 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1100 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1101 #define GL_QUERY_WAIT 0x8E13
1102 #define GL_QUERY_NO_WAIT 0x8E14
1103 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1104 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1105 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1106 #define GL_BUFFER_MAP_LENGTH 0x9120
1107 #define GL_BUFFER_MAP_OFFSET 0x9121
1108 #define GL_DEPTH_COMPONENT32F 0x8CAC
1109 #define GL_DEPTH32F_STENCIL8 0x8CAD
1110 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1111 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1112 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1113 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1114 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1115 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1116 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1117 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1118 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1119 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1120 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1121 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1122 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1123 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1124 #define GL_DEPTH_STENCIL 0x84F9
1125 #define GL_UNSIGNED_INT_24_8 0x84FA
1126 #define GL_DEPTH24_STENCIL8 0x88F0
1127 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1128 #define GL_TEXTURE_RED_TYPE 0x8C10
1129 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1130 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1131 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1132 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1133 #define GL_UNSIGNED_NORMALIZED 0x8C17
1134 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1135 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1136 #define GL_RENDERBUFFER_BINDING 0x8CA7
1137 #define GL_READ_FRAMEBUFFER 0x8CA8
1138 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1139 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1140 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1141 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1142 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1143 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1144 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1145 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1146 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1147 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1148 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1149 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1150 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1151 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1152 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1153 #define GL_COLOR_ATTACHMENT0 0x8CE0
1154 #define GL_COLOR_ATTACHMENT1 0x8CE1
1155 #define GL_COLOR_ATTACHMENT2 0x8CE2
1156 #define GL_COLOR_ATTACHMENT3 0x8CE3
1157 #define GL_COLOR_ATTACHMENT4 0x8CE4
1158 #define GL_COLOR_ATTACHMENT5 0x8CE5
1159 #define GL_COLOR_ATTACHMENT6 0x8CE6
1160 #define GL_COLOR_ATTACHMENT7 0x8CE7
1161 #define GL_COLOR_ATTACHMENT8 0x8CE8
1162 #define GL_COLOR_ATTACHMENT9 0x8CE9
1163 #define GL_COLOR_ATTACHMENT10 0x8CEA
1164 #define GL_COLOR_ATTACHMENT11 0x8CEB
1165 #define GL_COLOR_ATTACHMENT12 0x8CEC
1166 #define GL_COLOR_ATTACHMENT13 0x8CED
1167 #define GL_COLOR_ATTACHMENT14 0x8CEE
1168 #define GL_COLOR_ATTACHMENT15 0x8CEF
1169 #define GL_COLOR_ATTACHMENT16 0x8CF0
1170 #define GL_COLOR_ATTACHMENT17 0x8CF1
1171 #define GL_COLOR_ATTACHMENT18 0x8CF2
1172 #define GL_COLOR_ATTACHMENT19 0x8CF3
1173 #define GL_COLOR_ATTACHMENT20 0x8CF4
1174 #define GL_COLOR_ATTACHMENT21 0x8CF5
1175 #define GL_COLOR_ATTACHMENT22 0x8CF6
1176 #define GL_COLOR_ATTACHMENT23 0x8CF7
1177 #define GL_COLOR_ATTACHMENT24 0x8CF8
1178 #define GL_COLOR_ATTACHMENT25 0x8CF9
1179 #define GL_COLOR_ATTACHMENT26 0x8CFA
1180 #define GL_COLOR_ATTACHMENT27 0x8CFB
1181 #define GL_COLOR_ATTACHMENT28 0x8CFC
1182 #define GL_COLOR_ATTACHMENT29 0x8CFD
1183 #define GL_COLOR_ATTACHMENT30 0x8CFE
1184 #define GL_COLOR_ATTACHMENT31 0x8CFF
1185 #define GL_DEPTH_ATTACHMENT 0x8D00
1186 #define GL_STENCIL_ATTACHMENT 0x8D20
1187 #define GL_FRAMEBUFFER 0x8D40
1188 #define GL_RENDERBUFFER 0x8D41
1189 #define GL_RENDERBUFFER_WIDTH 0x8D42
1190 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1191 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1192 #define GL_STENCIL_INDEX1 0x8D46
1193 #define GL_STENCIL_INDEX4 0x8D47
1194 #define GL_STENCIL_INDEX8 0x8D48
1195 #define GL_STENCIL_INDEX16 0x8D49
1196 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1197 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1198 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1199 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1200 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1201 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1202 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1203 #define GL_MAX_SAMPLES 0x8D57
1204 #define GL_INDEX 0x8222
1205 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1206 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1207 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1208 #define GL_HALF_FLOAT 0x140B
1209 #define GL_MAP_READ_BIT 0x0001
1210 #define GL_MAP_WRITE_BIT 0x0002
1211 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1212 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1213 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1214 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1215 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1216 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1217 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1218 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1219 #define GL_RG 0x8227
1220 #define GL_RG_INTEGER 0x8228
1221 #define GL_R8 0x8229
1222 #define GL_R16 0x822A
1223 #define GL_RG8 0x822B
1224 #define GL_RG16 0x822C
1225 #define GL_R16F 0x822D
1226 #define GL_R32F 0x822E
1227 #define GL_RG16F 0x822F
1228 #define GL_RG32F 0x8230
1229 #define GL_R8I 0x8231
1230 #define GL_R8UI 0x8232
1231 #define GL_R16I 0x8233
1232 #define GL_R16UI 0x8234
1233 #define GL_R32I 0x8235
1234 #define GL_R32UI 0x8236
1235 #define GL_RG8I 0x8237
1236 #define GL_RG8UI 0x8238
1237 #define GL_RG16I 0x8239
1238 #define GL_RG16UI 0x823A
1239 #define GL_RG32I 0x823B
1240 #define GL_RG32UI 0x823C
1241 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1242 #define GL_CLAMP_VERTEX_COLOR 0x891A
1243 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1244 #define GL_ALPHA_INTEGER 0x8D97
1245 #define GL_SAMPLER_2D_RECT 0x8B63
1246 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1247 #define GL_SAMPLER_BUFFER 0x8DC2
1248 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1249 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1250 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1251 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1252 #define GL_TEXTURE_BUFFER 0x8C2A
1253 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1254 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1255 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1256 #define GL_TEXTURE_RECTANGLE 0x84F5
1257 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1258 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1259 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1260 #define GL_R8_SNORM 0x8F94
1261 #define GL_RG8_SNORM 0x8F95
