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25 #ifndef PXR_IMAGING_GARCH_GLAPI_H
26 #define PXR_IMAGING_GARCH_GLAPI_H
30 #if !defined(__gl3_h_)
86 #define GL_VERSION_1_0 1
87 #define GL_VERSION_1_1 1
88 #define GL_VERSION_1_2 1
89 #define GL_VERSION_1_3 1
90 #define GL_VERSION_1_4 1
91 #define GL_VERSION_1_5 1
92 #define GL_VERSION_2_0 1
93 #define GL_VERSION_2_1 1
94 #define GL_VERSION_3_0 1
95 #define GL_VERSION_3_1 1
96 #define GL_VERSION_3_2 1
97 #define GL_VERSION_3_3 1
98 #define GL_VERSION_4_0 1
99 #define GL_VERSION_4_1 1
100 #define GL_VERSION_4_2 1
101 #define GL_VERSION_4_3 1
102 #define GL_VERSION_4_4 1
103 #define GL_VERSION_4_5 1
104 #define GL_VERSION_4_6 1
107 #define GL_AMD_blend_minmax_factor 1
108 #define GL_AMD_conservative_depth 1
109 #define GL_AMD_debug_output 1
110 #define GL_AMD_depth_clamp_separate 1
111 #define GL_AMD_draw_buffers_blend 1
112 #define GL_AMD_framebuffer_multisample_advanced 1
113 #define GL_AMD_framebuffer_sample_positions 1
114 #define GL_AMD_gcn_shader 1
115 #define GL_AMD_gpu_shader_half_float 1
116 #define GL_AMD_gpu_shader_int16 1
117 #define GL_AMD_gpu_shader_int64 1
118 #define GL_AMD_interleaved_elements 1
119 #define GL_AMD_multi_draw_indirect 1
120 #define GL_AMD_name_gen_delete 1
121 #define GL_AMD_occlusion_query_event 1
122 #define GL_AMD_performance_monitor 1
123 #define GL_AMD_pinned_memory 1
124 #define GL_AMD_query_buffer_object 1
125 #define GL_AMD_sample_positions 1
126 #define GL_AMD_seamless_cubemap_per_texture 1
127 #define GL_AMD_shader_atomic_counter_ops 1
128 #define GL_AMD_shader_ballot 1
129 #define GL_AMD_shader_gpu_shader_half_float_fetch 1
130 #define GL_AMD_shader_image_load_store_lod 1
131 #define GL_AMD_shader_stencil_export 1
132 #define GL_AMD_shader_trinary_minmax 1
133 #define GL_AMD_shader_explicit_vertex_parameter 1
134 #define GL_AMD_sparse_texture 1
135 #define GL_AMD_stencil_operation_extended 1
136 #define GL_AMD_texture_gather_bias_lod 1
137 #define GL_AMD_texture_texture4 1
138 #define GL_AMD_transform_feedback3_lines_triangles 1
139 #define GL_AMD_transform_feedback4 1
140 #define GL_AMD_vertex_shader_layer 1
141 #define GL_AMD_vertex_shader_tessellator 1
142 #define GL_AMD_vertex_shader_viewport_index 1
143 #define GL_APPLE_aux_depth_stencil 1
144 #define GL_APPLE_client_storage 1
145 #define GL_APPLE_element_array 1
146 #define GL_APPLE_fence 1
147 #define GL_APPLE_float_pixels 1
148 #define GL_APPLE_flush_buffer_range 1
149 #define GL_APPLE_object_purgeable 1
150 #define GL_APPLE_rgb_422 1
151 #define GL_APPLE_row_bytes 1
152 #define GL_APPLE_specular_vector 1
153 #define GL_APPLE_texture_range 1
154 #define GL_APPLE_transform_hint 1
155 #define GL_APPLE_vertex_array_object 1
156 #define GL_APPLE_vertex_array_range 1
157 #define GL_APPLE_vertex_program_evaluators 1
158 #define GL_APPLE_ycbcr_422 1
159 #define GL_ARB_ES2_compatibility 1
160 #define GL_ARB_ES3_1_compatibility 1
161 #define GL_ARB_ES3_2_compatibility 1
162 #define GL_ARB_ES3_compatibility 1
163 #define GL_ARB_arrays_of_arrays 1
164 #define GL_ARB_base_instance 1
165 #define GL_ARB_bindless_texture 1
166 #define GL_ARB_blend_func_extended 1
167 #define GL_ARB_buffer_storage 1
168 #define GL_ARB_cl_event 1
169 #define GL_ARB_clear_buffer_object 1
170 #define GL_ARB_clear_texture 1
171 #define GL_ARB_clip_control 1
172 #define GL_ARB_color_buffer_float 1
173 #define GL_ARB_compatibility 1
174 #define GL_ARB_compressed_texture_pixel_storage 1
175 #define GL_ARB_compute_shader 1
176 #define GL_ARB_compute_variable_group_size 1
177 #define GL_ARB_conditional_render_inverted 1
178 #define GL_ARB_conservative_depth 1
179 #define GL_ARB_copy_buffer 1
180 #define GL_ARB_copy_image 1
181 #define GL_ARB_cull_distance 1
182 #define GL_ARB_debug_output 1
183 #define GL_ARB_depth_buffer_float 1
184 #define GL_ARB_depth_clamp 1
185 #define GL_ARB_depth_texture 1
186 #define GL_ARB_derivative_control 1
187 #define GL_ARB_direct_state_access 1
188 #define GL_ARB_draw_buffers 1
189 #define GL_ARB_draw_buffers_blend 1
190 #define GL_ARB_draw_elements_base_vertex 1
191 #define GL_ARB_draw_indirect 1
192 #define GL_ARB_draw_instanced 1
193 #define GL_ARB_enhanced_layouts 1
194 #define GL_ARB_explicit_attrib_location 1
195 #define GL_ARB_explicit_uniform_location 1
196 #define GL_ARB_fragment_coord_conventions 1
197 #define GL_ARB_fragment_layer_viewport 1
198 #define GL_ARB_fragment_program 1
199 #define GL_ARB_fragment_program_shadow 1
200 #define GL_ARB_fragment_shader 1
201 #define GL_ARB_fragment_shader_interlock 1
202 #define GL_ARB_framebuffer_no_attachments 1
203 #define GL_ARB_framebuffer_object 1
204 #define GL_ARB_framebuffer_sRGB 1
205 #define GL_ARB_geometry_shader4 1
206 #define GL_ARB_get_program_binary 1
207 #define GL_ARB_get_texture_sub_image 1
208 #define GL_ARB_gl_spirv 1
209 #define GL_ARB_gpu_shader5 1
210 #define GL_ARB_gpu_shader_fp64 1
211 #define GL_ARB_gpu_shader_int64 1
212 #define GL_ARB_half_float_pixel 1
213 #define GL_ARB_half_float_vertex 1
214 #define GL_ARB_imaging 1
215 #define GL_ARB_indirect_parameters 1
216 #define GL_ARB_instanced_arrays 1
217 #define GL_ARB_internalformat_query 1
218 #define GL_ARB_internalformat_query2 1
219 #define GL_ARB_invalidate_subdata 1
220 #define GL_ARB_map_buffer_alignment 1
221 #define GL_ARB_map_buffer_range 1
222 #define GL_ARB_matrix_palette 1
223 #define GL_ARB_multi_bind 1
224 #define GL_ARB_multi_draw_indirect 1
225 #define GL_ARB_multisample 1
226 #define GL_ARB_multitexture 1
227 #define GL_ARB_occlusion_query 1
228 #define GL_ARB_occlusion_query2 1
229 #define GL_ARB_parallel_shader_compile 1
230 #define GL_ARB_pipeline_statistics_query 1
231 #define GL_ARB_pixel_buffer_object 1
232 #define GL_ARB_point_parameters 1
233 #define GL_ARB_point_sprite 1
234 #define GL_ARB_polygon_offset_clamp 1
235 #define GL_ARB_post_depth_coverage 1
236 #define GL_ARB_program_interface_query 1
237 #define GL_ARB_provoking_vertex 1
238 #define GL_ARB_query_buffer_object 1
239 #define GL_ARB_robust_buffer_access_behavior 1
240 #define GL_ARB_robustness 1
241 #define GL_ARB_robustness_isolation 1
242 #define GL_ARB_sample_locations 1
243 #define GL_ARB_sample_shading 1
244 #define GL_ARB_sampler_objects 1
245 #define GL_ARB_seamless_cube_map 1
246 #define GL_ARB_seamless_cubemap_per_texture 1
247 #define GL_ARB_separate_shader_objects 1
248 #define GL_ARB_shader_atomic_counter_ops 1
249 #define GL_ARB_shader_atomic_counters 1
250 #define GL_ARB_shader_ballot 1
251 #define GL_ARB_shader_bit_encoding 1
252 #define GL_ARB_shader_clock 1
253 #define GL_ARB_shader_draw_parameters 1
254 #define GL_ARB_shader_group_vote 1
255 #define GL_ARB_shader_image_load_store 1
256 #define GL_ARB_shader_image_size 1
257 #define GL_ARB_shader_objects 1
258 #define GL_ARB_shader_precision 1
259 #define GL_ARB_shader_stencil_export 1
260 #define GL_ARB_shader_storage_buffer_object 1
261 #define GL_ARB_shader_subroutine 1
262 #define GL_ARB_shader_texture_image_samples 1
263 #define GL_ARB_shader_texture_lod 1
264 #define GL_ARB_shader_viewport_layer_array 1
265 #define GL_ARB_shading_language_100 1
266 #define GL_ARB_shading_language_420pack 1
267 #define GL_ARB_shading_language_include 1
268 #define GL_ARB_shading_language_packing 1
269 #define GL_ARB_shadow 1
270 #define GL_ARB_shadow_ambient 1
271 #define GL_ARB_sparse_buffer 1
272 #define GL_ARB_sparse_texture 1
273 #define GL_ARB_sparse_texture2 1
274 #define GL_ARB_sparse_texture_clamp 1
275 #define GL_ARB_spirv_extensions 1
276 #define GL_ARB_stencil_texturing 1
277 #define GL_ARB_sync 1
278 #define GL_ARB_tessellation_shader 1
279 #define GL_ARB_texture_barrier 1
280 #define GL_ARB_texture_border_clamp 1
281 #define GL_ARB_texture_buffer_object 1
282 #define GL_ARB_texture_buffer_object_rgb32 1
283 #define GL_ARB_texture_buffer_range 1
284 #define GL_ARB_texture_compression 1
285 #define GL_ARB_texture_compression_bptc 1
286 #define GL_ARB_texture_compression_rgtc 1
287 #define GL_ARB_texture_cube_map 1
288 #define GL_ARB_texture_cube_map_array 1
289 #define GL_ARB_texture_env_add 1
290 #define GL_ARB_texture_env_combine 1
291 #define GL_ARB_texture_env_crossbar 1
292 #define GL_ARB_texture_env_dot3 1
293 #define GL_ARB_texture_filter_anisotropic 1
294 #define GL_ARB_texture_filter_minmax 1
295 #define GL_ARB_texture_float 1
296 #define GL_ARB_texture_gather 1
297 #define GL_ARB_texture_mirror_clamp_to_edge 1
298 #define GL_ARB_texture_mirrored_repeat 1
299 #define GL_ARB_texture_multisample 1
300 #define GL_ARB_texture_non_power_of_two 1
301 #define GL_ARB_texture_query_levels 1
302 #define GL_ARB_texture_query_lod 1
303 #define GL_ARB_texture_rectangle 1
304 #define GL_ARB_texture_rg 1
305 #define GL_ARB_texture_rgb10_a2ui 1
306 #define GL_ARB_texture_stencil8 1
307 #define GL_ARB_texture_storage 1
308 #define GL_ARB_texture_storage_multisample 1
309 #define GL_ARB_texture_swizzle 1
310 #define GL_ARB_texture_view 1
311 #define GL_ARB_timer_query 1
312 #define GL_ARB_transform_feedback2 1
313 #define GL_ARB_transform_feedback3 1
314 #define GL_ARB_transform_feedback_instanced 1
315 #define GL_ARB_transform_feedback_overflow_query 1
316 #define GL_ARB_transpose_matrix 1
317 #define GL_ARB_uniform_buffer_object 1
318 #define GL_ARB_vertex_array_bgra 1
319 #define GL_ARB_vertex_array_object 1
320 #define GL_ARB_vertex_attrib_64bit 1
321 #define GL_ARB_vertex_attrib_binding 1
322 #define GL_ARB_vertex_blend 1
323 #define GL_ARB_vertex_buffer_object 1
324 #define GL_ARB_vertex_program 1
325 #define GL_ARB_vertex_shader 1
326 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
327 #define GL_ARB_vertex_type_2_10_10_10_rev 1
328 #define GL_ARB_viewport_array 1
329 #define GL_ARB_window_pos 1
330 #define GL_EXT_422_pixels 1
331 #define GL_EXT_EGL_image_storage 1
332 #define GL_EXT_EGL_sync 1
333 #define GL_EXT_abgr 1
334 #define GL_EXT_bgra 1
335 #define GL_EXT_bindable_uniform 1
336 #define GL_EXT_blend_color 1
337 #define GL_EXT_blend_equation_separate 1
338 #define GL_EXT_blend_func_separate 1
339 #define GL_EXT_blend_logic_op 1
340 #define GL_EXT_blend_minmax 1
341 #define GL_EXT_blend_subtract 1
342 #define GL_EXT_clip_volume_hint 1
343 #define GL_EXT_cmyka 1
344 #define GL_EXT_color_subtable 1
345 #define GL_EXT_compiled_vertex_array 1
346 #define GL_EXT_convolution 1
347 #define GL_EXT_coordinate_frame 1
348 #define GL_EXT_copy_texture 1
349 #define GL_EXT_cull_vertex 1
350 #define GL_EXT_debug_label 1
351 #define GL_EXT_debug_marker 1
352 #define GL_EXT_depth_bounds_test 1
353 #define GL_EXT_direct_state_access 1
354 #define GL_EXT_draw_buffers2 1
355 #define GL_EXT_draw_instanced 1
356 #define GL_EXT_draw_range_elements 1
357 #define GL_EXT_external_buffer 1
358 #define GL_EXT_fog_coord 1
359 #define GL_EXT_framebuffer_blit 1
360 #define GL_EXT_framebuffer_multisample 1
361 #define GL_EXT_framebuffer_multisample_blit_scaled 1
362 #define GL_EXT_framebuffer_object 1
363 #define GL_EXT_framebuffer_sRGB 1
364 #define GL_EXT_geometry_shader4 1
365 #define GL_EXT_gpu_program_parameters 1
366 #define GL_EXT_gpu_shader4 1
367 #define GL_EXT_histogram 1
368 #define GL_EXT_index_array_formats 1
369 #define GL_EXT_index_func 1
370 #define GL_EXT_index_material 1
371 #define GL_EXT_index_texture 1
372 #define GL_EXT_light_texture 1
373 #define GL_EXT_memory_object 1
374 #define GL_EXT_memory_object_fd 1
375 #define GL_EXT_memory_object_win32 1
376 #define GL_EXT_misc_attribute 1
377 #define GL_EXT_multi_draw_arrays 1
378 #define GL_EXT_multisample 1
379 #define GL_EXT_multiview_tessellation_geometry_shader 1
380 #define GL_EXT_multiview_texture_multisample 1
381 #define GL_EXT_multiview_timer_query 1
382 #define GL_EXT_packed_depth_stencil 1
383 #define GL_EXT_packed_float 1
384 #define GL_EXT_packed_pixels 1
385 #define GL_EXT_paletted_texture 1
386 #define GL_EXT_pixel_buffer_object 1
387 #define GL_EXT_pixel_transform 1
388 #define GL_EXT_pixel_transform_color_table 1
389 #define GL_EXT_point_parameters 1
390 #define GL_EXT_polygon_offset 1
391 #define GL_EXT_polygon_offset_clamp 1
392 #define GL_EXT_post_depth_coverage 1
393 #define GL_EXT_provoking_vertex 1
394 #define GL_EXT_raster_multisample 1
395 #define GL_EXT_rescale_normal 1
396 #define GL_EXT_semaphore 1
397 #define GL_EXT_semaphore_fd 1
398 #define GL_EXT_semaphore_win32 1
399 #define GL_EXT_secondary_color 1
400 #define GL_EXT_separate_shader_objects 1
401 #define GL_EXT_separate_specular_color 1
402 #define GL_EXT_shader_framebuffer_fetch 1
