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glApi.h
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1 //
2 // Copyright 2020 Pixar
3 //
4 // Licensed under the terms set forth in the LICENSE.txt file available at
5 // https://openusd.org/license.
6 //
7 
8 #ifndef PXR_IMAGING_GARCH_GLAPI_H
9 #define PXR_IMAGING_GARCH_GLAPI_H
10 
11 #if !defined(__gl_h_)
12 #define __gl_h_
13 #if !defined(__gl3_h_)
14 #define __gl3_h_
15 
16 #include "pxr/pxr.h"
17 #include "pxr/imaging/garch/api.h"
18 
20 
21 typedef unsigned int GLenum;
22 typedef unsigned char GLboolean;
23 typedef unsigned int GLbitfield;
24 typedef void GLvoid;
29 typedef int GLint;
30 typedef unsigned int GLuint;
32 typedef int GLsizei;
35 typedef double GLdouble;
36 typedef double GLclampd;
37 typedef void *GLeglClientBufferEXT;
38 typedef void *GLeglImageOES;
39 typedef char GLchar;
40 typedef char GLcharARB;
41 #ifdef __APPLE__
42 typedef void *GLhandleARB;
43 #else
44 typedef unsigned int GLhandleARB;
45 #endif
57 typedef struct __GLsync *GLsync;
58 struct _cl_context;
59 struct _cl_event;
64 typedef unsigned short GLhalfNV;
66 typedef void (*GLVULKANPROCNV)(void);
67 
68 
69 #define GL_VERSION_1_0 1
70 #define GL_VERSION_1_1 1
71 #define GL_VERSION_1_2 1
72 #define GL_VERSION_1_3 1
73 #define GL_VERSION_1_4 1
74 #define GL_VERSION_1_5 1
75 #define GL_VERSION_2_0 1
76 #define GL_VERSION_2_1 1
77 #define GL_VERSION_3_0 1
78 #define GL_VERSION_3_1 1
79 #define GL_VERSION_3_2 1
80 #define GL_VERSION_3_3 1
81 #define GL_VERSION_4_0 1
82 #define GL_VERSION_4_1 1
83 #define GL_VERSION_4_2 1
84 #define GL_VERSION_4_3 1
85 #define GL_VERSION_4_4 1
86 #define GL_VERSION_4_5 1
87 #define GL_VERSION_4_6 1
88 
89 
90 #define GL_AMD_blend_minmax_factor 1
91 #define GL_AMD_conservative_depth 1
92 #define GL_AMD_debug_output 1
93 #define GL_AMD_depth_clamp_separate 1
94 #define GL_AMD_draw_buffers_blend 1
95 #define GL_AMD_framebuffer_multisample_advanced 1
96 #define GL_AMD_framebuffer_sample_positions 1
97 #define GL_AMD_gcn_shader 1
98 #define GL_AMD_gpu_shader_half_float 1
99 #define GL_AMD_gpu_shader_int16 1
100 #define GL_AMD_gpu_shader_int64 1
101 #define GL_AMD_interleaved_elements 1
102 #define GL_AMD_multi_draw_indirect 1
103 #define GL_AMD_name_gen_delete 1
104 #define GL_AMD_occlusion_query_event 1
105 #define GL_AMD_performance_monitor 1
106 #define GL_AMD_pinned_memory 1
107 #define GL_AMD_query_buffer_object 1
108 #define GL_AMD_sample_positions 1
109 #define GL_AMD_seamless_cubemap_per_texture 1
110 #define GL_AMD_shader_atomic_counter_ops 1
111 #define GL_AMD_shader_ballot 1
112 #define GL_AMD_shader_gpu_shader_half_float_fetch 1
113 #define GL_AMD_shader_image_load_store_lod 1
114 #define GL_AMD_shader_stencil_export 1
115 #define GL_AMD_shader_trinary_minmax 1
116 #define GL_AMD_shader_explicit_vertex_parameter 1
117 #define GL_AMD_sparse_texture 1
118 #define GL_AMD_stencil_operation_extended 1
119 #define GL_AMD_texture_gather_bias_lod 1
120 #define GL_AMD_texture_texture4 1
121 #define GL_AMD_transform_feedback3_lines_triangles 1
122 #define GL_AMD_transform_feedback4 1
123 #define GL_AMD_vertex_shader_layer 1
124 #define GL_AMD_vertex_shader_tessellator 1
125 #define GL_AMD_vertex_shader_viewport_index 1
126 #define GL_APPLE_aux_depth_stencil 1
127 #define GL_APPLE_client_storage 1
128 #define GL_APPLE_element_array 1
129 #define GL_APPLE_fence 1
130 #define GL_APPLE_float_pixels 1
131 #define GL_APPLE_flush_buffer_range 1
132 #define GL_APPLE_object_purgeable 1
133 #define GL_APPLE_rgb_422 1
134 #define GL_APPLE_row_bytes 1
135 #define GL_APPLE_specular_vector 1
136 #define GL_APPLE_texture_range 1
137 #define GL_APPLE_transform_hint 1
138 #define GL_APPLE_vertex_array_object 1
139 #define GL_APPLE_vertex_array_range 1
140 #define GL_APPLE_vertex_program_evaluators 1
141 #define GL_APPLE_ycbcr_422 1
142 #define GL_ARB_ES2_compatibility 1
143 #define GL_ARB_ES3_1_compatibility 1
144 #define GL_ARB_ES3_2_compatibility 1
145 #define GL_ARB_ES3_compatibility 1
146 #define GL_ARB_arrays_of_arrays 1
147 #define GL_ARB_base_instance 1
148 #define GL_ARB_bindless_texture 1
149 #define GL_ARB_blend_func_extended 1
150 #define GL_ARB_buffer_storage 1
151 #define GL_ARB_cl_event 1
152 #define GL_ARB_clear_buffer_object 1
153 #define GL_ARB_clear_texture 1
154 #define GL_ARB_clip_control 1
155 #define GL_ARB_color_buffer_float 1
156 #define GL_ARB_compatibility 1
157 #define GL_ARB_compressed_texture_pixel_storage 1
158 #define GL_ARB_compute_shader 1
159 #define GL_ARB_compute_variable_group_size 1
160 #define GL_ARB_conditional_render_inverted 1
161 #define GL_ARB_conservative_depth 1
162 #define GL_ARB_copy_buffer 1
163 #define GL_ARB_copy_image 1
164 #define GL_ARB_cull_distance 1
165 #define GL_ARB_debug_output 1
166 #define GL_ARB_depth_buffer_float 1
167 #define GL_ARB_depth_clamp 1
168 #define GL_ARB_depth_texture 1
169 #define GL_ARB_derivative_control 1
170 #define GL_ARB_direct_state_access 1
171 #define GL_ARB_draw_buffers 1
172 #define GL_ARB_draw_buffers_blend 1
173 #define GL_ARB_draw_elements_base_vertex 1
174 #define GL_ARB_draw_indirect 1
175 #define GL_ARB_draw_instanced 1
176 #define GL_ARB_enhanced_layouts 1
177 #define GL_ARB_explicit_attrib_location 1
178 #define GL_ARB_explicit_uniform_location 1
179 #define GL_ARB_fragment_coord_conventions 1
180 #define GL_ARB_fragment_layer_viewport 1
181 #define GL_ARB_fragment_program 1
182 #define GL_ARB_fragment_program_shadow 1
183 #define GL_ARB_fragment_shader 1
184 #define GL_ARB_fragment_shader_interlock 1
185 #define GL_ARB_framebuffer_no_attachments 1
186 #define GL_ARB_framebuffer_object 1
187 #define GL_ARB_framebuffer_sRGB 1
188 #define GL_ARB_geometry_shader4 1
189 #define GL_ARB_get_program_binary 1
190 #define GL_ARB_get_texture_sub_image 1
191 #define GL_ARB_gl_spirv 1
192 #define GL_ARB_gpu_shader5 1
193 #define GL_ARB_gpu_shader_fp64 1
194 #define GL_ARB_gpu_shader_int64 1
195 #define GL_ARB_half_float_pixel 1
196 #define GL_ARB_half_float_vertex 1
197 #define GL_ARB_imaging 1
198 #define GL_ARB_indirect_parameters 1
199 #define GL_ARB_instanced_arrays 1
200 #define GL_ARB_internalformat_query 1
201 #define GL_ARB_internalformat_query2 1
202 #define GL_ARB_invalidate_subdata 1
203 #define GL_ARB_map_buffer_alignment 1
204 #define GL_ARB_map_buffer_range 1
205 #define GL_ARB_matrix_palette 1
206 #define GL_ARB_multi_bind 1
207 #define GL_ARB_multi_draw_indirect 1
208 #define GL_ARB_multisample 1
209 #define GL_ARB_multitexture 1
210 #define GL_ARB_occlusion_query 1
211 #define GL_ARB_occlusion_query2 1
212 #define GL_ARB_parallel_shader_compile 1
213 #define GL_ARB_pipeline_statistics_query 1
214 #define GL_ARB_pixel_buffer_object 1
215 #define GL_ARB_point_parameters 1
216 #define GL_ARB_point_sprite 1
217 #define GL_ARB_polygon_offset_clamp 1
218 #define GL_ARB_post_depth_coverage 1
219 #define GL_ARB_program_interface_query 1
220 #define GL_ARB_provoking_vertex 1
221 #define GL_ARB_query_buffer_object 1
222 #define GL_ARB_robust_buffer_access_behavior 1
223 #define GL_ARB_robustness 1
224 #define GL_ARB_robustness_isolation 1
225 #define GL_ARB_sample_locations 1
226 #define GL_ARB_sample_shading 1
227 #define GL_ARB_sampler_objects 1
228 #define GL_ARB_seamless_cube_map 1
229 #define GL_ARB_seamless_cubemap_per_texture 1
230 #define GL_ARB_separate_shader_objects 1
231 #define GL_ARB_shader_atomic_counter_ops 1
232 #define GL_ARB_shader_atomic_counters 1
233 #define GL_ARB_shader_ballot 1
234 #define GL_ARB_shader_bit_encoding 1
235 #define GL_ARB_shader_clock 1
236 #define GL_ARB_shader_draw_parameters 1
237 #define GL_ARB_shader_group_vote 1
238 #define GL_ARB_shader_image_load_store 1
239 #define GL_ARB_shader_image_size 1
240 #define GL_ARB_shader_objects 1
241 #define GL_ARB_shader_precision 1
242 #define GL_ARB_shader_stencil_export 1
243 #define GL_ARB_shader_storage_buffer_object 1
244 #define GL_ARB_shader_subroutine 1
245 #define GL_ARB_shader_texture_image_samples 1
246 #define GL_ARB_shader_texture_lod 1
247 #define GL_ARB_shader_viewport_layer_array 1
248 #define GL_ARB_shading_language_100 1
249 #define GL_ARB_shading_language_420pack 1
250 #define GL_ARB_shading_language_include 1
251 #define GL_ARB_shading_language_packing 1
252 #define GL_ARB_shadow 1
253 #define GL_ARB_shadow_ambient 1
254 #define GL_ARB_sparse_buffer 1
255 #define GL_ARB_sparse_texture 1
256 #define GL_ARB_sparse_texture2 1
257 #define GL_ARB_sparse_texture_clamp 1
258 #define GL_ARB_spirv_extensions 1
259 #define GL_ARB_stencil_texturing 1
260 #define GL_ARB_sync 1
261 #define GL_ARB_tessellation_shader 1
262 #define GL_ARB_texture_barrier 1
263 #define GL_ARB_texture_border_clamp 1
264 #define GL_ARB_texture_buffer_object 1
265 #define GL_ARB_texture_buffer_object_rgb32 1
266 #define GL_ARB_texture_buffer_range 1
267 #define GL_ARB_texture_compression 1
268 #define GL_ARB_texture_compression_bptc 1
269 #define GL_ARB_texture_compression_rgtc 1
270 #define GL_ARB_texture_cube_map 1
271 #define GL_ARB_texture_cube_map_array 1
272 #define GL_ARB_texture_env_add 1
273 #define GL_ARB_texture_env_combine 1
274 #define GL_ARB_texture_env_crossbar 1
275 #define GL_ARB_texture_env_dot3 1
276 #define GL_ARB_texture_filter_anisotropic 1
277 #define GL_ARB_texture_filter_minmax 1
278 #define GL_ARB_texture_float 1
279 #define GL_ARB_texture_gather 1
280 #define GL_ARB_texture_mirror_clamp_to_edge 1
281 #define GL_ARB_texture_mirrored_repeat 1
282 #define GL_ARB_texture_multisample 1
283 #define GL_ARB_texture_non_power_of_two 1
284 #define GL_ARB_texture_query_levels 1
285 #define GL_ARB_texture_query_lod 1
286 #define GL_ARB_texture_rectangle 1
287 #define GL_ARB_texture_rg 1
288 #define GL_ARB_texture_rgb10_a2ui 1
289 #define GL_ARB_texture_stencil8 1
290 #define GL_ARB_texture_storage 1
291 #define GL_ARB_texture_storage_multisample 1
292 #define GL_ARB_texture_swizzle 1
293 #define GL_ARB_texture_view 1
294 #define GL_ARB_timer_query 1
295 #define GL_ARB_transform_feedback2 1
296 #define GL_ARB_transform_feedback3 1
297 #define GL_ARB_transform_feedback_instanced 1
298 #define GL_ARB_transform_feedback_overflow_query 1
299 #define GL_ARB_transpose_matrix 1
300 #define GL_ARB_uniform_buffer_object 1
301 #define GL_ARB_vertex_array_bgra 1
302 #define GL_ARB_vertex_array_object 1
303 #define GL_ARB_vertex_attrib_64bit 1
304 #define GL_ARB_vertex_attrib_binding 1
305 #define GL_ARB_vertex_blend 1
306 #define GL_ARB_vertex_buffer_object 1
307 #define GL_ARB_vertex_program 1
308 #define GL_ARB_vertex_shader 1
309 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
310 #define GL_ARB_vertex_type_2_10_10_10_rev 1
311 #define GL_ARB_viewport_array 1
312 #define GL_ARB_window_pos 1
313 #define GL_EXT_422_pixels 1
314 #define GL_EXT_EGL_image_storage 1
315 #define GL_EXT_EGL_sync 1
316 #define GL_EXT_abgr 1
317 #define GL_EXT_bgra 1
318 #define GL_EXT_bindable_uniform 1
319 #define GL_EXT_blend_color 1
320 #define GL_EXT_blend_equation_separate 1
321 #define GL_EXT_blend_func_separate 1
322 #define GL_EXT_blend_logic_op 1
323 #define GL_EXT_blend_minmax 1
324 #define GL_EXT_blend_subtract 1
325 #define GL_EXT_clip_volume_hint 1
326 #define GL_EXT_cmyka 1
327 #define GL_EXT_color_subtable 1
328 #define GL_EXT_compiled_vertex_array 1
329 #define GL_EXT_convolution 1
330 #define GL_EXT_coordinate_frame 1
331 #define GL_EXT_copy_texture 1
332 #define GL_EXT_cull_vertex 1
333 #define GL_EXT_debug_label 1
334 #define GL_EXT_debug_marker 1
335 #define GL_EXT_depth_bounds_test 1
336 #define GL_EXT_direct_state_access 1
337 #define GL_EXT_draw_buffers2 1
338 #define GL_EXT_draw_instanced 1
339 #define GL_EXT_draw_range_elements 1
340 #define GL_EXT_external_buffer 1
341 #define GL_EXT_fog_coord 1
342 #define GL_EXT_framebuffer_blit 1
343 #define GL_EXT_framebuffer_multisample 1
344 #define GL_EXT_framebuffer_multisample_blit_scaled 1
345 #define GL_EXT_framebuffer_object 1
346 #define GL_EXT_framebuffer_sRGB 1
347 #define GL_EXT_geometry_shader4 1
348 #define GL_EXT_gpu_program_parameters 1
349 #define GL_EXT_gpu_shader4 1
350 #define GL_EXT_histogram 1
351 #define GL_EXT_index_array_formats 1
352 #define GL_EXT_index_func 1
353 #define GL_EXT_index_material 1
354 #define GL_EXT_index_texture 1
355 #define GL_EXT_light_texture 1
356 #define GL_EXT_memory_object 1
357 #define GL_EXT_memory_object_fd 1
358 #define GL_EXT_memory_object_win32 1
359 #define GL_EXT_misc_attribute 1
360 #define GL_EXT_multi_draw_arrays 1
361 #define GL_EXT_multisample 1
362 #define GL_EXT_multiview_tessellation_geometry_shader 1
363 #define GL_EXT_multiview_texture_multisample 1
364 #define GL_EXT_multiview_timer_query 1
365 #define GL_EXT_packed_depth_stencil 1
366 #define GL_EXT_packed_float 1
367 #define GL_EXT_packed_pixels 1
368 #define GL_EXT_paletted_texture 1
369 #define GL_EXT_pixel_buffer_object 1
370 #define GL_EXT_pixel_transform 1
371 #define GL_EXT_pixel_transform_color_table 1
372 #define GL_EXT_point_parameters 1
373 #define GL_EXT_polygon_offset 1
374 #define GL_EXT_polygon_offset_clamp 1
375 #define GL_EXT_post_depth_coverage 1
376 #define GL_EXT_provoking_vertex 1
377 #define GL_EXT_raster_multisample 1
378 #define GL_EXT_rescale_normal 1
379 #define GL_EXT_semaphore 1
380 #define GL_EXT_semaphore_fd 1
381 #define GL_EXT_semaphore_win32 1
382 #define GL_EXT_secondary_color 1
383 #define GL_EXT_separate_shader_objects 1
384 #define GL_EXT_separate_specular_color 1
385 #define GL_EXT_shader_framebuffer_fetch 1
386 #define GL_EXT_shader_framebuffer_fetch_non_coherent 1
387 #define GL_EXT_shader_image_load_formatted 1
388 #define GL_EXT_shader_image_load_store 1
389 #define GL_EXT_shader_integer_mix 1
390 #define GL_EXT_shadow_funcs 1
391 #define GL_EXT_shared_texture_palette 1
392 #define GL_EXT_sparse_texture2 1
393 #define GL_EXT_stencil_clear_tag 1
394 #define GL_EXT_stencil_two_side 1
395 #define GL_EXT_stencil_wrap 1
396 #define GL_EXT_subtexture 1
397 #define GL_EXT_texture 1
398 #define GL_EXT_texture3D 1
399 #define GL_EXT_texture_array 1
400 #define GL_EXT_texture_buffer_object 1
401 #define GL_EXT_texture_compression_latc 1
402 #define GL_EXT_texture_compression_rgtc 1
403 #define GL_EXT_texture_compression_s3tc 1
404 #define GL_EXT_texture_cube_map 1
405 #define GL_EXT_texture_env_add 1
406 #define GL_EXT_texture_env_combine 1
407 #define GL_EXT_texture_env_dot3 1
408 #define GL_EXT_texture_filter_anisotropic 1
409 #define GL_EXT_texture_filter_minmax 1
410 #define GL_EXT_texture_integer 1
411 #define GL_EXT_texture_lod_bias 1
412 #define GL_EXT_texture_mirror_clamp 1
413 #define GL_EXT_texture_object 1
414 #define GL_EXT_texture_perturb_normal 1
415 #define GL_EXT_texture_sRGB 1
416 #define GL_EXT_texture_sRGB_R8 1
417 #define GL_EXT_texture_sRGB_decode 1
418 #define GL_EXT_texture_shared_exponent 1
419 #define GL_EXT_texture_snorm 1
420 #define GL_EXT_texture_swizzle 1
421 #define GL_NV_timeline_semaphore 1
422 #define GL_EXT_timer_query 1
423 #define GL_EXT_transform_feedback 1
424 #define GL_EXT_vertex_array 1
425 #define GL_EXT_vertex_array_bgra 1
426 #define GL_EXT_vertex_attrib_64bit 1
427 #define GL_EXT_vertex_shader 1
428 #define GL_EXT_vertex_weighting 1
429 #define GL_EXT_win32_keyed_mutex 1
430 #define GL_EXT_window_rectangles 1
431 #define GL_EXT_x11_sync_object 1
432 #define GL_INTEL_conservative_rasterization 1
433 #define GL_INTEL_fragment_shader_ordering 1
434 #define GL_INTEL_framebuffer_CMAA 1
435 #define GL_INTEL_map_texture 1
436 #define GL_INTEL_blackhole_render 1
437 #define GL_INTEL_parallel_arrays 1
438 #define GL_INTEL_performance_query 1
439 #define GL_KHR_blend_equation_advanced 1
440 #define GL_KHR_blend_equation_advanced_coherent 1
441 #define GL_KHR_context_flush_control 1
442 #define GL_KHR_debug 1
443 #define GL_KHR_no_error 1
444 #define GL_KHR_robust_buffer_access_behavior 1
445 #define GL_KHR_robustness 1
446 #define GL_KHR_shader_subgroup 1
447 #define GL_KHR_texture_compression_astc_hdr 1
448 #define GL_KHR_texture_compression_astc_ldr 1
449 #define GL_KHR_texture_compression_astc_sliced_3d 1
450 #define GL_KHR_parallel_shader_compile 1
451 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
452 #define GL_NVX_conditional_render 1
453 #define GL_NVX_gpu_memory_info 1
454 #define GL_NVX_linked_gpu_multicast 1
455 #define GL_NV_alpha_to_coverage_dither_control 1
456 #define GL_NV_bindless_multi_draw_indirect 1
457 #define GL_NV_bindless_multi_draw_indirect_count 1
458 #define GL_NV_bindless_texture 1
459 #define GL_NV_blend_equation_advanced 1
460 #define GL_NV_blend_equation_advanced_coherent 1
461 #define GL_NV_blend_minmax_factor 1
462 #define GL_NV_blend_square 1
463 #define GL_NV_clip_space_w_scaling 1
464 #define GL_NV_command_list 1
465 #define GL_NV_compute_program5 1
466 #define GL_NV_compute_shader_derivatives 1
467 #define GL_NV_conditional_render 1
468 #define GL_NV_conservative_raster 1
469 #define GL_NV_conservative_raster_dilate 1
470 #define GL_NV_conservative_raster_pre_snap 1
471 #define GL_NV_conservative_raster_pre_snap_triangles 1
472 #define GL_NV_conservative_raster_underestimation 1
473 #define GL_NV_copy_depth_to_color 1
474 #define GL_NV_copy_image 1
475 #define GL_NV_deep_texture3D 1
476 #define GL_NV_depth_buffer_float 1
477 #define GL_NV_depth_clamp 1
478 #define GL_NV_draw_texture 1
479 #define GL_NV_draw_vulkan_image 1
480 #define GL_NV_evaluators 1
481 #define GL_NV_explicit_multisample 1
482 #define GL_NV_fence 1
483 #define GL_NV_fill_rectangle 1
484 #define GL_NV_float_buffer 1
485 #define GL_NV_fog_distance 1
486 #define GL_NV_fragment_coverage_to_color 1
487 #define GL_NV_fragment_program 1
488 #define GL_NV_fragment_program2 1
489 #define GL_NV_fragment_program4 1
490 #define GL_NV_fragment_program_option 1
491 #define GL_NV_fragment_shader_barycentric 1
492 #define GL_NV_fragment_shader_interlock 1
493 #define GL_NV_framebuffer_mixed_samples 1
494 #define GL_NV_framebuffer_multisample_coverage 1
495 #define GL_NV_geometry_program4 1
496 #define GL_NV_geometry_shader4 1
497 #define GL_NV_geometry_shader_passthrough 1
498 #define GL_NV_gpu_program4 1
499 #define GL_NV_gpu_program5 1
500 #define GL_NV_gpu_program5_mem_extended 1
501 #define GL_NV_gpu_shader5 1
502 #define GL_NV_half_float 1
503 #define GL_NV_internalformat_sample_query 1
504 #define GL_NV_light_max_exponent 1
505 #define GL_NV_gpu_multicast 1
506 #define GL_NVX_gpu_multicast2 1
507 #define GL_NVX_progress_fence 1
508 #define GL_NV_memory_attachment 1
509 #define GL_NV_memory_object_sparse 1
510 #define GL_NV_mesh_shader 1
511 #define GL_NV_multisample_coverage 1
512 #define GL_NV_multisample_filter_hint 1
513 #define GL_NV_occlusion_query 1
514 #define GL_NV_packed_depth_stencil 1
515 #define GL_NV_parameter_buffer_object 1
516 #define GL_NV_parameter_buffer_object2 1
517 #define GL_NV_path_rendering 1
518 #define GL_NV_path_rendering_shared_edge 1
519 #define GL_NV_pixel_data_range 1
520 #define GL_NV_point_sprite 1
521 #define GL_NV_present_video 1
522 #define GL_NV_primitive_restart 1
523 #define GL_NV_query_resource 1
524 #define GL_NV_query_resource_tag 1
525 #define GL_NV_register_combiners 1
526 #define GL_NV_register_combiners2 1
527 #define GL_NV_representative_fragment_test 1
528 #define GL_NV_robustness_video_memory_purge 1
529 #define GL_NV_sample_locations 1
530 #define GL_NV_sample_mask_override_coverage 1
531 #define GL_NV_scissor_exclusive 1
532 #define GL_NV_shader_atomic_counters 1
533 #define GL_NV_shader_atomic_float 1
534 #define GL_NV_shader_atomic_float64 1
535 #define GL_NV_shader_atomic_fp16_vector 1
536 #define GL_NV_shader_atomic_int64 1
537 #define GL_NV_shader_buffer_load 1
538 #define GL_NV_shader_buffer_store 1
539 #define GL_NV_shader_storage_buffer_object 1
540 #define GL_NV_shader_subgroup_partitioned 1
541 #define GL_NV_shader_texture_footprint 1
542 #define GL_NV_shader_thread_group 1
543 #define GL_NV_shader_thread_shuffle 1
544 #define GL_NV_shading_rate_image 1
545 #define GL_NV_stereo_view_rendering 1
546 #define GL_NV_tessellation_program5 1
547 #define GL_NV_texgen_emboss 1
548 #define GL_NV_texgen_reflection 1
549 #define GL_NV_texture_barrier 1
550 #define GL_NV_texture_compression_vtc 1
551 #define GL_NV_texture_env_combine4 1
552 #define GL_NV_texture_expand_normal 1
553 #define GL_NV_texture_multisample 1
554 #define GL_NV_texture_rectangle 1
555 #define GL_NV_texture_rectangle_compressed 1
556 #define GL_NV_texture_shader 1
557 #define GL_NV_texture_shader2 1
558 #define GL_NV_texture_shader3 1
559 #define GL_NV_transform_feedback 1
560 #define GL_NV_transform_feedback2 1
561 #define GL_NV_uniform_buffer_unified_memory 1
562 #define GL_NV_vdpau_interop 1
563 #define GL_NV_vdpau_interop2 1
564 #define GL_NV_vertex_array_range 1
565 #define GL_NV_vertex_array_range2 1
566 #define GL_NV_vertex_attrib_integer_64bit 1
567 #define GL_NV_vertex_buffer_unified_memory 1
568 #define GL_NV_vertex_program 1
569 #define GL_NV_vertex_program1_1 1
570 #define GL_NV_vertex_program2 1
571 #define GL_NV_vertex_program2_option 1
572 #define GL_NV_vertex_program3 1
573 #define GL_NV_vertex_program4 1
574 #define GL_NV_video_capture 1
575 #define GL_NV_viewport_array2 1
576 #define GL_NV_viewport_swizzle 1
577 #define GL_EXT_texture_shadow_lod 1
578 
579 
580 #define GL_CURRENT_BIT 0x00000001
581 #define GL_POINT_BIT 0x00000002
582 #define GL_LINE_BIT 0x00000004
583 #define GL_POLYGON_BIT 0x00000008
584 #define GL_POLYGON_STIPPLE_BIT 0x00000010
585 #define GL_PIXEL_MODE_BIT 0x00000020
586 #define GL_LIGHTING_BIT 0x00000040
587 #define GL_FOG_BIT 0x00000080
588 #define GL_DEPTH_BUFFER_BIT 0x00000100
589 #define GL_ACCUM_BUFFER_BIT 0x00000200
590 #define GL_STENCIL_BUFFER_BIT 0x00000400
591 #define GL_VIEWPORT_BIT 0x00000800
592 #define GL_TRANSFORM_BIT 0x00001000
593 #define GL_ENABLE_BIT 0x00002000
594 #define GL_COLOR_BUFFER_BIT 0x00004000
595 #define GL_HINT_BIT 0x00008000
596 #define GL_EVAL_BIT 0x00010000
597 #define GL_LIST_BIT 0x00020000
598 #define GL_TEXTURE_BIT 0x00040000
599 #define GL_SCISSOR_BIT 0x00080000
600 #define GL_MULTISAMPLE_BIT 0x20000000
601 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
602 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
603 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
604 #define GL_DYNAMIC_STORAGE_BIT 0x0100
605 #define GL_CLIENT_STORAGE_BIT 0x0200
606 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
607 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
608 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
609 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
610 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
611 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
612 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
613 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
614 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
615 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
616 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
617 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
618 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
619 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
620 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
621 #define GL_MAP_READ_BIT 0x0001
622 #define GL_MAP_WRITE_BIT 0x0002
623 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
624 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
625 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
626 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
627 #define GL_MAP_PERSISTENT_BIT 0x0040
628 #define GL_MAP_COHERENT_BIT 0x0080
629 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
630 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
631 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
632 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
633 #define GL_UNIFORM_BARRIER_BIT 0x00000004
634 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
635 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
636 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
637 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
638 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
639 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
640 #define GL_COMMAND_BARRIER_BIT 0x00000040
641 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
642 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
643 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
644 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
645 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
646 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
647 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
648 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
649 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
650 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
651 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
652 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
653 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
654 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
655 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
656 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
657 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
658 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
659 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
660 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
661 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
662 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
663 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
664 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
665 #define GL_VERTEX_SHADER_BIT 0x00000001
666 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
667 #define GL_FRAGMENT_SHADER_BIT 0x00000002
668 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
669 #define GL_GEOMETRY_SHADER_BIT 0x00000004
670 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
671 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
672 #define GL_COMPUTE_SHADER_BIT 0x00000020
673 #define GL_MESH_SHADER_BIT_NV 0x00000040
674 #define GL_TASK_SHADER_BIT_NV 0x00000080
675 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
676 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
677 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
678 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
679 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
680 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
681 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
682 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
683 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
684 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
685 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
686 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
687 #define GL_BOLD_BIT_NV 0x01
688 #define GL_ITALIC_BIT_NV 0x02
689 #define GL_GLYPH_WIDTH_BIT_NV 0x01
690 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
691 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
692 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
693 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
694 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
695 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
696 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
697 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
698 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
699 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
700 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
701 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
702 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
703 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
704 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
705 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
706 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
707 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
708 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
709 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
710 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
711 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
712 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
713 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
714 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
715 #define GL_NOP_COMMAND_NV 0x0001
716 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
717 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
718 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
719 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
720 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
721 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
722 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
723 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
724 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
725 #define GL_BLEND_COLOR_COMMAND_NV 0x000B
726 #define GL_STENCIL_REF_COMMAND_NV 0x000C
727 #define GL_LINE_WIDTH_COMMAND_NV 0x000D
728 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
729 #define GL_ALPHA_REF_COMMAND_NV 0x000F
730 #define GL_VIEWPORT_COMMAND_NV 0x0010
731 #define GL_SCISSOR_COMMAND_NV 0x0011
732 #define GL_FRONT_FACE_COMMAND_NV 0x0012
733 #define GL_LAYOUT_DEFAULT_INTEL 0
734 #define GL_LAYOUT_LINEAR_INTEL 1
735 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
736 #define GL_CLOSE_PATH_NV 0x00
737 #define GL_MOVE_TO_NV 0x02
738 #define GL_RELATIVE_MOVE_TO_NV 0x03
739 #define GL_LINE_TO_NV 0x04
740 #define GL_RELATIVE_LINE_TO_NV 0x05
741 #define GL_HORIZONTAL_LINE_TO_NV 0x06
742 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
743 #define GL_VERTICAL_LINE_TO_NV 0x08
744 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
745 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
746 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
747 #define GL_CUBIC_CURVE_TO_NV 0x0C
748 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
749 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
750 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
751 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
752 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
753 #define GL_SMALL_CCW_ARC_TO_NV 0x12
754 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
755 #define GL_SMALL_CW_ARC_TO_NV 0x14
756 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
757 #define GL_LARGE_CCW_ARC_TO_NV 0x16
758 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
759 #define GL_LARGE_CW_ARC_TO_NV 0x18
760 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
761 #define GL_CONIC_CURVE_TO_NV 0x1A
762 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
763 #define GL_SHARED_EDGE_NV 0xC0
764 #define GL_ROUNDED_RECT_NV 0xE8
765 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
766 #define GL_ROUNDED_RECT2_NV 0xEA
767 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
768 #define GL_ROUNDED_RECT4_NV 0xEC
769 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
770 #define GL_ROUNDED_RECT8_NV 0xEE
771 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
772 #define GL_RESTART_PATH_NV 0xF0
773 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
774 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
775 #define GL_RECT_NV 0xF6
776 #define GL_RELATIVE_RECT_NV 0xF7
777 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
778 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
779 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
780 #define GL_ARC_TO_NV 0xFE
781 #define GL_RELATIVE_ARC_TO_NV 0xFF
782 #define GL_NEXT_BUFFER_NV -2
783 #define GL_SKIP_COMPONENTS4_NV -3
784 #define GL_SKIP_COMPONENTS3_NV -4
785 #define GL_SKIP_COMPONENTS2_NV -5
786 #define GL_SKIP_COMPONENTS1_NV -6
787 #define GL_FALSE 0
788 #define GL_NO_ERROR 0
789 #define GL_ZERO 0
790 #define GL_NONE 0
791 #define GL_TRUE 1
792 #define GL_ONE 1
793 #define GL_INVALID_INDEX 0xFFFFFFFF
794 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF
795 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
796 #define GL_UUID_SIZE_EXT 16
797 #define GL_LUID_SIZE_EXT 8
798 #define GL_POINTS 0x0000
799 #define GL_LINES 0x0001
800 #define GL_LINE_LOOP 0x0002
801 #define GL_LINE_STRIP 0x0003
802 #define GL_TRIANGLES 0x0004
803 #define GL_TRIANGLE_STRIP 0x0005
804 #define GL_TRIANGLE_FAN 0x0006
805 #define GL_QUADS 0x0007