1262 #define GL_RGB8_SNORM 0x8F96
1263 #define GL_RGBA8_SNORM 0x8F97
1264 #define GL_R16_SNORM 0x8F98
1265 #define GL_RG16_SNORM 0x8F99
1266 #define GL_RGB16_SNORM 0x8F9A
1267 #define GL_RGBA16_SNORM 0x8F9B
1268 #define GL_SIGNED_NORMALIZED 0x8F9C
1269 #define GL_PRIMITIVE_RESTART 0x8F9D
1270 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1271 #define GL_COPY_READ_BUFFER 0x8F36
1272 #define GL_COPY_WRITE_BUFFER 0x8F37
1273 #define GL_UNIFORM_BUFFER 0x8A11
1274 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1275 #define GL_UNIFORM_BUFFER_START 0x8A29
1276 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1277 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1278 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1279 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1280 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1281 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1282 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1283 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1284 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1285 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1286 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1287 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1288 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1289 #define GL_UNIFORM_TYPE 0x8A37
1290 #define GL_UNIFORM_SIZE 0x8A38
1291 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1292 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1293 #define GL_UNIFORM_OFFSET 0x8A3B
1294 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1295 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1296 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1297 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1298 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1299 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1300 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1301 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1302 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1303 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1304 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1305 #define GL_INVALID_INDEX 0xFFFFFFFF
1306 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1307 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1308 #define GL_LINES_ADJACENCY 0x000A
1309 #define GL_LINE_STRIP_ADJACENCY 0x000B
1310 #define GL_TRIANGLES_ADJACENCY 0x000C
1311 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1312 #define GL_PROGRAM_POINT_SIZE 0x8642
1313 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1314 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1315 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1316 #define GL_GEOMETRY_SHADER 0x8DD9
1317 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1318 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1319 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1320 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1321 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1322 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1323 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1324 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1325 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1326 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1327 #define GL_CONTEXT_PROFILE_MASK 0x9126
1328 #define GL_DEPTH_CLAMP 0x864F
1329 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1330 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1331 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1332 #define GL_PROVOKING_VERTEX 0x8E4F
1333 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1334 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1335 #define GL_OBJECT_TYPE 0x9112
1336 #define GL_SYNC_CONDITION 0x9113
1337 #define GL_SYNC_STATUS 0x9114
1338 #define GL_SYNC_FLAGS 0x9115
1339 #define GL_SYNC_FENCE 0x9116
1340 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1341 #define GL_UNSIGNALED 0x9118
1342 #define GL_SIGNALED 0x9119
1343 #define GL_ALREADY_SIGNALED 0x911A
1344 #define GL_TIMEOUT_EXPIRED 0x911B
1345 #define GL_CONDITION_SATISFIED 0x911C
1346 #define GL_WAIT_FAILED 0x911D
1347 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
1348 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1349 #define GL_SAMPLE_POSITION 0x8E50
1350 #define GL_SAMPLE_MASK 0x8E51
1351 #define GL_SAMPLE_MASK_VALUE 0x8E52
1352 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1353 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1354 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1355 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1356 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1357 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1358 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1359 #define GL_TEXTURE_SAMPLES 0x9106
1360 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1361 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1362 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1363 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1364 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1365 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1366 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1367 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1368 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1369 #define GL_MAX_INTEGER_SAMPLES 0x9110
1370 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1371 #define GL_SRC1_COLOR 0x88F9
1372 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1373 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1374 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1375 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1376 #define GL_SAMPLER_BINDING 0x8919
1377 #define GL_RGB10_A2UI 0x906F
1378 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1379 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1380 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1381 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1382 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1383 #define GL_TIME_ELAPSED 0x88BF
1384 #define GL_TIMESTAMP 0x8E28
1385 #define GL_INT_2_10_10_10_REV 0x8D9F
1386 #define GL_SAMPLE_SHADING 0x8C36
1387 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1388 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1389 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1390 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1391 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1392 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1393 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1394 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1395 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1396 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1397 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1398 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1399 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1400 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1401 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1402 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1403 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1404 #define GL_MAX_VERTEX_STREAMS 0x8E71
1405 #define GL_DOUBLE_VEC2 0x8FFC
1406 #define GL_DOUBLE_VEC3 0x8FFD
1407 #define GL_DOUBLE_VEC4 0x8FFE
1408 #define GL_DOUBLE_MAT2 0x8F46
1409 #define GL_DOUBLE_MAT3 0x8F47
1410 #define GL_DOUBLE_MAT4 0x8F48
1411 #define GL_DOUBLE_MAT2x3 0x8F49