403 #define GL_EXT_shader_framebuffer_fetch_non_coherent 1
404 #define GL_EXT_shader_image_load_formatted 1
405 #define GL_EXT_shader_image_load_store 1
406 #define GL_EXT_shader_integer_mix 1
407 #define GL_EXT_shadow_funcs 1
408 #define GL_EXT_shared_texture_palette 1
409 #define GL_EXT_sparse_texture2 1
410 #define GL_EXT_stencil_clear_tag 1
411 #define GL_EXT_stencil_two_side 1
412 #define GL_EXT_stencil_wrap 1
413 #define GL_EXT_subtexture 1
414 #define GL_EXT_texture 1
415 #define GL_EXT_texture3D 1
416 #define GL_EXT_texture_array 1
417 #define GL_EXT_texture_buffer_object 1
418 #define GL_EXT_texture_compression_latc 1
419 #define GL_EXT_texture_compression_rgtc 1
420 #define GL_EXT_texture_compression_s3tc 1
421 #define GL_EXT_texture_cube_map 1
422 #define GL_EXT_texture_env_add 1
423 #define GL_EXT_texture_env_combine 1
424 #define GL_EXT_texture_env_dot3 1
425 #define GL_EXT_texture_filter_anisotropic 1
426 #define GL_EXT_texture_filter_minmax 1
427 #define GL_EXT_texture_integer 1
428 #define GL_EXT_texture_lod_bias 1
429 #define GL_EXT_texture_mirror_clamp 1
430 #define GL_EXT_texture_object 1
431 #define GL_EXT_texture_perturb_normal 1
432 #define GL_EXT_texture_sRGB 1
433 #define GL_EXT_texture_sRGB_R8 1
434 #define GL_EXT_texture_sRGB_decode 1
435 #define GL_EXT_texture_shared_exponent 1
436 #define GL_EXT_texture_snorm 1
437 #define GL_EXT_texture_swizzle 1
438 #define GL_NV_timeline_semaphore 1
439 #define GL_EXT_timer_query 1
440 #define GL_EXT_transform_feedback 1
441 #define GL_EXT_vertex_array 1
442 #define GL_EXT_vertex_array_bgra 1
443 #define GL_EXT_vertex_attrib_64bit 1
444 #define GL_EXT_vertex_shader 1
445 #define GL_EXT_vertex_weighting 1
446 #define GL_EXT_win32_keyed_mutex 1
447 #define GL_EXT_window_rectangles 1
448 #define GL_EXT_x11_sync_object 1
449 #define GL_INTEL_conservative_rasterization 1
450 #define GL_INTEL_fragment_shader_ordering 1
451 #define GL_INTEL_framebuffer_CMAA 1
452 #define GL_INTEL_map_texture 1
453 #define GL_INTEL_blackhole_render 1
454 #define GL_INTEL_parallel_arrays 1
455 #define GL_INTEL_performance_query 1
456 #define GL_KHR_blend_equation_advanced 1
457 #define GL_KHR_blend_equation_advanced_coherent 1
458 #define GL_KHR_context_flush_control 1
459 #define GL_KHR_debug 1
460 #define GL_KHR_no_error 1
461 #define GL_KHR_robust_buffer_access_behavior 1
462 #define GL_KHR_robustness 1
463 #define GL_KHR_shader_subgroup 1
464 #define GL_KHR_texture_compression_astc_hdr 1
465 #define GL_KHR_texture_compression_astc_ldr 1
466 #define GL_KHR_texture_compression_astc_sliced_3d 1
467 #define GL_KHR_parallel_shader_compile 1
468 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
469 #define GL_NVX_conditional_render 1
470 #define GL_NVX_gpu_memory_info 1
471 #define GL_NVX_linked_gpu_multicast 1
472 #define GL_NV_alpha_to_coverage_dither_control 1
473 #define GL_NV_bindless_multi_draw_indirect 1
474 #define GL_NV_bindless_multi_draw_indirect_count 1
475 #define GL_NV_bindless_texture 1
476 #define GL_NV_blend_equation_advanced 1
477 #define GL_NV_blend_equation_advanced_coherent 1
478 #define GL_NV_blend_minmax_factor 1
479 #define GL_NV_blend_square 1
480 #define GL_NV_clip_space_w_scaling 1
481 #define GL_NV_command_list 1
482 #define GL_NV_compute_program5 1
483 #define GL_NV_compute_shader_derivatives 1
484 #define GL_NV_conditional_render 1
485 #define GL_NV_conservative_raster 1
486 #define GL_NV_conservative_raster_dilate 1
487 #define GL_NV_conservative_raster_pre_snap 1
488 #define GL_NV_conservative_raster_pre_snap_triangles 1
489 #define GL_NV_conservative_raster_underestimation 1
490 #define GL_NV_copy_depth_to_color 1
491 #define GL_NV_copy_image 1
492 #define GL_NV_deep_texture3D 1
493 #define GL_NV_depth_buffer_float 1
494 #define GL_NV_depth_clamp 1
495 #define GL_NV_draw_texture 1
496 #define GL_NV_draw_vulkan_image 1
497 #define GL_NV_evaluators 1
498 #define GL_NV_explicit_multisample 1
499 #define GL_NV_fence 1
500 #define GL_NV_fill_rectangle 1
501 #define GL_NV_float_buffer 1
502 #define GL_NV_fog_distance 1
503 #define GL_NV_fragment_coverage_to_color 1
504 #define GL_NV_fragment_program 1
505 #define GL_NV_fragment_program2 1
506 #define GL_NV_fragment_program4 1
507 #define GL_NV_fragment_program_option 1
508 #define GL_NV_fragment_shader_barycentric 1
509 #define GL_NV_fragment_shader_interlock 1
510 #define GL_NV_framebuffer_mixed_samples 1
511 #define GL_NV_framebuffer_multisample_coverage 1
512 #define GL_NV_geometry_program4 1
513 #define GL_NV_geometry_shader4 1
514 #define GL_NV_geometry_shader_passthrough 1
515 #define GL_NV_gpu_program4 1
516 #define GL_NV_gpu_program5 1
517 #define GL_NV_gpu_program5_mem_extended 1
518 #define GL_NV_gpu_shader5 1
519 #define GL_NV_half_float 1
520 #define GL_NV_internalformat_sample_query 1
521 #define GL_NV_light_max_exponent 1
522 #define GL_NV_gpu_multicast 1
523 #define GL_NVX_gpu_multicast2 1
524 #define GL_NVX_progress_fence 1
525 #define GL_NV_memory_attachment 1
526 #define GL_NV_memory_object_sparse 1
527 #define GL_NV_mesh_shader 1
528 #define GL_NV_multisample_coverage 1
529 #define GL_NV_multisample_filter_hint 1
530 #define GL_NV_occlusion_query 1
531 #define GL_NV_packed_depth_stencil 1
532 #define GL_NV_parameter_buffer_object 1
533 #define GL_NV_parameter_buffer_object2 1
534 #define GL_NV_path_rendering 1
535 #define GL_NV_path_rendering_shared_edge 1
536 #define GL_NV_pixel_data_range 1
537 #define GL_NV_point_sprite 1
538 #define GL_NV_present_video 1
539 #define GL_NV_primitive_restart 1
540 #define GL_NV_query_resource 1
541 #define GL_NV_query_resource_tag 1
542 #define GL_NV_register_combiners 1
543 #define GL_NV_register_combiners2 1
544 #define GL_NV_representative_fragment_test 1
545 #define GL_NV_robustness_video_memory_purge 1
546 #define GL_NV_sample_locations 1
547 #define GL_NV_sample_mask_override_coverage 1
548 #define GL_NV_scissor_exclusive 1
549 #define GL_NV_shader_atomic_counters 1
550 #define GL_NV_shader_atomic_float 1
551 #define GL_NV_shader_atomic_float64 1
552 #define GL_NV_shader_atomic_fp16_vector 1
553 #define GL_NV_shader_atomic_int64 1
554 #define GL_NV_shader_buffer_load 1
555 #define GL_NV_shader_buffer_store 1
556 #define GL_NV_shader_storage_buffer_object 1
557 #define GL_NV_shader_subgroup_partitioned 1
558 #define GL_NV_shader_texture_footprint 1
559 #define GL_NV_shader_thread_group 1
560 #define GL_NV_shader_thread_shuffle 1
561 #define GL_NV_shading_rate_image 1
562 #define GL_NV_stereo_view_rendering 1
563 #define GL_NV_tessellation_program5 1
564 #define GL_NV_texgen_emboss 1
565 #define GL_NV_texgen_reflection 1
566 #define GL_NV_texture_barrier 1
567 #define GL_NV_texture_compression_vtc 1
568 #define GL_NV_texture_env_combine4 1
569 #define GL_NV_texture_expand_normal 1
570 #define GL_NV_texture_multisample 1
571 #define GL_NV_texture_rectangle 1
572 #define GL_NV_texture_rectangle_compressed 1
573 #define GL_NV_texture_shader 1
574 #define GL_NV_texture_shader2 1
575 #define GL_NV_texture_shader3 1
576 #define GL_NV_transform_feedback 1
577 #define GL_NV_transform_feedback2 1
578 #define GL_NV_uniform_buffer_unified_memory 1
579 #define GL_NV_vdpau_interop 1
580 #define GL_NV_vdpau_interop2 1
581 #define GL_NV_vertex_array_range 1
582 #define GL_NV_vertex_array_range2 1
583 #define GL_NV_vertex_attrib_integer_64bit 1
584 #define GL_NV_vertex_buffer_unified_memory 1
585 #define GL_NV_vertex_program 1
586 #define GL_NV_vertex_program1_1 1
587 #define GL_NV_vertex_program2 1
588 #define GL_NV_vertex_program2_option 1
589 #define GL_NV_vertex_program3 1
590 #define GL_NV_vertex_program4 1
591 #define GL_NV_video_capture 1
592 #define GL_NV_viewport_array2 1
593 #define GL_NV_viewport_swizzle 1
594 #define GL_EXT_texture_shadow_lod 1
597 #define GL_CURRENT_BIT 0x00000001
598 #define GL_POINT_BIT 0x00000002
599 #define GL_LINE_BIT 0x00000004
600 #define GL_POLYGON_BIT 0x00000008
601 #define GL_POLYGON_STIPPLE_BIT 0x00000010
602 #define GL_PIXEL_MODE_BIT 0x00000020
603 #define GL_LIGHTING_BIT 0x00000040
604 #define GL_FOG_BIT 0x00000080
605 #define GL_DEPTH_BUFFER_BIT 0x00000100
606 #define GL_ACCUM_BUFFER_BIT 0x00000200
607 #define GL_STENCIL_BUFFER_BIT 0x00000400
608 #define GL_VIEWPORT_BIT 0x00000800
609 #define GL_TRANSFORM_BIT 0x00001000
610 #define GL_ENABLE_BIT 0x00002000
611 #define GL_COLOR_BUFFER_BIT 0x00004000
612 #define GL_HINT_BIT 0x00008000
613 #define GL_EVAL_BIT 0x00010000
614 #define GL_LIST_BIT 0x00020000
615 #define GL_TEXTURE_BIT 0x00040000
616 #define GL_SCISSOR_BIT 0x00080000
617 #define GL_MULTISAMPLE_BIT 0x20000000
618 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
619 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
620 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
621 #define GL_DYNAMIC_STORAGE_BIT 0x0100
622 #define GL_CLIENT_STORAGE_BIT 0x0200
623 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
624 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
625 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
626 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
627 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
628 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
629 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
630 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
631 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
632 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
633 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
634 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
635 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
636 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
637 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
638 #define GL_MAP_READ_BIT 0x0001
639 #define GL_MAP_WRITE_BIT 0x0002
640 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
641 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
642 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
643 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
644 #define GL_MAP_PERSISTENT_BIT 0x0040
645 #define GL_MAP_COHERENT_BIT 0x0080
646 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
647 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
648 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
649 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
650 #define GL_UNIFORM_BARRIER_BIT 0x00000004
651 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
652 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
653 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
654 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
655 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
656 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
657 #define GL_COMMAND_BARRIER_BIT 0x00000040
658 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
659 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
660 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
661 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
662 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
663 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
664 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
665 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
666 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
667 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
668 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
669 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
670 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
671 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
672 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
673 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
674 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
675 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
676 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
677 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
678 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
679 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
680 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
681 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
682 #define GL_VERTEX_SHADER_BIT 0x00000001
683 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
684 #define GL_FRAGMENT_SHADER_BIT 0x00000002
685 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
686 #define GL_GEOMETRY_SHADER_BIT 0x00000004
687 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
688 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