806 #define GL_QUAD_STRIP 0x0008
807 #define GL_POLYGON 0x0009
808 #define GL_LINES_ADJACENCY 0x000A
809 #define GL_LINES_ADJACENCY_ARB 0x000A
810 #define GL_LINES_ADJACENCY_EXT 0x000A
811 #define GL_LINE_STRIP_ADJACENCY 0x000B
812 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
813 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
814 #define GL_TRIANGLES_ADJACENCY 0x000C
815 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
816 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
817 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
818 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
819 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
820 #define GL_PATCHES 0x000E
821 #define GL_ACCUM 0x0100
822 #define GL_LOAD 0x0101
823 #define GL_RETURN 0x0102
824 #define GL_MULT 0x0103
825 #define GL_ADD 0x0104
826 #define GL_NEVER 0x0200
827 #define GL_LESS 0x0201
828 #define GL_EQUAL 0x0202
829 #define GL_LEQUAL 0x0203
830 #define GL_GREATER 0x0204
831 #define GL_NOTEQUAL 0x0205
832 #define GL_GEQUAL 0x0206
833 #define GL_ALWAYS 0x0207
834 #define GL_SRC_COLOR 0x0300
835 #define GL_ONE_MINUS_SRC_COLOR 0x0301
836 #define GL_SRC_ALPHA 0x0302
837 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
838 #define GL_DST_ALPHA 0x0304
839 #define GL_ONE_MINUS_DST_ALPHA 0x0305
840 #define GL_DST_COLOR 0x0306
841 #define GL_ONE_MINUS_DST_COLOR 0x0307
842 #define GL_SRC_ALPHA_SATURATE 0x0308
843 #define GL_FRONT_LEFT 0x0400
844 #define GL_FRONT_RIGHT 0x0401
845 #define GL_BACK_LEFT 0x0402
846 #define GL_BACK_RIGHT 0x0403
847 #define GL_FRONT 0x0404
848 #define GL_BACK 0x0405
849 #define GL_LEFT 0x0406
850 #define GL_RIGHT 0x0407
851 #define GL_FRONT_AND_BACK 0x0408
852 #define GL_AUX0 0x0409
853 #define GL_AUX1 0x040A
854 #define GL_AUX2 0x040B
855 #define GL_AUX3 0x040C
856 #define GL_INVALID_ENUM 0x0500
857 #define GL_INVALID_VALUE 0x0501
858 #define GL_INVALID_OPERATION 0x0502
859 #define GL_STACK_OVERFLOW 0x0503
860 #define GL_STACK_OVERFLOW_KHR 0x0503
861 #define GL_STACK_UNDERFLOW 0x0504
862 #define GL_STACK_UNDERFLOW_KHR 0x0504
863 #define GL_OUT_OF_MEMORY 0x0505
864 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
865 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
866 #define GL_CONTEXT_LOST 0x0507
867 #define GL_CONTEXT_LOST_KHR 0x0507
868 #define GL_2D 0x0600
869 #define GL_3D 0x0601
870 #define GL_3D_COLOR 0x0602
871 #define GL_3D_COLOR_TEXTURE 0x0603
872 #define GL_4D_COLOR_TEXTURE 0x0604
873 #define GL_PASS_THROUGH_TOKEN 0x0700
874 #define GL_POINT_TOKEN 0x0701
875 #define GL_LINE_TOKEN 0x0702
876 #define GL_POLYGON_TOKEN 0x0703
877 #define GL_BITMAP_TOKEN 0x0704
878 #define GL_DRAW_PIXEL_TOKEN 0x0705
879 #define GL_COPY_PIXEL_TOKEN 0x0706
880 #define GL_LINE_RESET_TOKEN 0x0707
881 #define GL_EXP 0x0800
882 #define GL_EXP2 0x0801
883 #define GL_CW 0x0900
884 #define GL_CCW 0x0901
885 #define GL_COEFF 0x0A00
886 #define GL_ORDER 0x0A01
887 #define GL_DOMAIN 0x0A02
888 #define GL_CURRENT_COLOR 0x0B00
889 #define GL_CURRENT_INDEX 0x0B01
890 #define GL_CURRENT_NORMAL 0x0B02
891 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
892 #define GL_CURRENT_RASTER_COLOR 0x0B04
893 #define GL_CURRENT_RASTER_INDEX 0x0B05
894 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
895 #define GL_CURRENT_RASTER_POSITION 0x0B07
896 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
897 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
898 #define GL_POINT_SMOOTH 0x0B10
899 #define GL_POINT_SIZE 0x0B11
900 #define GL_POINT_SIZE_RANGE 0x0B12
901 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
902 #define GL_POINT_SIZE_GRANULARITY 0x0B13
903 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
904 #define GL_LINE_SMOOTH 0x0B20
905 #define GL_LINE_WIDTH 0x0B21
906 #define GL_LINE_WIDTH_RANGE 0x0B22
907 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
908 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
909 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
910 #define GL_LINE_STIPPLE 0x0B24
911 #define GL_LINE_STIPPLE_PATTERN 0x0B25
912 #define GL_LINE_STIPPLE_REPEAT 0x0B26
913 #define GL_LIST_MODE 0x0B30
914 #define GL_MAX_LIST_NESTING 0x0B31
915 #define GL_LIST_BASE 0x0B32
916 #define GL_LIST_INDEX 0x0B33
917 #define GL_POLYGON_MODE 0x0B40
918 #define GL_POLYGON_SMOOTH 0x0B41
919 #define GL_POLYGON_STIPPLE 0x0B42
920 #define GL_EDGE_FLAG 0x0B43
921 #define GL_CULL_FACE 0x0B44
922 #define GL_CULL_FACE_MODE 0x0B45
923 #define GL_FRONT_FACE 0x0B46
924 #define GL_LIGHTING 0x0B50
925 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
926 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
927 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
928 #define GL_SHADE_MODEL 0x0B54
929 #define GL_COLOR_MATERIAL_FACE 0x0B55
930 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
931 #define GL_COLOR_MATERIAL 0x0B57
932 #define GL_FOG 0x0B60
933 #define GL_FOG_INDEX 0x0B61
934 #define GL_FOG_DENSITY 0x0B62
935 #define GL_FOG_START 0x0B63
936 #define GL_FOG_END 0x0B64
937 #define GL_FOG_MODE 0x0B65
938 #define GL_FOG_COLOR 0x0B66
939 #define GL_DEPTH_RANGE 0x0B70
940 #define GL_DEPTH_TEST 0x0B71
941 #define GL_DEPTH_WRITEMASK 0x0B72
942 #define GL_DEPTH_CLEAR_VALUE 0x0B73
943 #define GL_DEPTH_FUNC 0x0B74
944 #define GL_ACCUM_CLEAR_VALUE 0x0B80
945 #define GL_STENCIL_TEST 0x0B90
946 #define GL_STENCIL_CLEAR_VALUE 0x0B91
947 #define GL_STENCIL_FUNC 0x0B92
948 #define GL_STENCIL_VALUE_MASK 0x0B93
949 #define GL_STENCIL_FAIL 0x0B94
950 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
951 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
952 #define GL_STENCIL_REF 0x0B97
953 #define GL_STENCIL_WRITEMASK 0x0B98
954 #define GL_MATRIX_MODE 0x0BA0
955 #define GL_NORMALIZE 0x0BA1
956 #define GL_VIEWPORT 0x0BA2
957 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
958 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
959 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
960 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
961 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
962 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
963 #define GL_MODELVIEW_MATRIX 0x0BA6
964 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
965 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
966 #define GL_PROJECTION_MATRIX 0x0BA7
967 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
968 #define GL_TEXTURE_MATRIX 0x0BA8
969 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
970 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
971 #define GL_ALPHA_TEST 0x0BC0
972 #define GL_ALPHA_TEST_FUNC 0x0BC1
973 #define GL_ALPHA_TEST_REF 0x0BC2
974 #define GL_DITHER 0x0BD0
975 #define GL_BLEND_DST 0x0BE0
976 #define GL_BLEND_SRC 0x0BE1
977 #define GL_BLEND 0x0BE2
978 #define GL_LOGIC_OP_MODE 0x0BF0
979 #define GL_INDEX_LOGIC_OP 0x0BF1
980 #define GL_LOGIC_OP 0x0BF1
981 #define GL_COLOR_LOGIC_OP 0x0BF2
982 #define GL_AUX_BUFFERS 0x0C00
983 #define GL_DRAW_BUFFER 0x0C01
984 #define GL_READ_BUFFER 0x0C02
985 #define GL_SCISSOR_BOX 0x0C10
986 #define GL_SCISSOR_TEST 0x0C11
987 #define GL_INDEX_CLEAR_VALUE 0x0C20
988 #define GL_INDEX_WRITEMASK 0x0C21
989 #define GL_COLOR_CLEAR_VALUE 0x0C22
990 #define GL_COLOR_WRITEMASK 0x0C23
991 #define GL_INDEX_MODE 0x0C30
992 #define GL_RGBA_MODE 0x0C31
993 #define GL_DOUBLEBUFFER 0x0C32
994 #define GL_STEREO 0x0C33
995 #define GL_RENDER_MODE 0x0C40
996 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
997 #define GL_POINT_SMOOTH_HINT 0x0C51
998 #define GL_LINE_SMOOTH_HINT 0x0C52
999 #define GL_POLYGON_SMOOTH_HINT 0x0C53
1000 #define GL_FOG_HINT 0x0C54
1001 #define GL_TEXTURE_GEN_S 0x0C60
1002 #define GL_TEXTURE_GEN_T 0x0C61
1003 #define GL_TEXTURE_GEN_R 0x0C62
1004 #define GL_TEXTURE_GEN_Q 0x0C63
1005 #define GL_PIXEL_MAP_I_TO_I 0x0C70
1006 #define GL_PIXEL_MAP_S_TO_S 0x0C71
1007 #define GL_PIXEL_MAP_I_TO_R 0x0C72
1008 #define GL_PIXEL_MAP_I_TO_G 0x0C73
1009 #define GL_PIXEL_MAP_I_TO_B 0x0C74
1010 #define GL_PIXEL_MAP_I_TO_A 0x0C75
1011 #define GL_PIXEL_MAP_R_TO_R 0x0C76
1012 #define GL_PIXEL_MAP_G_TO_G 0x0C77
1013 #define GL_PIXEL_MAP_B_TO_B 0x0C78
1014 #define GL_PIXEL_MAP_A_TO_A 0x0C79
1015 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
1016 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
1017 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
1018 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
1019 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
1020 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
1021 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
1022 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
1023 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
1024 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
1025 #define GL_UNPACK_SWAP_BYTES 0x0CF0
1026 #define GL_UNPACK_LSB_FIRST 0x0CF1
1027 #define GL_UNPACK_ROW_LENGTH 0x0CF2
1028 #define GL_UNPACK_SKIP_ROWS 0x0CF3
1029 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
1030 #define GL_UNPACK_ALIGNMENT 0x0CF5
1031 #define GL_PACK_SWAP_BYTES 0x0D00
1032 #define GL_PACK_LSB_FIRST 0x0D01
1033 #define GL_PACK_ROW_LENGTH 0x0D02
1034 #define GL_PACK_SKIP_ROWS 0x0D03
1035 #define GL_PACK_SKIP_PIXELS 0x0D04
1036 #define GL_PACK_ALIGNMENT 0x0D05
1037 #define GL_MAP_COLOR 0x0D10
1038 #define GL_MAP_STENCIL 0x0D11
1039 #define GL_INDEX_SHIFT 0x0D12
1040 #define GL_INDEX_OFFSET 0x0D13
1041 #define GL_RED_SCALE 0x0D14
1042 #define GL_RED_BIAS 0x0D15
1043 #define GL_ZOOM_X 0x0D16
1044 #define GL_ZOOM_Y 0x0D17
1045 #define GL_GREEN_SCALE 0x0D18
1046 #define GL_GREEN_BIAS 0x0D19
1047 #define GL_BLUE_SCALE 0x0D1A
1048 #define GL_BLUE_BIAS 0x0D1B
1049 #define GL_ALPHA_SCALE 0x0D1C
1050 #define GL_ALPHA_BIAS 0x0D1D
1051 #define GL_DEPTH_SCALE 0x0D1E
1052 #define GL_DEPTH_BIAS 0x0D1F
1053 #define GL_MAX_EVAL_ORDER 0x0D30
1054 #define GL_MAX_LIGHTS 0x0D31
1055 #define GL_MAX_CLIP_PLANES 0x0D32
1056 #define GL_MAX_CLIP_DISTANCES 0x0D32
1057 #define GL_MAX_TEXTURE_SIZE 0x0D33
1058 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
1059 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
1060 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
1061 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
1062 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
1063 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
1064 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
1065 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
1066 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
1067 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
1068 #define GL_SUBPIXEL_BITS 0x0D50
1069 #define GL_INDEX_BITS 0x0D51
1070 #define GL_RED_BITS 0x0D52
1071 #define GL_GREEN_BITS 0x0D53
1072 #define GL_BLUE_BITS 0x0D54
1073 #define GL_ALPHA_BITS 0x0D55
1074 #define GL_DEPTH_BITS 0x0D56
1075 #define GL_STENCIL_BITS 0x0D57
1076 #define GL_ACCUM_RED_BITS 0x0D58
1077 #define GL_ACCUM_GREEN_BITS 0x0D59
1078 #define GL_ACCUM_BLUE_BITS 0x0D5A
1079 #define GL_ACCUM_ALPHA_BITS 0x0D5B
1080 #define GL_NAME_STACK_DEPTH 0x0D70
1081 #define GL_AUTO_NORMAL 0x0D80
1082 #define GL_MAP1_COLOR_4 0x0D90
1083 #define GL_MAP1_INDEX 0x0D91
1084 #define GL_MAP1_NORMAL 0x0D92
1085 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
1086 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
1087 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
1088 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
1089 #define GL_MAP1_VERTEX_3 0x0D97
1090 #define GL_MAP1_VERTEX_4 0x0D98
1091 #define GL_MAP2_COLOR_4 0x0DB0
1092 #define GL_MAP2_INDEX 0x0DB1
1093 #define GL_MAP2_NORMAL 0x0DB2
1094 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
1095 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
1096 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
1097 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
1098 #define GL_MAP2_VERTEX_3 0x0DB7
1099 #define GL_MAP2_VERTEX_4 0x0DB8
1100 #define GL_MAP1_GRID_DOMAIN 0x0DD0
1101 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
1102 #define GL_MAP2_GRID_DOMAIN 0x0DD2
1103 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
1104 #define GL_TEXTURE_1D 0x0DE0
1105 #define GL_TEXTURE_2D 0x0DE1
1106 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
1107 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
1108 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
1109 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
1110 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
1111 #define GL_TEXTURE_WIDTH 0x1000
1112 #define GL_TEXTURE_HEIGHT 0x1001
1113 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1114 #define GL_TEXTURE_COMPONENTS 0x1003
1115 #define GL_TEXTURE_BORDER_COLOR 0x1004
1116 #define GL_TEXTURE_BORDER 0x1005
1117 #define GL_TEXTURE_TARGET 0x1006
1118 #define GL_DONT_CARE 0x1100
1119 #define GL_FASTEST 0x1101
1120 #define GL_NICEST 0x1102
1121 #define GL_AMBIENT 0x1200
1122 #define GL_DIFFUSE 0x1201
1123 #define GL_SPECULAR 0x1202
1124 #define GL_POSITION 0x1203
1125 #define GL_SPOT_DIRECTION 0x1204
1126 #define GL_SPOT_EXPONENT 0x1205
1127 #define GL_SPOT_CUTOFF 0x1206
1128 #define GL_CONSTANT_ATTENUATION 0x1207
1129 #define GL_LINEAR_ATTENUATION 0x1208
1130 #define GL_QUADRATIC_ATTENUATION 0x1209
1131 #define GL_COMPILE 0x1300
1132 #define GL_COMPILE_AND_EXECUTE 0x1301
1133 #define GL_BYTE 0x1400
1134 #define GL_UNSIGNED_BYTE 0x1401
1135 #define GL_SHORT 0x1402
1136 #define GL_UNSIGNED_SHORT 0x1403
1137 #define GL_INT 0x1404
1138 #define GL_UNSIGNED_INT 0x1405
1139 #define GL_FLOAT 0x1406
1140 #define GL_2_BYTES 0x1407
1141 #define GL_2_BYTES_NV 0x1407
1142 #define GL_3_BYTES 0x1408
1143 #define GL_3_BYTES_NV 0x1408
1144 #define GL_4_BYTES 0x1409
1145 #define GL_4_BYTES_NV 0x1409
1146 #define GL_DOUBLE 0x140A
1147 #define GL_HALF_FLOAT 0x140B
1148 #define GL_HALF_FLOAT_ARB 0x140B
1149 #define GL_HALF_FLOAT_NV 0x140B
1150 #define GL_HALF_APPLE 0x140B
1151 #define GL_FIXED 0x140C
1152 #define GL_INT64_ARB 0x140E
1153 #define GL_INT64_NV 0x140E
1154 #define GL_UNSIGNED_INT64_ARB 0x140F
1155 #define GL_UNSIGNED_INT64_NV 0x140F
1156 #define GL_CLEAR 0x1500
1157 #define GL_AND 0x1501
1158 #define GL_AND_REVERSE 0x1502
1159 #define GL_COPY 0x1503
1160 #define GL_AND_INVERTED 0x1504
1161 #define GL_NOOP 0x1505
1162 #define GL_XOR 0x1506
1163 #define GL_XOR_NV 0x1506
1164 #define GL_OR 0x1507
1165 #define GL_NOR 0x1508
1166 #define GL_EQUIV 0x1509
1167 #define GL_INVERT 0x150A
1168 #define GL_OR_REVERSE 0x150B
1169 #define GL_COPY_INVERTED 0x150C
1170 #define GL_OR_INVERTED 0x150D
1171 #define GL_NAND 0x150E
1172 #define GL_SET 0x150F
1173 #define GL_EMISSION 0x1600
1174 #define GL_SHININESS 0x1601
1175 #define GL_AMBIENT_AND_DIFFUSE 0x1602
1176 #define GL_COLOR_INDEXES 0x1603
1177 #define GL_MODELVIEW 0x1700
1178 #define GL_MODELVIEW0_ARB 0x1700
1179 #define GL_MODELVIEW0_EXT 0x1700
1180 #define GL_PATH_MODELVIEW_NV 0x1700
1181 #define GL_PROJECTION 0x1701
1182 #define GL_PATH_PROJECTION_NV 0x1701
1183 #define GL_TEXTURE 0x1702
1184 #define GL_COLOR 0x1800
1185 #define GL_DEPTH 0x1801
1186 #define GL_STENCIL 0x1802
1187 #define GL_COLOR_INDEX 0x1900
1188 #define GL_STENCIL_INDEX 0x1901
1189 #define GL_DEPTH_COMPONENT 0x1902
1190 #define GL_RED 0x1903
1191 #define GL_RED_NV 0x1903
1192 #define GL_GREEN 0x1904
1193 #define GL_GREEN_NV 0x1904
1194 #define GL_BLUE 0x1905
1195 #define GL_BLUE_NV 0x1905
1196 #define GL_ALPHA 0x1906
1197 #define GL_RGB 0x1907
1198 #define GL_RGBA 0x1908
1199 #define GL_LUMINANCE 0x1909
1200 #define GL_LUMINANCE_ALPHA 0x190A
1201 #define GL_BITMAP 0x1A00
1202 #define GL_POINT 0x1B00
1203 #define GL_LINE 0x1B01
1204 #define GL_FILL 0x1B02
1205 #define GL_RENDER 0x1C00
1206 #define GL_FEEDBACK 0x1C01
1207 #define GL_SELECT 0x1C02
1208 #define GL_FLAT 0x1D00
1209 #define GL_SMOOTH 0x1D01
1210 #define GL_KEEP 0x1E00
1211 #define GL_REPLACE 0x1E01
1212 #define GL_INCR 0x1E02
1213 #define GL_DECR 0x1E03
1214 #define GL_VENDOR 0x1F00
1215 #define GL_RENDERER 0x1F01
1216 #define GL_VERSION 0x1F02
1217 #define GL_EXTENSIONS 0x1F03
1218 #define GL_S 0x2000
1219 #define GL_T 0x2001
1220 #define GL_R 0x2002
1221 #define GL_Q 0x2003
1222 #define GL_MODULATE 0x2100
1223 #define GL_DECAL 0x2101
1224 #define GL_TEXTURE_ENV_MODE 0x2200
1225 #define GL_TEXTURE_ENV_COLOR 0x2201
1226 #define GL_TEXTURE_ENV 0x2300
1227 #define GL_EYE_LINEAR 0x2400
1228 #define GL_EYE_LINEAR_NV 0x2400
1229 #define GL_OBJECT_LINEAR 0x2401
1230 #define GL_OBJECT_LINEAR_NV 0x2401
1231 #define GL_SPHERE_MAP 0x2402
1232 #define GL_TEXTURE_GEN_MODE 0x2500
1233 #define GL_OBJECT_PLANE 0x2501
1234 #define GL_EYE_PLANE 0x2502
1235 #define GL_NEAREST 0x2600
1236 #define GL_LINEAR 0x2601
1237 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
1238 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
1239 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
1240 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
1241 #define GL_TEXTURE_MAG_FILTER 0x2800
1242 #define GL_TEXTURE_MIN_FILTER 0x2801
1243 #define GL_TEXTURE_WRAP_S 0x2802
1244 #define GL_TEXTURE_WRAP_T 0x2803
1245 #define GL_CLAMP 0x2900
1246 #define GL_REPEAT 0x2901
1247 #define GL_POLYGON_OFFSET_UNITS 0x2A00
1248 #define GL_POLYGON_OFFSET_POINT 0x2A01
1249 #define GL_POLYGON_OFFSET_LINE 0x2A02
1250 #define GL_R3_G3_B2 0x2A10
1251 #define GL_V2F 0x2A20
1252 #define GL_V3F 0x2A21
1253 #define GL_C4UB_V2F 0x2A22
1254 #define GL_C4UB_V3F 0x2A23
1255 #define GL_C3F_V3F 0x2A24
1256 #define GL_N3F_V3F 0x2A25
1257 #define GL_C4F_N3F_V3F 0x2A26
1258 #define GL_T2F_V3F 0x2A27
1259 #define GL_T4F_V4F 0x2A28
1260 #define GL_T2F_C4UB_V3F 0x2A29
1261 #define GL_T2F_C3F_V3F 0x2A2A
1262 #define GL_T2F_N3F_V3F 0x2A2B
1263 #define GL_T2F_C4F_N3F_V3F 0x2A2C
1264 #define GL_T4F_C4F_N3F_V4F 0x2A2D
1265 #define GL_CLIP_PLANE0 0x3000
1266 #define GL_CLIP_DISTANCE0 0x3000
1267 #define GL_CLIP_PLANE1 0x3001
1268 #define GL_CLIP_DISTANCE1 0x3001
1269 #define GL_CLIP_PLANE2 0x3002
1270 #define GL_CLIP_DISTANCE2 0x3002
1271 #define GL_CLIP_PLANE3 0x3003
1272 #define GL_CLIP_DISTANCE3 0x3003
1273 #define GL_CLIP_PLANE4 0x3004
1274 #define GL_CLIP_DISTANCE4 0x3004
1275 #define GL_CLIP_PLANE5 0x3005
1276 #define GL_CLIP_DISTANCE5 0x3005
1277 #define GL_CLIP_DISTANCE6 0x3006
1278 #define GL_CLIP_DISTANCE7 0x3007
1279 #define GL_LIGHT0 0x4000
1280 #define GL_LIGHT1 0x4001
1281 #define GL_LIGHT2 0x4002
1282 #define GL_LIGHT3 0x4003
1283 #define GL_LIGHT4 0x4004
1284 #define GL_LIGHT5 0x4005
1285 #define GL_LIGHT6 0x4006
1286 #define GL_LIGHT7 0x4007
1287 #define GL_ABGR_EXT 0x8000
1288 #define GL_CONSTANT_COLOR 0x8001
1289 #define GL_CONSTANT_COLOR_EXT 0x8001
1290 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1291 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1292 #define GL_CONSTANT_ALPHA 0x8003
1293 #define GL_CONSTANT_ALPHA_EXT 0x8003
1294 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1295 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1296 #define GL_BLEND_COLOR 0x8005
1297 #define GL_BLEND_COLOR_EXT 0x8005
1298 #define GL_FUNC_ADD 0x8006
1299 #define GL_FUNC_ADD_EXT 0x8006
1300 #define GL_MIN 0x8007
1301 #define GL_MIN_EXT 0x8007
1302 #define GL_MAX 0x8008
1303 #define GL_MAX_EXT 0x8008
1304 #define GL_BLEND_EQUATION 0x8009
1305 #define GL_BLEND_EQUATION_EXT 0x8009
1306 #define GL_BLEND_EQUATION_RGB 0x8009
1307 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
1308 #define GL_FUNC_SUBTRACT 0x800A
1309 #define GL_FUNC_SUBTRACT_EXT 0x800A
1310 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1311 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1312 #define GL_CMYK_EXT 0x800C
1313 #define GL_CMYKA_EXT 0x800D
1314 #define GL_PACK_CMYK_HINT_EXT 0x800E
1315 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1316 #define GL_CONVOLUTION_1D 0x8010
1317 #define GL_CONVOLUTION_1D_EXT 0x8010
1318 #define GL_CONVOLUTION_2D 0x8011
1319 #define GL_CONVOLUTION_2D_EXT 0x8011
1320 #define GL_SEPARABLE_2D 0x8012
1321 #define GL_SEPARABLE_2D_EXT 0x8012
1322 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1323 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1324 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1325 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1326 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1327 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1328 #define GL_REDUCE 0x8016
1329 #define GL_REDUCE_EXT 0x8016
1330 #define GL_CONVOLUTION_FORMAT 0x8017
1331 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1332 #define GL_CONVOLUTION_WIDTH 0x8018
1333 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1334 #define GL_CONVOLUTION_HEIGHT 0x8019
1335 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1336 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1337 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1338 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1339 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1340 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1341 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1342 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1343 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1344 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1345 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1346 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1347 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1348 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1349 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1350 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1351 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1352 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1353 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1354 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1355 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1356 #define GL_HISTOGRAM 0x8024
1357 #define GL_HISTOGRAM_EXT 0x8024
1358 #define GL_PROXY_HISTOGRAM 0x8025
1359 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1360 #define GL_HISTOGRAM_WIDTH 0x8026
1361 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1362 #define GL_HISTOGRAM_FORMAT 0x8027
1363 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1364 #define GL_HISTOGRAM_RED_SIZE 0x8028
1365 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1366 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1367 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1368 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1369 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1370 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1371 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1372 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1373 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1374 #define GL_HISTOGRAM_SINK 0x802D
1375 #define GL_HISTOGRAM_SINK_EXT 0x802D
1376 #define GL_MINMAX 0x802E
1377 #define GL_MINMAX_EXT 0x802E
1378 #define GL_MINMAX_FORMAT 0x802F
1379 #define GL_MINMAX_FORMAT_EXT 0x802F
1380 #define GL_MINMAX_SINK 0x8030
1381 #define GL_MINMAX_SINK_EXT 0x8030
1382 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1383 #define GL_TABLE_TOO_LARGE 0x8031
1384 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1385 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1386 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1387 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1388 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1389 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1390 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1391 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1392 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1393 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1394 #define GL_POLYGON_OFFSET_EXT 0x8037
1395 #define GL_POLYGON_OFFSET_FILL 0x8037
1396 #define GL_POLYGON_OFFSET_FACTOR 0x8038
1397 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1398 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1399 #define GL_RESCALE_NORMAL 0x803A
1400 #define GL_RESCALE_NORMAL_EXT 0x803A
1401 #define GL_ALPHA4 0x803B
1402 #define GL_ALPHA4_EXT 0x803B
1403 #define GL_ALPHA8 0x803C
1404 #define GL_ALPHA8_EXT 0x803C
1405 #define GL_ALPHA12 0x803D
1406 #define GL_ALPHA12_EXT 0x803D
1407 #define GL_ALPHA16 0x803E
1408 #define GL_ALPHA16_EXT 0x803E
1409 #define GL_LUMINANCE4 0x803F
1410 #define GL_LUMINANCE4_EXT 0x803F
1411 #define GL_LUMINANCE8 0x8040
1412 #define GL_LUMINANCE8_EXT 0x8040
1413 #define GL_LUMINANCE12 0x8041
1414 #define GL_LUMINANCE12_EXT 0x8041
1415 #define GL_LUMINANCE16 0x8042
1416 #define GL_LUMINANCE16_EXT 0x8042
1417 #define GL_LUMINANCE4_ALPHA4 0x8043
1418 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1419 #define GL_LUMINANCE6_ALPHA2 0x8044
1420 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1421 #define GL_LUMINANCE8_ALPHA8 0x8045
1422 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1423 #define GL_LUMINANCE12_ALPHA4 0x8046
1424 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1425 #define GL_LUMINANCE12_ALPHA12 0x8047
1426 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1427 #define GL_LUMINANCE16_ALPHA16 0x8048
1428 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1429 #define GL_INTENSITY 0x8049
1430 #define GL_INTENSITY_EXT 0x8049
1431 #define GL_INTENSITY4 0x804A
1432 #define GL_INTENSITY4_EXT 0x804A
1433 #define GL_INTENSITY8 0x804B
1434 #define GL_INTENSITY8_EXT 0x804B
1435 #define GL_INTENSITY12 0x804C
1436 #define GL_INTENSITY12_EXT 0x804C
1437 #define GL_INTENSITY16 0x804D
1438 #define GL_INTENSITY16_EXT 0x804D
1439 #define GL_RGB2_EXT 0x804E
1440 #define GL_RGB4 0x804F
1441 #define GL_RGB4_EXT 0x804F
1442 #define GL_RGB5 0x8050
1443 #define GL_RGB5_EXT 0x8050
1444 #define GL_RGB8 0x8051
1445 #define GL_RGB8_EXT 0x8051
1446 #define GL_RGB10 0x8052
1447 #define GL_RGB10_EXT 0x8052
1448 #define GL_RGB12 0x8053
1449 #define GL_RGB12_EXT 0x8053
1450 #define GL_RGB16 0x8054
1451 #define GL_RGB16_EXT 0x8054
1452 #define GL_RGBA2 0x8055
1453 #define GL_RGBA2_EXT 0x8055
1454 #define GL_RGBA4 0x8056
1455 #define GL_RGBA4_EXT 0x8056
1456 #define GL_RGB5_A1 0x8057
1457 #define GL_RGB5_A1_EXT 0x8057
1458 #define GL_RGBA8 0x8058
1459 #define GL_RGBA8_EXT 0x8058
1460 #define GL_RGB10_A2 0x8059
1461 #define GL_RGB10_A2_EXT 0x8059
1462 #define GL_RGBA12 0x805A
1463 #define GL_RGBA12_EXT 0x805A
1464 #define GL_RGBA16 0x805B
1465 #define GL_RGBA16_EXT 0x805B
1466 #define GL_TEXTURE_RED_SIZE 0x805C
1467 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1468 #define GL_TEXTURE_GREEN_SIZE 0x805D
1469 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1470 #define GL_TEXTURE_BLUE_SIZE 0x805E
1471 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1472 #define GL_TEXTURE_ALPHA_SIZE 0x805F
1473 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1474 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1475 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1476 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1477 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1478 #define GL_REPLACE_EXT 0x8062
1479 #define GL_PROXY_TEXTURE_1D 0x8063
1480 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1481 #define GL_PROXY_TEXTURE_2D 0x8064
1482 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1483 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1484 #define GL_TEXTURE_PRIORITY 0x8066
1485 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1486 #define GL_TEXTURE_RESIDENT 0x8067
1487 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1488 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1489 #define GL_TEXTURE_BINDING_1D 0x8068
1490 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1491 #define GL_TEXTURE_BINDING_2D 0x8069
1492 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1493 #define GL_TEXTURE_BINDING_3D 0x806A
1494 #define GL_PACK_SKIP_IMAGES 0x806B
1495 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1496 #define GL_PACK_IMAGE_HEIGHT 0x806C
1497 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1498 #define GL_UNPACK_SKIP_IMAGES 0x806D
1499 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1500 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1501 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1502 #define GL_TEXTURE_3D 0x806F
1503 #define GL_TEXTURE_3D_EXT 0x806F
1504 #define GL_PROXY_TEXTURE_3D 0x8070
1505 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1506 #define GL_TEXTURE_DEPTH 0x8071
1507 #define GL_TEXTURE_DEPTH_EXT 0x8071
1508 #define GL_TEXTURE_WRAP_R 0x8072
1509 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1510 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1511 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1512 #define GL_VERTEX_ARRAY 0x8074
1513 #define GL_VERTEX_ARRAY_EXT 0x8074
1514 #define GL_VERTEX_ARRAY_KHR 0x8074
1515 #define GL_NORMAL_ARRAY 0x8075
1516 #define GL_NORMAL_ARRAY_EXT 0x8075
1517 #define GL_COLOR_ARRAY 0x8076
1518 #define GL_COLOR_ARRAY_EXT 0x8076
1519 #define GL_INDEX_ARRAY 0x8077
1520 #define GL_INDEX_ARRAY_EXT 0x8077
1521 #define GL_TEXTURE_COORD_ARRAY 0x8078
1522 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1523 #define GL_EDGE_FLAG_ARRAY 0x8079
1524 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1525 #define GL_VERTEX_ARRAY_SIZE 0x807A
1526 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1527 #define GL_VERTEX_ARRAY_TYPE 0x807B
1528 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1529 #define GL_VERTEX_ARRAY_STRIDE 0x807C
1530 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1531 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1532 #define GL_NORMAL_ARRAY_TYPE 0x807E
1533 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1534 #define GL_NORMAL_ARRAY_STRIDE 0x807F
1535 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1536 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1537 #define GL_COLOR_ARRAY_SIZE 0x8081
1538 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1539 #define GL_COLOR_ARRAY_TYPE 0x8082
1540 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1541 #define GL_COLOR_ARRAY_STRIDE 0x8083
1542 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1543 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1544 #define GL_INDEX_ARRAY_TYPE 0x8085
1545 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1546 #define GL_INDEX_ARRAY_STRIDE 0x8086
1547 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1548 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1549 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1550 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1551 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1552 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1553 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1554 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1555 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1556 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1557 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1558 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1559 #define GL_VERTEX_ARRAY_POINTER 0x808E
1560 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1561 #define GL_NORMAL_ARRAY_POINTER 0x808F
1562 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1563 #define GL_COLOR_ARRAY_POINTER 0x8090
1564 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1565 #define GL_INDEX_ARRAY_POINTER 0x8091
1566 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1567 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1568 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1569 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1570 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1571 #define GL_MULTISAMPLE 0x809D
1572 #define GL_MULTISAMPLE_ARB 0x809D
1573 #define GL_MULTISAMPLE_EXT 0x809D
1574 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1575 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1576 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
1577 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1578 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1579 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1580 #define GL_SAMPLE_COVERAGE 0x80A0
1581 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1582 #define GL_SAMPLE_MASK_EXT 0x80A0
1583 #define GL_1PASS_EXT 0x80A1
1584 #define GL_2PASS_0_EXT 0x80A2
1585 #define GL_2PASS_1_EXT 0x80A3
1586 #define GL_4PASS_0_EXT 0x80A4
1587 #define GL_4PASS_1_EXT 0x80A5
1588 #define GL_4PASS_2_EXT 0x80A6