1412 #define GL_DOUBLE_MAT2x4 0x8F4A
1413 #define GL_DOUBLE_MAT3x2 0x8F4B
1414 #define GL_DOUBLE_MAT3x4 0x8F4C
1415 #define GL_DOUBLE_MAT4x2 0x8F4D
1416 #define GL_DOUBLE_MAT4x3 0x8F4E
1417 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1418 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1419 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1420 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1421 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1422 #define GL_MAX_SUBROUTINES 0x8DE7
1423 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1424 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1425 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1426 #define GL_PATCHES 0x000E
1427 #define GL_PATCH_VERTICES 0x8E72
1428 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1429 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1430 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1431 #define GL_TESS_GEN_MODE 0x8E76
1432 #define GL_TESS_GEN_SPACING 0x8E77
1433 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1434 #define GL_TESS_GEN_POINT_MODE 0x8E79
1435 #define GL_ISOLINES 0x8E7A
1436 #define GL_FRACTIONAL_ODD 0x8E7B
1437 #define GL_FRACTIONAL_EVEN 0x8E7C
1438 #define GL_MAX_PATCH_VERTICES 0x8E7D
1439 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1440 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1441 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1442 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1443 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1444 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1445 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1446 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1447 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1448 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1449 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1450 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1451 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1452 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1453 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1454 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1455 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1456 #define GL_TESS_EVALUATION_SHADER 0x8E87
1457 #define GL_TESS_CONTROL_SHADER 0x8E88
1458 #define GL_TRANSFORM_FEEDBACK 0x8E22
1459 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1460 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1461 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1462 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1463 #define GL_FIXED 0x140C
1464 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1465 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1466 #define GL_LOW_FLOAT 0x8DF0
1467 #define GL_MEDIUM_FLOAT 0x8DF1
1468 #define GL_HIGH_FLOAT 0x8DF2
1469 #define GL_LOW_INT 0x8DF3
1470 #define GL_MEDIUM_INT 0x8DF4
1471 #define GL_HIGH_INT 0x8DF5
1472 #define GL_SHADER_COMPILER 0x8DFA
1473 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1474 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1475 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1476 #define GL_MAX_VARYING_VECTORS 0x8DFC
1477 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1478 #define GL_RGB565 0x8D62
1479 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1480 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1481 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1482 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1483 #define GL_VERTEX_SHADER_BIT 0x00000001
1484 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1485 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1486 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1487 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1488 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1489 #define GL_PROGRAM_SEPARABLE 0x8258
1490 #define GL_ACTIVE_PROGRAM 0x8259
1491 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1492 #define GL_MAX_VIEWPORTS 0x825B
1493 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1494 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1495 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1496 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1497 #define GL_UNDEFINED_VERTEX 0x8260
1498 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
1499 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1500 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1501 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1502 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1503 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1504 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1505 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1506 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1507 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1508 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1509 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1510 #define GL_NUM_SAMPLE_COUNTS 0x9380
1511 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1512 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1513 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1514 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1515 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1516 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1517 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1518 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1519 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1520 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1521 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1522 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1523 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1524 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1525 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1526 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1527 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1528 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1529 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1530 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1531 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1532 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1533 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1534 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1535 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1536 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1537 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1538 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1539 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1540 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1541 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1542 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1543 #define GL_UNIFORM_BARRIER_BIT 0x00000004
1544 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1545 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1546 #define GL_COMMAND_BARRIER_BIT 0x00000040
1547 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1548 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1549 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1550 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1551 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1552 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1553 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1554 #define GL_MAX_IMAGE_UNITS 0x8F38