689 #define GL_COMPUTE_SHADER_BIT 0x00000020
690 #define GL_MESH_SHADER_BIT_NV 0x00000040
691 #define GL_TASK_SHADER_BIT_NV 0x00000080
692 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
693 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
694 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
695 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
696 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
697 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
698 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
699 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
700 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
701 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
702 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
703 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
704 #define GL_BOLD_BIT_NV 0x01
705 #define GL_ITALIC_BIT_NV 0x02
706 #define GL_GLYPH_WIDTH_BIT_NV 0x01
707 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
708 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
709 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
710 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
711 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
712 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
713 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
714 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
715 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
716 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
717 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
718 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
719 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
720 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
721 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
722 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
723 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
724 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
725 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
726 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
727 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
728 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
729 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
730 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
731 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
732 #define GL_NOP_COMMAND_NV 0x0001
733 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
734 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
735 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
736 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
737 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
738 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
739 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
740 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
741 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
742 #define GL_BLEND_COLOR_COMMAND_NV 0x000B
743 #define GL_STENCIL_REF_COMMAND_NV 0x000C
744 #define GL_LINE_WIDTH_COMMAND_NV 0x000D
745 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
746 #define GL_ALPHA_REF_COMMAND_NV 0x000F
747 #define GL_VIEWPORT_COMMAND_NV 0x0010
748 #define GL_SCISSOR_COMMAND_NV 0x0011
749 #define GL_FRONT_FACE_COMMAND_NV 0x0012
750 #define GL_LAYOUT_DEFAULT_INTEL 0
751 #define GL_LAYOUT_LINEAR_INTEL 1
752 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
753 #define GL_CLOSE_PATH_NV 0x00
754 #define GL_MOVE_TO_NV 0x02
755 #define GL_RELATIVE_MOVE_TO_NV 0x03
756 #define GL_LINE_TO_NV 0x04
757 #define GL_RELATIVE_LINE_TO_NV 0x05
758 #define GL_HORIZONTAL_LINE_TO_NV 0x06
759 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
760 #define GL_VERTICAL_LINE_TO_NV 0x08
761 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
762 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
763 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
764 #define GL_CUBIC_CURVE_TO_NV 0x0C
765 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
766 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
767 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
768 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
769 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
770 #define GL_SMALL_CCW_ARC_TO_NV 0x12
771 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
772 #define GL_SMALL_CW_ARC_TO_NV 0x14
773 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
774 #define GL_LARGE_CCW_ARC_TO_NV 0x16
775 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
776 #define GL_LARGE_CW_ARC_TO_NV 0x18
777 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
778 #define GL_CONIC_CURVE_TO_NV 0x1A
779 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
780 #define GL_SHARED_EDGE_NV 0xC0
781 #define GL_ROUNDED_RECT_NV 0xE8
782 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
783 #define GL_ROUNDED_RECT2_NV 0xEA
784 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
785 #define GL_ROUNDED_RECT4_NV 0xEC
786 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
787 #define GL_ROUNDED_RECT8_NV 0xEE
788 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
789 #define GL_RESTART_PATH_NV 0xF0
790 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
791 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
792 #define GL_RECT_NV 0xF6
793 #define GL_RELATIVE_RECT_NV 0xF7
794 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
795 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
796 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
797 #define GL_ARC_TO_NV 0xFE
798 #define GL_RELATIVE_ARC_TO_NV 0xFF
799 #define GL_NEXT_BUFFER_NV -2
800 #define GL_SKIP_COMPONENTS4_NV -3
801 #define GL_SKIP_COMPONENTS3_NV -4
802 #define GL_SKIP_COMPONENTS2_NV -5
803 #define GL_SKIP_COMPONENTS1_NV -6
805 #define GL_NO_ERROR 0
810 #define GL_INVALID_INDEX 0xFFFFFFFF
811 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF
812 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
813 #define GL_UUID_SIZE_EXT 16
814 #define GL_LUID_SIZE_EXT 8
815 #define GL_POINTS 0x0000
816 #define GL_LINES 0x0001
817 #define GL_LINE_LOOP 0x0002
818 #define GL_LINE_STRIP 0x0003
819 #define GL_TRIANGLES 0x0004
820 #define GL_TRIANGLE_STRIP 0x0005
821 #define GL_TRIANGLE_FAN 0x0006
822 #define GL_QUADS 0x0007
823 #define GL_QUAD_STRIP 0x0008
824 #define GL_POLYGON 0x0009
825 #define GL_LINES_ADJACENCY 0x000A
826 #define GL_LINES_ADJACENCY_ARB 0x000A
827 #define GL_LINES_ADJACENCY_EXT 0x000A
828 #define GL_LINE_STRIP_ADJACENCY 0x000B
829 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
830 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
831 #define GL_TRIANGLES_ADJACENCY 0x000C
832 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
833 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
834 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
835 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
836 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
837 #define GL_PATCHES 0x000E
838 #define GL_ACCUM 0x0100
839 #define GL_LOAD 0x0101
840 #define GL_RETURN 0x0102
841 #define GL_MULT 0x0103
842 #define GL_ADD 0x0104
843 #define GL_NEVER 0x0200
844 #define GL_LESS 0x0201
845 #define GL_EQUAL 0x0202
846 #define GL_LEQUAL 0x0203
847 #define GL_GREATER 0x0204
848 #define GL_NOTEQUAL 0x0205
849 #define GL_GEQUAL 0x0206
850 #define GL_ALWAYS 0x0207
851 #define GL_SRC_COLOR 0x0300
852 #define GL_ONE_MINUS_SRC_COLOR 0x0301
853 #define GL_SRC_ALPHA 0x0302
854 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
855 #define GL_DST_ALPHA 0x0304
856 #define GL_ONE_MINUS_DST_ALPHA 0x0305
857 #define GL_DST_COLOR 0x0306
858 #define GL_ONE_MINUS_DST_COLOR 0x0307
859 #define GL_SRC_ALPHA_SATURATE 0x0308
860 #define GL_FRONT_LEFT 0x0400
861 #define GL_FRONT_RIGHT 0x0401
862 #define GL_BACK_LEFT 0x0402
863 #define GL_BACK_RIGHT 0x0403
864 #define GL_FRONT 0x0404
865 #define GL_BACK 0x0405
866 #define GL_LEFT 0x0406
867 #define GL_RIGHT 0x0407
868 #define GL_FRONT_AND_BACK 0x0408
869 #define GL_AUX0 0x0409
870 #define GL_AUX1 0x040A
871 #define GL_AUX2 0x040B
872 #define GL_AUX3 0x040C
873 #define GL_INVALID_ENUM 0x0500
874 #define GL_INVALID_VALUE 0x0501
875 #define GL_INVALID_OPERATION 0x0502
876 #define GL_STACK_OVERFLOW 0x0503
877 #define GL_STACK_OVERFLOW_KHR 0x0503
878 #define GL_STACK_UNDERFLOW 0x0504
879 #define GL_STACK_UNDERFLOW_KHR 0x0504
880 #define GL_OUT_OF_MEMORY 0x0505
881 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
882 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
883 #define GL_CONTEXT_LOST 0x0507
884 #define GL_CONTEXT_LOST_KHR 0x0507
887 #define GL_3D_COLOR 0x0602
888 #define GL_3D_COLOR_TEXTURE 0x0603
889 #define GL_4D_COLOR_TEXTURE 0x0604
890 #define GL_PASS_THROUGH_TOKEN 0x0700
891 #define GL_POINT_TOKEN 0x0701
892 #define GL_LINE_TOKEN 0x0702
893 #define GL_POLYGON_TOKEN 0x0703
894 #define GL_BITMAP_TOKEN 0x0704
895 #define GL_DRAW_PIXEL_TOKEN 0x0705
896 #define GL_COPY_PIXEL_TOKEN 0x0706
897 #define GL_LINE_RESET_TOKEN 0x0707
898 #define GL_EXP 0x0800
899 #define GL_EXP2 0x0801
901 #define GL_CCW 0x0901
902 #define GL_COEFF 0x0A00
903 #define GL_ORDER 0x0A01
904 #define GL_DOMAIN 0x0A02
905 #define GL_CURRENT_COLOR 0x0B00
906 #define GL_CURRENT_INDEX 0x0B01
907 #define GL_CURRENT_NORMAL 0x0B02
908 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
909 #define GL_CURRENT_RASTER_COLOR 0x0B04
910 #define GL_CURRENT_RASTER_INDEX 0x0B05
911 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
912 #define GL_CURRENT_RASTER_POSITION 0x0B07
913 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
914 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
915 #define GL_POINT_SMOOTH 0x0B10
916 #define GL_POINT_SIZE 0x0B11
917 #define GL_POINT_SIZE_RANGE 0x0B12
918 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
919 #define GL_POINT_SIZE_GRANULARITY 0x0B13
920 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
921 #define GL_LINE_SMOOTH 0x0B20
922 #define GL_LINE_WIDTH 0x0B21
923 #define GL_LINE_WIDTH_RANGE 0x0B22
924 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
925 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
926 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
927 #define GL_LINE_STIPPLE 0x0B24
928 #define GL_LINE_STIPPLE_PATTERN 0x0B25
929 #define GL_LINE_STIPPLE_REPEAT 0x0B26
930 #define GL_LIST_MODE 0x0B30
931 #define GL_MAX_LIST_NESTING 0x0B31
932 #define GL_LIST_BASE 0x0B32
933 #define GL_LIST_INDEX 0x0B33
934 #define GL_POLYGON_MODE 0x0B40
935 #define GL_POLYGON_SMOOTH 0x0B41
936 #define GL_POLYGON_STIPPLE 0x0B42
937 #define GL_EDGE_FLAG 0x0B43
938 #define GL_CULL_FACE 0x0B44
939 #define GL_CULL_FACE_MODE 0x0B45
940 #define GL_FRONT_FACE 0x0B46
941 #define GL_LIGHTING 0x0B50
942 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
943 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
944 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
945 #define GL_SHADE_MODEL 0x0B54
946 #define GL_COLOR_MATERIAL_FACE 0x0B55
947 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
948 #define GL_COLOR_MATERIAL 0x0B57
949 #define GL_FOG 0x0B60
950 #define GL_FOG_INDEX 0x0B61
951 #define GL_FOG_DENSITY 0x0B62
952 #define GL_FOG_START 0x0B63
953 #define GL_FOG_END 0x0B64
954 #define GL_FOG_MODE 0x0B65
955 #define GL_FOG_COLOR 0x0B66
956 #define GL_DEPTH_RANGE 0x0B70
957 #define GL_DEPTH_TEST 0x0B71
958 #define GL_DEPTH_WRITEMASK 0x0B72
959 #define GL_DEPTH_CLEAR_VALUE 0x0B73
960 #define GL_DEPTH_FUNC 0x0B74
961 #define GL_ACCUM_CLEAR_VALUE 0x0B80
962 #define GL_STENCIL_TEST 0x0B90
963 #define GL_STENCIL_CLEAR_VALUE 0x0B91
964 #define GL_STENCIL_FUNC 0x0B92
965 #define GL_STENCIL_VALUE_MASK 0x0B93
966 #define GL_STENCIL_FAIL 0x0B94
967 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
968 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
969 #define GL_STENCIL_REF 0x0B97
970 #define GL_STENCIL_WRITEMASK 0x0B98
971 #define GL_MATRIX_MODE 0x0BA0
972 #define GL_NORMALIZE 0x0BA1
973 #define GL_VIEWPORT 0x0BA2
974 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
975 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
976 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
977 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
978 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
979 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
980 #define GL_MODELVIEW_MATRIX 0x0BA6
981 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
982 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