1589 #define GL_4PASS_3_EXT 0x80A7
1590 #define GL_SAMPLE_BUFFERS 0x80A8
1591 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1592 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
1593 #define GL_SAMPLES 0x80A9
1594 #define GL_SAMPLES_ARB 0x80A9
1595 #define GL_SAMPLES_EXT 0x80A9
1596 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1597 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1598 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
1599 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1600 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1601 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
1602 #define GL_SAMPLE_PATTERN_EXT 0x80AC
1603 #define GL_COLOR_MATRIX 0x80B1
1604 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1605 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1606 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1607 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1608 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1609 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1610 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1611 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1612 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1613 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1614 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1615 #define GL_BLEND_DST_RGB 0x80C8
1616 #define GL_BLEND_DST_RGB_EXT 0x80C8
1617 #define GL_BLEND_SRC_RGB 0x80C9
1618 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1619 #define GL_BLEND_DST_ALPHA 0x80CA
1620 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1621 #define GL_BLEND_SRC_ALPHA 0x80CB
1622 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1623 #define GL_422_EXT 0x80CC
1624 #define GL_422_REV_EXT 0x80CD
1625 #define GL_422_AVERAGE_EXT 0x80CE
1626 #define GL_422_REV_AVERAGE_EXT 0x80CF
1627 #define GL_COLOR_TABLE 0x80D0
1628 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1629 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1630 #define GL_PROXY_COLOR_TABLE 0x80D3
1631 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1632 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1633 #define GL_COLOR_TABLE_SCALE 0x80D6
1634 #define GL_COLOR_TABLE_BIAS 0x80D7
1635 #define GL_COLOR_TABLE_FORMAT 0x80D8
1636 #define GL_COLOR_TABLE_WIDTH 0x80D9
1637 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1638 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1639 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1640 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1641 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1642 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1643 #define GL_BGR 0x80E0
1644 #define GL_BGR_EXT 0x80E0
1645 #define GL_BGRA 0x80E1
1646 #define GL_BGRA_EXT 0x80E1
1647 #define GL_COLOR_INDEX1_EXT 0x80E2
1648 #define GL_COLOR_INDEX2_EXT 0x80E3
1649 #define GL_COLOR_INDEX4_EXT 0x80E4
1650 #define GL_COLOR_INDEX8_EXT 0x80E5
1651 #define GL_COLOR_INDEX12_EXT 0x80E6
1652 #define GL_COLOR_INDEX16_EXT 0x80E7
1653 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1654 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1655 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1656 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1657 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1658 #define GL_PARAMETER_BUFFER 0x80EE
1659 #define GL_PARAMETER_BUFFER_ARB 0x80EE
1660 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
1661 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
1662 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1663 #define GL_POINT_SIZE_MIN 0x8126
1664 #define GL_POINT_SIZE_MIN_ARB 0x8126
1665 #define GL_POINT_SIZE_MIN_EXT 0x8126
1666 #define GL_POINT_SIZE_MAX 0x8127
1667 #define GL_POINT_SIZE_MAX_ARB 0x8127
1668 #define GL_POINT_SIZE_MAX_EXT 0x8127
1669 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1670 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1671 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1672 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1673 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1674 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1675 #define GL_CLAMP_TO_BORDER 0x812D
1676 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1677 #define GL_CLAMP_TO_EDGE 0x812F
1678 #define GL_TEXTURE_MIN_LOD 0x813A
1679 #define GL_TEXTURE_MAX_LOD 0x813B
1680 #define GL_TEXTURE_BASE_LEVEL 0x813C
1681 #define GL_TEXTURE_MAX_LEVEL 0x813D
1682 #define GL_CONSTANT_BORDER 0x8151
1683 #define GL_REPLICATE_BORDER 0x8153
1684 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1685 #define GL_GENERATE_MIPMAP 0x8191
1686 #define GL_GENERATE_MIPMAP_HINT 0x8192
1687 #define GL_DEPTH_COMPONENT16 0x81A5
1688 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1689 #define GL_DEPTH_COMPONENT24 0x81A6
1690 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1691 #define GL_DEPTH_COMPONENT32 0x81A7
1692 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1693 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1694 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1695 #define GL_CULL_VERTEX_EXT 0x81AA
1696 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1697 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1698 #define GL_IUI_V2F_EXT 0x81AD
1699 #define GL_IUI_V3F_EXT 0x81AE
1700 #define GL_IUI_N3F_V2F_EXT 0x81AF
1701 #define GL_IUI_N3F_V3F_EXT 0x81B0
1702 #define GL_T2F_IUI_V2F_EXT 0x81B1
1703 #define GL_T2F_IUI_V3F_EXT 0x81B2
1704 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1705 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1706 #define GL_INDEX_TEST_EXT 0x81B5
1707 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1708 #define GL_INDEX_TEST_REF_EXT 0x81B7
1709 #define GL_INDEX_MATERIAL_EXT 0x81B8
1710 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1711 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1712 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1713 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1714 #define GL_SINGLE_COLOR 0x81F9
1715 #define GL_SINGLE_COLOR_EXT 0x81F9
1716 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1717 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1718 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1719 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1720 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1721 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1722 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1723 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1724 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1725 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1726 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1727 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1728 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1729 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1730 #define GL_MAJOR_VERSION 0x821B
1731 #define GL_MINOR_VERSION 0x821C
1732 #define GL_NUM_EXTENSIONS 0x821D
1733 #define GL_CONTEXT_FLAGS 0x821E
1734 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1735 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1736 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1737 #define GL_INDEX 0x8222
1738 #define GL_COMPRESSED_RED 0x8225
1739 #define GL_COMPRESSED_RG 0x8226
1740 #define GL_RG 0x8227
1741 #define GL_RG_INTEGER 0x8228
1742 #define GL_R8 0x8229
1743 #define GL_R16 0x822A
1744 #define GL_RG8 0x822B
1745 #define GL_RG16 0x822C
1746 #define GL_R16F 0x822D
1747 #define GL_R32F 0x822E
1748 #define GL_RG16F 0x822F
1749 #define GL_RG32F 0x8230
1750 #define GL_R8I 0x8231
1751 #define GL_R8UI 0x8232
1752 #define GL_R16I 0x8233
1753 #define GL_R16UI 0x8234
1754 #define GL_R32I 0x8235
1755 #define GL_R32UI 0x8236
1756 #define GL_RG8I 0x8237
1757 #define GL_RG8UI 0x8238
1758 #define GL_RG16I 0x8239
1759 #define GL_RG16UI 0x823A
1760 #define GL_RG32I 0x823B
1761 #define GL_RG32UI 0x823C
1762 #define GL_SYNC_CL_EVENT_ARB 0x8240
1763 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
1764 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1765 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
1766 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
1767 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1768 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
1769 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
1770 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1771 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
1772 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
1773 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1774 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
1775 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
1776 #define GL_DEBUG_SOURCE_API 0x8246
1777 #define GL_DEBUG_SOURCE_API_ARB 0x8246
1778 #define GL_DEBUG_SOURCE_API_KHR 0x8246
1779 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1780 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
1781 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
1782 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1783 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
1784 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
1785 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1786 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
1787 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
1788 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1789 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
1790 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
1791 #define GL_DEBUG_SOURCE_OTHER 0x824B
1792 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
1793 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
1794 #define GL_DEBUG_TYPE_ERROR 0x824C
1795 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
1796 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
1797 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1798 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
1799 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
1800 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1801 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
1802 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
1803 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1804 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
1805 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
1806 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1807 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
1808 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
1809 #define GL_DEBUG_TYPE_OTHER 0x8251
1810 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
1811 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
1812 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1813 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
1814 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
1815 #define GL_GUILTY_CONTEXT_RESET 0x8253
1816 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
1817 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
1818 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1819 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
1820 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
1821 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1822 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
1823 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
1824 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1825 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1826 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
1827 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1828 #define GL_PROGRAM_SEPARABLE 0x8258
1829 #define GL_PROGRAM_SEPARABLE_EXT 0x8258
1830 #define GL_ACTIVE_PROGRAM 0x8259
1831 #define GL_ACTIVE_PROGRAM_EXT 0x8259
1832 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1833 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1834 #define GL_MAX_VIEWPORTS 0x825B
1835 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1836 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1837 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1838 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1839 #define GL_UNDEFINED_VERTEX 0x8260
1840 #define GL_NO_RESET_NOTIFICATION 0x8261
1841 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
1842 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
1843 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1844 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1845 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1846 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1847 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1848 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1849 #define GL_DEBUG_TYPE_MARKER 0x8268
1850 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
1851 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1852 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
1853 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1854 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
1855 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1856 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
1857 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1858 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
1859 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1860 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
1861 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1862 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1863 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1864 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1865 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1866 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1867 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1868 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1869 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1870 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1871 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1872 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1873 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1874 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1875 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1876 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1877 #define GL_MAX_WIDTH 0x827E
1878 #define GL_MAX_HEIGHT 0x827F
1879 #define GL_MAX_DEPTH 0x8280
1880 #define GL_MAX_LAYERS 0x8281
1881 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1882 #define GL_COLOR_COMPONENTS 0x8283
1883 #define GL_DEPTH_COMPONENTS 0x8284
1884 #define GL_STENCIL_COMPONENTS 0x8285
1885 #define GL_COLOR_RENDERABLE 0x8286
1886 #define GL_DEPTH_RENDERABLE 0x8287
1887 #define GL_STENCIL_RENDERABLE 0x8288
1888 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1889 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1890 #define GL_FRAMEBUFFER_BLEND 0x828B
1891 #define GL_READ_PIXELS 0x828C
1892 #define GL_READ_PIXELS_FORMAT 0x828D
1893 #define GL_READ_PIXELS_TYPE 0x828E
1894 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1895 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1896 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1897 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1898 #define GL_MIPMAP 0x8293
1899 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1900 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1901 #define GL_COLOR_ENCODING 0x8296
1902 #define GL_SRGB_READ 0x8297
1903 #define GL_SRGB_WRITE 0x8298
1904 #define GL_SRGB_DECODE_ARB 0x8299
1905 #define GL_FILTER 0x829A
1906 #define GL_VERTEX_TEXTURE 0x829B
1907 #define GL_TESS_CONTROL_TEXTURE 0x829C
1908 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1909 #define GL_GEOMETRY_TEXTURE 0x829E
1910 #define GL_FRAGMENT_TEXTURE 0x829F
1911 #define GL_COMPUTE_TEXTURE 0x82A0
1912 #define GL_TEXTURE_SHADOW 0x82A1
1913 #define GL_TEXTURE_GATHER 0x82A2
1914 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1915 #define GL_SHADER_IMAGE_LOAD 0x82A4
1916 #define GL_SHADER_IMAGE_STORE 0x82A5
1917 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1918 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1919 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1920 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1921 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1922 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1923 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1924 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1925 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1926 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1927 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1928 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1929 #define GL_CLEAR_BUFFER 0x82B4
1930 #define GL_TEXTURE_VIEW 0x82B5
1931 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1932 #define GL_FULL_SUPPORT 0x82B7
1933 #define GL_CAVEAT_SUPPORT 0x82B8
1934 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1935 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1936 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1937 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1938 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1939 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1940 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1941 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1942 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1943 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1944 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1945 #define GL_VIEW_CLASS_128_BITS 0x82C4
1946 #define GL_VIEW_CLASS_96_BITS 0x82C5
1947 #define GL_VIEW_CLASS_64_BITS 0x82C6
1948 #define GL_VIEW_CLASS_48_BITS 0x82C7
1949 #define GL_VIEW_CLASS_32_BITS 0x82C8
1950 #define GL_VIEW_CLASS_24_BITS 0x82C9
1951 #define GL_VIEW_CLASS_16_BITS 0x82CA
1952 #define GL_VIEW_CLASS_8_BITS 0x82CB
1953 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1954 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1955 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1956 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1957 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1958 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1959 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1960 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1961 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1962 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1963 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1964 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1965 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1966 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1967 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1968 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1969 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1970 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1971 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1972 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1973 #define GL_BUFFER 0x82E0
1974 #define GL_BUFFER_KHR 0x82E0
1975 #define GL_SHADER 0x82E1
1976 #define GL_SHADER_KHR 0x82E1
1977 #define GL_PROGRAM 0x82E2
1978 #define GL_PROGRAM_KHR 0x82E2
1979 #define GL_QUERY 0x82E3
1980 #define GL_QUERY_KHR 0x82E3
1981 #define GL_PROGRAM_PIPELINE 0x82E4
1982 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
1983 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1984 #define GL_SAMPLER 0x82E6
1985 #define GL_SAMPLER_KHR 0x82E6
1986 #define GL_DISPLAY_LIST 0x82E7
1987 #define GL_MAX_LABEL_LENGTH 0x82E8
1988 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
1989 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1990 #define GL_QUERY_TARGET 0x82EA
1991 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
1992 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
1993 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
1994 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
1995 #define GL_VERTICES_SUBMITTED 0x82EE
1996 #define GL_VERTICES_SUBMITTED_ARB 0x82EE
1997 #define GL_PRIMITIVES_SUBMITTED 0x82EF
1998 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
1999 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2000 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
2001 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2002 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
2003 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2004 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
2005 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2006 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
2007 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2008 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
2009 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2010 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
2011 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2012 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
2013 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2014 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
2015 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
2016 #define GL_MAX_CULL_DISTANCES 0x82F9
2017 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2018 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2019 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
2020 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2021 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
2022 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2023 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2024 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2025 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2026 #define GL_CUBIC_EXT 0x8334
2027 #define GL_AVERAGE_EXT 0x8335
2028 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2029 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2030 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2031 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2032 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2033 #define GL_FRAGMENT_COLOR_EXT 0x834C
2034 #define GL_ATTENUATION_EXT 0x834D
2035 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2036 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2037 #define GL_TEXTURE_LIGHT_EXT 0x8350
2038 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2039 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2040 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
2041 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
2042 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
2043 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
2044 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
2045 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
2046 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
2047 #define GL_MIRRORED_REPEAT 0x8370
2048 #define GL_MIRRORED_REPEAT_ARB 0x8370
2049 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2050 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2051 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2052 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2053 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2054 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2055 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2056 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2057 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2058 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2059 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2060 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
2061 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC
2062 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2063 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
2064 #define GL_TANGENT_ARRAY_EXT 0x8439
2065 #define GL_BINORMAL_ARRAY_EXT 0x843A
2066 #define GL_CURRENT_TANGENT_EXT 0x843B
2067 #define GL_CURRENT_BINORMAL_EXT 0x843C
2068 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2069 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2070 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2071 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2072 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2073 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2074 #define GL_MAP1_TANGENT_EXT 0x8444
2075 #define GL_MAP2_TANGENT_EXT 0x8445
2076 #define GL_MAP1_BINORMAL_EXT 0x8446
2077 #define GL_MAP2_BINORMAL_EXT 0x8447
2078 #define GL_FOG_COORDINATE_SOURCE 0x8450
2079 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2080 #define GL_FOG_COORD_SRC 0x8450
2081 #define GL_FOG_COORDINATE 0x8451
2082 #define GL_FOG_COORD 0x8451
2083 #define GL_FOG_COORDINATE_EXT 0x8451
2084 #define GL_FRAGMENT_DEPTH 0x8452
2085 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2086 #define GL_CURRENT_FOG_COORDINATE 0x8453
2087 #define GL_CURRENT_FOG_COORD 0x8453
2088 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2089 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
2090 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2091 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
2092 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
2093 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2094 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
2095 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
2096 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2097 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
2098 #define GL_FOG_COORDINATE_ARRAY 0x8457
2099 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2100 #define GL_FOG_COORD_ARRAY 0x8457
2101 #define GL_COLOR_SUM 0x8458
2102 #define GL_COLOR_SUM_ARB 0x8458
2103 #define GL_COLOR_SUM_EXT 0x8458
2104 #define GL_CURRENT_SECONDARY_COLOR 0x8459
2105 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2106 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
2107 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2108 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
2109 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2110 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
2111 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2112 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
2113 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2114 #define GL_SECONDARY_COLOR_ARRAY 0x845E
2115 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2116 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
2117 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
2118 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
2119 #define GL_TEXTURE0 0x84C0
2120 #define GL_TEXTURE0_ARB 0x84C0
2121 #define GL_TEXTURE1 0x84C1
2122 #define GL_TEXTURE1_ARB 0x84C1
2123 #define GL_TEXTURE2 0x84C2
2124 #define GL_TEXTURE2_ARB 0x84C2
2125 #define GL_TEXTURE3 0x84C3
2126 #define GL_TEXTURE3_ARB 0x84C3
2127 #define GL_TEXTURE4 0x84C4
2128 #define GL_TEXTURE4_ARB 0x84C4
2129 #define GL_TEXTURE5 0x84C5
2130 #define GL_TEXTURE5_ARB 0x84C5
2131 #define GL_TEXTURE6 0x84C6
2132 #define GL_TEXTURE6_ARB 0x84C6
2133 #define GL_TEXTURE7 0x84C7
2134 #define GL_TEXTURE7_ARB 0x84C7
2135 #define GL_TEXTURE8 0x84C8
2136 #define GL_TEXTURE8_ARB 0x84C8
2137 #define GL_TEXTURE9 0x84C9
2138 #define GL_TEXTURE9_ARB 0x84C9
2139 #define GL_TEXTURE10 0x84CA
2140 #define GL_TEXTURE10_ARB 0x84CA
2141 #define GL_TEXTURE11 0x84CB
2142 #define GL_TEXTURE11_ARB 0x84CB
2143 #define GL_TEXTURE12 0x84CC
2144 #define GL_TEXTURE12_ARB 0x84CC
2145 #define GL_TEXTURE13 0x84CD
2146 #define GL_TEXTURE13_ARB 0x84CD
2147 #define GL_TEXTURE14 0x84CE
2148 #define GL_TEXTURE14_ARB 0x84CE
2149 #define GL_TEXTURE15 0x84CF
2150 #define GL_TEXTURE15_ARB 0x84CF
2151 #define GL_TEXTURE16 0x84D0
2152 #define GL_TEXTURE16_ARB 0x84D0
2153 #define GL_TEXTURE17 0x84D1
2154 #define GL_TEXTURE17_ARB 0x84D1
2155 #define GL_TEXTURE18 0x84D2
2156 #define GL_TEXTURE18_ARB 0x84D2
2157 #define GL_TEXTURE19 0x84D3
2158 #define GL_TEXTURE19_ARB 0x84D3
2159 #define GL_TEXTURE20 0x84D4
2160 #define GL_TEXTURE20_ARB 0x84D4
2161 #define GL_TEXTURE21 0x84D5
2162 #define GL_TEXTURE21_ARB 0x84D5
2163 #define GL_TEXTURE22 0x84D6
2164 #define GL_TEXTURE22_ARB 0x84D6
2165 #define GL_TEXTURE23 0x84D7
2166 #define GL_TEXTURE23_ARB 0x84D7
2167 #define GL_TEXTURE24 0x84D8
2168 #define GL_TEXTURE24_ARB 0x84D8
2169 #define GL_TEXTURE25 0x84D9
2170 #define GL_TEXTURE25_ARB 0x84D9
2171 #define GL_TEXTURE26 0x84DA
2172 #define GL_TEXTURE26_ARB 0x84DA
2173 #define GL_TEXTURE27 0x84DB
2174 #define GL_TEXTURE27_ARB 0x84DB
2175 #define GL_TEXTURE28 0x84DC
2176 #define GL_TEXTURE28_ARB 0x84DC
2177 #define GL_TEXTURE29 0x84DD
2178 #define GL_TEXTURE29_ARB 0x84DD
2179 #define GL_TEXTURE30 0x84DE
2180 #define GL_TEXTURE30_ARB 0x84DE
2181 #define GL_TEXTURE31 0x84DF
2182 #define GL_TEXTURE31_ARB 0x84DF
2183 #define GL_ACTIVE_TEXTURE 0x84E0
2184 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2185 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
2186 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2187 #define GL_MAX_TEXTURE_UNITS 0x84E2
2188 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2189 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
2190 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
2191 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
2192 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
2193 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
2194 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
2195 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
2196 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
2197 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
2198 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
2199 #define GL_SUBTRACT 0x84E7
2200 #define GL_SUBTRACT_ARB 0x84E7
2201 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
2202 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
2203 #define GL_COMPRESSED_ALPHA 0x84E9
2204 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
2205 #define GL_COMPRESSED_LUMINANCE 0x84EA
2206 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
2207 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
2208 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
2209 #define GL_COMPRESSED_INTENSITY 0x84EC
2210 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
2211 #define GL_COMPRESSED_RGB 0x84ED
2212 #define GL_COMPRESSED_RGB_ARB 0x84ED
2213 #define GL_COMPRESSED_RGBA 0x84EE
2214 #define GL_COMPRESSED_RGBA_ARB 0x84EE
2215 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
2216 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
2217 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2218 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2219 #define GL_ALL_COMPLETED_NV 0x84F2
2220 #define GL_FENCE_STATUS_NV 0x84F3
2221 #define GL_FENCE_CONDITION_NV 0x84F4
2222 #define GL_TEXTURE_RECTANGLE 0x84F5
2223 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2224 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2225 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2226 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2227 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2228 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2229 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2230 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2231 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2232 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2233 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2234 #define GL_DEPTH_STENCIL 0x84F9
2235 #define GL_DEPTH_STENCIL_EXT 0x84F9
2236 #define GL_DEPTH_STENCIL_NV 0x84F9
2237 #define GL_UNSIGNED_INT_24_8 0x84FA
2238 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
2239 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2240 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
2241 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2242 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2243 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2244 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2245 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2246 #define GL_TEXTURE_FILTER_CONTROL 0x8500
2247 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2248 #define GL_TEXTURE_LOD_BIAS 0x8501