1555 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1556 #define GL_IMAGE_BINDING_NAME 0x8F3A
1557 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1558 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1559 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1560 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1561 #define GL_IMAGE_1D 0x904C
1562 #define GL_IMAGE_2D 0x904D
1563 #define GL_IMAGE_3D 0x904E
1564 #define GL_IMAGE_2D_RECT 0x904F
1565 #define GL_IMAGE_CUBE 0x9050
1566 #define GL_IMAGE_BUFFER 0x9051
1567 #define GL_IMAGE_1D_ARRAY 0x9052
1568 #define GL_IMAGE_2D_ARRAY 0x9053
1569 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1570 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
1571 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1572 #define GL_INT_IMAGE_1D 0x9057
1573 #define GL_INT_IMAGE_2D 0x9058
1574 #define GL_INT_IMAGE_3D 0x9059
1575 #define GL_INT_IMAGE_2D_RECT 0x905A
1576 #define GL_INT_IMAGE_CUBE 0x905B
1577 #define GL_INT_IMAGE_BUFFER 0x905C
1578 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1579 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1580 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1581 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1582 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1583 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1584 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1585 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1586 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1587 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1588 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1589 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1590 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1591 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1592 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1593 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1594 #define GL_MAX_IMAGE_SAMPLES 0x906D
1595 #define GL_IMAGE_BINDING_FORMAT 0x906E
1596 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1597 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1598 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1599 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1600 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1601 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1602 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1603 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1604 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1605 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1606 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1607 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1608 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1609 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1610 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1611 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1612 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1613 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1614 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1615 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1616 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1617 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1618 #define GL_COMPRESSED_R11_EAC 0x9270
1619 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1620 #define GL_COMPRESSED_RG11_EAC 0x9272
1621 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1622 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1623 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1624 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1625 #define GL_COMPUTE_SHADER 0x91B9
1626 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1627 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1628 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1629 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1630 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1631 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1632 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1633 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1634 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1635 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1636 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1637 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1638 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1639 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1640 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1641 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1642 #define GL_COMPUTE_SHADER_BIT 0x00000020
1643 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1644 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1645 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1646 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1647 #define GL_DEBUG_SOURCE_API 0x8246
1648 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1649 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1650 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1651 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1652 #define GL_DEBUG_SOURCE_OTHER 0x824B
1653 #define GL_DEBUG_TYPE_ERROR 0x824C
1654 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1655 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1656 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1657 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1658 #define GL_DEBUG_TYPE_OTHER 0x8251
1659 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1660 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1661 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1662 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1663 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1664 #define GL_DEBUG_SEVERITY_LOW 0x9148
1665 #define GL_DEBUG_TYPE_MARKER 0x8268
1666 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1667 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1668 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1669 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1670 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1671 #define GL_BUFFER 0x82E0
1672 #define GL_SHADER 0x82E1
1673 #define GL_PROGRAM 0x82E2
1674 #define GL_QUERY 0x82E3
1675 #define GL_PROGRAM_PIPELINE 0x82E4
1676 #define GL_SAMPLER 0x82E6
1677 #define GL_MAX_LABEL_LENGTH 0x82E8
1678 #define GL_DEBUG_OUTPUT 0x92E0
1679 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1680 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1681 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1682 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1683 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1684 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1685 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1686 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1687 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1688 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1689 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1690 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1691 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1692 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1693 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1694 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1695 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1696 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1697 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1698 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1699 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1700 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1701 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1702 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1703 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1704 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1705 #define GL_MAX_WIDTH 0x827E