983 #define GL_PROJECTION_MATRIX 0x0BA7
984 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
985 #define GL_TEXTURE_MATRIX 0x0BA8
986 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
987 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
988 #define GL_ALPHA_TEST 0x0BC0
989 #define GL_ALPHA_TEST_FUNC 0x0BC1
990 #define GL_ALPHA_TEST_REF 0x0BC2
991 #define GL_DITHER 0x0BD0
992 #define GL_BLEND_DST 0x0BE0
993 #define GL_BLEND_SRC 0x0BE1
994 #define GL_BLEND 0x0BE2
995 #define GL_LOGIC_OP_MODE 0x0BF0
996 #define GL_INDEX_LOGIC_OP 0x0BF1
997 #define GL_LOGIC_OP 0x0BF1
998 #define GL_COLOR_LOGIC_OP 0x0BF2
999 #define GL_AUX_BUFFERS 0x0C00
1000 #define GL_DRAW_BUFFER 0x0C01
1001 #define GL_READ_BUFFER 0x0C02
1002 #define GL_SCISSOR_BOX 0x0C10
1003 #define GL_SCISSOR_TEST 0x0C11
1004 #define GL_INDEX_CLEAR_VALUE 0x0C20
1005 #define GL_INDEX_WRITEMASK 0x0C21
1006 #define GL_COLOR_CLEAR_VALUE 0x0C22
1007 #define GL_COLOR_WRITEMASK 0x0C23
1008 #define GL_INDEX_MODE 0x0C30
1009 #define GL_RGBA_MODE 0x0C31
1010 #define GL_DOUBLEBUFFER 0x0C32
1011 #define GL_STEREO 0x0C33
1012 #define GL_RENDER_MODE 0x0C40
1013 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
1014 #define GL_POINT_SMOOTH_HINT 0x0C51
1015 #define GL_LINE_SMOOTH_HINT 0x0C52
1016 #define GL_POLYGON_SMOOTH_HINT 0x0C53
1017 #define GL_FOG_HINT 0x0C54
1018 #define GL_TEXTURE_GEN_S 0x0C60
1019 #define GL_TEXTURE_GEN_T 0x0C61
1020 #define GL_TEXTURE_GEN_R 0x0C62
1021 #define GL_TEXTURE_GEN_Q 0x0C63
1022 #define GL_PIXEL_MAP_I_TO_I 0x0C70
1023 #define GL_PIXEL_MAP_S_TO_S 0x0C71
1024 #define GL_PIXEL_MAP_I_TO_R 0x0C72
1025 #define GL_PIXEL_MAP_I_TO_G 0x0C73
1026 #define GL_PIXEL_MAP_I_TO_B 0x0C74
1027 #define GL_PIXEL_MAP_I_TO_A 0x0C75
1028 #define GL_PIXEL_MAP_R_TO_R 0x0C76
1029 #define GL_PIXEL_MAP_G_TO_G 0x0C77
1030 #define GL_PIXEL_MAP_B_TO_B 0x0C78
1031 #define GL_PIXEL_MAP_A_TO_A 0x0C79
1032 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
1033 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
1034 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
1035 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
1036 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
1037 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
1038 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
1039 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
1040 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
1041 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
1042 #define GL_UNPACK_SWAP_BYTES 0x0CF0
1043 #define GL_UNPACK_LSB_FIRST 0x0CF1
1044 #define GL_UNPACK_ROW_LENGTH 0x0CF2
1045 #define GL_UNPACK_SKIP_ROWS 0x0CF3
1046 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
1047 #define GL_UNPACK_ALIGNMENT 0x0CF5
1048 #define GL_PACK_SWAP_BYTES 0x0D00
1049 #define GL_PACK_LSB_FIRST 0x0D01
1050 #define GL_PACK_ROW_LENGTH 0x0D02
1051 #define GL_PACK_SKIP_ROWS 0x0D03
1052 #define GL_PACK_SKIP_PIXELS 0x0D04
1053 #define GL_PACK_ALIGNMENT 0x0D05
1054 #define GL_MAP_COLOR 0x0D10
1055 #define GL_MAP_STENCIL 0x0D11
1056 #define GL_INDEX_SHIFT 0x0D12
1057 #define GL_INDEX_OFFSET 0x0D13
1058 #define GL_RED_SCALE 0x0D14
1059 #define GL_RED_BIAS 0x0D15
1060 #define GL_ZOOM_X 0x0D16
1061 #define GL_ZOOM_Y 0x0D17
1062 #define GL_GREEN_SCALE 0x0D18
1063 #define GL_GREEN_BIAS 0x0D19
1064 #define GL_BLUE_SCALE 0x0D1A
1065 #define GL_BLUE_BIAS 0x0D1B
1066 #define GL_ALPHA_SCALE 0x0D1C
1067 #define GL_ALPHA_BIAS 0x0D1D
1068 #define GL_DEPTH_SCALE 0x0D1E
1069 #define GL_DEPTH_BIAS 0x0D1F
1070 #define GL_MAX_EVAL_ORDER 0x0D30
1071 #define GL_MAX_LIGHTS 0x0D31
1072 #define GL_MAX_CLIP_PLANES 0x0D32
1073 #define GL_MAX_CLIP_DISTANCES 0x0D32
1074 #define GL_MAX_TEXTURE_SIZE 0x0D33
1075 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
1076 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
1077 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
1078 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
1079 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
1080 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
1081 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
1082 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
1083 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
1084 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
1085 #define GL_SUBPIXEL_BITS 0x0D50
1086 #define GL_INDEX_BITS 0x0D51
1087 #define GL_RED_BITS 0x0D52
1088 #define GL_GREEN_BITS 0x0D53
1089 #define GL_BLUE_BITS 0x0D54
1090 #define GL_ALPHA_BITS 0x0D55
1091 #define GL_DEPTH_BITS 0x0D56
1092 #define GL_STENCIL_BITS 0x0D57
1093 #define GL_ACCUM_RED_BITS 0x0D58
1094 #define GL_ACCUM_GREEN_BITS 0x0D59
1095 #define GL_ACCUM_BLUE_BITS 0x0D5A
1096 #define GL_ACCUM_ALPHA_BITS 0x0D5B
1097 #define GL_NAME_STACK_DEPTH 0x0D70
1098 #define GL_AUTO_NORMAL 0x0D80
1099 #define GL_MAP1_COLOR_4 0x0D90
1100 #define GL_MAP1_INDEX 0x0D91
1101 #define GL_MAP1_NORMAL 0x0D92
1102 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
1103 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
1104 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
1105 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
1106 #define GL_MAP1_VERTEX_3 0x0D97
1107 #define GL_MAP1_VERTEX_4 0x0D98
1108 #define GL_MAP2_COLOR_4 0x0DB0
1109 #define GL_MAP2_INDEX 0x0DB1
1110 #define GL_MAP2_NORMAL 0x0DB2
1111 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
1112 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
1113 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
1114 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
1115 #define GL_MAP2_VERTEX_3 0x0DB7
1116 #define GL_MAP2_VERTEX_4 0x0DB8
1117 #define GL_MAP1_GRID_DOMAIN 0x0DD0
1118 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
1119 #define GL_MAP2_GRID_DOMAIN 0x0DD2
1120 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
1121 #define GL_TEXTURE_1D 0x0DE0
1122 #define GL_TEXTURE_2D 0x0DE1
1123 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
1124 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
1125 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
1126 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
1127 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
1128 #define GL_TEXTURE_WIDTH 0x1000
1129 #define GL_TEXTURE_HEIGHT 0x1001
1130 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1131 #define GL_TEXTURE_COMPONENTS 0x1003
1132 #define GL_TEXTURE_BORDER_COLOR 0x1004
1133 #define GL_TEXTURE_BORDER 0x1005
1134 #define GL_TEXTURE_TARGET 0x1006
1135 #define GL_DONT_CARE 0x1100
1136 #define GL_FASTEST 0x1101
1137 #define GL_NICEST 0x1102
1138 #define GL_AMBIENT 0x1200
1139 #define GL_DIFFUSE 0x1201
1140 #define GL_SPECULAR 0x1202
1141 #define GL_POSITION 0x1203
1142 #define GL_SPOT_DIRECTION 0x1204
1143 #define GL_SPOT_EXPONENT 0x1205
1144 #define GL_SPOT_CUTOFF 0x1206
1145 #define GL_CONSTANT_ATTENUATION 0x1207
1146 #define GL_LINEAR_ATTENUATION 0x1208
1147 #define GL_QUADRATIC_ATTENUATION 0x1209
1148 #define GL_COMPILE 0x1300
1149 #define GL_COMPILE_AND_EXECUTE 0x1301
1150 #define GL_BYTE 0x1400
1151 #define GL_UNSIGNED_BYTE 0x1401
1152 #define GL_SHORT 0x1402
1153 #define GL_UNSIGNED_SHORT 0x1403
1154 #define GL_INT 0x1404
1155 #define GL_UNSIGNED_INT 0x1405
1156 #define GL_FLOAT 0x1406
1157 #define GL_2_BYTES 0x1407
1158 #define GL_2_BYTES_NV 0x1407
1159 #define GL_3_BYTES 0x1408
1160 #define GL_3_BYTES_NV 0x1408
1161 #define GL_4_BYTES 0x1409
1162 #define GL_4_BYTES_NV 0x1409
1163 #define GL_DOUBLE 0x140A
1164 #define GL_HALF_FLOAT 0x140B
1165 #define GL_HALF_FLOAT_ARB 0x140B
1166 #define GL_HALF_FLOAT_NV 0x140B
1167 #define GL_HALF_APPLE 0x140B
1168 #define GL_FIXED 0x140C
1169 #define GL_INT64_ARB 0x140E
1170 #define GL_INT64_NV 0x140E
1171 #define GL_UNSIGNED_INT64_ARB 0x140F
1172 #define GL_UNSIGNED_INT64_NV 0x140F
1173 #define GL_CLEAR 0x1500
1174 #define GL_AND 0x1501
1175 #define GL_AND_REVERSE 0x1502
1176 #define GL_COPY 0x1503
1177 #define GL_AND_INVERTED 0x1504
1178 #define GL_NOOP 0x1505
1179 #define GL_XOR 0x1506
1180 #define GL_XOR_NV 0x1506
1181 #define GL_OR 0x1507
1182 #define GL_NOR 0x1508
1183 #define GL_EQUIV 0x1509
1184 #define GL_INVERT 0x150A
1185 #define GL_OR_REVERSE 0x150B
1186 #define GL_COPY_INVERTED 0x150C
1187 #define GL_OR_INVERTED 0x150D
1188 #define GL_NAND 0x150E
1189 #define GL_SET 0x150F
1190 #define GL_EMISSION 0x1600
1191 #define GL_SHININESS 0x1601
1192 #define GL_AMBIENT_AND_DIFFUSE 0x1602
1193 #define GL_COLOR_INDEXES 0x1603
1194 #define GL_MODELVIEW 0x1700
1195 #define GL_MODELVIEW0_ARB 0x1700
1196 #define GL_MODELVIEW0_EXT 0x1700
1197 #define GL_PATH_MODELVIEW_NV 0x1700
1198 #define GL_PROJECTION 0x1701
1199 #define GL_PATH_PROJECTION_NV 0x1701
1200 #define GL_TEXTURE 0x1702
1201 #define GL_COLOR 0x1800
1202 #define GL_DEPTH 0x1801
1203 #define GL_STENCIL 0x1802
1204 #define GL_COLOR_INDEX 0x1900
1205 #define GL_STENCIL_INDEX 0x1901
1206 #define GL_DEPTH_COMPONENT 0x1902
1207 #define GL_RED 0x1903
1208 #define GL_RED_NV 0x1903
1209 #define GL_GREEN 0x1904
1210 #define GL_GREEN_NV 0x1904
1211 #define GL_BLUE 0x1905
1212 #define GL_BLUE_NV 0x1905
1213 #define GL_ALPHA 0x1906
1214 #define GL_RGB 0x1907
1215 #define GL_RGBA 0x1908
1216 #define GL_LUMINANCE 0x1909
1217 #define GL_LUMINANCE_ALPHA 0x190A
1218 #define GL_BITMAP 0x1A00
1219 #define GL_POINT 0x1B00
1220 #define GL_LINE 0x1B01
1221 #define GL_FILL 0x1B02
1222 #define GL_RENDER 0x1C00
1223 #define GL_FEEDBACK 0x1C01
1224 #define GL_SELECT 0x1C02
1225 #define GL_FLAT 0x1D00
1226 #define GL_SMOOTH 0x1D01
1227 #define GL_KEEP 0x1E00
1228 #define GL_REPLACE 0x1E01
1229 #define GL_INCR 0x1E02
1230 #define GL_DECR 0x1E03
1231 #define GL_VENDOR 0x1F00
1232 #define GL_RENDERER 0x1F01
1233 #define GL_VERSION 0x1F02
1234 #define GL_EXTENSIONS 0x1F03
1239 #define GL_MODULATE 0x2100
1240 #define GL_DECAL 0x2101
1241 #define GL_TEXTURE_ENV_MODE 0x2200
1242 #define GL_TEXTURE_ENV_COLOR 0x2201
1243 #define GL_TEXTURE_ENV 0x2300
1244 #define GL_EYE_LINEAR 0x2400
1245 #define GL_EYE_LINEAR_NV 0x2400
1246 #define GL_OBJECT_LINEAR 0x2401
1247 #define GL_OBJECT_LINEAR_NV 0x2401
1248 #define GL_SPHERE_MAP 0x2402
1249 #define GL_TEXTURE_GEN_MODE 0x2500
1250 #define GL_OBJECT_PLANE 0x2501
1251 #define GL_EYE_PLANE 0x2502
1252 #define GL_NEAREST 0x2600
1253 #define GL_LINEAR 0x2601
1254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
1255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
1256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
1257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
1258 #define GL_TEXTURE_MAG_FILTER 0x2800
1259 #define GL_TEXTURE_MIN_FILTER 0x2801
1260 #define GL_TEXTURE_WRAP_S 0x2802
1261 #define GL_TEXTURE_WRAP_T 0x2803
1262 #define GL_CLAMP 0x2900
1263 #define GL_REPEAT 0x2901
1264 #define GL_POLYGON_OFFSET_UNITS 0x2A00
1265 #define GL_POLYGON_OFFSET_POINT 0x2A01
1266 #define GL_POLYGON_OFFSET_LINE 0x2A02
1267 #define GL_R3_G3_B2 0x2A10
1268 #define GL_V2F 0x2A20
1269 #define GL_V3F 0x2A21
1270 #define GL_C4UB_V2F 0x2A22
1271 #define GL_C4UB_V3F 0x2A23
1272 #define GL_C3F_V3F 0x2A24
1273 #define GL_N3F_V3F 0x2A25
1274 #define GL_C4F_N3F_V3F 0x2A26
1275 #define GL_T2F_V3F 0x2A27
1276 #define GL_T4F_V4F 0x2A28
1277 #define GL_T2F_C4UB_V3F 0x2A29
1278 #define GL_T2F_C3F_V3F 0x2A2A
1279 #define GL_T2F_N3F_V3F 0x2A2B
1280 #define GL_T2F_C4F_N3F_V3F 0x2A2C
1281 #define GL_T4F_C4F_N3F_V4F 0x2A2D
1282 #define GL_CLIP_PLANE0 0x3000
1283 #define GL_CLIP_DISTANCE0 0x3000
1284 #define GL_CLIP_PLANE1 0x3001
1285 #define GL_CLIP_DISTANCE1 0x3001
1286 #define GL_CLIP_PLANE2 0x3002
1287 #define GL_CLIP_DISTANCE2 0x3002
1288 #define GL_CLIP_PLANE3 0x3003
1289 #define GL_CLIP_DISTANCE3 0x3003
1290 #define GL_CLIP_PLANE4 0x3004
1291 #define GL_CLIP_DISTANCE4 0x3004
1292 #define GL_CLIP_PLANE5 0x3005
1293 #define GL_CLIP_DISTANCE5 0x3005
1294 #define GL_CLIP_DISTANCE6 0x3006
1295 #define GL_CLIP_DISTANCE7 0x3007
1296 #define GL_LIGHT0 0x4000
1297 #define GL_LIGHT1 0x4001
1298 #define GL_LIGHT2 0x4002
1299 #define GL_LIGHT3 0x4003
1300 #define GL_LIGHT4 0x4004
1301 #define GL_LIGHT5 0x4005
1302 #define GL_LIGHT6 0x4006
1303 #define GL_LIGHT7 0x4007
1304 #define GL_ABGR_EXT 0x8000
1305 #define GL_CONSTANT_COLOR 0x8001
1306 #define GL_CONSTANT_COLOR_EXT 0x8001
1307 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1308 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1309 #define GL_CONSTANT_ALPHA 0x8003
1310 #define GL_CONSTANT_ALPHA_EXT 0x8003
1311 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1312 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1313 #define GL_BLEND_COLOR 0x8005