2249 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2250 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
2251 #define GL_COMBINE4_NV 0x8503
2252 #define GL_MAX_SHININESS_NV 0x8504
2253 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2254 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
2255 #define GL_INCR_WRAP 0x8507
2256 #define GL_INCR_WRAP_EXT 0x8507
2257 #define GL_DECR_WRAP 0x8508
2258 #define GL_DECR_WRAP_EXT 0x8508
2259 #define GL_VERTEX_WEIGHTING_EXT 0x8509
2260 #define GL_MODELVIEW1_ARB 0x850A
2261 #define GL_MODELVIEW1_EXT 0x850A
2262 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
2263 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
2264 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
2265 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
2266 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
2267 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
2268 #define GL_NORMAL_MAP 0x8511
2269 #define GL_NORMAL_MAP_ARB 0x8511
2270 #define GL_NORMAL_MAP_EXT 0x8511
2271 #define GL_NORMAL_MAP_NV 0x8511
2272 #define GL_REFLECTION_MAP 0x8512
2273 #define GL_REFLECTION_MAP_ARB 0x8512
2274 #define GL_REFLECTION_MAP_EXT 0x8512
2275 #define GL_REFLECTION_MAP_NV 0x8512
2276 #define GL_TEXTURE_CUBE_MAP 0x8513
2277 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2278 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
2279 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
2280 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2281 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
2282 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
2283 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2284 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
2285 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
2286 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2287 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
2288 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
2289 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2290 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
2291 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
2292 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2293 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
2294 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
2295 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2296 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
2297 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
2298 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
2299 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
2300 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
2301 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
2302 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
2303 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
2304 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
2305 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
2306 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2307 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2308 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2309 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2310 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2311 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2312 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2313 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2314 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2315 #define GL_REGISTER_COMBINERS_NV 0x8522
2316 #define GL_VARIABLE_A_NV 0x8523
2317 #define GL_VARIABLE_B_NV 0x8524
2318 #define GL_VARIABLE_C_NV 0x8525
2319 #define GL_VARIABLE_D_NV 0x8526
2320 #define GL_VARIABLE_E_NV 0x8527
2321 #define GL_VARIABLE_F_NV 0x8528
2322 #define GL_VARIABLE_G_NV 0x8529
2323 #define GL_CONSTANT_COLOR0_NV 0x852A
2324 #define GL_CONSTANT_COLOR1_NV 0x852B
2325 #define GL_PRIMARY_COLOR_NV 0x852C
2326 #define GL_SECONDARY_COLOR_NV 0x852D
2327 #define GL_SPARE0_NV 0x852E
2328 #define GL_SPARE1_NV 0x852F
2329 #define GL_DISCARD_NV 0x8530
2330 #define GL_E_TIMES_F_NV 0x8531
2331 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2332 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2333 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2334 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2335 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2336 #define GL_UNSIGNED_INVERT_NV 0x8537
2337 #define GL_EXPAND_NORMAL_NV 0x8538
2338 #define GL_EXPAND_NEGATE_NV 0x8539
2339 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2340 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2341 #define GL_SIGNED_IDENTITY_NV 0x853C
2342 #define GL_SIGNED_NEGATE_NV 0x853D
2343 #define GL_SCALE_BY_TWO_NV 0x853E
2344 #define GL_SCALE_BY_FOUR_NV 0x853F
2345 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2346 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2347 #define GL_COMBINER_INPUT_NV 0x8542
2348 #define GL_COMBINER_MAPPING_NV 0x8543
2349 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2350 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2351 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2352 #define GL_COMBINER_MUX_SUM_NV 0x8547
2353 #define GL_COMBINER_SCALE_NV 0x8548
2354 #define GL_COMBINER_BIAS_NV 0x8549
2355 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2356 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2357 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2358 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2359 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2360 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2361 #define GL_COMBINER0_NV 0x8550
2362 #define GL_COMBINER1_NV 0x8551
2363 #define GL_COMBINER2_NV 0x8552
2364 #define GL_COMBINER3_NV 0x8553
2365 #define GL_COMBINER4_NV 0x8554
2366 #define GL_COMBINER5_NV 0x8555
2367 #define GL_COMBINER6_NV 0x8556
2368 #define GL_COMBINER7_NV 0x8557
2369 #define GL_PRIMITIVE_RESTART_NV 0x8558
2370 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2371 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2372 #define GL_EYE_RADIAL_NV 0x855B
2373 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2374 #define GL_EMBOSS_LIGHT_NV 0x855D
2375 #define GL_EMBOSS_CONSTANT_NV 0x855E
2376 #define GL_EMBOSS_MAP_NV 0x855F
2377 #define GL_COMBINE 0x8570
2378 #define GL_COMBINE_ARB 0x8570
2379 #define GL_COMBINE_EXT 0x8570
2380 #define GL_COMBINE_RGB 0x8571
2381 #define GL_COMBINE_RGB_ARB 0x8571
2382 #define GL_COMBINE_RGB_EXT 0x8571
2383 #define GL_COMBINE_ALPHA 0x8572
2384 #define GL_COMBINE_ALPHA_ARB 0x8572
2385 #define GL_COMBINE_ALPHA_EXT 0x8572
2386 #define GL_RGB_SCALE 0x8573
2387 #define GL_RGB_SCALE_ARB 0x8573
2388 #define GL_RGB_SCALE_EXT 0x8573
2389 #define GL_ADD_SIGNED 0x8574
2390 #define GL_ADD_SIGNED_ARB 0x8574
2391 #define GL_ADD_SIGNED_EXT 0x8574
2392 #define GL_INTERPOLATE 0x8575
2393 #define GL_INTERPOLATE_ARB 0x8575
2394 #define GL_INTERPOLATE_EXT 0x8575
2395 #define GL_CONSTANT 0x8576
2396 #define GL_CONSTANT_ARB 0x8576
2397 #define GL_CONSTANT_EXT 0x8576
2398 #define GL_CONSTANT_NV 0x8576
2399 #define GL_PRIMARY_COLOR 0x8577
2400 #define GL_PRIMARY_COLOR_ARB 0x8577
2401 #define GL_PRIMARY_COLOR_EXT 0x8577
2402 #define GL_PREVIOUS 0x8578
2403 #define GL_PREVIOUS_ARB 0x8578
2404 #define GL_PREVIOUS_EXT 0x8578
2405 #define GL_SOURCE0_RGB 0x8580
2406 #define GL_SOURCE0_RGB_ARB 0x8580
2407 #define GL_SOURCE0_RGB_EXT 0x8580
2408 #define GL_SRC0_RGB 0x8580
2409 #define GL_SOURCE1_RGB 0x8581
2410 #define GL_SOURCE1_RGB_ARB 0x8581
2411 #define GL_SOURCE1_RGB_EXT 0x8581
2412 #define GL_SRC1_RGB 0x8581
2413 #define GL_SOURCE2_RGB 0x8582
2414 #define GL_SOURCE2_RGB_ARB 0x8582
2415 #define GL_SOURCE2_RGB_EXT 0x8582
2416 #define GL_SRC2_RGB 0x8582
2417 #define GL_SOURCE3_RGB_NV 0x8583
2418 #define GL_SOURCE0_ALPHA 0x8588
2419 #define GL_SOURCE0_ALPHA_ARB 0x8588
2420 #define GL_SOURCE0_ALPHA_EXT 0x8588
2421 #define GL_SRC0_ALPHA 0x8588
2422 #define GL_SOURCE1_ALPHA 0x8589
2423 #define GL_SOURCE1_ALPHA_ARB 0x8589
2424 #define GL_SOURCE1_ALPHA_EXT 0x8589
2425 #define GL_SRC1_ALPHA 0x8589
2426 #define GL_SOURCE2_ALPHA 0x858A
2427 #define GL_SOURCE2_ALPHA_ARB 0x858A
2428 #define GL_SOURCE2_ALPHA_EXT 0x858A
2429 #define GL_SRC2_ALPHA 0x858A
2430 #define GL_SOURCE3_ALPHA_NV 0x858B
2431 #define GL_OPERAND0_RGB 0x8590
2432 #define GL_OPERAND0_RGB_ARB 0x8590
2433 #define GL_OPERAND0_RGB_EXT 0x8590
2434 #define GL_OPERAND1_RGB 0x8591
2435 #define GL_OPERAND1_RGB_ARB 0x8591
2436 #define GL_OPERAND1_RGB_EXT 0x8591
2437 #define GL_OPERAND2_RGB 0x8592
2438 #define GL_OPERAND2_RGB_ARB 0x8592
2439 #define GL_OPERAND2_RGB_EXT 0x8592
2440 #define GL_OPERAND3_RGB_NV 0x8593
2441 #define GL_OPERAND0_ALPHA 0x8598
2442 #define GL_OPERAND0_ALPHA_ARB 0x8598
2443 #define GL_OPERAND0_ALPHA_EXT 0x8598
2444 #define GL_OPERAND1_ALPHA 0x8599
2445 #define GL_OPERAND1_ALPHA_ARB 0x8599
2446 #define GL_OPERAND1_ALPHA_EXT 0x8599
2447 #define GL_OPERAND2_ALPHA 0x859A
2448 #define GL_OPERAND2_ALPHA_ARB 0x859A
2449 #define GL_OPERAND2_ALPHA_EXT 0x859A
2450 #define GL_OPERAND3_ALPHA_NV 0x859B
2451 #define GL_PERTURB_EXT 0x85AE
2452 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2453 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2454 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2455 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2456 #define GL_BUFFER_OBJECT_APPLE 0x85B3
2457 #define GL_STORAGE_CLIENT_APPLE 0x85B4
2458 #define GL_VERTEX_ARRAY_BINDING 0x85B5
2459 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2460 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2461 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2462 #define GL_YCBCR_422_APPLE 0x85B9
2463 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2464 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2465 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2466 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2467 #define GL_STORAGE_CACHED_APPLE 0x85BE
2468 #define GL_STORAGE_SHARED_APPLE 0x85BF
2469 #define GL_VERTEX_PROGRAM_ARB 0x8620
2470 #define GL_VERTEX_PROGRAM_NV 0x8620
2471 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2472 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
2473 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2474 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2475 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
2476 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2477 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2478 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
2479 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2480 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2481 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
2482 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2483 #define GL_CURRENT_ATTRIB_NV 0x8626
2484 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
2485 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2486 #define GL_PROGRAM_LENGTH_ARB 0x8627
2487 #define GL_PROGRAM_LENGTH_NV 0x8627
2488 #define GL_PROGRAM_STRING_ARB 0x8628
2489 #define GL_PROGRAM_STRING_NV 0x8628
2490 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2491 #define GL_IDENTITY_NV 0x862A
2492 #define GL_INVERSE_NV 0x862B
2493 #define GL_TRANSPOSE_NV 0x862C
2494 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2495 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2496 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2497 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2498 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2499 #define GL_MATRIX0_NV 0x8630
2500 #define GL_MATRIX1_NV 0x8631
2501 #define GL_MATRIX2_NV 0x8632
2502 #define GL_MATRIX3_NV 0x8633
2503 #define GL_MATRIX4_NV 0x8634
2504 #define GL_MATRIX5_NV 0x8635
2505 #define GL_MATRIX6_NV 0x8636
2506 #define GL_MATRIX7_NV 0x8637
2507 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2508 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2509 #define GL_CURRENT_MATRIX_ARB 0x8641
2510 #define GL_CURRENT_MATRIX_NV 0x8641
2511 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
2512 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2513 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2514 #define GL_PROGRAM_POINT_SIZE 0x8642
2515 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2516 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
2517 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
2518 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2519 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2520 #define GL_PROGRAM_PARAMETER_NV 0x8644
2521 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2522 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
2523 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2524 #define GL_PROGRAM_TARGET_NV 0x8646
2525 #define GL_PROGRAM_RESIDENT_NV 0x8647
2526 #define GL_TRACK_MATRIX_NV 0x8648
2527 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2528 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2529 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2530 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2531 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2532 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2533 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2534 #define GL_DEPTH_CLAMP 0x864F
2535 #define GL_DEPTH_CLAMP_NV 0x864F
2536 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2537 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2538 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2539 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2540 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2541 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2542 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2543 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2544 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2545 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2546 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2547 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2548 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2549 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2550 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2551 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2552 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2553 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2554 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2555 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2556 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2557 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2558 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2559 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2560 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2561 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2562 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2563 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2564 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2565 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2566 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2567 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2568 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2569 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2570 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2571 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2572 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2573 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2574 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2575 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2576 #define GL_PROGRAM_BINDING_ARB 0x8677
2577 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2578 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2579 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2580 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2581 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2582 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2583 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2584 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2585 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
2586 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
2587 #define GL_TEXTURE_COMPRESSED 0x86A1
2588 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
2589 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
2590 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
2591 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
2592 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
2593 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
2594 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
2595 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
2596 #define GL_VERTEX_BLEND_ARB 0x86A7
2597 #define GL_CURRENT_WEIGHT_ARB 0x86A8
2598 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
2599 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
2600 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
2601 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
2602 #define GL_WEIGHT_ARRAY_ARB 0x86AD
2603 #define GL_DOT3_RGB 0x86AE
2604 #define GL_DOT3_RGB_ARB 0x86AE
2605 #define GL_DOT3_RGBA 0x86AF
2606 #define GL_DOT3_RGBA_ARB 0x86AF
2607 #define GL_EVAL_2D_NV 0x86C0
2608 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2609 #define GL_MAP_TESSELLATION_NV 0x86C2
2610 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2611 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2612 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2613 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2614 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2615 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2616 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2617 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2618 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2619 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2620 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2621 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2622 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2623 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2624 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2625 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2626 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2627 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2628 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2629 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2630 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2631 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
2632 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2633 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2634 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2635 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2636 #define GL_SHADER_CONSISTENT_NV 0x86DD
2637 #define GL_TEXTURE_SHADER_NV 0x86DE
2638 #define GL_SHADER_OPERATION_NV 0x86DF
2639 #define GL_CULL_MODES_NV 0x86E0
2640 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2641 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
2642 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2643 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
2644 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2645 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
2646 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2647 #define GL_CONST_EYE_NV 0x86E5
2648 #define GL_PASS_THROUGH_NV 0x86E6
2649 #define GL_CULL_FRAGMENT_NV 0x86E7
2650 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2651 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2652 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2653 #define GL_SURFACE_STATE_NV 0x86EB
2654 #define GL_DOT_PRODUCT_NV 0x86EC
2655 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2656 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2657 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2658 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2659 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2660 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2661 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2662 #define GL_HILO_NV 0x86F4
2663 #define GL_DSDT_NV 0x86F5
2664 #define GL_DSDT_MAG_NV 0x86F6
2665 #define GL_DSDT_MAG_VIB_NV 0x86F7
2666 #define GL_HILO16_NV 0x86F8
2667 #define GL_SIGNED_HILO_NV 0x86F9
2668 #define GL_SIGNED_HILO16_NV 0x86FA
2669 #define GL_SIGNED_RGBA_NV 0x86FB
2670 #define GL_SIGNED_RGBA8_NV 0x86FC
2671 #define GL_SURFACE_REGISTERED_NV 0x86FD
2672 #define GL_SIGNED_RGB_NV 0x86FE
2673 #define GL_SIGNED_RGB8_NV 0x86FF
2674 #define GL_SURFACE_MAPPED_NV 0x8700
2675 #define GL_SIGNED_LUMINANCE_NV 0x8701
2676 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2677 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2678 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2679 #define GL_SIGNED_ALPHA_NV 0x8705
2680 #define GL_SIGNED_ALPHA8_NV 0x8706
2681 #define GL_SIGNED_INTENSITY_NV 0x8707
2682 #define GL_SIGNED_INTENSITY8_NV 0x8708
2683 #define GL_DSDT8_NV 0x8709
2684 #define GL_DSDT8_MAG8_NV 0x870A
2685 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2686 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2687 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2688 #define GL_HI_SCALE_NV 0x870E
2689 #define GL_LO_SCALE_NV 0x870F
2690 #define GL_DS_SCALE_NV 0x8710
2691 #define GL_DT_SCALE_NV 0x8711
2692 #define GL_MAGNITUDE_SCALE_NV 0x8712
2693 #define GL_VIBRANCE_SCALE_NV 0x8713
2694 #define GL_HI_BIAS_NV 0x8714
2695 #define GL_LO_BIAS_NV 0x8715
2696 #define GL_DS_BIAS_NV 0x8716
2697 #define GL_DT_BIAS_NV 0x8717
2698 #define GL_MAGNITUDE_BIAS_NV 0x8718
2699 #define GL_VIBRANCE_BIAS_NV 0x8719
2700 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2701 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2702 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2703 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2704 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2705 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2706 #define GL_MODELVIEW2_ARB 0x8722
2707 #define GL_MODELVIEW3_ARB 0x8723
2708 #define GL_MODELVIEW4_ARB 0x8724
2709 #define GL_MODELVIEW5_ARB 0x8725
2710 #define GL_MODELVIEW6_ARB 0x8726
2711 #define GL_MODELVIEW7_ARB 0x8727
2712 #define GL_MODELVIEW8_ARB 0x8728
2713 #define GL_MODELVIEW9_ARB 0x8729
2714 #define GL_MODELVIEW10_ARB 0x872A
2715 #define GL_MODELVIEW11_ARB 0x872B
2716 #define GL_MODELVIEW12_ARB 0x872C
2717 #define GL_MODELVIEW13_ARB 0x872D
2718 #define GL_MODELVIEW14_ARB 0x872E
2719 #define GL_MODELVIEW15_ARB 0x872F
2720 #define GL_MODELVIEW16_ARB 0x8730
2721 #define GL_MODELVIEW17_ARB 0x8731
2722 #define GL_MODELVIEW18_ARB 0x8732
2723 #define GL_MODELVIEW19_ARB 0x8733
2724 #define GL_MODELVIEW20_ARB 0x8734
2725 #define GL_MODELVIEW21_ARB 0x8735
2726 #define GL_MODELVIEW22_ARB 0x8736
2727 #define GL_MODELVIEW23_ARB 0x8737
2728 #define GL_MODELVIEW24_ARB 0x8738
2729 #define GL_MODELVIEW25_ARB 0x8739
2730 #define GL_MODELVIEW26_ARB 0x873A
2731 #define GL_MODELVIEW27_ARB 0x873B
2732 #define GL_MODELVIEW28_ARB 0x873C
2733 #define GL_MODELVIEW29_ARB 0x873D
2734 #define GL_MODELVIEW30_ARB 0x873E
2735 #define GL_MODELVIEW31_ARB 0x873F
2736 #define GL_DOT3_RGB_EXT 0x8740
2737 #define GL_DOT3_RGBA_EXT 0x8741
2738 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2739 #define GL_MIRROR_CLAMP_EXT 0x8742
2740 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2741 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2742 #define GL_SET_AMD 0x874A
2743 #define GL_REPLACE_VALUE_AMD 0x874B
2744 #define GL_STENCIL_OP_VALUE_AMD 0x874C
2745 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2746 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2747 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
2748 #define GL_BUFFER_SIZE 0x8764
2749 #define GL_BUFFER_SIZE_ARB 0x8764
2750 #define GL_BUFFER_USAGE 0x8765
2751 #define GL_BUFFER_USAGE_ARB 0x8765
2752 #define GL_VERTEX_SHADER_EXT 0x8780
2753 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2754 #define GL_OP_INDEX_EXT 0x8782
2755 #define GL_OP_NEGATE_EXT 0x8783
2756 #define GL_OP_DOT3_EXT 0x8784
2757 #define GL_OP_DOT4_EXT 0x8785
2758 #define GL_OP_MUL_EXT 0x8786
2759 #define GL_OP_ADD_EXT 0x8787
2760 #define GL_OP_MADD_EXT 0x8788
2761 #define GL_OP_FRAC_EXT 0x8789
2762 #define GL_OP_MAX_EXT 0x878A
2763 #define GL_OP_MIN_EXT 0x878B
2764 #define GL_OP_SET_GE_EXT 0x878C
2765 #define GL_OP_SET_LT_EXT 0x878D
2766 #define GL_OP_CLAMP_EXT 0x878E
2767 #define GL_OP_FLOOR_EXT 0x878F
2768 #define GL_OP_ROUND_EXT 0x8790
2769 #define GL_OP_EXP_BASE_2_EXT 0x8791
2770 #define GL_OP_LOG_BASE_2_EXT 0x8792
2771 #define GL_OP_POWER_EXT 0x8793
2772 #define GL_OP_RECIP_EXT 0x8794
2773 #define GL_OP_RECIP_SQRT_EXT 0x8795
2774 #define GL_OP_SUB_EXT 0x8796
2775 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2776 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2777 #define GL_OP_MOV_EXT 0x8799
2778 #define GL_OUTPUT_VERTEX_EXT 0x879A
2779 #define GL_OUTPUT_COLOR0_EXT 0x879B
2780 #define GL_OUTPUT_COLOR1_EXT 0x879C
2781 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2782 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2783 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2784 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2785 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2786 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2787 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2788 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2789 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2790 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2791 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2792 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2793 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2794 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2795 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2796 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2797 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2798 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2799 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2800 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2801 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2802 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2803 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2804 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2805 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2806 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2807 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2808 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2809 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2810 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2811 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2812 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2813 #define GL_OUTPUT_FOG_EXT 0x87BD
2814 #define GL_SCALAR_EXT 0x87BE
2815 #define GL_VECTOR_EXT 0x87BF
2816 #define GL_MATRIX_EXT 0x87C0
2817 #define GL_VARIANT_EXT 0x87C1
2818 #define GL_INVARIANT_EXT 0x87C2
2819 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2820 #define GL_LOCAL_EXT 0x87C4
2821 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2822 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2823 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2824 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2825 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2826 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2827 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2828 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2829 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2830 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2831 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2832 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2833 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2834 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2835 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2836 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2837 #define GL_X_EXT 0x87D5
2838 #define GL_Y_EXT 0x87D6
2839 #define GL_Z_EXT 0x87D7
2840 #define GL_W_EXT 0x87D8
2841 #define GL_NEGATIVE_X_EXT 0x87D9
2842 #define GL_NEGATIVE_Y_EXT 0x87DA
2843 #define GL_NEGATIVE_Z_EXT 0x87DB
2844 #define GL_NEGATIVE_W_EXT 0x87DC
2845 #define GL_ZERO_EXT 0x87DD
2846 #define GL_ONE_EXT 0x87DE
2847 #define GL_NEGATIVE_ONE_EXT 0x87DF
2848 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2849 #define GL_FULL_RANGE_EXT 0x87E1
2850 #define GL_CURRENT_VERTEX_EXT 0x87E2
2851 #define GL_MVP_MATRIX_EXT 0x87E3
2852 #define GL_VARIANT_VALUE_EXT 0x87E4
2853 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2854 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2855 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2856 #define GL_VARIANT_ARRAY_EXT 0x87E8
2857 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2858 #define GL_INVARIANT_VALUE_EXT 0x87EA
2859 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2860 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2861 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2862 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2863 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2864 #define GL_STENCIL_BACK_FUNC 0x8800
2865 #define GL_STENCIL_BACK_FAIL 0x8801
2866 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
2867 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
2868 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2869 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2870 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2871 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2872 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2873 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2874 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2875 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2876 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2877 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2878 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2879 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2880 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2881 #define GL_RGBA32F 0x8814
2882 #define GL_RGBA32F_ARB 0x8814
2883 #define GL_RGBA_FLOAT32_APPLE 0x8814
2884 #define GL_RGB32F 0x8815
2885 #define GL_RGB32F_ARB 0x8815
2886 #define GL_RGB_FLOAT32_APPLE 0x8815
2887 #define GL_ALPHA32F_ARB 0x8816
2888 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2889 #define GL_INTENSITY32F_ARB 0x8817
2890 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2891 #define GL_LUMINANCE32F_ARB 0x8818
2892 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2893 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
2894 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2895 #define GL_RGBA16F 0x881A
2896 #define GL_RGBA16F_ARB 0x881A
2897 #define GL_RGBA_FLOAT16_APPLE 0x881A
2898 #define GL_RGB16F 0x881B
2899 #define GL_RGB16F_ARB 0x881B
2900 #define GL_RGB_FLOAT16_APPLE 0x881B
2901 #define GL_ALPHA16F_ARB 0x881C
2902 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2903 #define GL_INTENSITY16F_ARB 0x881D
2904 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2905 #define GL_LUMINANCE16F_ARB 0x881E
2906 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2907 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
2908 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2909 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2910 #define GL_MAX_DRAW_BUFFERS 0x8824
2911 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2912 #define GL_DRAW_BUFFER0 0x8825
2913 #define GL_DRAW_BUFFER0_ARB 0x8825
2914 #define GL_DRAW_BUFFER1 0x8826
2915 #define GL_DRAW_BUFFER1_ARB 0x8826
2916 #define GL_DRAW_BUFFER2 0x8827
2917 #define GL_DRAW_BUFFER2_ARB 0x8827
2918 #define GL_DRAW_BUFFER3 0x8828
2919 #define GL_DRAW_BUFFER3_ARB 0x8828
2920 #define GL_DRAW_BUFFER4 0x8829
2921 #define GL_DRAW_BUFFER4_ARB 0x8829
2922 #define GL_DRAW_BUFFER5 0x882A
2923 #define GL_DRAW_BUFFER5_ARB 0x882A
2924 #define GL_DRAW_BUFFER6 0x882B