1706 #define GL_MAX_HEIGHT 0x827F
1707 #define GL_MAX_DEPTH 0x8280
1708 #define GL_MAX_LAYERS 0x8281
1709 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1710 #define GL_COLOR_COMPONENTS 0x8283
1711 #define GL_DEPTH_COMPONENTS 0x8284
1712 #define GL_STENCIL_COMPONENTS 0x8285
1713 #define GL_COLOR_RENDERABLE 0x8286
1714 #define GL_DEPTH_RENDERABLE 0x8287
1715 #define GL_STENCIL_RENDERABLE 0x8288
1716 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1717 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1718 #define GL_FRAMEBUFFER_BLEND 0x828B
1719 #define GL_READ_PIXELS 0x828C
1720 #define GL_READ_PIXELS_FORMAT 0x828D
1721 #define GL_READ_PIXELS_TYPE 0x828E
1722 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1723 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1724 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1725 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1726 #define GL_MIPMAP 0x8293
1727 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1728 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1729 #define GL_COLOR_ENCODING 0x8296
1730 #define GL_SRGB_READ 0x8297
1731 #define GL_SRGB_WRITE 0x8298
1732 #define GL_FILTER 0x829A
1733 #define GL_VERTEX_TEXTURE 0x829B
1734 #define GL_TESS_CONTROL_TEXTURE 0x829C
1735 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1736 #define GL_GEOMETRY_TEXTURE 0x829E
1737 #define GL_FRAGMENT_TEXTURE 0x829F
1738 #define GL_COMPUTE_TEXTURE 0x82A0
1739 #define GL_TEXTURE_SHADOW 0x82A1
1740 #define GL_TEXTURE_GATHER 0x82A2
1741 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1742 #define GL_SHADER_IMAGE_LOAD 0x82A4
1743 #define GL_SHADER_IMAGE_STORE 0x82A5
1744 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1745 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1746 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1747 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1748 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1749 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1750 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1751 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1752 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1753 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1754 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1755 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1756 #define GL_CLEAR_BUFFER 0x82B4
1757 #define GL_TEXTURE_VIEW 0x82B5
1758 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1759 #define GL_FULL_SUPPORT 0x82B7
1760 #define GL_CAVEAT_SUPPORT 0x82B8
1761 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1762 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1763 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1764 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1765 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1766 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1767 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1768 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1769 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1770 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1771 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1772 #define GL_VIEW_CLASS_128_BITS 0x82C4
1773 #define GL_VIEW_CLASS_96_BITS 0x82C5
1774 #define GL_VIEW_CLASS_64_BITS 0x82C6
1775 #define GL_VIEW_CLASS_48_BITS 0x82C7
1776 #define GL_VIEW_CLASS_32_BITS 0x82C8
1777 #define GL_VIEW_CLASS_24_BITS 0x82C9
1778 #define GL_VIEW_CLASS_16_BITS 0x82CA
1779 #define GL_VIEW_CLASS_8_BITS 0x82CB
1780 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1781 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1782 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1783 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1784 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1785 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1786 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1787 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1788 #define GL_UNIFORM 0x92E1
1789 #define GL_UNIFORM_BLOCK 0x92E2
1790 #define GL_PROGRAM_INPUT 0x92E3
1791 #define GL_PROGRAM_OUTPUT 0x92E4
1792 #define GL_BUFFER_VARIABLE 0x92E5
1793 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1794 #define GL_VERTEX_SUBROUTINE 0x92E8
1795 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1796 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1797 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1798 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1799 #define GL_COMPUTE_SUBROUTINE 0x92ED
1800 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1801 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1802 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1803 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1804 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1805 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1806 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1807 #define GL_ACTIVE_RESOURCES 0x92F5
1808 #define GL_MAX_NAME_LENGTH 0x92F6
1809 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1810 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1811 #define GL_NAME_LENGTH 0x92F9
1812 #define GL_TYPE 0x92FA
1813 #define GL_ARRAY_SIZE 0x92FB
1814 #define GL_OFFSET 0x92FC
1815 #define GL_BLOCK_INDEX 0x92FD
1816 #define GL_ARRAY_STRIDE 0x92FE
1817 #define GL_MATRIX_STRIDE 0x92FF
1818 #define GL_IS_ROW_MAJOR 0x9300
1819 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1820 #define GL_BUFFER_BINDING 0x9302
1821 #define GL_BUFFER_DATA_SIZE 0x9303
1822 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1823 #define GL_ACTIVE_VARIABLES 0x9305
1824 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1825 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1826 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1827 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1828 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1829 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1830 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1831 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1832 #define GL_LOCATION 0x930E
1833 #define GL_LOCATION_INDEX 0x930F
1834 #define GL_IS_PER_PATCH 0x92E7