1314 #define GL_BLEND_COLOR_EXT 0x8005
1315 #define GL_FUNC_ADD 0x8006
1316 #define GL_FUNC_ADD_EXT 0x8006
1317 #define GL_MIN 0x8007
1318 #define GL_MIN_EXT 0x8007
1319 #define GL_MAX 0x8008
1320 #define GL_MAX_EXT 0x8008
1321 #define GL_BLEND_EQUATION 0x8009
1322 #define GL_BLEND_EQUATION_EXT 0x8009
1323 #define GL_BLEND_EQUATION_RGB 0x8009
1324 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
1325 #define GL_FUNC_SUBTRACT 0x800A
1326 #define GL_FUNC_SUBTRACT_EXT 0x800A
1327 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1328 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1329 #define GL_CMYK_EXT 0x800C
1330 #define GL_CMYKA_EXT 0x800D
1331 #define GL_PACK_CMYK_HINT_EXT 0x800E
1332 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1333 #define GL_CONVOLUTION_1D 0x8010
1334 #define GL_CONVOLUTION_1D_EXT 0x8010
1335 #define GL_CONVOLUTION_2D 0x8011
1336 #define GL_CONVOLUTION_2D_EXT 0x8011
1337 #define GL_SEPARABLE_2D 0x8012
1338 #define GL_SEPARABLE_2D_EXT 0x8012
1339 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1340 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1341 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1342 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1343 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1344 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1345 #define GL_REDUCE 0x8016
1346 #define GL_REDUCE_EXT 0x8016
1347 #define GL_CONVOLUTION_FORMAT 0x8017
1348 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1349 #define GL_CONVOLUTION_WIDTH 0x8018
1350 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1351 #define GL_CONVOLUTION_HEIGHT 0x8019
1352 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1353 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1354 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1355 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1356 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1357 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1358 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1359 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1360 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1361 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1362 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1363 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1364 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1365 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1366 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1367 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1368 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1369 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1370 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1371 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1372 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1373 #define GL_HISTOGRAM 0x8024
1374 #define GL_HISTOGRAM_EXT 0x8024
1375 #define GL_PROXY_HISTOGRAM 0x8025
1376 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1377 #define GL_HISTOGRAM_WIDTH 0x8026
1378 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1379 #define GL_HISTOGRAM_FORMAT 0x8027
1380 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1381 #define GL_HISTOGRAM_RED_SIZE 0x8028
1382 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1383 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1384 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1385 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1386 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1387 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1388 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1389 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1390 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1391 #define GL_HISTOGRAM_SINK 0x802D
1392 #define GL_HISTOGRAM_SINK_EXT 0x802D
1393 #define GL_MINMAX 0x802E
1394 #define GL_MINMAX_EXT 0x802E
1395 #define GL_MINMAX_FORMAT 0x802F
1396 #define GL_MINMAX_FORMAT_EXT 0x802F
1397 #define GL_MINMAX_SINK 0x8030
1398 #define GL_MINMAX_SINK_EXT 0x8030
1399 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1400 #define GL_TABLE_TOO_LARGE 0x8031
1401 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1402 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1403 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1404 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1405 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1406 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1407 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1408 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1409 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1410 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1411 #define GL_POLYGON_OFFSET_EXT 0x8037
1412 #define GL_POLYGON_OFFSET_FILL 0x8037
1413 #define GL_POLYGON_OFFSET_FACTOR 0x8038
1414 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1415 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1416 #define GL_RESCALE_NORMAL 0x803A
1417 #define GL_RESCALE_NORMAL_EXT 0x803A
1418 #define GL_ALPHA4 0x803B
1419 #define GL_ALPHA4_EXT 0x803B
1420 #define GL_ALPHA8 0x803C
1421 #define GL_ALPHA8_EXT 0x803C
1422 #define GL_ALPHA12 0x803D
1423 #define GL_ALPHA12_EXT 0x803D
1424 #define GL_ALPHA16 0x803E
1425 #define GL_ALPHA16_EXT 0x803E
1426 #define GL_LUMINANCE4 0x803F
1427 #define GL_LUMINANCE4_EXT 0x803F
1428 #define GL_LUMINANCE8 0x8040
1429 #define GL_LUMINANCE8_EXT 0x8040
1430 #define GL_LUMINANCE12 0x8041
1431 #define GL_LUMINANCE12_EXT 0x8041
1432 #define GL_LUMINANCE16 0x8042
1433 #define GL_LUMINANCE16_EXT 0x8042
1434 #define GL_LUMINANCE4_ALPHA4 0x8043
1435 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1436 #define GL_LUMINANCE6_ALPHA2 0x8044
1437 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1438 #define GL_LUMINANCE8_ALPHA8 0x8045
1439 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1440 #define GL_LUMINANCE12_ALPHA4 0x8046
1441 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1442 #define GL_LUMINANCE12_ALPHA12 0x8047
1443 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1444 #define GL_LUMINANCE16_ALPHA16 0x8048
1445 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1446 #define GL_INTENSITY 0x8049
1447 #define GL_INTENSITY_EXT 0x8049
1448 #define GL_INTENSITY4 0x804A
1449 #define GL_INTENSITY4_EXT 0x804A
1450 #define GL_INTENSITY8 0x804B
1451 #define GL_INTENSITY8_EXT 0x804B
1452 #define GL_INTENSITY12 0x804C
1453 #define GL_INTENSITY12_EXT 0x804C
1454 #define GL_INTENSITY16 0x804D
1455 #define GL_INTENSITY16_EXT 0x804D
1456 #define GL_RGB2_EXT 0x804E
1457 #define GL_RGB4 0x804F
1458 #define GL_RGB4_EXT 0x804F
1459 #define GL_RGB5 0x8050
1460 #define GL_RGB5_EXT 0x8050
1461 #define GL_RGB8 0x8051
1462 #define GL_RGB8_EXT 0x8051
1463 #define GL_RGB10 0x8052
1464 #define GL_RGB10_EXT 0x8052
1465 #define GL_RGB12 0x8053
1466 #define GL_RGB12_EXT 0x8053
1467 #define GL_RGB16 0x8054
1468 #define GL_RGB16_EXT 0x8054
1469 #define GL_RGBA2 0x8055
1470 #define GL_RGBA2_EXT 0x8055
1471 #define GL_RGBA4 0x8056
1472 #define GL_RGBA4_EXT 0x8056
1473 #define GL_RGB5_A1 0x8057
1474 #define GL_RGB5_A1_EXT 0x8057
1475 #define GL_RGBA8 0x8058
1476 #define GL_RGBA8_EXT 0x8058
1477 #define GL_RGB10_A2 0x8059
1478 #define GL_RGB10_A2_EXT 0x8059
1479 #define GL_RGBA12 0x805A
1480 #define GL_RGBA12_EXT 0x805A
1481 #define GL_RGBA16 0x805B
1482 #define GL_RGBA16_EXT 0x805B
1483 #define GL_TEXTURE_RED_SIZE 0x805C
1484 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1485 #define GL_TEXTURE_GREEN_SIZE 0x805D
1486 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1487 #define GL_TEXTURE_BLUE_SIZE 0x805E
1488 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1489 #define GL_TEXTURE_ALPHA_SIZE 0x805F
1490 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1491 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1492 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1493 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1494 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1495 #define GL_REPLACE_EXT 0x8062
1496 #define GL_PROXY_TEXTURE_1D 0x8063
1497 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1498 #define GL_PROXY_TEXTURE_2D 0x8064
1499 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1500 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1501 #define GL_TEXTURE_PRIORITY 0x8066
1502 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1503 #define GL_TEXTURE_RESIDENT 0x8067
1504 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1505 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1506 #define GL_TEXTURE_BINDING_1D 0x8068
1507 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1508 #define GL_TEXTURE_BINDING_2D 0x8069
1509 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1510 #define GL_TEXTURE_BINDING_3D 0x806A
1511 #define GL_PACK_SKIP_IMAGES 0x806B
1512 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1513 #define GL_PACK_IMAGE_HEIGHT 0x806C
1514 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1515 #define GL_UNPACK_SKIP_IMAGES 0x806D
1516 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1517 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1518 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1519 #define GL_TEXTURE_3D 0x806F
1520 #define GL_TEXTURE_3D_EXT 0x806F
1521 #define GL_PROXY_TEXTURE_3D 0x8070
1522 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1523 #define GL_TEXTURE_DEPTH 0x8071
1524 #define GL_TEXTURE_DEPTH_EXT 0x8071
1525 #define GL_TEXTURE_WRAP_R 0x8072
1526 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1527 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1528 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1529 #define GL_VERTEX_ARRAY 0x8074
1530 #define GL_VERTEX_ARRAY_EXT 0x8074
1531 #define GL_VERTEX_ARRAY_KHR 0x8074
1532 #define GL_NORMAL_ARRAY 0x8075
1533 #define GL_NORMAL_ARRAY_EXT 0x8075
1534 #define GL_COLOR_ARRAY 0x8076
1535 #define GL_COLOR_ARRAY_EXT 0x8076
1536 #define GL_INDEX_ARRAY 0x8077
1537 #define GL_INDEX_ARRAY_EXT 0x8077
1538 #define GL_TEXTURE_COORD_ARRAY 0x8078
1539 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1540 #define GL_EDGE_FLAG_ARRAY 0x8079
1541 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1542 #define GL_VERTEX_ARRAY_SIZE 0x807A
1543 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1544 #define GL_VERTEX_ARRAY_TYPE 0x807B
1545 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1546 #define GL_VERTEX_ARRAY_STRIDE 0x807C
1547 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1548 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1549 #define GL_NORMAL_ARRAY_TYPE 0x807E
1550 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1551 #define GL_NORMAL_ARRAY_STRIDE 0x807F
1552 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1553 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1554 #define GL_COLOR_ARRAY_SIZE 0x8081
1555 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1556 #define GL_COLOR_ARRAY_TYPE 0x8082
1557 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1558 #define GL_COLOR_ARRAY_STRIDE 0x8083
1559 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1560 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1561 #define GL_INDEX_ARRAY_TYPE 0x8085
1562 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1563 #define GL_INDEX_ARRAY_STRIDE 0x8086
1564 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1565 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1566 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1567 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1568 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1569 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1570 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1571 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1572 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1573 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1574 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1575 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1576 #define GL_VERTEX_ARRAY_POINTER 0x808E
1577 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1578 #define GL_NORMAL_ARRAY_POINTER 0x808F
1579 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1580 #define GL_COLOR_ARRAY_POINTER 0x8090
1581 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1582 #define GL_INDEX_ARRAY_POINTER 0x8091