2925 #define GL_DRAW_BUFFER6_ARB 0x882B
2926 #define GL_DRAW_BUFFER7 0x882C
2927 #define GL_DRAW_BUFFER7_ARB 0x882C
2928 #define GL_DRAW_BUFFER8 0x882D
2929 #define GL_DRAW_BUFFER8_ARB 0x882D
2930 #define GL_DRAW_BUFFER9 0x882E
2931 #define GL_DRAW_BUFFER9_ARB 0x882E
2932 #define GL_DRAW_BUFFER10 0x882F
2933 #define GL_DRAW_BUFFER10_ARB 0x882F
2934 #define GL_DRAW_BUFFER11 0x8830
2935 #define GL_DRAW_BUFFER11_ARB 0x8830
2936 #define GL_DRAW_BUFFER12 0x8831
2937 #define GL_DRAW_BUFFER12_ARB 0x8831
2938 #define GL_DRAW_BUFFER13 0x8832
2939 #define GL_DRAW_BUFFER13_ARB 0x8832
2940 #define GL_DRAW_BUFFER14 0x8833
2941 #define GL_DRAW_BUFFER14_ARB 0x8833
2942 #define GL_DRAW_BUFFER15 0x8834
2943 #define GL_DRAW_BUFFER15_ARB 0x8834
2944 #define GL_BLEND_EQUATION_ALPHA 0x883D
2945 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2946 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2947 #define GL_MATRIX_PALETTE_ARB 0x8840
2948 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
2949 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
2950 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
2951 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
2952 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
2953 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
2954 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
2955 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
2956 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
2957 #define GL_TEXTURE_DEPTH_SIZE 0x884A
2958 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2959 #define GL_DEPTH_TEXTURE_MODE 0x884B
2960 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2961 #define GL_TEXTURE_COMPARE_MODE 0x884C
2962 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
2963 #define GL_TEXTURE_COMPARE_FUNC 0x884D
2964 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
2965 #define GL_COMPARE_R_TO_TEXTURE 0x884E
2966 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
2967 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
2968 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
2969 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
2970 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2971 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2972 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2973 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2974 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2975 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2976 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2977 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2978 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2979 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2980 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2981 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2982 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2983 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2984 #define GL_HILO8_NV 0x885E
2985 #define GL_SIGNED_HILO8_NV 0x885F
2986 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2987 #define GL_POINT_SPRITE 0x8861
2988 #define GL_POINT_SPRITE_ARB 0x8861
2989 #define GL_POINT_SPRITE_NV 0x8861
2990 #define GL_COORD_REPLACE 0x8862
2991 #define GL_COORD_REPLACE_ARB 0x8862
2992 #define GL_COORD_REPLACE_NV 0x8862
2993 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2994 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2995 #define GL_QUERY_COUNTER_BITS 0x8864
2996 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
2997 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2998 #define GL_CURRENT_QUERY 0x8865
2999 #define GL_CURRENT_QUERY_ARB 0x8865
3000 #define GL_PIXEL_COUNT_NV 0x8866
3001 #define GL_QUERY_RESULT 0x8866
3002 #define GL_QUERY_RESULT_ARB 0x8866
3003 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3004 #define GL_QUERY_RESULT_AVAILABLE 0x8867
3005 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3006 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
3007 #define GL_MAX_VERTEX_ATTRIBS 0x8869
3008 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
3009 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3010 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
3011 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
3012 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
3013 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3014 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3015 #define GL_FRAGMENT_PROGRAM_NV 0x8870
3016 #define GL_MAX_TEXTURE_COORDS 0x8871
3017 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3018 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
3019 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3020 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3021 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
3022 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
3023 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3024 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
3025 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3026 #define GL_PROGRAM_FORMAT_ARB 0x8876
3027 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
3028 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
3029 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
3030 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
3031 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
3032 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
3033 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3034 #define GL_FLOAT_R_NV 0x8880
3035 #define GL_FLOAT_RG_NV 0x8881
3036 #define GL_FLOAT_RGB_NV 0x8882
3037 #define GL_FLOAT_RGBA_NV 0x8883
3038 #define GL_FLOAT_R16_NV 0x8884
3039 #define GL_FLOAT_R32_NV 0x8885
3040 #define GL_FLOAT_RG16_NV 0x8886
3041 #define GL_FLOAT_RG32_NV 0x8887
3042 #define GL_FLOAT_RGB16_NV 0x8888
3043 #define GL_FLOAT_RGB32_NV 0x8889
3044 #define GL_FLOAT_RGBA16_NV 0x888A
3045 #define GL_FLOAT_RGBA32_NV 0x888B
3046 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
3047 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
3048 #define GL_FLOAT_RGBA_MODE_NV 0x888E
3049 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
3050 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
3051 #define GL_DEPTH_BOUNDS_EXT 0x8891
3052 #define GL_ARRAY_BUFFER 0x8892
3053 #define GL_ARRAY_BUFFER_ARB 0x8892
3054 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
3055 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
3056 #define GL_ARRAY_BUFFER_BINDING 0x8894
3057 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
3058 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
3059 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
3060 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
3061 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
3062 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
3063 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
3064 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
3065 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
3066 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
3067 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
3068 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
3069 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
3070 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
3071 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
3072 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
3073 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
3074 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
3075 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
3076 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
3077 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
3078 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
3079 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
3080 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
3081 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3082 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3083 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3084 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3085 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3086 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3087 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3088 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3089 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3090 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3091 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3092 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3093 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3094 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3095 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3096 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3097 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
3098 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
3099 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
3100 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
3101 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3102 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3103 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3104 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3105 #define GL_READ_ONLY 0x88B8
3106 #define GL_READ_ONLY_ARB 0x88B8
3107 #define GL_WRITE_ONLY 0x88B9
3108 #define GL_WRITE_ONLY_ARB 0x88B9
3109 #define GL_READ_WRITE 0x88BA
3110 #define GL_READ_WRITE_ARB 0x88BA
3111 #define GL_BUFFER_ACCESS 0x88BB
3112 #define GL_BUFFER_ACCESS_ARB 0x88BB
3113 #define GL_BUFFER_MAPPED 0x88BC
3114 #define GL_BUFFER_MAPPED_ARB 0x88BC
3115 #define GL_BUFFER_MAP_POINTER 0x88BD
3116 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
3117 #define GL_WRITE_DISCARD_NV 0x88BE
3118 #define GL_TIME_ELAPSED 0x88BF
3119 #define GL_TIME_ELAPSED_EXT 0x88BF
3120 #define GL_MATRIX0_ARB 0x88C0
3121 #define GL_MATRIX1_ARB 0x88C1
3122 #define GL_MATRIX2_ARB 0x88C2
3123 #define GL_MATRIX3_ARB 0x88C3
3124 #define GL_MATRIX4_ARB 0x88C4
3125 #define GL_MATRIX5_ARB 0x88C5
3126 #define GL_MATRIX6_ARB 0x88C6
3127 #define GL_MATRIX7_ARB 0x88C7
3128 #define GL_MATRIX8_ARB 0x88C8
3129 #define GL_MATRIX9_ARB 0x88C9
3130 #define GL_MATRIX10_ARB 0x88CA
3131 #define GL_MATRIX11_ARB 0x88CB
3132 #define GL_MATRIX12_ARB 0x88CC
3133 #define GL_MATRIX13_ARB 0x88CD
3134 #define GL_MATRIX14_ARB 0x88CE
3135 #define GL_MATRIX15_ARB 0x88CF
3136 #define GL_MATRIX16_ARB 0x88D0
3137 #define GL_MATRIX17_ARB 0x88D1
3138 #define GL_MATRIX18_ARB 0x88D2
3139 #define GL_MATRIX19_ARB 0x88D3
3140 #define GL_MATRIX20_ARB 0x88D4
3141 #define GL_MATRIX21_ARB 0x88D5
3142 #define GL_MATRIX22_ARB 0x88D6
3143 #define GL_MATRIX23_ARB 0x88D7
3144 #define GL_MATRIX24_ARB 0x88D8
3145 #define GL_MATRIX25_ARB 0x88D9
3146 #define GL_MATRIX26_ARB 0x88DA
3147 #define GL_MATRIX27_ARB 0x88DB
3148 #define GL_MATRIX28_ARB 0x88DC
3149 #define GL_MATRIX29_ARB 0x88DD
3150 #define GL_MATRIX30_ARB 0x88DE
3151 #define GL_MATRIX31_ARB 0x88DF
3152 #define GL_STREAM_DRAW 0x88E0
3153 #define GL_STREAM_DRAW_ARB 0x88E0
3154 #define GL_STREAM_READ 0x88E1
3155 #define GL_STREAM_READ_ARB 0x88E1
3156 #define GL_STREAM_COPY 0x88E2
3157 #define GL_STREAM_COPY_ARB 0x88E2
3158 #define GL_STATIC_DRAW 0x88E4
3159 #define GL_STATIC_DRAW_ARB 0x88E4
3160 #define GL_STATIC_READ 0x88E5
3161 #define GL_STATIC_READ_ARB 0x88E5
3162 #define GL_STATIC_COPY 0x88E6
3163 #define GL_STATIC_COPY_ARB 0x88E6
3164 #define GL_DYNAMIC_DRAW 0x88E8
3165 #define GL_DYNAMIC_DRAW_ARB 0x88E8
3166 #define GL_DYNAMIC_READ 0x88E9
3167 #define GL_DYNAMIC_READ_ARB 0x88E9
3168 #define GL_DYNAMIC_COPY 0x88EA
3169 #define GL_DYNAMIC_COPY_ARB 0x88EA
3170 #define GL_PIXEL_PACK_BUFFER 0x88EB
3171 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3172 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
3173 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
3174 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3175 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
3176 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
3177 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3178 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
3179 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
3180 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3181 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
3182 #define GL_DEPTH24_STENCIL8 0x88F0
3183 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3184 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
3185 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3186 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3187 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3188 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3189 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3190 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
3191 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3192 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3193 #define GL_SRC1_COLOR 0x88F9
3194 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3195 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3196 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3197 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
3198 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
3199 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3200 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
3201 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3202 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
3203 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3204 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
3205 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
3206 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3207 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
3208 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
3209 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3210 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3211 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3212 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3213 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3214 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3215 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3216 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
3217 #define GL_SAMPLES_PASSED 0x8914
3218 #define GL_SAMPLES_PASSED_ARB 0x8914
3219 #define GL_GEOMETRY_VERTICES_OUT 0x8916
3220 #define GL_GEOMETRY_INPUT_TYPE 0x8917
3221 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
3222 #define GL_SAMPLER_BINDING 0x8919
3223 #define GL_CLAMP_VERTEX_COLOR 0x891A
3224 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3225 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
3226 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3227 #define GL_CLAMP_READ_COLOR 0x891C
3228 #define GL_CLAMP_READ_COLOR_ARB 0x891C
3229 #define GL_FIXED_ONLY 0x891D
3230 #define GL_FIXED_ONLY_ARB 0x891D
3231 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
3232 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
3233 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
3234 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
3235 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
3236 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
3237 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
3238 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
3239 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
3240 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
3241 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
3242 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
3243 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3244 #define GL_FENCE_APPLE 0x8A0B
3245 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3246 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3247 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3248 #define GL_COLOR_FLOAT_APPLE 0x8A0F
3249 #define GL_UNIFORM_BUFFER 0x8A11
3250 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3251 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3252 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3253 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
3254 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
3255 #define GL_RELEASED_APPLE 0x8A19
3256 #define GL_VOLATILE_APPLE 0x8A1A
3257 #define GL_RETAINED_APPLE 0x8A1B
3258 #define GL_UNDEFINED_APPLE 0x8A1C
3259 #define GL_PURGEABLE_APPLE 0x8A1D
3260 #define GL_RGB_422_APPLE 0x8A1F
3261 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
3262 #define GL_UNIFORM_BUFFER_START 0x8A29
3263 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
3264 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
3265 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
3266 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
3267 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
3268 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
3269 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
3270 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
3271 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
3272 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
3273 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
3274 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
3275 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
3276 #define GL_UNIFORM_TYPE 0x8A37
3277 #define GL_UNIFORM_SIZE 0x8A38
3278 #define GL_UNIFORM_NAME_LENGTH 0x8A39
3279 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
3280 #define GL_UNIFORM_OFFSET 0x8A3B
3281 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
3282 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
3283 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
3284 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
3285 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
3286 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
3287 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
3288 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
3289 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
3290 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
3291 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
3292 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
3293 #define GL_DECODE_EXT 0x8A49
3294 #define GL_SKIP_DECODE_EXT 0x8A4A
3295 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
3296 #define GL_RGB_RAW_422_APPLE 0x8A51
3297 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
3298 #define GL_FRAGMENT_SHADER 0x8B30
3299 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3300 #define GL_VERTEX_SHADER 0x8B31
3301 #define GL_VERTEX_SHADER_ARB 0x8B31
3302 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3303 #define GL_PROGRAM_OBJECT_EXT 0x8B40
3304 #define GL_SHADER_OBJECT_ARB 0x8B48
3305 #define GL_SHADER_OBJECT_EXT 0x8B48
3306 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3307 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3308 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3309 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
3310 #define GL_MAX_VARYING_FLOATS 0x8B4B
3311 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
3312 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3313 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
3314 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3315 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
3316 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3317 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
3318 #define GL_OBJECT_TYPE_ARB 0x8B4E
3319 #define GL_SHADER_TYPE 0x8B4F
3320 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3321 #define GL_FLOAT_VEC2 0x8B50
3322 #define GL_FLOAT_VEC2_ARB 0x8B50
3323 #define GL_FLOAT_VEC3 0x8B51
3324 #define GL_FLOAT_VEC3_ARB 0x8B51
3325 #define GL_FLOAT_VEC4 0x8B52
3326 #define GL_FLOAT_VEC4_ARB 0x8B52
3327 #define GL_INT_VEC2 0x8B53
3328 #define GL_INT_VEC2_ARB 0x8B53
3329 #define GL_INT_VEC3 0x8B54
3330 #define GL_INT_VEC3_ARB 0x8B54
3331 #define GL_INT_VEC4 0x8B55
3332 #define GL_INT_VEC4_ARB 0x8B55
3333 #define GL_BOOL 0x8B56
3334 #define GL_BOOL_ARB 0x8B56
3335 #define GL_BOOL_VEC2 0x8B57
3336 #define GL_BOOL_VEC2_ARB 0x8B57
3337 #define GL_BOOL_VEC3 0x8B58
3338 #define GL_BOOL_VEC3_ARB 0x8B58
3339 #define GL_BOOL_VEC4 0x8B59
3340 #define GL_BOOL_VEC4_ARB 0x8B59
3341 #define GL_FLOAT_MAT2 0x8B5A
3342 #define GL_FLOAT_MAT2_ARB 0x8B5A
3343 #define GL_FLOAT_MAT3 0x8B5B
3344 #define GL_FLOAT_MAT3_ARB 0x8B5B
3345 #define GL_FLOAT_MAT4 0x8B5C
3346 #define GL_FLOAT_MAT4_ARB 0x8B5C
3347 #define GL_SAMPLER_1D 0x8B5D
3348 #define GL_SAMPLER_1D_ARB 0x8B5D
3349 #define GL_SAMPLER_2D 0x8B5E
3350 #define GL_SAMPLER_2D_ARB 0x8B5E
3351 #define GL_SAMPLER_3D 0x8B5F
3352 #define GL_SAMPLER_3D_ARB 0x8B5F
3353 #define GL_SAMPLER_CUBE 0x8B60
3354 #define GL_SAMPLER_CUBE_ARB 0x8B60
3355 #define GL_SAMPLER_1D_SHADOW 0x8B61
3356 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3357 #define GL_SAMPLER_2D_SHADOW 0x8B62
3358 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3359 #define GL_SAMPLER_2D_RECT 0x8B63
3360 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3361 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
3362 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3363 #define GL_FLOAT_MAT2x3 0x8B65
3364 #define GL_FLOAT_MAT2x4 0x8B66
3365 #define GL_FLOAT_MAT3x2 0x8B67
3366 #define GL_FLOAT_MAT3x4 0x8B68
3367 #define GL_FLOAT_MAT4x2 0x8B69
3368 #define GL_FLOAT_MAT4x3 0x8B6A
3369 #define GL_DELETE_STATUS 0x8B80
3370 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3371 #define GL_COMPILE_STATUS 0x8B81
3372 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3373 #define GL_LINK_STATUS 0x8B82
3374 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3375 #define GL_VALIDATE_STATUS 0x8B83
3376 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3377 #define GL_INFO_LOG_LENGTH 0x8B84
3378 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3379 #define GL_ATTACHED_SHADERS 0x8B85
3380 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3381 #define GL_ACTIVE_UNIFORMS 0x8B86
3382 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3383 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3384 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3385 #define GL_SHADER_SOURCE_LENGTH 0x8B88
3386 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3387 #define GL_ACTIVE_ATTRIBUTES 0x8B89
3388 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
3389 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3390 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
3391 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3392 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3393 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3394 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3395 #define GL_CURRENT_PROGRAM 0x8B8D
3396 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3397 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3398 #define GL_COUNTER_TYPE_AMD 0x8BC0
3399 #define GL_COUNTER_RANGE_AMD 0x8BC1
3400 #define GL_UNSIGNED_INT64_AMD 0x8BC2
3401 #define GL_PERCENTAGE_AMD 0x8BC3
3402 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
3403 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
3404 #define GL_PERFMON_RESULT_AMD 0x8BC6
3405 #define GL_TEXTURE_RED_TYPE 0x8C10
3406 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3407 #define GL_TEXTURE_GREEN_TYPE 0x8C11
3408 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3409 #define GL_TEXTURE_BLUE_TYPE 0x8C12
3410 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3411 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
3412 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3413 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
3414 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3415 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
3416 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3417 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
3418 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3419 #define GL_UNSIGNED_NORMALIZED 0x8C17
3420 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3421 #define GL_TEXTURE_1D_ARRAY 0x8C18
3422 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3423 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
3424 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3425 #define GL_TEXTURE_2D_ARRAY 0x8C1A
3426 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3427 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
3428 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3429 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
3430 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3431 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
3432 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3433 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3434 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3435 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3436 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
3437 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3438 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3439 #define GL_TEXTURE_BUFFER 0x8C2A
3440 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3441 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3442 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
3443 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
3444 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3445 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3446 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
3447 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3448 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3449 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
3450 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3451 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3452 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3453 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3454 #define GL_ANY_SAMPLES_PASSED 0x8C2F
3455 #define GL_SAMPLE_SHADING 0x8C36
3456 #define GL_SAMPLE_SHADING_ARB 0x8C36
3457 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
3458 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3459 #define GL_R11F_G11F_B10F 0x8C3A
3460 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3461 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
3462 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3463 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3464 #define GL_RGB9_E5 0x8C3D
3465 #define GL_RGB9_E5_EXT 0x8C3D
3466 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
3467 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3468 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
3469 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3470 #define GL_SRGB 0x8C40
3471 #define GL_SRGB_EXT 0x8C40
3472 #define GL_SRGB8 0x8C41
3473 #define GL_SRGB8_EXT 0x8C41
3474 #define GL_SRGB_ALPHA 0x8C42
3475 #define GL_SRGB_ALPHA_EXT 0x8C42
3476 #define GL_SRGB8_ALPHA8 0x8C43
3477 #define GL_SRGB8_ALPHA8_EXT 0x8C43
3478 #define GL_SLUMINANCE_ALPHA 0x8C44
3479 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3480 #define GL_SLUMINANCE8_ALPHA8 0x8C45
3481 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3482 #define GL_SLUMINANCE 0x8C46
3483 #define GL_SLUMINANCE_EXT 0x8C46
3484 #define GL_SLUMINANCE8 0x8C47
3485 #define GL_SLUMINANCE8_EXT 0x8C47
3486 #define GL_COMPRESSED_SRGB 0x8C48
3487 #define GL_COMPRESSED_SRGB_EXT 0x8C48
3488 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
3489 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3490 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
3491 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3492 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
3493 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3494 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3495 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3496 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3497 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3498 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3499 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3500 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3501 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3502 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
3503 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
3504 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
3505 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
3506 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3507 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3508 #define GL_TEXTURE_COORD_NV 0x8C79
3509 #define GL_CLIP_DISTANCE_NV 0x8C7A
3510 #define GL_VERTEX_ID_NV 0x8C7B
3511 #define GL_PRIMITIVE_ID_NV 0x8C7C
3512 #define GL_GENERIC_ATTRIB_NV 0x8C7D
3513 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3514 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
3515 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
3516 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3517 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
3518 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
3519 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3520 #define GL_ACTIVE_VARYINGS_NV 0x8C81
3521 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3522 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
3523 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
3524 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3525 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
3526 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
3527 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3528 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
3529 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
3530 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3531 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3532 #define GL_PRIMITIVES_GENERATED 0x8C87
3533 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
3534 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
3535 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
3536 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
3537 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3538 #define GL_RASTERIZER_DISCARD 0x8C89
3539 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
3540 #define GL_RASTERIZER_DISCARD_NV 0x8C89
3541 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
3542 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
3543 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
3544 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
3545 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
3546 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3547 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
3548 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
3549 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3550 #define GL_SEPARATE_ATTRIBS 0x8C8D
3551 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
3552 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3553 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
3554 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
3555 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3556 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
3557 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
3558 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3559 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3560 #define GL_LOWER_LEFT 0x8CA1
3561 #define GL_UPPER_LEFT 0x8CA2
3562 #define GL_STENCIL_BACK_REF 0x8CA3
3563 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3564 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3565 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
3566 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
3567 #define GL_FRAMEBUFFER_BINDING 0x8CA6
3568 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3569 #define GL_RENDERBUFFER_BINDING 0x8CA7
3570 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3571 #define GL_READ_FRAMEBUFFER 0x8CA8
3572 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3573 #define GL_DRAW_FRAMEBUFFER 0x8CA9