1835 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1836 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1837 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1838 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1839 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1840 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1841 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1842 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1843 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1844 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1845 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1846 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1847 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1848 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1849 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1850 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1851 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1852 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1853 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1854 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1855 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1856 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1857 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1858 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1859 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1860 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1861 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1862 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1863 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1864 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1865 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1866 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1867 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1868 #define GL_DISPLAY_LIST 0x82E7
1869 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1870 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1871 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1872 #define GL_MAP_PERSISTENT_BIT 0x0040
1873 #define GL_MAP_COHERENT_BIT 0x0080
1874 #define GL_DYNAMIC_STORAGE_BIT 0x0100
1875 #define GL_CLIENT_STORAGE_BIT 0x0200
1876 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
1877 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1878 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1879 #define GL_CLEAR_TEXTURE 0x9365
1880 #define GL_LOCATION_COMPONENT 0x934A
1881 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1882 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1883 #define GL_QUERY_BUFFER 0x9192
1884 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
1885 #define GL_QUERY_BUFFER_BINDING 0x9193
1886 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1887 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
1888 #define GL_CONTEXT_LOST 0x0507
1889 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
1890 #define GL_ZERO_TO_ONE 0x935F
1891 #define GL_CLIP_ORIGIN 0x935C
1892 #define GL_CLIP_DEPTH_MODE 0x935D
1893 #define GL_QUERY_WAIT_INVERTED 0x8E17
1894 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1895 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1896 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1897 #define GL_MAX_CULL_DISTANCES 0x82F9
1898 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
1899 #define GL_TEXTURE_TARGET 0x1006
1900 #define GL_QUERY_TARGET 0x82EA
1901 #define GL_GUILTY_CONTEXT_RESET 0x8253
1902 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1903 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1904 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1905 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1906 #define GL_NO_RESET_NOTIFICATION 0x8261
1907 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1908 #define GL_COLOR_TABLE 0x80D0
1909 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1910 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1911 #define GL_PROXY_COLOR_TABLE 0x80D3
1912 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1913 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1914 #define GL_CONVOLUTION_1D 0x8010
1915 #define GL_CONVOLUTION_2D 0x8011
1916 #define GL_SEPARABLE_2D 0x8012
1917 #define GL_HISTOGRAM 0x8024
1918 #define GL_PROXY_HISTOGRAM 0x8025
1919 #define GL_MINMAX 0x802E
1920 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
1921 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
1922 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
1923 #define GL_SPIR_V_BINARY 0x9552
1924 #define GL_PARAMETER_BUFFER 0x80EE
1925 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
1926 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
1927 #define GL_VERTICES_SUBMITTED 0x82EE
1928 #define GL_PRIMITIVES_SUBMITTED 0x82EF
1929 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
1930 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
1931 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
1932 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
1933 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
1934 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
1935 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
1936 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
1937 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
1938 #define GL_SPIR_V_EXTENSIONS 0x9553
1939 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
1940 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
1941 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
1942 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
1943 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
1944 #ifndef GL_VERSION_1_0
1945 #define GL_VERSION_1_0 1
1949 #define glCullFace glad_glCullFace
1952 #define glFrontFace glad_glFrontFace
1955 #define glHint glad_glHint
1958 #define glLineWidth glad_glLineWidth
1961 #define glPointSize glad_glPointSize
1964 #define glPolygonMode glad_glPolygonMode
1967 #define glScissor glad_glScissor
1970 #define glTexParameterf glad_glTexParameterf
1973 #define glTexParameterfv glad_glTexParameterfv
1976 #define glTexParameteri glad_glTexParameteri
1979 #define glTexParameteriv glad_glTexParameteriv
1982 #define glTexImage1D glad_glTexImage1D
1985 #define glTexImage2D glad_glTexImage2D
1988 #define glDrawBuffer glad_glDrawBuffer
1991 #define glClear glad_glClear
1994 #define glClearColor glad_glClearColor
1997 #define glClearStencil glad_glClearStencil
2000 #define glClearDepth glad_glClearDepth
2003 #define glStencilMask glad_glStencilMask
2006 #define glColorMask glad_glColorMask
2009 #define glDepthMask glad_glDepthMask
2012 #define glDisable glad_glDisable
2015 #define glEnable glad_glEnable
2018 #define glFinish glad_glFinish
2021 #define glFlush glad_glFlush
2024 #define glBlendFunc glad_glBlendFunc
2027 #define glLogicOp glad_glLogicOp
2030 #define glStencilFunc glad_glStencilFunc
2033 #define glStencilOp glad_glStencilOp
2036 #define glDepthFunc glad_glDepthFunc
2039 #define glPixelStoref glad_glPixelStoref
2042 #define glPixelStorei glad_glPixelStorei
2045 #define glReadBuffer glad_glReadBuffer
2048 #define glReadPixels glad_glReadPixels
2051 #define glGetBooleanv glad_glGetBooleanv
2054 #define glGetDoublev glad_glGetDoublev
2057 #define glGetError glad_glGetError
2060 #define glGetFloatv glad_glGetFloatv
2063 #define glGetIntegerv glad_glGetIntegerv
2066 #define glGetString glad_glGetString
2069 #define glGetTexImage glad_glGetTexImage
2072 #define glGetTexParameterfv glad_glGetTexParameterfv
2075 #define glGetTexParameteriv glad_glGetTexParameteriv
2078 #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
2081 #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
2084 #define glIsEnabled glad_glIsEnabled
2087 #define glDepthRange glad_glDepthRange
2090 #define glViewport glad_glViewport
2093 #define glNewList glad_glNewList
2096 #define glEndList glad_glEndList
2099 #define glCallList glad_glCallList
2102 #define glCallLists glad_glCallLists
2105 #define glDeleteLists glad_glDeleteLists
2108 #define glGenLists glad_glGenLists
2111 #define glListBase glad_glListBase
2114 #define glBegin glad_glBegin
2117 #define glBitmap glad_glBitmap
2120 #define glColor3b glad_glColor3b
2123 #define glColor3bv glad_glColor3bv
2126 #define glColor3d glad_glColor3d
2129 #define glColor3dv glad_glColor3dv
2132 #define glColor3f glad_glColor3f
2135 #define glColor3fv glad_glColor3fv
2138 #define glColor3i glad_glColor3i