1583 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1584 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1585 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1586 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1587 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1588 #define GL_MULTISAMPLE 0x809D
1589 #define GL_MULTISAMPLE_ARB 0x809D
1590 #define GL_MULTISAMPLE_EXT 0x809D
1591 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1592 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1593 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
1594 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1595 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1596 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1597 #define GL_SAMPLE_COVERAGE 0x80A0
1598 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1599 #define GL_SAMPLE_MASK_EXT 0x80A0
1600 #define GL_1PASS_EXT 0x80A1
1601 #define GL_2PASS_0_EXT 0x80A2
1602 #define GL_2PASS_1_EXT 0x80A3
1603 #define GL_4PASS_0_EXT 0x80A4
1604 #define GL_4PASS_1_EXT 0x80A5
1605 #define GL_4PASS_2_EXT 0x80A6
1606 #define GL_4PASS_3_EXT 0x80A7
1607 #define GL_SAMPLE_BUFFERS 0x80A8
1608 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1609 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
1610 #define GL_SAMPLES 0x80A9
1611 #define GL_SAMPLES_ARB 0x80A9
1612 #define GL_SAMPLES_EXT 0x80A9
1613 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1614 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1615 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
1616 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1617 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1618 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
1619 #define GL_SAMPLE_PATTERN_EXT 0x80AC
1620 #define GL_COLOR_MATRIX 0x80B1
1621 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1622 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1623 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1624 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1625 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1626 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1627 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1628 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1629 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1630 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1631 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1632 #define GL_BLEND_DST_RGB 0x80C8
1633 #define GL_BLEND_DST_RGB_EXT 0x80C8
1634 #define GL_BLEND_SRC_RGB 0x80C9
1635 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1636 #define GL_BLEND_DST_ALPHA 0x80CA
1637 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1638 #define GL_BLEND_SRC_ALPHA 0x80CB
1639 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1640 #define GL_422_EXT 0x80CC
1641 #define GL_422_REV_EXT 0x80CD
1642 #define GL_422_AVERAGE_EXT 0x80CE
1643 #define GL_422_REV_AVERAGE_EXT 0x80CF
1644 #define GL_COLOR_TABLE 0x80D0
1645 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1646 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1647 #define GL_PROXY_COLOR_TABLE 0x80D3
1648 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1649 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1650 #define GL_COLOR_TABLE_SCALE 0x80D6
1651 #define GL_COLOR_TABLE_BIAS 0x80D7
1652 #define GL_COLOR_TABLE_FORMAT 0x80D8
1653 #define GL_COLOR_TABLE_WIDTH 0x80D9
1654 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1655 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1656 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1657 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1658 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1659 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1660 #define GL_BGR 0x80E0
1661 #define GL_BGR_EXT 0x80E0
1662 #define GL_BGRA 0x80E1
1663 #define GL_BGRA_EXT 0x80E1
1664 #define GL_COLOR_INDEX1_EXT 0x80E2
1665 #define GL_COLOR_INDEX2_EXT 0x80E3
1666 #define GL_COLOR_INDEX4_EXT 0x80E4
1667 #define GL_COLOR_INDEX8_EXT 0x80E5
1668 #define GL_COLOR_INDEX12_EXT 0x80E6
1669 #define GL_COLOR_INDEX16_EXT 0x80E7
1670 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1671 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1672 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1673 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1674 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1675 #define GL_PARAMETER_BUFFER 0x80EE
1676 #define GL_PARAMETER_BUFFER_ARB 0x80EE
1677 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
1678 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
1679 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1680 #define GL_POINT_SIZE_MIN 0x8126
1681 #define GL_POINT_SIZE_MIN_ARB 0x8126
1682 #define GL_POINT_SIZE_MIN_EXT 0x8126
1683 #define GL_POINT_SIZE_MAX 0x8127
1684 #define GL_POINT_SIZE_MAX_ARB 0x8127
1685 #define GL_POINT_SIZE_MAX_EXT 0x8127
1686 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1687 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1688 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1689 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1690 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1691 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1692 #define GL_CLAMP_TO_BORDER 0x812D
1693 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1694 #define GL_CLAMP_TO_EDGE 0x812F
1695 #define GL_TEXTURE_MIN_LOD 0x813A
1696 #define GL_TEXTURE_MAX_LOD 0x813B
1697 #define GL_TEXTURE_BASE_LEVEL 0x813C
1698 #define GL_TEXTURE_MAX_LEVEL 0x813D
1699 #define GL_CONSTANT_BORDER 0x8151
1700 #define GL_REPLICATE_BORDER 0x8153
1701 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1702 #define GL_GENERATE_MIPMAP 0x8191
1703 #define GL_GENERATE_MIPMAP_HINT 0x8192
1704 #define GL_DEPTH_COMPONENT16 0x81A5
1705 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1706 #define GL_DEPTH_COMPONENT24 0x81A6
1707 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1708 #define GL_DEPTH_COMPONENT32 0x81A7
1709 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1710 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1711 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1712 #define GL_CULL_VERTEX_EXT 0x81AA
1713 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1714 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1715 #define GL_IUI_V2F_EXT 0x81AD
1716 #define GL_IUI_V3F_EXT 0x81AE
1717 #define GL_IUI_N3F_V2F_EXT 0x81AF
1718 #define GL_IUI_N3F_V3F_EXT 0x81B0
1719 #define GL_T2F_IUI_V2F_EXT 0x81B1
1720 #define GL_T2F_IUI_V3F_EXT 0x81B2
1721 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1722 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1723 #define GL_INDEX_TEST_EXT 0x81B5
1724 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1725 #define GL_INDEX_TEST_REF_EXT 0x81B7
1726 #define GL_INDEX_MATERIAL_EXT 0x81B8
1727 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1728 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1729 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1730 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1731 #define GL_SINGLE_COLOR 0x81F9
1732 #define GL_SINGLE_COLOR_EXT 0x81F9
1733 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1734 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1735 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1736 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1737 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1738 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1739 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1740 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1741 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1742 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1743 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1744 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1745 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1746 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1747 #define GL_MAJOR_VERSION 0x821B
1748 #define GL_MINOR_VERSION 0x821C
1749 #define GL_NUM_EXTENSIONS 0x821D
1750 #define GL_CONTEXT_FLAGS 0x821E
1751 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1752 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1753 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1754 #define GL_INDEX 0x8222
1755 #define GL_COMPRESSED_RED 0x8225
1756 #define GL_COMPRESSED_RG 0x8226
1757 #define GL_RG 0x8227
1758 #define GL_RG_INTEGER 0x8228
1759 #define GL_R8 0x8229
1760 #define GL_R16 0x822A
1761 #define GL_RG8 0x822B
1762 #define GL_RG16 0x822C
1763 #define GL_R16F 0x822D
1764 #define GL_R32F 0x822E
1765 #define GL_RG16F 0x822F
1766 #define GL_RG32F 0x8230
1767 #define GL_R8I 0x8231
1768 #define GL_R8UI 0x8232
1769 #define GL_R16I 0x8233
1770 #define GL_R16UI 0x8234
1771 #define GL_R32I 0x8235
1772 #define GL_R32UI 0x8236
1773 #define GL_RG8I 0x8237
1774 #define GL_RG8UI 0x8238
1775 #define GL_RG16I 0x8239
1776 #define GL_RG16UI 0x823A
1777 #define GL_RG32I 0x823B
1778 #define GL_RG32UI 0x823C
1779 #define GL_SYNC_CL_EVENT_ARB 0x8240
1780 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
1781 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1782 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
1783 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
1784 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1785 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
1786 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
1787 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1788 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
1789 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
1790 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1791 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
1792 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
1793 #define GL_DEBUG_SOURCE_API 0x8246
1794 #define GL_DEBUG_SOURCE_API_ARB 0x8246
1795 #define GL_DEBUG_SOURCE_API_KHR 0x8246
1796 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1797 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
1798 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
1799 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1800 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
1801 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
1802 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1803 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
1804 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
1805 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1806 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
1807 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
1808 #define GL_DEBUG_SOURCE_OTHER 0x824B
1809 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
1810 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
1811 #define GL_DEBUG_TYPE_ERROR 0x824C
1812 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
1813 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
1814 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1815 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
1816 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
1817 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1818 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
1819 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
1820 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1821 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
1822 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
1823 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1824 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
1825 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
1826 #define GL_DEBUG_TYPE_OTHER 0x8251
1827 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
1828 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
1829 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1830 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
1831 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
1832 #define GL_GUILTY_CONTEXT_RESET 0x8253
1833 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
1834 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
1835 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1836 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
1837 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
1838 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1839 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