3574 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3575 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
3576 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
3577 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3578 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
3579 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3580 #define GL_DEPTH_COMPONENT32F 0x8CAC
3581 #define GL_DEPTH32F_STENCIL8 0x8CAD
3582 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
3583 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3584 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
3585 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3586 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
3587 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3588 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
3589 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3590 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3591 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3592 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3593 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
3594 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3595 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
3596 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3597 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
3598 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3599 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3600 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3601 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
3602 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3603 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
3604 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3605 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
3606 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3607 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
3608 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3609 #define GL_COLOR_ATTACHMENT0 0x8CE0
3610 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3611 #define GL_COLOR_ATTACHMENT1 0x8CE1
3612 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3613 #define GL_COLOR_ATTACHMENT2 0x8CE2
3614 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3615 #define GL_COLOR_ATTACHMENT3 0x8CE3
3616 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3617 #define GL_COLOR_ATTACHMENT4 0x8CE4
3618 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3619 #define GL_COLOR_ATTACHMENT5 0x8CE5
3620 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3621 #define GL_COLOR_ATTACHMENT6 0x8CE6
3622 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3623 #define GL_COLOR_ATTACHMENT7 0x8CE7
3624 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3625 #define GL_COLOR_ATTACHMENT8 0x8CE8
3626 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3627 #define GL_COLOR_ATTACHMENT9 0x8CE9
3628 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3629 #define GL_COLOR_ATTACHMENT10 0x8CEA
3630 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3631 #define GL_COLOR_ATTACHMENT11 0x8CEB
3632 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3633 #define GL_COLOR_ATTACHMENT12 0x8CEC
3634 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3635 #define GL_COLOR_ATTACHMENT13 0x8CED
3636 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3637 #define GL_COLOR_ATTACHMENT14 0x8CEE
3638 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3639 #define GL_COLOR_ATTACHMENT15 0x8CEF
3640 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3641 #define GL_COLOR_ATTACHMENT16 0x8CF0
3642 #define GL_COLOR_ATTACHMENT17 0x8CF1
3643 #define GL_COLOR_ATTACHMENT18 0x8CF2
3644 #define GL_COLOR_ATTACHMENT19 0x8CF3
3645 #define GL_COLOR_ATTACHMENT20 0x8CF4
3646 #define GL_COLOR_ATTACHMENT21 0x8CF5
3647 #define GL_COLOR_ATTACHMENT22 0x8CF6
3648 #define GL_COLOR_ATTACHMENT23 0x8CF7
3649 #define GL_COLOR_ATTACHMENT24 0x8CF8
3650 #define GL_COLOR_ATTACHMENT25 0x8CF9
3651 #define GL_COLOR_ATTACHMENT26 0x8CFA
3652 #define GL_COLOR_ATTACHMENT27 0x8CFB
3653 #define GL_COLOR_ATTACHMENT28 0x8CFC
3654 #define GL_COLOR_ATTACHMENT29 0x8CFD
3655 #define GL_COLOR_ATTACHMENT30 0x8CFE
3656 #define GL_COLOR_ATTACHMENT31 0x8CFF
3657 #define GL_DEPTH_ATTACHMENT 0x8D00
3658 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3659 #define GL_STENCIL_ATTACHMENT 0x8D20
3660 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3661 #define GL_FRAMEBUFFER 0x8D40
3662 #define GL_FRAMEBUFFER_EXT 0x8D40
3663 #define GL_RENDERBUFFER 0x8D41
3664 #define GL_RENDERBUFFER_EXT 0x8D41
3665 #define GL_RENDERBUFFER_WIDTH 0x8D42
3666 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3667 #define GL_RENDERBUFFER_HEIGHT 0x8D43
3668 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3669 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
3670 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3671 #define GL_STENCIL_INDEX1 0x8D46
3672 #define GL_STENCIL_INDEX1_EXT 0x8D46
3673 #define GL_STENCIL_INDEX4 0x8D47
3674 #define GL_STENCIL_INDEX4_EXT 0x8D47
3675 #define GL_STENCIL_INDEX8 0x8D48
3676 #define GL_STENCIL_INDEX8_EXT 0x8D48
3677 #define GL_STENCIL_INDEX16 0x8D49
3678 #define GL_STENCIL_INDEX16_EXT 0x8D49
3679 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
3680 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3681 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
3682 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3683 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
3684 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3685 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
3686 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3687 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
3688 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3689 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
3690 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3691 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
3692 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3693 #define GL_MAX_SAMPLES 0x8D57
3694 #define GL_MAX_SAMPLES_EXT 0x8D57
3695 #define GL_RGB565 0x8D62
3696 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
3697 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
3698 #define GL_MAX_ELEMENT_INDEX 0x8D6B
3699 #define GL_RGBA32UI 0x8D70
3700 #define GL_RGBA32UI_EXT 0x8D70
3701 #define GL_RGB32UI 0x8D71
3702 #define GL_RGB32UI_EXT 0x8D71
3703 #define GL_ALPHA32UI_EXT 0x8D72
3704 #define GL_INTENSITY32UI_EXT 0x8D73
3705 #define GL_LUMINANCE32UI_EXT 0x8D74
3706 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3707 #define GL_RGBA16UI 0x8D76
3708 #define GL_RGBA16UI_EXT 0x8D76
3709 #define GL_RGB16UI 0x8D77
3710 #define GL_RGB16UI_EXT 0x8D77
3711 #define GL_ALPHA16UI_EXT 0x8D78
3712 #define GL_INTENSITY16UI_EXT 0x8D79
3713 #define GL_LUMINANCE16UI_EXT 0x8D7A
3714 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3715 #define GL_RGBA8UI 0x8D7C
3716 #define GL_RGBA8UI_EXT 0x8D7C
3717 #define GL_RGB8UI 0x8D7D
3718 #define GL_RGB8UI_EXT 0x8D7D
3719 #define GL_ALPHA8UI_EXT 0x8D7E
3720 #define GL_INTENSITY8UI_EXT 0x8D7F
3721 #define GL_LUMINANCE8UI_EXT 0x8D80
3722 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3723 #define GL_RGBA32I 0x8D82
3724 #define GL_RGBA32I_EXT 0x8D82
3725 #define GL_RGB32I 0x8D83
3726 #define GL_RGB32I_EXT 0x8D83
3727 #define GL_ALPHA32I_EXT 0x8D84
3728 #define GL_INTENSITY32I_EXT 0x8D85
3729 #define GL_LUMINANCE32I_EXT 0x8D86
3730 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3731 #define GL_RGBA16I 0x8D88
3732 #define GL_RGBA16I_EXT 0x8D88
3733 #define GL_RGB16I 0x8D89
3734 #define GL_RGB16I_EXT 0x8D89
3735 #define GL_ALPHA16I_EXT 0x8D8A
3736 #define GL_INTENSITY16I_EXT 0x8D8B
3737 #define GL_LUMINANCE16I_EXT 0x8D8C
3738 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3739 #define GL_RGBA8I 0x8D8E
3740 #define GL_RGBA8I_EXT 0x8D8E
3741 #define GL_RGB8I 0x8D8F
3742 #define GL_RGB8I_EXT 0x8D8F
3743 #define GL_ALPHA8I_EXT 0x8D90
3744 #define GL_INTENSITY8I_EXT 0x8D91
3745 #define GL_LUMINANCE8I_EXT 0x8D92
3746 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3747 #define GL_RED_INTEGER 0x8D94
3748 #define GL_RED_INTEGER_EXT 0x8D94
3749 #define GL_GREEN_INTEGER 0x8D95
3750 #define GL_GREEN_INTEGER_EXT 0x8D95
3751 #define GL_BLUE_INTEGER 0x8D96
3752 #define GL_BLUE_INTEGER_EXT 0x8D96
3753 #define GL_ALPHA_INTEGER 0x8D97
3754 #define GL_ALPHA_INTEGER_EXT 0x8D97
3755 #define GL_RGB_INTEGER 0x8D98
3756 #define GL_RGB_INTEGER_EXT 0x8D98
3757 #define GL_RGBA_INTEGER 0x8D99
3758 #define GL_RGBA_INTEGER_EXT 0x8D99
3759 #define GL_BGR_INTEGER 0x8D9A
3760 #define GL_BGR_INTEGER_EXT 0x8D9A
3761 #define GL_BGRA_INTEGER 0x8D9B
3762 #define GL_BGRA_INTEGER_EXT 0x8D9B
3763 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3764 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3765 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3766 #define GL_INT_2_10_10_10_REV 0x8D9F
3767 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3768 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3769 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3770 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3771 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3772 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3773 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3774 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
3775 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3776 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3777 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
3778 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3779 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3780 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3781 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3782 #define GL_LAYER_NV 0x8DAA
3783 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3784 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3785 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3786 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3787 #define GL_SHADER_INCLUDE_ARB 0x8DAE
3788 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3789 #define GL_FRAMEBUFFER_SRGB 0x8DB9
3790 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3791 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3792 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
3793 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3794 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
3795 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3796 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3797 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
3798 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3799 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
3800 #define GL_SAMPLER_1D_ARRAY 0x8DC0
3801 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3802 #define GL_SAMPLER_2D_ARRAY 0x8DC1
3803 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3804 #define GL_SAMPLER_BUFFER 0x8DC2
3805 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
3806 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
3807 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3808 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
3809 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3810 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
3811 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3812 #define GL_UNSIGNED_INT_VEC2 0x8DC6
3813 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3814 #define GL_UNSIGNED_INT_VEC3 0x8DC7
3815 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3816 #define GL_UNSIGNED_INT_VEC4 0x8DC8
3817 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3818 #define GL_INT_SAMPLER_1D 0x8DC9
3819 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
3820 #define GL_INT_SAMPLER_2D 0x8DCA
3821 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
3822 #define GL_INT_SAMPLER_3D 0x8DCB
3823 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
3824 #define GL_INT_SAMPLER_CUBE 0x8DCC
3825 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3826 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
3827 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3828 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
3829 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3830 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
3831 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3832 #define GL_INT_SAMPLER_BUFFER 0x8DD0
3833 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3834 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
3835 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3836 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
3837 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3838 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
3839 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3840 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
3841 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3842 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
3843 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3844 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
3845 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3846 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
3847 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3848 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
3849 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3850 #define GL_GEOMETRY_SHADER 0x8DD9
3851 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3852 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
3853 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3854 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3855 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3856 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3857 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3858 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3859 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3860 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3861 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3862 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3863 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
3864 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3865 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3866 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
3867 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3868 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3869 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
3870 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3871 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3872 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3873 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3874 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3875 #define GL_ACTIVE_SUBROUTINES 0x8DE5
3876 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
3877 #define GL_MAX_SUBROUTINES 0x8DE7
3878 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
3879 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3880 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3881 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3882 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
3883 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3884 #define GL_LOW_FLOAT 0x8DF0
3885 #define GL_MEDIUM_FLOAT 0x8DF1
3886 #define GL_HIGH_FLOAT 0x8DF2
3887 #define GL_LOW_INT 0x8DF3
3888 #define GL_MEDIUM_INT 0x8DF4
3889 #define GL_HIGH_INT 0x8DF5
3890 #define GL_SHADER_BINARY_FORMATS 0x8DF8
3891 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
3892 #define GL_SHADER_COMPILER 0x8DFA
3893 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
3894 #define GL_MAX_VARYING_VECTORS 0x8DFC
3895 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
3896 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3897 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3898 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3899 #define GL_QUERY_WAIT 0x8E13
3900 #define GL_QUERY_WAIT_NV 0x8E13
3901 #define GL_QUERY_NO_WAIT 0x8E14
3902 #define GL_QUERY_NO_WAIT_NV 0x8E14
3903 #define GL_QUERY_BY_REGION_WAIT 0x8E15
3904 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
3905 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
3906 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
3907 #define GL_QUERY_WAIT_INVERTED 0x8E17
3908 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
3909 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
3910 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
3911 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
3912 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
3913 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
3914 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
3915 #define GL_COLOR_SAMPLES_NV 0x8E20
3916 #define GL_TRANSFORM_FEEDBACK 0x8E22
3917 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
3918 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
3919 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
3920 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
3921 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
3922 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
3923 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
3924 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
3925 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
3926 #define GL_FRAME_NV 0x8E26
3927 #define GL_FIELDS_NV 0x8E27
3928 #define GL_CURRENT_TIME_NV 0x8E28
3929 #define GL_TIMESTAMP 0x8E28
3930 #define GL_NUM_FILL_STREAMS_NV 0x8E29
3931 #define GL_PRESENT_TIME_NV 0x8E2A
3932 #define GL_PRESENT_DURATION_NV 0x8E2B
3933 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
3934 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
3935 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
3936 #define GL_TEXTURE_SWIZZLE_R 0x8E42
3937 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
3938 #define GL_TEXTURE_SWIZZLE_G 0x8E43
3939 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
3940 #define GL_TEXTURE_SWIZZLE_B 0x8E44
3941 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
3942 #define GL_TEXTURE_SWIZZLE_A 0x8E45
3943 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
3944 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
3945 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
3946 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
3947 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
3948 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
3949 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
3950 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
3951 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
3952 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
3953 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
3954 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
3955 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
3956 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
3957 #define GL_PROVOKING_VERTEX 0x8E4F
3958 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
3959 #define GL_SAMPLE_POSITION 0x8E50
3960 #define GL_SAMPLE_POSITION_NV 0x8E50
3961 #define GL_SAMPLE_LOCATION_ARB 0x8E50
3962 #define GL_SAMPLE_LOCATION_NV 0x8E50
3963 #define GL_SAMPLE_MASK 0x8E51
3964 #define GL_SAMPLE_MASK_NV 0x8E51
3965 #define GL_SAMPLE_MASK_VALUE 0x8E52
3966 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
3967 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
3968 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
3969 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
3970 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
3971 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
3972 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
3973 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
3974 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
3975 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
3976 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
3977 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
3978 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
3979 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
3980 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
3981 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
3982 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
3983 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
3984 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3985 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
3986 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
3987 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3988 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
3989 #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
3990 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
3991 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
3992 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
3993 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
3994 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
3995 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
3996 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
3997 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
3998 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
3999 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
4000 #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
4001 #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
4002 #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
4003 #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
4004 #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
4005 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
4006 #define GL_MAX_VERTEX_STREAMS 0x8E71
4007 #define GL_PATCH_VERTICES 0x8E72
4008 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
4009 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
4010 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
4011 #define GL_TESS_GEN_MODE 0x8E76
4012 #define GL_TESS_GEN_SPACING 0x8E77
4013 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
4014 #define GL_TESS_GEN_POINT_MODE 0x8E79
4015 #define GL_ISOLINES 0x8E7A
4016 #define GL_FRACTIONAL_ODD 0x8E7B
4017 #define GL_FRACTIONAL_EVEN 0x8E7C
4018 #define GL_MAX_PATCH_VERTICES 0x8E7D
4019 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
4020 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
4021 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
4022 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
4023 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
4024 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
4025 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
4026 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
4027 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
4028 #define GL_TESS_EVALUATION_SHADER 0x8E87
4029 #define GL_TESS_CONTROL_SHADER 0x8E88
4030 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
4031 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
4032 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
4033 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4034 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
4035 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4036 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
4037 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4038 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
4039 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4040 #define GL_INCLUSIVE_EXT 0x8F10
4041 #define GL_EXCLUSIVE_EXT 0x8F11
4042 #define GL_WINDOW_RECTANGLE_EXT 0x8F12
4043 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
4044 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
4045 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
4046 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4047 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4048 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4049 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4050 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4051 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4052 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4053 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4054 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4055 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4056 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4057 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4058 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4059 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4060 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4061 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4062 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4063 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4064 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4065 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4066 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4067 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4068 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4069 #define GL_GPU_ADDRESS_NV 0x8F34
4070 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4071 #define GL_COPY_READ_BUFFER 0x8F36
4072 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
4073 #define GL_COPY_WRITE_BUFFER 0x8F37
4074 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
4075 #define GL_MAX_IMAGE_UNITS 0x8F38
4076 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4077 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
4078 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4079 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
4080 #define GL_IMAGE_BINDING_NAME 0x8F3A
4081 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4082 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
4083 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4084 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
4085 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4086 #define GL_IMAGE_BINDING_LAYER 0x8F3D
4087 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4088 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
4089 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4090 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
4091 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4092 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4093 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4094 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
4095 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
4096 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
4097 #define GL_DOUBLE_MAT2 0x8F46
4098 #define GL_DOUBLE_MAT2_EXT 0x8F46
4099 #define GL_DOUBLE_MAT3 0x8F47
4100 #define GL_DOUBLE_MAT3_EXT 0x8F47
4101 #define GL_DOUBLE_MAT4 0x8F48
4102 #define GL_DOUBLE_MAT4_EXT 0x8F48
4103 #define GL_DOUBLE_MAT2x3 0x8F49
4104 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4105 #define GL_DOUBLE_MAT2x4 0x8F4A
4106 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4107 #define GL_DOUBLE_MAT3x2 0x8F4B
4108 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4109 #define GL_DOUBLE_MAT3x4 0x8F4C
4110 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4111 #define GL_DOUBLE_MAT4x2 0x8F4D
4112 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4113 #define GL_DOUBLE_MAT4x3 0x8F4E
4114 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4115 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
4116 #define GL_RED_SNORM 0x8F90
4117 #define GL_RG_SNORM 0x8F91
4118 #define GL_RGB_SNORM 0x8F92
4119 #define GL_RGBA_SNORM 0x8F93
4120 #define GL_R8_SNORM 0x8F94
4121 #define GL_RG8_SNORM 0x8F95
4122 #define GL_RGB8_SNORM 0x8F96
4123 #define GL_RGBA8_SNORM 0x8F97
4124 #define GL_R16_SNORM 0x8F98
4125 #define GL_RG16_SNORM 0x8F99
4126 #define GL_RGB16_SNORM 0x8F9A
4127 #define GL_RGBA16_SNORM 0x8F9B
4128 #define GL_SIGNED_NORMALIZED 0x8F9C
4129 #define GL_PRIMITIVE_RESTART 0x8F9D
4130 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
4131 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4132 #define GL_SR8_EXT 0x8FBD
4133 #define GL_INT8_NV 0x8FE0
4134 #define GL_INT8_VEC2_NV 0x8FE1
4135 #define GL_INT8_VEC3_NV 0x8FE2
4136 #define GL_INT8_VEC4_NV 0x8FE3
4137 #define GL_INT16_NV 0x8FE4
4138 #define GL_INT16_VEC2_NV 0x8FE5
4139 #define GL_INT16_VEC3_NV 0x8FE6
4140 #define GL_INT16_VEC4_NV 0x8FE7
4141 #define GL_INT64_VEC2_ARB 0x8FE9
4142 #define GL_INT64_VEC2_NV 0x8FE9
4143 #define GL_INT64_VEC3_ARB 0x8FEA
4144 #define GL_INT64_VEC3_NV 0x8FEA
4145 #define GL_INT64_VEC4_ARB 0x8FEB
4146 #define GL_INT64_VEC4_NV 0x8FEB
4147 #define GL_UNSIGNED_INT8_NV 0x8FEC
4148 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4149 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4150 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4151 #define GL_UNSIGNED_INT16_NV 0x8FF0
4152 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4153 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4154 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4155 #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
4156 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4157 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
4158 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4159 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
4160 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4161 #define GL_FLOAT16_NV 0x8FF8
4162 #define GL_FLOAT16_VEC2_NV 0x8FF9
4163 #define GL_FLOAT16_VEC3_NV 0x8FFA
4164 #define GL_FLOAT16_VEC4_NV 0x8FFB
4165 #define GL_DOUBLE_VEC2 0x8FFC
4166 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4167 #define GL_DOUBLE_VEC3 0x8FFD
4168 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4169 #define GL_DOUBLE_VEC4 0x8FFE
4170 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4171 #define GL_SAMPLER_BUFFER_AMD 0x9001
4172 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4173 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4174 #define GL_TESSELLATION_MODE_AMD 0x9004
4175 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4176 #define GL_DISCRETE_AMD 0x9006
4177 #define GL_CONTINUOUS_AMD 0x9007
4178 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
4179 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4180 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
4181 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4182 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
4183 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4184 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
4185 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4186 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
4187 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4188 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
4189 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4190 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
4191 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4192 #define GL_ALPHA_SNORM 0x9010
4193 #define GL_LUMINANCE_SNORM 0x9011
4194 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4195 #define GL_INTENSITY_SNORM 0x9013
4196 #define GL_ALPHA8_SNORM 0x9014
4197 #define GL_LUMINANCE8_SNORM 0x9015
4198 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4199 #define GL_INTENSITY8_SNORM 0x9017
4200 #define GL_ALPHA16_SNORM 0x9018
4201 #define GL_LUMINANCE16_SNORM 0x9019
4202 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4203 #define GL_INTENSITY16_SNORM 0x901B
4204 #define GL_FACTOR_MIN_AMD 0x901C
4205 #define GL_FACTOR_MAX_AMD 0x901D
4206 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4207 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4208 #define GL_VIDEO_BUFFER_NV 0x9020
4209 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4210 #define GL_FIELD_UPPER_NV 0x9022
4211 #define GL_FIELD_LOWER_NV 0x9023