2141 #define glColor3iv glad_glColor3iv
2144 #define glColor3s glad_glColor3s
2147 #define glColor3sv glad_glColor3sv
2150 #define glColor3ub glad_glColor3ub
2153 #define glColor3ubv glad_glColor3ubv
2156 #define glColor3ui glad_glColor3ui
2159 #define glColor3uiv glad_glColor3uiv
2162 #define glColor3us glad_glColor3us
2165 #define glColor3usv glad_glColor3usv
2168 #define glColor4b glad_glColor4b
2171 #define glColor4bv glad_glColor4bv
2174 #define glColor4d glad_glColor4d
2177 #define glColor4dv glad_glColor4dv
2180 #define glColor4f glad_glColor4f
2183 #define glColor4fv glad_glColor4fv
2186 #define glColor4i glad_glColor4i
2189 #define glColor4iv glad_glColor4iv
2192 #define glColor4s glad_glColor4s
2195 #define glColor4sv glad_glColor4sv
2198 #define glColor4ub glad_glColor4ub
2201 #define glColor4ubv glad_glColor4ubv
2204 #define glColor4ui glad_glColor4ui
2207 #define glColor4uiv glad_glColor4uiv
2210 #define glColor4us glad_glColor4us
2213 #define glColor4usv glad_glColor4usv
2216 #define glEdgeFlag glad_glEdgeFlag
2219 #define glEdgeFlagv glad_glEdgeFlagv
2222 #define glEnd glad_glEnd
2225 #define glIndexd glad_glIndexd
2228 #define glIndexdv glad_glIndexdv
2231 #define glIndexf glad_glIndexf
2234 #define glIndexfv glad_glIndexfv
2237 #define glIndexi glad_glIndexi
2240 #define glIndexiv glad_glIndexiv
2243 #define glIndexs glad_glIndexs
2246 #define glIndexsv glad_glIndexsv
2249 #define glNormal3b glad_glNormal3b
2252 #define glNormal3bv glad_glNormal3bv
2255 #define glNormal3d glad_glNormal3d
2258 #define glNormal3dv glad_glNormal3dv
2261 #define glNormal3f glad_glNormal3f
2264 #define glNormal3fv glad_glNormal3fv
2267 #define glNormal3i glad_glNormal3i
2270 #define glNormal3iv glad_glNormal3iv
2273 #define glNormal3s glad_glNormal3s
2276 #define glNormal3sv glad_glNormal3sv
2279 #define glRasterPos2d glad_glRasterPos2d
2282 #define glRasterPos2dv glad_glRasterPos2dv
2285 #define glRasterPos2f glad_glRasterPos2f
2288 #define glRasterPos2fv glad_glRasterPos2fv
2291 #define glRasterPos2i glad_glRasterPos2i
2294 #define glRasterPos2iv glad_glRasterPos2iv
2297 #define glRasterPos2s glad_glRasterPos2s
2300 #define glRasterPos2sv glad_glRasterPos2sv
2303 #define glRasterPos3d glad_glRasterPos3d
2306 #define glRasterPos3dv glad_glRasterPos3dv
2309 #define glRasterPos3f glad_glRasterPos3f
2312 #define glRasterPos3fv glad_glRasterPos3fv
2315 #define glRasterPos3i glad_glRasterPos3i
2318 #define glRasterPos3iv glad_glRasterPos3iv
2321 #define glRasterPos3s glad_glRasterPos3s
2324 #define glRasterPos3sv glad_glRasterPos3sv
2327 #define glRasterPos4d glad_glRasterPos4d
2330 #define glRasterPos4dv glad_glRasterPos4dv
2333 #define glRasterPos4f glad_glRasterPos4f
2336 #define glRasterPos4fv glad_glRasterPos4fv
2339 #define glRasterPos4i glad_glRasterPos4i
2342 #define glRasterPos4iv glad_glRasterPos4iv
2345 #define glRasterPos4s glad_glRasterPos4s
2348 #define glRasterPos4sv glad_glRasterPos4sv
2351 #define glRectd glad_glRectd
2354 #define glRectdv glad_glRectdv
2357 #define glRectf glad_glRectf
2360 #define glRectfv glad_glRectfv
2363 #define glRecti glad_glRecti
2366 #define glRectiv glad_glRectiv
2369 #define glRects glad_glRects
2372 #define glRectsv glad_glRectsv
2375 #define glTexCoord1d glad_glTexCoord1d
2378 #define glTexCoord1dv glad_glTexCoord1dv
2381 #define glTexCoord1f glad_glTexCoord1f
2384 #define glTexCoord1fv glad_glTexCoord1fv
2387 #define glTexCoord1i glad_glTexCoord1i
2390 #define glTexCoord1iv glad_glTexCoord1iv
2393 #define glTexCoord1s glad_glTexCoord1s
2396 #define glTexCoord1sv glad_glTexCoord1sv
2399 #define glTexCoord2d glad_glTexCoord2d
2402 #define glTexCoord2dv glad_glTexCoord2dv
2405 #define glTexCoord2f glad_glTexCoord2f
2408 #define glTexCoord2fv glad_glTexCoord2fv
2411 #define glTexCoord2i glad_glTexCoord2i
2414 #define glTexCoord2iv glad_glTexCoord2iv
2417 #define glTexCoord2s glad_glTexCoord2s
2420 #define glTexCoord2sv glad_glTexCoord2sv
2423 #define glTexCoord3d glad_glTexCoord3d
2426 #define glTexCoord3dv glad_glTexCoord3dv
2429 #define glTexCoord3f glad_glTexCoord3f
2432 #define glTexCoord3fv glad_glTexCoord3fv
2435 #define glTexCoord3i glad_glTexCoord3i
2438 #define glTexCoord3iv glad_glTexCoord3iv
2441 #define glTexCoord3s glad_glTexCoord3s
2444 #define glTexCoord3sv glad_glTexCoord3sv
2447 #define glTexCoord4d glad_glTexCoord4d
2450 #define glTexCoord4dv glad_glTexCoord4dv
2453 #define glTexCoord4f glad_glTexCoord4f
2456 #define glTexCoord4fv glad_glTexCoord4fv
2459 #define glTexCoord4i glad_glTexCoord4i
2462 #define glTexCoord4iv glad_glTexCoord4iv
2465 #define glTexCoord4s glad_glTexCoord4s
2468 #define glTexCoord4sv glad_glTexCoord4sv
2471 #define glVertex2d glad_glVertex2d
2474 #define glVertex2dv glad_glVertex2dv
2477 #define glVertex2f glad_glVertex2f
2480 #define glVertex2fv glad_glVertex2fv
2483 #define glVertex2i glad_glVertex2i
2486 #define glVertex2iv glad_glVertex2iv
2489 #define glVertex2s glad_glVertex2s
2492 #define glVertex2sv glad_glVertex2sv
2495 #define glVertex3d glad_glVertex3d
2498 #define glVertex3dv glad_glVertex3dv
2501 #define glVertex3f glad_glVertex3f
2504 #define glVertex3fv glad_glVertex3fv
2507 #define glVertex3i glad_glVertex3i
2510 #define glVertex3iv glad_glVertex3iv
2513 #define glVertex3s glad_glVertex3s
2516 #define glVertex3sv glad_glVertex3sv
2519 #define glVertex4d glad_glVertex4d
2522 #define glVertex4dv glad_glVertex4dv
2525 #define glVertex4f glad_glVertex4f
2528 #define glVertex4fv glad_glVertex4fv
2531 #define glVertex4i glad_glVertex4i
2534 #define glVertex4iv glad_glVertex4iv
2537 #define glVertex4s glad_glVertex4s
2540 #define glVertex4sv glad_glVertex4sv
2543 #define glClipPlane glad_glClipPlane
2546 #define glColorMaterial glad_glColorMaterial
2549 #define glFogf glad_glFogf
2552 #define glFogfv glad_glFogfv
2555 #define glFogi glad_glFogi
2558 #define glFogiv glad_glFogiv
2561 #define glLightf glad_glLightf
2564 #define glLightfv glad_glLightfv
2567 #define glLighti glad_glLighti
2570 #define glLightiv glad_glLightiv
2573 #define glLightModelf glad_glLightModelf
2576 #define glLightModelfv glad_glLightModelfv
2579 #define glLightModeli glad_glLightModeli
2582 #define glLightModeliv glad_glLightModeliv
2585 #define glLineStipple glad_glLineStipple
2588 #define glMaterialf glad_glMaterialf
2591 #define glMaterialfv glad_glMaterialfv
2594 #define glMateriali glad_glMateriali
2597 #define glMaterialiv glad_glMaterialiv
2600 #define glPolygonStipple glad_glPolygonStipple
2603 #define glShadeModel glad_glShadeModel
2606 #define glTexEnvf glad_glTexEnvf
2609 #define glTexEnvfv glad_glTexEnvfv
2612 #define glTexEnvi glad_glTexEnvi
2615 #define glTexEnviv glad_glTexEnviv
2618 #define glTexGend glad_glTexGend
2621 #define glTexGendv glad_glTexGendv
2624 #define glTexGenf glad_glTexGenf
2627 #define glTexGenfv glad_glTexGenfv
2630 #define glTexGeni glad_glTexGeni
2633 #define glTexGeniv glad_glTexGeniv
2636 #define glFeedbackBuffer glad_glFeedbackBuffer
2639 #define glSelectBuffer glad_glSelectBuffer
2642 #define glRenderMode glad_glRenderMode
2645 #define glInitNames glad_glInitNames
2648 #define glLoadName glad_glLoadName
2651 #define glPassThrough glad_glPassThrough
2654 #define glPopName glad_glPopName
2657 #define glPushName glad_glPushName
2660 #define glClearAccum glad_glClearAccum
2663 #define glClearIndex glad_glClearIndex
2666 #define glIndexMask glad_glIndexMask
2669 #define glAccum glad_glAccum
2672 #define glPopAttrib glad_glPopAttrib
2675 #define glPushAttrib glad_glPushAttrib
2678 #define glMap1d glad_glMap1d
2681 #define glMap1f glad_glMap1f