4212 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4213 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4214 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4215 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4216 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4217 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4218 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4219 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4220 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4221 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4222 #define GL_PARTIAL_SUCCESS_NV 0x902E
4223 #define GL_SUCCESS_NV 0x902F
4224 #define GL_FAILURE_NV 0x9030
4225 #define GL_YCBYCR8_422_NV 0x9031
4226 #define GL_YCBAYCR8A_4224_NV 0x9032
4227 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4228 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4229 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4230 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4231 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4232 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4233 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4234 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4235 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4236 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4237 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
4238 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
4239 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
4240 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
4241 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
4242 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
4243 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
4244 #define GL_IMAGE_1D 0x904C
4245 #define GL_IMAGE_1D_EXT 0x904C
4246 #define GL_IMAGE_2D 0x904D
4247 #define GL_IMAGE_2D_EXT 0x904D
4248 #define GL_IMAGE_3D 0x904E
4249 #define GL_IMAGE_3D_EXT 0x904E
4250 #define GL_IMAGE_2D_RECT 0x904F
4251 #define GL_IMAGE_2D_RECT_EXT 0x904F
4252 #define GL_IMAGE_CUBE 0x9050
4253 #define GL_IMAGE_CUBE_EXT 0x9050
4254 #define GL_IMAGE_BUFFER 0x9051
4255 #define GL_IMAGE_BUFFER_EXT 0x9051
4256 #define GL_IMAGE_1D_ARRAY 0x9052
4257 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4258 #define GL_IMAGE_2D_ARRAY 0x9053
4259 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4260 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
4261 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4262 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
4263 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4264 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
4265 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4266 #define GL_INT_IMAGE_1D 0x9057
4267 #define GL_INT_IMAGE_1D_EXT 0x9057
4268 #define GL_INT_IMAGE_2D 0x9058
4269 #define GL_INT_IMAGE_2D_EXT 0x9058
4270 #define GL_INT_IMAGE_3D 0x9059
4271 #define GL_INT_IMAGE_3D_EXT 0x9059
4272 #define GL_INT_IMAGE_2D_RECT 0x905A
4273 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4274 #define GL_INT_IMAGE_CUBE 0x905B
4275 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4276 #define GL_INT_IMAGE_BUFFER 0x905C
4277 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4278 #define GL_INT_IMAGE_1D_ARRAY 0x905D
4279 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4280 #define GL_INT_IMAGE_2D_ARRAY 0x905E
4281 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4282 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
4283 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4284 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
4285 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4286 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
4287 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4288 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
4289 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4290 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
4291 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4292 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
4293 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4294 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
4295 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4296 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
4297 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4298 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
4299 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4300 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
4301 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4302 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
4303 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4304 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
4305 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4306 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
4307 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4308 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
4309 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4310 #define GL_MAX_IMAGE_SAMPLES 0x906D
4311 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4312 #define GL_IMAGE_BINDING_FORMAT 0x906E
4313 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4314 #define GL_RGB10_A2UI 0x906F
4315 #define GL_PATH_FORMAT_SVG_NV 0x9070
4316 #define GL_PATH_FORMAT_PS_NV 0x9071
4317 #define GL_STANDARD_FONT_NAME_NV 0x9072
4318 #define GL_SYSTEM_FONT_NAME_NV 0x9073
4319 #define GL_FILE_NAME_NV 0x9074
4320 #define GL_PATH_STROKE_WIDTH_NV 0x9075
4321 #define GL_PATH_END_CAPS_NV 0x9076
4322 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
4323 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
4324 #define GL_PATH_JOIN_STYLE_NV 0x9079
4325 #define GL_PATH_MITER_LIMIT_NV 0x907A
4326 #define GL_PATH_DASH_CAPS_NV 0x907B
4327 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
4328 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
4329 #define GL_PATH_DASH_OFFSET_NV 0x907E
4330 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
4331 #define GL_PATH_FILL_MODE_NV 0x9080
4332 #define GL_PATH_FILL_MASK_NV 0x9081
4333 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
4334 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
4335 #define GL_PATH_STROKE_MASK_NV 0x9084
4336 #define GL_COUNT_UP_NV 0x9088
4337 #define GL_COUNT_DOWN_NV 0x9089
4338 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
4339 #define GL_CONVEX_HULL_NV 0x908B
4340 #define GL_BOUNDING_BOX_NV 0x908D
4341 #define GL_TRANSLATE_X_NV 0x908E
4342 #define GL_TRANSLATE_Y_NV 0x908F
4343 #define GL_TRANSLATE_2D_NV 0x9090
4344 #define GL_TRANSLATE_3D_NV 0x9091
4345 #define GL_AFFINE_2D_NV 0x9092
4346 #define GL_AFFINE_3D_NV 0x9094
4347 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
4348 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
4349 #define GL_UTF8_NV 0x909A
4350 #define GL_UTF16_NV 0x909B
4351 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
4352 #define GL_PATH_COMMAND_COUNT_NV 0x909D
4353 #define GL_PATH_COORD_COUNT_NV 0x909E
4354 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
4355 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
4356 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
4357 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
4358 #define GL_SQUARE_NV 0x90A3
4359 #define GL_ROUND_NV 0x90A4
4360 #define GL_TRIANGULAR_NV 0x90A5
4361 #define GL_BEVEL_NV 0x90A6
4362 #define GL_MITER_REVERT_NV 0x90A7
4363 #define GL_MITER_TRUNCATE_NV 0x90A8
4364 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
4365 #define GL_USE_MISSING_GLYPH_NV 0x90AA
4366 #define GL_PATH_ERROR_POSITION_NV 0x90AB
4367 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
4368 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
4369 #define GL_ADJACENT_PAIRS_NV 0x90AE
4370 #define GL_FIRST_TO_REST_NV 0x90AF
4371 #define GL_PATH_GEN_MODE_NV 0x90B0
4372 #define GL_PATH_GEN_COEFF_NV 0x90B1
4373 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
4374 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
4375 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
4376 #define GL_MOVE_TO_RESETS_NV 0x90B5
4377 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
4378 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
4379 #define GL_PATH_STENCIL_REF_NV 0x90B8
4380 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
4381 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
4382 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
4383 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
4384 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
4385 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
4386 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
4387 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
4388 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
4389 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
4390 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
4391 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
4392 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
4393 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
4394 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
4395 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
4396 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
4397 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
4398 #define GL_SHADER_STORAGE_BUFFER 0x90D2
4399 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
4400 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
4401 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
4402 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
4403 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
4404 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
4405 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
4406 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
4407 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
4408 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
4409 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
4410 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
4411 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
4412 #define GL_SYNC_X11_FENCE_EXT 0x90E1
4413 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
4414 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
4415 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
4416 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
4417 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
4418 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
4419 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
4420 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3
4421 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
4422 #define GL_COMPUTE_PROGRAM_NV 0x90FB
4423 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
4424 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
4425 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
4426 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
4427 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
4428 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
4429 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
4430 #define GL_TEXTURE_SAMPLES 0x9106
4431 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
4432 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
4433 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
4434 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
4435 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
4436 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
4437 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
4438 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
4439 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
4440 #define GL_MAX_INTEGER_SAMPLES 0x9110
4441 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
4442 #define GL_OBJECT_TYPE 0x9112
4443 #define GL_SYNC_CONDITION 0x9113
4444 #define GL_SYNC_STATUS 0x9114
4445 #define GL_SYNC_FLAGS 0x9115
4446 #define GL_SYNC_FENCE 0x9116
4447 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
4448 #define GL_UNSIGNALED 0x9118
4449 #define GL_SIGNALED 0x9119
4450 #define GL_ALREADY_SIGNALED 0x911A
4451 #define GL_TIMEOUT_EXPIRED 0x911B
4452 #define GL_CONDITION_SATISFIED 0x911C
4453 #define GL_WAIT_FAILED 0x911D
4454 #define GL_BUFFER_ACCESS_FLAGS 0x911F
4455 #define GL_BUFFER_MAP_LENGTH 0x9120
4456 #define GL_BUFFER_MAP_OFFSET 0x9121
4457 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
4458 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
4459 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
4460 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
4461 #define GL_CONTEXT_PROFILE_MASK 0x9126
4462 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
4463 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
4464 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
4465 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
4466 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
4467 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
4468 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
4469 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
4470 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
4471 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
4472 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4473 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
4474 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
4475 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
4476 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4477 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
4478 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
4479 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
4480 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4481 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
4482 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
4483 #define GL_DEBUG_SEVERITY_HIGH 0x9146
4484 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4485 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
4486 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
4487 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
4488 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4489 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
4490 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
4491 #define GL_DEBUG_SEVERITY_LOW 0x9148
4492 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4493 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
4494 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
4495 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4496 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4497 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4498 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4499 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4500 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4501 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4502 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4503 #define GL_BUFFER_OBJECT_EXT 0x9151
4504 #define GL_DATA_BUFFER_AMD 0x9151
4505 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4506 #define GL_QUERY_OBJECT_AMD 0x9153
4507 #define GL_QUERY_OBJECT_EXT 0x9153
4508 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4509 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
4510 #define GL_SAMPLER_OBJECT_AMD 0x9155
4511 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
4512 #define GL_QUERY_BUFFER 0x9192
4513 #define GL_QUERY_BUFFER_AMD 0x9192
4514 #define GL_QUERY_BUFFER_BINDING 0x9193
4515 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
4516 #define GL_QUERY_RESULT_NO_WAIT 0x9194
4517 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
4518 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
4519 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
4520 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
4521 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
4522 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
4523 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
4524 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
4525 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
4526 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
4527 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
4528 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
4529 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
4530 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
4531 #define GL_MIN_LOD_WARNING_AMD 0x919C
4532 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
4533 #define GL_TEXTURE_BUFFER_SIZE 0x919E
4534 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
4535 #define GL_STREAM_RASTERIZATION_AMD 0x91A0
4536 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4537 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4538 #define GL_TEXTURE_SPARSE_ARB 0x91A6
4539 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
4540 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
4541 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
4542 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
4543 #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
4544 #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
4545 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
4546 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
4547 #define GL_COMPLETION_STATUS_KHR 0x91B1
4548 #define GL_COMPLETION_STATUS_ARB 0x91B1
4549 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
4550 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
4551 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
4552 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
4553 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
4554 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
4555 #define GL_COMPUTE_SHADER 0x91B9
4556 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
4557 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
4558 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
4559 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
4560 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
4561 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
4562 #define GL_FLOAT16_MAT2_AMD 0x91C5
4563 #define GL_FLOAT16_MAT3_AMD 0x91C6
4564 #define GL_FLOAT16_MAT4_AMD 0x91C7
4565 #define GL_FLOAT16_MAT2x3_AMD 0x91C8
4566 #define GL_FLOAT16_MAT2x4_AMD 0x91C9
4567 #define GL_FLOAT16_MAT3x2_AMD 0x91CA
4568 #define GL_FLOAT16_MAT3x4_AMD 0x91CB
4569 #define GL_FLOAT16_MAT4x2_AMD 0x91CC
4570 #define GL_FLOAT16_MAT4x3_AMD 0x91CD
4571 #define GL_COMPRESSED_R11_EAC 0x9270
4572 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
4573 #define GL_COMPRESSED_RG11_EAC 0x9272
4574 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
4575 #define GL_COMPRESSED_RGB8_ETC2 0x9274
4576 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
4577 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
4578 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
4579 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
4580 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
4581 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
4582 #define GL_BLEND_OVERLAP_NV 0x9281
4583 #define GL_UNCORRELATED_NV 0x9282
4584 #define GL_DISJOINT_NV 0x9283
4585 #define GL_CONJOINT_NV 0x9284
4586 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
4587 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
4588 #define GL_SRC_NV 0x9286
4589 #define GL_DST_NV 0x9287
4590 #define GL_SRC_OVER_NV 0x9288
4591 #define GL_DST_OVER_NV 0x9289
4592 #define GL_SRC_IN_NV 0x928A
4593 #define GL_DST_IN_NV 0x928B
4594 #define GL_SRC_OUT_NV 0x928C
4595 #define GL_DST_OUT_NV 0x928D
4596 #define GL_SRC_ATOP_NV 0x928E
4597 #define GL_DST_ATOP_NV 0x928F
4598 #define GL_PLUS_NV 0x9291
4599 #define GL_PLUS_DARKER_NV 0x9292
4600 #define GL_MULTIPLY_KHR 0x9294
4601 #define GL_MULTIPLY_NV 0x9294
4602 #define GL_SCREEN_KHR 0x9295
4603 #define GL_SCREEN_NV 0x9295
4604 #define GL_OVERLAY_KHR 0x9296
4605 #define GL_OVERLAY_NV 0x9296
4606 #define GL_DARKEN_KHR 0x9297
4607 #define GL_DARKEN_NV 0x9297
4608 #define GL_LIGHTEN_KHR 0x9298
4609 #define GL_LIGHTEN_NV 0x9298
4610 #define GL_COLORDODGE_KHR 0x9299
4611 #define GL_COLORDODGE_NV 0x9299
4612 #define GL_COLORBURN_KHR 0x929A
4613 #define GL_COLORBURN_NV 0x929A
4614 #define GL_HARDLIGHT_KHR 0x929B
4615 #define GL_HARDLIGHT_NV 0x929B
4616 #define GL_SOFTLIGHT_KHR 0x929C
4617 #define GL_SOFTLIGHT_NV 0x929C
4618 #define GL_DIFFERENCE_KHR 0x929E
4619 #define GL_DIFFERENCE_NV 0x929E
4620 #define GL_MINUS_NV 0x929F
4621 #define GL_EXCLUSION_KHR 0x92A0
4622 #define GL_EXCLUSION_NV 0x92A0
4623 #define GL_CONTRAST_NV 0x92A1
4624 #define GL_INVERT_RGB_NV 0x92A3
4625 #define GL_LINEARDODGE_NV 0x92A4
4626 #define GL_LINEARBURN_NV 0x92A5
4627 #define GL_VIVIDLIGHT_NV 0x92A6
4628 #define GL_LINEARLIGHT_NV 0x92A7
4629 #define GL_PINLIGHT_NV 0x92A8
4630 #define GL_HARDMIX_NV 0x92A9
4631 #define GL_HSL_HUE_KHR 0x92AD
4632 #define GL_HSL_HUE_NV 0x92AD
4633 #define GL_HSL_SATURATION_KHR 0x92AE
4634 #define GL_HSL_SATURATION_NV 0x92AE
4635 #define GL_HSL_COLOR_KHR 0x92AF
4636 #define GL_HSL_COLOR_NV 0x92AF
4637 #define GL_HSL_LUMINOSITY_KHR 0x92B0
4638 #define GL_HSL_LUMINOSITY_NV 0x92B0
4639 #define GL_PLUS_CLAMPED_NV 0x92B1
4640 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
4641 #define GL_MINUS_CLAMPED_NV 0x92B3
4642 #define GL_INVERT_OVG_NV 0x92B4
4643 #define GL_MAX_LGPU_GPUS_NVX 0x92BA
4644 #define GL_MULTICAST_GPUS_NV 0x92BA
4645 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB
4646 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
4647 #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
4648 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
4649 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
4650 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
4651 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
4652 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
4653 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
4654 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
4655 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
4656 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
4657 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
4658 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
4659 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
4660 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
4661 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
4662 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
4663 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
4664 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
4665 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
4666 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
4667 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
4668 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
4669 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
4670 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
4671 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
4672 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
4673 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
4674 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
4675 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
4676 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
4677 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
4678 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
4679 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
4680 #define GL_DEBUG_OUTPUT 0x92E0
4681 #define GL_DEBUG_OUTPUT_KHR 0x92E0
4682 #define GL_UNIFORM 0x92E1
4683 #define GL_UNIFORM_BLOCK 0x92E2
4684 #define GL_PROGRAM_INPUT 0x92E3
4685 #define GL_PROGRAM_OUTPUT 0x92E4
4686 #define GL_BUFFER_VARIABLE 0x92E5
4687 #define GL_SHADER_STORAGE_BLOCK 0x92E6
4688 #define GL_IS_PER_PATCH 0x92E7
4689 #define GL_VERTEX_SUBROUTINE 0x92E8
4690 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
4691 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
4692 #define GL_GEOMETRY_SUBROUTINE 0x92EB
4693 #define GL_FRAGMENT_SUBROUTINE 0x92EC
4694 #define GL_COMPUTE_SUBROUTINE 0x92ED
4695 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
4696 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
4697 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
4698 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
4699 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
4700 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
4701 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
4702 #define GL_ACTIVE_RESOURCES 0x92F5
4703 #define GL_MAX_NAME_LENGTH 0x92F6
4704 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
4705 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
4706 #define GL_NAME_LENGTH 0x92F9
4707 #define GL_TYPE 0x92FA
4708 #define GL_ARRAY_SIZE 0x92FB
4709 #define GL_OFFSET 0x92FC
4710 #define GL_BLOCK_INDEX 0x92FD
4711 #define GL_ARRAY_STRIDE 0x92FE
4712 #define GL_MATRIX_STRIDE 0x92FF
4713 #define GL_IS_ROW_MAJOR 0x9300
4714 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
4715 #define GL_BUFFER_BINDING 0x9302
4716 #define GL_BUFFER_DATA_SIZE 0x9303
4717 #define GL_NUM_ACTIVE_VARIABLES 0x9304
4718 #define GL_ACTIVE_VARIABLES 0x9305
4719 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
4720 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
4721 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
4722 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
4723 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
4724 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
4725 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
4726 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
4727 #define GL_LOCATION 0x930E
4728 #define GL_LOCATION_INDEX 0x930F
4729 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
4730 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
4731 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
4732 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
4733 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
4734 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
4735 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
4736 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
4737 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
4738 #define GL_RASTER_MULTISAMPLE_EXT 0x9327
4739 #define GL_RASTER_SAMPLES_EXT 0x9328
4740 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329
4741 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
4742 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
4743 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
4744 #define GL_DEPTH_SAMPLES_NV 0x932D
4745 #define GL_STENCIL_SAMPLES_NV 0x932E
4746 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
4747 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
4748 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
4749 #define GL_COVERAGE_MODULATION_NV 0x9332
4750 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
4751 #define GL_WARP_SIZE_NV 0x9339
4752 #define GL_WARPS_PER_SM_NV 0x933A
4753 #define GL_SM_COUNT_NV 0x933B
4754 #define GL_FILL_RECTANGLE_NV 0x933C
4755 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
4756 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
4757 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
4758 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
4759 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
4760 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
4761 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
4762 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
4763 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
4764 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
4765 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
4766 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
4767 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
4768 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
4769 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
4770 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
4771 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
4772 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
4773 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
4774 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
4775 #define GL_LOCATION_COMPONENT 0x934A
4776 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
4777 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
4778 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
4779 #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
4780 #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
4781 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
4782 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
4783 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
4784 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
4785 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
4786 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
4787 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
4788 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
4789 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
4790 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
4791 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
4792 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
4793 #define GL_CLIP_ORIGIN 0x935C
4794 #define GL_CLIP_DEPTH_MODE 0x935D
4795 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
4796 #define GL_ZERO_TO_ONE 0x935F
4797 #define GL_CLEAR_TEXTURE 0x9365
4798 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4799 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
4800 #define GL_WEIGHTED_AVERAGE_ARB 0x9367
4801 #define GL_WEIGHTED_AVERAGE_EXT 0x9367
4802 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
4803 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
4804 #define GL_FONT_UNAVAILABLE_NV 0x936A
4805 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B
4806 #define GL_STANDARD_FONT_FORMAT_NV 0x936C
4807 #define GL_FRAGMENT_INPUT_NV 0x936D
4808 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
4809 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
4810 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
4811 #define GL_MULTISAMPLES_NV 0x9371
4812 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
4813 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
4814 #define GL_CONFORMANT_NV 0x9374
4815 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
4816 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
4817 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
4818 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
4819 #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
4820 #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
4821 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
4822 #define GL_NUM_SAMPLE_COUNTS 0x9380
4823 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
4824 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
4825 #define GL_VIEW_CLASS_EAC_R11 0x9383
4826 #define GL_VIEW_CLASS_EAC_RG11 0x9384
4827 #define GL_VIEW_CLASS_ETC2_RGB 0x9385
4828 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386
4829 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
4830 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
4831 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
4832 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
4833 #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
4834 #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
4835 #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
4836 #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
4837 #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
4838 #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
4839 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
4840 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
4841 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
4842 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
4843 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