2684 #define glMap2d glad_glMap2d
2687 #define glMap2f glad_glMap2f
2690 #define glMapGrid1d glad_glMapGrid1d
2693 #define glMapGrid1f glad_glMapGrid1f
2696 #define glMapGrid2d glad_glMapGrid2d
2699 #define glMapGrid2f glad_glMapGrid2f
2702 #define glEvalCoord1d glad_glEvalCoord1d
2705 #define glEvalCoord1dv glad_glEvalCoord1dv
2708 #define glEvalCoord1f glad_glEvalCoord1f
2711 #define glEvalCoord1fv glad_glEvalCoord1fv
2714 #define glEvalCoord2d glad_glEvalCoord2d
2717 #define glEvalCoord2dv glad_glEvalCoord2dv
2720 #define glEvalCoord2f glad_glEvalCoord2f
2723 #define glEvalCoord2fv glad_glEvalCoord2fv
2726 #define glEvalMesh1 glad_glEvalMesh1
2729 #define glEvalPoint1 glad_glEvalPoint1
2732 #define glEvalMesh2 glad_glEvalMesh2
2735 #define glEvalPoint2 glad_glEvalPoint2
2738 #define glAlphaFunc glad_glAlphaFunc
2741 #define glPixelZoom glad_glPixelZoom
2744 #define glPixelTransferf glad_glPixelTransferf
2747 #define glPixelTransferi glad_glPixelTransferi
2750 #define glPixelMapfv glad_glPixelMapfv
2753 #define glPixelMapuiv glad_glPixelMapuiv
2756 #define glPixelMapusv glad_glPixelMapusv
2759 #define glCopyPixels glad_glCopyPixels
2762 #define glDrawPixels glad_glDrawPixels
2765 #define glGetClipPlane glad_glGetClipPlane
2768 #define glGetLightfv glad_glGetLightfv
2771 #define glGetLightiv glad_glGetLightiv
2774 #define glGetMapdv glad_glGetMapdv
2777 #define glGetMapfv glad_glGetMapfv
2780 #define glGetMapiv glad_glGetMapiv
2783 #define glGetMaterialfv glad_glGetMaterialfv
2786 #define glGetMaterialiv glad_glGetMaterialiv
2789 #define glGetPixelMapfv glad_glGetPixelMapfv
2792 #define glGetPixelMapuiv glad_glGetPixelMapuiv
2795 #define glGetPixelMapusv glad_glGetPixelMapusv
2798 #define glGetPolygonStipple glad_glGetPolygonStipple
2801 #define glGetTexEnvfv glad_glGetTexEnvfv
2804 #define glGetTexEnviv glad_glGetTexEnviv
2807 #define glGetTexGendv glad_glGetTexGendv
2810 #define glGetTexGenfv glad_glGetTexGenfv
2813 #define glGetTexGeniv glad_glGetTexGeniv
2816 #define glIsList glad_glIsList
2819 #define glFrustum glad_glFrustum
2822 #define glLoadIdentity glad_glLoadIdentity
2825 #define glLoadMatrixf glad_glLoadMatrixf
2828 #define glLoadMatrixd glad_glLoadMatrixd
2831 #define glMatrixMode glad_glMatrixMode
2834 #define glMultMatrixf glad_glMultMatrixf
2837 #define glMultMatrixd glad_glMultMatrixd
2840 #define glOrtho glad_glOrtho
2843 #define glPopMatrix glad_glPopMatrix
2846 #define glPushMatrix glad_glPushMatrix
2849 #define glRotated glad_glRotated
2852 #define glRotatef glad_glRotatef
2855 #define glScaled glad_glScaled
2858 #define glScalef glad_glScalef
2861 #define glTranslated glad_glTranslated
2864 #define glTranslatef glad_glTranslatef
2866 #ifndef GL_VERSION_1_1
2867 #define GL_VERSION_1_1 1
2871 #define glDrawArrays glad_glDrawArrays
2874 #define glDrawElements glad_glDrawElements
2877 #define glGetPointerv glad_glGetPointerv
2880 #define glPolygonOffset glad_glPolygonOffset
2883 #define glCopyTexImage1D glad_glCopyTexImage1D
2886 #define glCopyTexImage2D glad_glCopyTexImage2D
2889 #define glCopyTexSubImage1D glad_glCopyTexSubImage1D
2892 #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
2895 #define glTexSubImage1D glad_glTexSubImage1D
2898 #define glTexSubImage2D glad_glTexSubImage2D
2901 #define glBindTexture glad_glBindTexture
2904 #define glDeleteTextures glad_glDeleteTextures
2907 #define glGenTextures glad_glGenTextures
2910 #define glIsTexture glad_glIsTexture
2913 #define glArrayElement glad_glArrayElement
2916 #define glColorPointer glad_glColorPointer
2919 #define glDisableClientState glad_glDisableClientState
2922 #define glEdgeFlagPointer glad_glEdgeFlagPointer
2925 #define glEnableClientState glad_glEnableClientState
2928 #define glIndexPointer glad_glIndexPointer
2931 #define glInterleavedArrays glad_glInterleavedArrays
2934 #define glNormalPointer glad_glNormalPointer
2937 #define glTexCoordPointer glad_glTexCoordPointer
2940 #define glVertexPointer glad_glVertexPointer
2943 #define glAreTexturesResident glad_glAreTexturesResident
2946 #define glPrioritizeTextures glad_glPrioritizeTextures
2949 #define glIndexub glad_glIndexub
2952 #define glIndexubv glad_glIndexubv
2955 #define glPopClientAttrib glad_glPopClientAttrib
2958 #define glPushClientAttrib glad_glPushClientAttrib
2960 #ifndef GL_VERSION_1_2
2961 #define GL_VERSION_1_2 1
2965 #define glDrawRangeElements glad_glDrawRangeElements
2968 #define glTexImage3D glad_glTexImage3D
2969 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
pixels);
2971 #define glTexSubImage3D glad_glTexSubImage3D
2974 #define glCopyTexSubImage3D glad_glCopyTexSubImage3D
2976 #ifndef GL_VERSION_1_3
2977 #define GL_VERSION_1_3 1
2981 #define glActiveTexture glad_glActiveTexture
2984 #define glSampleCoverage glad_glSampleCoverage
2987 #define glCompressedTexImage3D glad_glCompressedTexImage3D
2990 #define glCompressedTexImage2D glad_glCompressedTexImage2D
2993 #define glCompressedTexImage1D glad_glCompressedTexImage1D
2994 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void *
data);
2996 #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
2999 #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
3002 #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
3005 #define glGetCompressedTexImage glad_glGetCompressedTexImage
3008 #define glClientActiveTexture glad_glClientActiveTexture
3011 #define glMultiTexCoord1d glad_glMultiTexCoord1d
3014 #define glMultiTexCoord1dv glad_glMultiTexCoord1dv
3017 #define glMultiTexCoord1f glad_glMultiTexCoord1f
3020 #define glMultiTexCoord1fv glad_glMultiTexCoord1fv
3023 #define glMultiTexCoord1i glad_glMultiTexCoord1i
3026 #define glMultiTexCoord1iv glad_glMultiTexCoord1iv
3029 #define glMultiTexCoord1s glad_glMultiTexCoord1s
3032 #define glMultiTexCoord1sv glad_glMultiTexCoord1sv
3035 #define glMultiTexCoord2d glad_glMultiTexCoord2d
3038 #define glMultiTexCoord2dv glad_glMultiTexCoord2dv
3041 #define glMultiTexCoord2f glad_glMultiTexCoord2f
3044 #define glMultiTexCoord2fv glad_glMultiTexCoord2fv
3047 #define glMultiTexCoord2i glad_glMultiTexCoord2i
3050 #define glMultiTexCoord2iv glad_glMultiTexCoord2iv
3053 #define glMultiTexCoord2s glad_glMultiTexCoord2s
3056 #define glMultiTexCoord2sv glad_glMultiTexCoord2sv
3059 #define glMultiTexCoord3d glad_glMultiTexCoord3d
3062 #define glMultiTexCoord3dv glad_glMultiTexCoord3dv
3065 #define glMultiTexCoord3f glad_glMultiTexCoord3f
3068 #define glMultiTexCoord3fv glad_glMultiTexCoord3fv
3071 #define glMultiTexCoord3i glad_glMultiTexCoord3i
3074 #define glMultiTexCoord3iv glad_glMultiTexCoord3iv
3077 #define glMultiTexCoord3s glad_glMultiTexCoord3s
3080 #define glMultiTexCoord3sv glad_glMultiTexCoord3sv
3083 #define glMultiTexCoord4d glad_glMultiTexCoord4d
3086 #define glMultiTexCoord4dv glad_glMultiTexCoord4dv
3089 #define glMultiTexCoord4f glad_glMultiTexCoord4f
3092 #define glMultiTexCoord4fv glad_glMultiTexCoord4fv
3095 #define glMultiTexCoord4i glad_glMultiTexCoord4i
3098 #define glMultiTexCoord4iv glad_glMultiTexCoord4iv
3101 #define glMultiTexCoord4s glad_glMultiTexCoord4s
3104 #define glMultiTexCoord4sv glad_glMultiTexCoord4sv
3107 #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
3110 #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
3113 #define glMultTransposeMatrixf glad_glMultTransposeMatrixf
3116 #define glMultTransposeMatrixd glad_glMultTransposeMatrixd
3118 #ifndef GL_VERSION_1_4
3119 #define GL_VERSION_1_4 1
3123 #define glBlendFuncSeparate glad_glBlendFuncSeparate
3126 #define glMultiDrawArrays glad_glMultiDrawArrays
3129 #define glMultiDrawElements glad_glMultiDrawElements