4844 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4845 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4846 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4847 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4848 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4849 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4850 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4851 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4852 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4853 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4854 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4855 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4856 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4857 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4858 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4859 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4860 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4861 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4862 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4863 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4864 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4865 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4866 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4867 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4868 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4869 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4870 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4871 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4872 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
4873 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
4874 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
4875 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
4876 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
4877 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
4878 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
4879 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
4880 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
4881 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
4882 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
4883 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
4884 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
4885 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
4886 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
4887 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
4888 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
4889 #define GL_SUBGROUP_SIZE_KHR 0x9532
4890 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
4891 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
4892 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
4893 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
4894 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
4895 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
4896 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
4897 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
4898 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
4899 #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
4900 #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
4901 #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
4902 #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
4903 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
4904 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
4905 #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
4906 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
4907 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
4908 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
4909 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
4910 #define GL_PER_GPU_STORAGE_NV 0x9548
4911 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
4912 #define GL_UPLOAD_GPU_MASK_NVX 0x954A
4913 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
4914 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
4915 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
4916 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
4917 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
4918 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
4919 #define GL_SPIR_V_BINARY 0x9552
4920 #define GL_SPIR_V_BINARY_ARB 0x9552
4921 #define GL_SPIR_V_EXTENSIONS 0x9553
4922 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
4923 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
4924 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
4925 #define GL_MAX_MESH_VIEWS_NV 0x9557
4926 #define GL_RENDER_GPU_MASK_NV 0x9558
4927 #define GL_MESH_SHADER_NV 0x9559
4928 #define GL_TASK_SHADER_NV 0x955A
4929 #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
4930 #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
4931 #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
4932 #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
4933 #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
4934 #define GL_SHADING_RATE_IMAGE_NV 0x9563
4935 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
4936 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
4937 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
4938 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
4939 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
4940 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
4941 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
4942 #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
4943 #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
4944 #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
4945 #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
4946 #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
4947 #define GL_MESH_VERTICES_OUT_NV 0x9579
4948 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A
4949 #define GL_MESH_OUTPUT_TYPE_NV 0x957B
4950 #define GL_MESH_SUBROUTINE_NV 0x957C
4951 #define GL_TASK_SUBROUTINE_NV 0x957D
4952 #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
4953 #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
4954 #define GL_TEXTURE_TILING_EXT 0x9580
4955 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
4956 #define GL_NUM_TILING_TYPES_EXT 0x9582
4957 #define GL_TILING_TYPES_EXT 0x9583
4958 #define GL_OPTIMAL_TILING_EXT 0x9584
4959 #define GL_LINEAR_TILING_EXT 0x9585
4960 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
4961 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
4962 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
4963 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
4964 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
4965 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
4966 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
4967 #define GL_LAYOUT_GENERAL_EXT 0x958D
4968 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
4969 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
4970 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
4971 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
4972 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
4973 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
4974 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
4975 #define GL_D3D12_FENCE_VALUE_EXT 0x9595
4976 #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
4977 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596
4978 #define GL_DEVICE_UUID_EXT 0x9597
4979 #define GL_DRIVER_UUID_EXT 0x9598
4980 #define GL_DEVICE_LUID_EXT 0x9599
4981 #define GL_DEVICE_NODE_MASK_EXT 0x959A
4982 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
4983 #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
4984 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
4985 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
4986 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
4987 #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
4988 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
4989 #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
4990 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
4991 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
4992 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
4993 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
4994 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
4995 #define GL_MEMORY_ATTACHABLE_NV 0x95A8
4996 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
4997 #define GL_DETACHED_TEXTURES_NV 0x95AA
4998 #define GL_DETACHED_BUFFERS_NV 0x95AB
4999 #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
5000 #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
5001 #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
5002 #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
5003 #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
5004 #define GL_SEMAPHORE_TYPE_NV 0x95B3
5005 #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
5006 #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
5007 #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
5008 
5009 
5011 namespace internal {
5012 namespace GLApi {
5013 
5014 
5033 typedef GLuint (*PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
5034 typedef GLuint (*PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
5035 typedef void (*PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
5043 typedef void (*PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
5047 typedef void (*PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
5049 typedef void (*PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
5051 typedef void (*PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
5103 typedef void (*PFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
5107 typedef void (*PFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
5108 typedef void (*PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
5109 typedef void (*PFNGLBINORMAL3IVEXTPROC) (const GLint * v);
5111 typedef void (*PFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
5154 typedef void (*PFNGLCALLLISTPROC) (GLuint list);
5155 typedef void (*PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const void * lists);
5191 typedef void (*PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
5194 typedef void (*PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble * equation);
5196 typedef void (*PFNGLCOLOR3BVPROC) (const GLbyte * v);
5198 typedef void (*PFNGLCOLOR3DVPROC) (const GLdouble * v);
5200 typedef void (*PFNGLCOLOR3FVPROC) (const GLfloat * v);
5202 typedef void (*PFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
5204 typedef void (*PFNGLCOLOR3IVPROC) (const GLint * v);
5206 typedef void (*PFNGLCOLOR3SVPROC) (const GLshort * v);
5208 typedef void (*PFNGLCOLOR3UBVPROC) (const GLubyte * v);
5210 typedef void (*PFNGLCOLOR3UIVPROC) (const GLuint * v);
5212 typedef void (*PFNGLCOLOR3USVPROC) (const GLushort * v);
5214 typedef void (*PFNGLCOLOR4BVPROC) (const GLbyte * v);
5216 typedef void (*PFNGLCOLOR4DVPROC) (const GLdouble * v);
5218 typedef void (*PFNGLCOLOR4FVPROC) (const GLfloat * v);
5220 typedef void (*PFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
5222 typedef void (*PFNGLCOLOR4IVPROC) (const GLint * v);
5224 typedef void (*PFNGLCOLOR4SVPROC) (const GLshort * v);
5226 typedef void (*PFNGLCOLOR4UBVPROC) (const GLubyte * v);
5228 typedef void (*PFNGLCOLOR4UIVPROC) (const GLuint * v);
5230 typedef void (*PFNGLCOLOR4USVPROC) (const GLushort * v);
5249 typedef void (*PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
5250 typedef void (*PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
5256 typedef void (*PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
5318 typedef void (*PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
5338 typedef void (*PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
5340 typedef void (*PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
5348 typedef void (*PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint * queryHandle);
5363 typedef GLsync (*PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
5371 typedef void (*PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void * userParam);
5386 typedef void (*PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint * fences);
5387 typedef void (*PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint * fences);
5393 typedef void (*PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint * names);
5398 typedef void (*PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
5402 typedef void (*PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint * programs);
5403 typedef void (*PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
5412 typedef void (*PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint * states);
5413 typedef void (*PFNGLDELETESYNCPROC) (GLsync sync);
5432 typedef void (*PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
5434 typedef void (*PFNGLDISABLEPROC) (GLenum cap);
5460 typedef void (*PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count);
5461 typedef void (*PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count);
5462 typedef void (*PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
5463 typedef void (*PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
5493 typedef void (*PFNGLEDGEFLAGVPROC) (const GLboolean * flag);
5495 typedef void (*PFNGLENABLEPROC) (GLenum cap);
5508 typedef void (*PFNGLENDPROC) ();
5512 typedef void (*PFNGLENDLISTPROC) ();
5515 typedef void (*PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
5523 typedef void (*PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
5525 typedef void (*PFNGLEVALCOORD1DVPROC) (const GLdouble * u);
5527 typedef void (*PFNGLEVALCOORD1FVPROC) (const GLfloat * u);
5529 typedef void (*PFNGLEVALCOORD2DVPROC) (const GLdouble * u);
5531 typedef void (*PFNGLEVALCOORD2FVPROC) (const GLfloat * u);
5542 typedef void (*PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
5543 typedef void (*PFNGLFINISHPROC) ();
5547 typedef void (*PFNGLFLUSHPROC) ();
5558 typedef void (*PFNGLFOGCOORDDPROC) (GLdouble coord);
5560 typedef void (*PFNGLFOGCOORDDVPROC) (const GLdouble * coord);
5561 typedef void (*PFNGLFOGCOORDDVEXTPROC) (const GLdouble * coord);
5562 typedef void (*PFNGLFOGCOORDFPROC) (GLfloat coord);
5564 typedef void (*PFNGLFOGCOORDFVPROC) (const GLfloat * coord);
5565 typedef void (*PFNGLFOGCOORDFVEXTPROC) (const GLfloat * coord);
5567 typedef void (*PFNGLFOGCOORDHVNVPROC) (const GLhalfNV * fog);
5571 typedef void (*PFNGLFOGIVPROC) (GLenum pname, const GLint * params);
5602 typedef void (*PFNGLGENFENCESNVPROC) (GLsizei n, GLuint * fences);
5606 typedef void (*PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint * names);
5612 typedef void (*PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint * programs);
5613 typedef void (*PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint * programs);
5621 typedef GLuint (*PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
5799 typedef void (*PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint * nextQueryId);
5815 typedef GLfloat (*PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
5816 typedef void (*PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
5817 typedef void (*PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
5820 typedef void (*PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
5823 typedef void (*PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
5824 typedef void (*PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
5827 typedef void (*PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
5829 typedef void (*PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint * numGroups, GLsizei groupsSize, GLuint * groups);
5830 typedef void (*PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
5831 typedef void (*PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar * queryName, GLuint * queryId);
5832 typedef void (*PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
5906 typedef void (*PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum * rate);
5909 typedef const GLubyte *(*PFNGLGETSTRINGPROC) (GLenum name);
5910 typedef const GLubyte *(*PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
6011 typedef void (*PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint * params);
6064 typedef void (*PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void * handle);
6066 typedef GLsync (*PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
6074 typedef void (*PFNGLINDEXDVPROC) (const GLdouble * c);
6076 typedef void (*PFNGLINDEXFVPROC) (const GLfloat * c);
6078 typedef void (*PFNGLINDEXIVPROC) (const GLint * c);
6080 typedef void (*PFNGLINDEXSVPROC) (const GLshort * c);
6082 typedef void (*PFNGLINDEXUBVPROC) (const GLubyte * c);
6083 typedef void (*PFNGLINITNAMESPROC) ();
6087 typedef void (*PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
6110 typedef GLboolean (*PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
6111 typedef GLboolean (*PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
6151 typedef void (*PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat * params);
6153 typedef void (*PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint * params);
6157 typedef void (*PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6158 typedef void (*PFNGLLISTBASEPROC) (GLuint base);
6159 typedef void (*PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
6161 typedef void (*PFNGLLOADMATRIXDPROC) (const GLdouble * m);
6162 typedef void (*PFNGLLOADMATRIXFPROC) (const GLfloat * m);
6170 typedef void (*PFNGLLOGICOPPROC) (GLenum opcode);
6187 typedef void *(*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
6188 typedef void *(*PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
6189 typedef void *(*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
6195 typedef void *(*PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
6196 typedef void *(*PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
6197 typedef void *(*PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
6198 typedef void *(*PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
6201 typedef void *(*PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout);
6215 typedef void (*PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat * m);
6216 typedef void (*PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat * m);
6218 typedef void (*PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat * m);
6224 typedef void (*PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat * m);
6225 typedef void (*PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat * m);
6226 typedef void (*PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat * m);
6250 typedef void (*PFNGLMULTMATRIXDPROC) (const GLdouble * m);
6251 typedef void (*PFNGLMULTMATRIXFPROC) (const GLfloat * m);
6257 typedef void (*PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
6260 typedef void (*PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
6261 typedef void (*PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
6267 typedef void (*PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
6270 typedef void (*PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
6271 typedef void (*PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
6364 typedef void (*PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
6366 typedef void (*PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
6368 typedef void (*PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
6395 typedef void (*PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
6448 typedef void (*PFNGLNORMAL3BVPROC) (const GLbyte * v);
6450 typedef void (*PFNGLNORMAL3DVPROC) (const GLdouble * v);
6452 typedef void (*PFNGLNORMAL3FVPROC) (const GLfloat * v);
6454 typedef void (*PFNGLNORMAL3HVNVPROC) (const GLhalfNV * v);
6456 typedef void (*PFNGLNORMAL3IVPROC) (const GLint * v);
6458 typedef void (*PFNGLNORMAL3SVPROC) (const GLshort * v);
6465 typedef void (*PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
6467 typedef void (*PFNGLOBJECTPTRLABELPROC) (const void * ptr, GLsizei length, const GLchar * label);
6468 typedef void (*PFNGLOBJECTPTRLABELKHRPROC) (const void * ptr, GLsizei length, const GLchar * label);
6472 typedef void (*PFNGLPASSTHROUGHPROC) (GLfloat token);
6475 typedef void (*PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs);
6476 typedef void (*PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
6477 typedef void (*PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
6479 typedef void (*PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat * dashArray);
6480 typedef void (*PFNGLPATHFOGGENNVPROC) (GLenum genMode);
6481 typedef GLenum (*PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
6482 typedef GLenum (*PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount);
6483 typedef void (*PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
6484 typedef void (*PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
6485 typedef GLenum (*PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
6492 typedef void (*PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void * pathString);
6493 typedef void (*PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
6494 typedef void (*PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
6495 typedef void (*PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs);
6511 typedef GLboolean (*PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
6527 typedef void (*PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
6529 typedef void (*PFNGLPOPATTRIBPROC) ();
6534 typedef void (*PFNGLPOPMATRIXPROC) ();
6535 typedef void (*PFNGLPOPNAMEPROC) ();
6536 typedef void (*PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
6537 typedef void (*PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
6538 typedef void (*PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
6583 typedef void (*PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
6738 typedef void (*PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar * tagString);
6740 typedef void (*PFNGLRASTERPOS2DVPROC) (const GLdouble * v);
6742 typedef void (*PFNGLRASTERPOS2FVPROC) (const GLfloat * v);
6744 typedef void (*PFNGLRASTERPOS2IVPROC) (const GLint * v);
6746 typedef void (*PFNGLRASTERPOS2SVPROC) (const GLshort * v);
6748 typedef void (*PFNGLRASTERPOS3DVPROC) (const GLdouble * v);
6750 typedef void (*PFNGLRASTERPOS3FVPROC) (const GLfloat * v);
6752 typedef void (*PFNGLRASTERPOS3IVPROC) (const GLint * v);
6754 typedef void (*PFNGLRASTERPOS3SVPROC) (const GLshort * v);
6756 typedef void (*PFNGLRASTERPOS4DVPROC) (const GLdouble * v);
6758 typedef void (*PFNGLRASTERPOS4FVPROC) (const GLfloat * v);
6760 typedef void (*PFNGLRASTERPOS4IVPROC) (const GLint * v);
6762 typedef void (*PFNGLRASTERPOS4SVPROC) (const GLshort * v);
6771 typedef void (*PFNGLRECTDVPROC) (const GLdouble * v1, const GLdouble * v2);
6773 typedef void (*PFNGLRECTFVPROC) (const GLfloat * v1, const GLfloat * v2);
6775 typedef void (*PFNGLRECTIVPROC) (const GLint * v1, const GLint * v2);
6777 typedef void (*PFNGLRECTSVPROC) (const GLshort * v1, const GLshort * v2);
6787 typedef void (*PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
6858 typedef void (*PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
6864 typedef void (*PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
6865 typedef void (*PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void * addr);
6866 typedef void (*PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void * addr);
6871 typedef void (*PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
6872 typedef void (*PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
6881 typedef void (*PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
6885 typedef void (*PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
6886 typedef void (*PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
6895 typedef void (*PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
6897 typedef void (*PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
6899 typedef void (*PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
6902 typedef void (*PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
6905 typedef void (*PFNGLTANGENT3BVEXTPROC) (const GLbyte * v);
6907 typedef void (*PFNGLTANGENT3DVEXTPROC) (const GLdouble * v);
6909 typedef void (*PFNGLTANGENT3FVEXTPROC) (const GLfloat * v);
6910 typedef void (*PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
6911 typedef void (*PFNGLTANGENT3IVEXTPROC) (const GLint * v);
6913 typedef void (*PFNGLTANGENT3SVEXTPROC) (const GLshort * v);
6926 typedef void (*PFNGLTEXCOORD1DVPROC) (const GLdouble * v);
6928 typedef void (*PFNGLTEXCOORD1FVPROC) (const GLfloat * v);
6930 typedef void (*PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV * v);
6932 typedef void (*PFNGLTEXCOORD1IVPROC) (const GLint * v);
6934 typedef void (*PFNGLTEXCOORD1SVPROC) (const GLshort * v);
6936 typedef void (*PFNGLTEXCOORD2DVPROC) (const GLdouble * v);
6938 typedef void (*PFNGLTEXCOORD2FVPROC) (const GLfloat * v);
6940 typedef void (*PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV * v);
6942 typedef void (*PFNGLTEXCOORD2IVPROC) (const GLint * v);
6944 typedef void (*PFNGLTEXCOORD2SVPROC) (const GLshort * v);
6946 typedef void (*PFNGLTEXCOORD3DVPROC) (const GLdouble * v);
6948 typedef void (*PFNGLTEXCOORD3FVPROC) (const GLfloat * v);
6950 typedef void (*PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV * v);
6952 typedef void (*PFNGLTEXCOORD3IVPROC) (const GLint * v);
6954 typedef void (*PFNGLTEXCOORD3SVPROC) (const GLshort * v);
6956 typedef void (*PFNGLTEXCOORD4DVPROC) (const GLdouble * v);
6958 typedef void (*PFNGLTEXCOORD4FVPROC) (const GLfloat * v);
6960 typedef void (*PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV * v);
6962 typedef void (*PFNGLTEXCOORD4IVPROC) (const GLint * v);
6964 typedef void (*PFNGLTEXCOORD4SVPROC) (const GLshort * v);
6982 typedef void (*PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble * params);
6984 typedef void (*PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat * params);
6986 typedef void (*PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint * params);
7083 typedef void (*PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
7087 typedef void (*PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
7222 typedef void (*PFNGLVDPAUINITNVPROC) (const void * vdpDevice, const void * getProcAddress);
7224 typedef void (*PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
7225 typedef GLvdpauSurfaceNV (*PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
7226 typedef GLvdpauSurfaceNV (*PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
7227 typedef GLvdpauSurfaceNV (*PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure);
7229 typedef void (*PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
7235 typedef void (*PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void * addr);
7236 typedef void (*PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte * addr);
7237 typedef void (*PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble * addr);
7238 typedef void (*PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat * addr);
7239 typedef void (*PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint * addr);
7240 typedef void (*PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort * addr);
7241 typedef void (*PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte * addr);
7242 typedef void (*PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint * addr);
7243 typedef void (*PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort * addr);
7245 typedef void (*PFNGLVERTEX2DVPROC) (const GLdouble * v);
7247 typedef void (*PFNGLVERTEX2FVPROC) (const GLfloat * v);
7249 typedef void (*PFNGLVERTEX2HVNVPROC) (const GLhalfNV * v);
7251 typedef void (*PFNGLVERTEX2IVPROC) (const GLint * v);
7253 typedef void (*PFNGLVERTEX2SVPROC) (const GLshort * v);
7255 typedef void (*PFNGLVERTEX3DVPROC) (const GLdouble * v);
7257 typedef void (*PFNGLVERTEX3FVPROC) (const GLfloat * v);
7259 typedef void (*PFNGLVERTEX3HVNVPROC) (const GLhalfNV * v);
7261 typedef void (*PFNGLVERTEX3IVPROC) (const GLint * v);
7263 typedef void (*PFNGLVERTEX3SVPROC) (const GLshort * v);
7265 typedef void (*PFNGLVERTEX4DVPROC) (const GLdouble * v);
7267 typedef void (*PFNGLVERTEX4FVPROC) (const GLfloat * v);
7269 typedef void (*PFNGLVERTEX4HVNVPROC) (const GLhalfNV * v);
7271 typedef void (*PFNGLVERTEX4IVPROC) (const GLint * v);
7273 typedef void (*PFNGLVERTEX4SVPROC) (const GLshort * v);
7540 typedef void (*PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat * weight);
7542 typedef void (*PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV * weight);
7543 typedef GLenum (*PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
7552 typedef void (*PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
7554 typedef void (*PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
7556 typedef void (*PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
7558 typedef void (*PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte * weights);
7559 typedef void (*PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble * weights);
7560 typedef void (*PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat * weights);
7561 typedef void (*PFNGLWEIGHTIVARBPROC) (GLint size, const GLint * weights);
7562 typedef void (*PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort * weights);
7563 typedef void (*PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte * weights);
7564 typedef void (*PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint * weights);
7565 typedef void (*PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort * weights);
7568 typedef void (*PFNGLWINDOWPOS2DVPROC) (const GLdouble * v);
7572 typedef void (*PFNGLWINDOWPOS2FVPROC) (const GLfloat * v);
7576 typedef void (*PFNGLWINDOWPOS2IVPROC) (const GLint * v);
7577 typedef void (*PFNGLWINDOWPOS2IVARBPROC) (const GLint * v);
7580 typedef void (*PFNGLWINDOWPOS2SVPROC) (const GLshort * v);
7584 typedef void (*PFNGLWINDOWPOS3DVPROC) (const GLdouble * v);
7588 typedef void (*PFNGLWINDOWPOS3FVPROC) (const GLfloat * v);
7592 typedef void (*PFNGLWINDOWPOS3IVPROC) (const GLint * v);
7593 typedef void (*PFNGLWINDOWPOS3IVARBPROC) (const GLint * v);
7596 typedef void (*PFNGLWINDOWPOS3SVPROC) (const GLshort * v);
7599 typedef void (*PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
7602 typedef void (*PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
7603 typedef void (*PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
7605 
7606 
7607 GARCH_API extern bool GARCH_GL_VERSION_1_0;
7608 GARCH_API extern bool GARCH_GL_VERSION_1_1;
7609 GARCH_API extern bool GARCH_GL_VERSION_1_2;
7610 GARCH_API extern bool GARCH_GL_VERSION_1_3;
7611 GARCH_API extern bool GARCH_GL_VERSION_1_4;
7612 GARCH_API extern bool GARCH_GL_VERSION_1_5;
7613 GARCH_API extern bool GARCH_GL_VERSION_2_0;
7614 GARCH_API extern bool GARCH_GL_VERSION_2_1;
7615 GARCH_API extern bool GARCH_GL_VERSION_3_0;
7616 GARCH_API extern bool GARCH_GL_VERSION_3_1;
7617 GARCH_API extern bool GARCH_GL_VERSION_3_2;
7618 GARCH_API extern bool GARCH_GL_VERSION_3_3;
7619 GARCH_API extern bool GARCH_GL_VERSION_4_0;
7620 GARCH_API extern bool GARCH_GL_VERSION_4_1;
7621 GARCH_API extern bool GARCH_GL_VERSION_4_2;
7622 GARCH_API extern bool GARCH_GL_VERSION_4_3;
7623 GARCH_API extern bool GARCH_GL_VERSION_4_4;
7624 GARCH_API extern bool GARCH_GL_VERSION_4_5;
7625 GARCH_API extern bool GARCH_GL_VERSION_4_6;
7626 
7627 
7667 GARCH_API extern bool GARCH_GL_APPLE_fence;
7671 GARCH_API extern bool GARCH_GL_APPLE_rgb_422;
7689 GARCH_API extern bool GARCH_GL_ARB_cl_event;
7729 GARCH_API extern bool GARCH_GL_ARB_gl_spirv;
7735 GARCH_API extern bool GARCH_GL_ARB_imaging;
7790 GARCH_API extern bool GARCH_GL_ARB_shadow;
7798 GARCH_API extern bool GARCH_GL_ARB_sync;
7853 GARCH_API extern bool GARCH_GL_EXT_EGL_sync;
7854 GARCH_API extern bool GARCH_GL_EXT_abgr;
7855 GARCH_API extern bool GARCH_GL_EXT_bgra;
7864 GARCH_API extern bool GARCH_GL_EXT_cmyka;
7879 GARCH_API extern bool GARCH_GL_EXT_fog_coord;
7888 GARCH_API extern bool GARCH_GL_EXT_histogram;
7917 GARCH_API extern bool GARCH_GL_EXT_semaphore;
7935 GARCH_API extern bool GARCH_GL_EXT_texture;
7936 GARCH_API extern bool GARCH_GL_EXT_texture3D;
7980 GARCH_API extern bool GARCH_GL_KHR_debug;
7981 GARCH_API extern bool GARCH_GL_KHR_no_error;
8012 GARCH_API extern bool GARCH_GL_NV_copy_image;
8018 GARCH_API extern bool GARCH_GL_NV_evaluators;
8020 GARCH_API extern bool GARCH_GL_NV_fence;
8040 GARCH_API extern bool GARCH_GL_NV_half_float;
8116 
8117