1840 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
1841 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1842 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1843 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
1844 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1845 #define GL_PROGRAM_SEPARABLE 0x8258
1846 #define GL_PROGRAM_SEPARABLE_EXT 0x8258
1847 #define GL_ACTIVE_PROGRAM 0x8259
1848 #define GL_ACTIVE_PROGRAM_EXT 0x8259
1849 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1850 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1851 #define GL_MAX_VIEWPORTS 0x825B
1852 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1853 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1854 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1855 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1856 #define GL_UNDEFINED_VERTEX 0x8260
1857 #define GL_NO_RESET_NOTIFICATION 0x8261
1858 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
1859 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
1860 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1861 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1862 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1863 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1864 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1865 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1866 #define GL_DEBUG_TYPE_MARKER 0x8268
1867 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
1868 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1869 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
1870 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1871 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
1872 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1873 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
1874 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1875 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
1876 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1877 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
1878 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1879 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1880 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1881 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1882 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1883 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1884 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1885 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1886 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1887 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1888 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1889 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1890 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1891 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1892 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1893 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1894 #define GL_MAX_WIDTH 0x827E
1895 #define GL_MAX_HEIGHT 0x827F
1896 #define GL_MAX_DEPTH 0x8280
1897 #define GL_MAX_LAYERS 0x8281
1898 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1899 #define GL_COLOR_COMPONENTS 0x8283
1900 #define GL_DEPTH_COMPONENTS 0x8284
1901 #define GL_STENCIL_COMPONENTS 0x8285
1902 #define GL_COLOR_RENDERABLE 0x8286
1903 #define GL_DEPTH_RENDERABLE 0x8287
1904 #define GL_STENCIL_RENDERABLE 0x8288
1905 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1906 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1907 #define GL_FRAMEBUFFER_BLEND 0x828B
1908 #define GL_READ_PIXELS 0x828C
1909 #define GL_READ_PIXELS_FORMAT 0x828D
1910 #define GL_READ_PIXELS_TYPE 0x828E
1911 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1912 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1913 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1914 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1915 #define GL_MIPMAP 0x8293
1916 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1917 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1918 #define GL_COLOR_ENCODING 0x8296
1919 #define GL_SRGB_READ 0x8297
1920 #define GL_SRGB_WRITE 0x8298
1921 #define GL_SRGB_DECODE_ARB 0x8299
1922 #define GL_FILTER 0x829A
1923 #define GL_VERTEX_TEXTURE 0x829B
1924 #define GL_TESS_CONTROL_TEXTURE 0x829C
1925 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1926 #define GL_GEOMETRY_TEXTURE 0x829E
1927 #define GL_FRAGMENT_TEXTURE 0x829F
1928 #define GL_COMPUTE_TEXTURE 0x82A0
1929 #define GL_TEXTURE_SHADOW 0x82A1
1930 #define GL_TEXTURE_GATHER 0x82A2
1931 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1932 #define GL_SHADER_IMAGE_LOAD 0x82A4
1933 #define GL_SHADER_IMAGE_STORE 0x82A5
1934 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1935 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1936 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1937 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1938 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1939 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1940 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1941 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1942 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1943 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1944 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1945 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1946 #define GL_CLEAR_BUFFER 0x82B4
1947 #define GL_TEXTURE_VIEW 0x82B5
1948 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1949 #define GL_FULL_SUPPORT 0x82B7
1950 #define GL_CAVEAT_SUPPORT 0x82B8
1951 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1952 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1953 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1954 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1955 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1956 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1957 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1958 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1959 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1960 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1961 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1962 #define GL_VIEW_CLASS_128_BITS 0x82C4
1963 #define GL_VIEW_CLASS_96_BITS 0x82C5
1964 #define GL_VIEW_CLASS_64_BITS 0x82C6
1965 #define GL_VIEW_CLASS_48_BITS 0x82C7
1966 #define GL_VIEW_CLASS_32_BITS 0x82C8
1967 #define GL_VIEW_CLASS_24_BITS 0x82C9
1968 #define GL_VIEW_CLASS_16_BITS 0x82CA
1969 #define GL_VIEW_CLASS_8_BITS 0x82CB
1970 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1971 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1972 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1973 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1974 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1975 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1976 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1977 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1978 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1979 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1980 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1981 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1982 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1983 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1984 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1985 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1986 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1987 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1988 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1989 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1990 #define GL_BUFFER 0x82E0
1991 #define GL_BUFFER_KHR 0x82E0
1992 #define GL_SHADER 0x82E1
1993 #define GL_SHADER_KHR 0x82E1
1994 #define GL_PROGRAM 0x82E2
1995 #define GL_PROGRAM_KHR 0x82E2
1996 #define GL_QUERY 0x82E3
1997 #define GL_QUERY_KHR 0x82E3
1998 #define GL_PROGRAM_PIPELINE 0x82E4
1999 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
2000 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2001 #define GL_SAMPLER 0x82E6
2002 #define GL_SAMPLER_KHR 0x82E6
2003 #define GL_DISPLAY_LIST 0x82E7
2004 #define GL_MAX_LABEL_LENGTH 0x82E8
2005 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
2006 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2007 #define GL_QUERY_TARGET 0x82EA
2008 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
2009 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
2010 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
2011 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
2012 #define GL_VERTICES_SUBMITTED 0x82EE
2013 #define GL_VERTICES_SUBMITTED_ARB 0x82EE
2014 #define GL_PRIMITIVES_SUBMITTED 0x82EF
2015 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
2016 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2017 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
2018 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2019 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
2020 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2021 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
2022 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2023 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
2024 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2025 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
2026 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2027 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
2028 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2029 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
2030 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2031 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
2032 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
2033 #define GL_MAX_CULL_DISTANCES 0x82F9
2034 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2035 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2036 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
2037 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2038 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
2039 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2040 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2041 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2042 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2043 #define GL_CUBIC_EXT 0x8334
2044 #define GL_AVERAGE_EXT 0x8335
2045 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2046 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2047 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2048 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2049 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2050 #define GL_FRAGMENT_COLOR_EXT 0x834C
2051 #define GL_ATTENUATION_EXT 0x834D
2052 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2053 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2054 #define GL_TEXTURE_LIGHT_EXT 0x8350
2055 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2056 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2057 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
2058 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
2059 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
2060 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
2061 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
2062 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
2063 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
2064 #define GL_MIRRORED_REPEAT 0x8370
2065 #define GL_MIRRORED_REPEAT_ARB 0x8370
2066 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2067 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2068 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2069 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2070 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2071 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2072 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2073 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2074 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2075 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2076 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2077 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
2078 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC
2079 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2080 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
2081 #define GL_TANGENT_ARRAY_EXT 0x8439
2082 #define GL_BINORMAL_ARRAY_EXT 0x843A
2083 #define GL_CURRENT_TANGENT_EXT 0x843B
2084 #define GL_CURRENT_BINORMAL_EXT 0x843C
2085 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2086 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2087 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2088 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2089 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2090 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2091 #define GL_MAP1_TANGENT_EXT 0x8444
2092 #define GL_MAP2_TANGENT_EXT 0x8445
2093 #define GL_MAP1_BINORMAL_EXT 0x8446
2094 #define GL_MAP2_BINORMAL_EXT 0x8447
2095 #define GL_FOG_COORDINATE_SOURCE 0x8450
2096 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2097 #define GL_FOG_COORD_SRC 0x8450
2098 #define GL_FOG_COORDINATE 0x8451
2099 #define GL_FOG_COORD 0x8451
2100 #define GL_FOG_COORDINATE_EXT 0x8451
2101 #define GL_FRAGMENT_DEPTH 0x8452
2102 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2103 #define GL_CURRENT_FOG_COORDINATE 0x8453
2104 #define GL_CURRENT_FOG_COORD 0x8453
2105 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2106 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
2107 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2108 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
2109 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
2110 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2111 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
2112 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
2113 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2114 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
2115 #define GL_FOG_COORDINATE_ARRAY 0x8457
2116 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2117 #define GL_FOG_COORD_ARRAY 0x8457
2118 #define GL_COLOR_SUM 0x8458
2119 #define GL_COLOR_SUM_ARB 0x8458
2120 #define GL_COLOR_SUM_EXT 0x8458
2121 #define GL_CURRENT_SECONDARY_COLOR 0x8459
2122 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2123 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
2124 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2125 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
2126 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2127 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
2128 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2129 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
2130 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2131 #define GL_SECONDARY_COLOR_ARRAY 0x845E
2132 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2133 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
2134 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
2135 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
2136 #define GL_TEXTURE0 0x84C0
2137 #define GL_TEXTURE0_ARB 0x84C0
2138 #define GL_TEXTURE1 0x84C1
2139 #define GL_TEXTURE1_ARB 0x84C1
2140 #define GL_TEXTURE2 0x84C2
2141 #define GL_TEXTURE2_ARB 0x84C2
2142 #define GL_TEXTURE3 0x84C3
2143 #define GL_TEXTURE3_ARB 0x84C3
2144 #define GL_TEXTURE4 0x84C4
2145 #define GL_TEXTURE4_ARB 0x84C4
2146 #define GL_TEXTURE5 0x84C5
2147 #define GL_TEXTURE5_ARB 0x84C5
2148 #define GL_TEXTURE6 0x84C6
2149 #define GL_TEXTURE6_ARB 0x84C6
2150 #define GL_TEXTURE7 0x84C7
2151 #define GL_TEXTURE7_ARB 0x84C7
2152 #define GL_TEXTURE8 0x84C8
2153 #define GL_TEXTURE8_ARB 0x84C8
2154 #define GL_TEXTURE9 0x84C9
2155 #define GL_TEXTURE9_ARB 0x84C9
2156 #define GL_TEXTURE10 0x84CA
2157 #define GL_TEXTURE10_ARB 0x84CA
2158 #define GL_TEXTURE11 0x84CB
2159 #define GL_TEXTURE11_ARB 0x84CB
2160 #define GL_TEXTURE12 0x84CC
2161 #define GL_TEXTURE12_ARB 0x84CC
2162 #define GL_TEXTURE13 0x84CD
2163 #define GL_TEXTURE13_ARB 0x84CD
2164 #define GL_TEXTURE14 0x84CE
2165 #define GL_TEXTURE14_ARB 0x84CE
2166 #define GL_TEXTURE15 0x84CF
2167 #define GL_TEXTURE15_ARB 0x84CF
2168 #define GL_TEXTURE16 0x84D0
2169 #define GL_TEXTURE16_ARB 0x84D0
2170 #define GL_TEXTURE17 0x84D1
2171 #define GL_TEXTURE17_ARB 0x84D1
2172 #define GL_TEXTURE18 0x84D2
2173 #define GL_TEXTURE18_ARB 0x84D2
2174 #define GL_TEXTURE19 0x84D3
2175 #define GL_TEXTURE19_ARB 0x84D3
2176 #define GL_TEXTURE20 0x84D4
2177 #define GL_TEXTURE20_ARB 0x84D4
2178 #define GL_TEXTURE21 0x84D5
2179 #define GL_TEXTURE21_ARB 0x84D5
2180 #define GL_TEXTURE22 0x84D6
2181 #define GL_TEXTURE22_ARB 0x84D6
2182 #define GL_TEXTURE23 0x84D7
2183 #define GL_TEXTURE23_ARB 0x84D7
2184 #define GL_TEXTURE24 0x84D8
2185 #define GL_TEXTURE24_ARB 0x84D8
2186 #define GL_TEXTURE25 0x84D9
2187 #define GL_TEXTURE25_ARB 0x84D9
2188 #define GL_TEXTURE26 0x84DA
2189 #define GL_TEXTURE26_ARB 0x84DA
2190 #define GL_TEXTURE27 0x84DB
2191 #define GL_TEXTURE27_ARB 0x84DB
2192 #define GL_TEXTURE28 0x84DC
2193 #define GL_TEXTURE28_ARB 0x84DC
2194 #define GL_TEXTURE29 0x84DD
2195 #define GL_TEXTURE29_ARB 0x84DD
2196 #define GL_TEXTURE30 0x84DE
2197 #define GL_TEXTURE30_ARB 0x84DE
2198 #define GL_TEXTURE31 0x84DF
2199 #define GL_TEXTURE31_ARB 0x84DF
2200 #define GL_ACTIVE_TEXTURE 0x84E0
2201 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2202 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
2203 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2204 #define GL_MAX_TEXTURE_UNITS 0x84E2
2205 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2206 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
2207 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
2208 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
2209 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
2210 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
2211 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
2212 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
2213 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
2214 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
2215 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
2216 #define GL_SUBTRACT 0x84E7
2217 #define GL_SUBTRACT_ARB 0x84E7
2218 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
2219 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
2220 #define GL_COMPRESSED_ALPHA 0x84E9
2221 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
2222 #define GL_COMPRESSED_LUMINANCE 0x84EA
2223 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
2224 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
2225 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
2226 #define GL_COMPRESSED_INTENSITY 0x84EC
2227 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
2228 #define GL_COMPRESSED_RGB 0x84ED
2229 #define GL_COMPRESSED_RGB_ARB 0x84ED
2230 #define GL_COMPRESSED_RGBA 0x84EE
2231 #define GL_COMPRESSED_RGBA_ARB 0x84EE
2232 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
2233 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
2234 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2235 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2236 #define GL_ALL_COMPLETED_NV 0x84F2
2237 #define GL_FENCE_STATUS_NV 0x84F3
2238 #define GL_FENCE_CONDITION_NV 0x84F4
2239 #define GL_TEXTURE_RECTANGLE 0x84F5
2240 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2241 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2242 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2243 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2244 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2245 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2246 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2247 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2248 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2249 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2250 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2251 #define GL_DEPTH_STENCIL 0x84F9
2252 #define GL_DEPTH_STENCIL_EXT 0x84F9
2253 #define GL_DEPTH_STENCIL_NV 0x84F9
2254 #define GL_UNSIGNED_INT_24_8 0x84FA
2255 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
2256 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2257 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
2258 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2259 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2260 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2261 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2262 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2263 #define GL_TEXTURE_FILTER_CONTROL 0x8500
2264 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2265 #define GL_TEXTURE_LOD_BIAS 0x8501
2266 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2267 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
2268 #define GL_COMBINE4_NV 0x8503
2269 #define GL_MAX_SHININESS_NV 0x8504
2270 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2271 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
2272 #define GL_INCR_WRAP 0x8507
2273 #define GL_INCR_WRAP_EXT 0x8507
2274 #define GL_DECR_WRAP 0x8508
2275 #define GL_DECR_WRAP_EXT 0x8508
2276 #define GL_VERTEX_WEIGHTING_EXT 0x8509
2277 #define GL_MODELVIEW1_ARB 0x850A
2278 #define GL_MODELVIEW1_EXT 0x850A
2279 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
2280 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
2281 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
2282 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
2283 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
2284 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
2285 #define GL_NORMAL_MAP 0x8511
2286 #define GL_NORMAL_MAP_ARB 0x8511
2287 #define GL_NORMAL_MAP_EXT 0x8511
2288 #define GL_NORMAL_MAP_NV 0x8511
2289 #define GL_REFLECTION_MAP 0x8512
2290 #define GL_REFLECTION_MAP_ARB 0x8512
2291 #define GL_REFLECTION_MAP_EXT 0x8512
2292 #define GL_REFLECTION_MAP_NV 0x8512
2293 #define GL_TEXTURE_CUBE_MAP 0x8513
2294 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2295 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
2296 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
2297 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2298 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
2299 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
2300 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2301 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
2302 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
2303 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
2305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
2306 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
2308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
2309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2310 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
2311 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
2312 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2313 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
2314 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
2315 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
2316 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
2317 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
2318 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
2319 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
2320 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
2321 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
2322 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
2323 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2324 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2325 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2326 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2327 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2328 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2329 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2330 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2331 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2332 #define GL_REGISTER_COMBINERS_NV 0x8522
2333 #define GL_VARIABLE_A_NV 0x8523
2334 #define GL_VARIABLE_B_NV 0x8524
2335 #define GL_VARIABLE_C_NV 0x8525
2336 #define GL_VARIABLE_D_NV 0x8526
2337 #define GL_VARIABLE_E_NV 0x8527
2338 #define GL_VARIABLE_F_NV 0x8528
2339 #define GL_VARIABLE_G_NV 0x8529
2340 #define GL_CONSTANT_COLOR0_NV 0x852A
2341 #define GL_CONSTANT_COLOR1_NV 0x852B
2342 #define GL_PRIMARY_COLOR_NV 0x852C
2343 #define GL_SECONDARY_COLOR_NV 0x852D
2344 #define GL_SPARE0_NV 0x852E
2345 #define GL_SPARE1_NV 0x852F
2346 #define GL_DISCARD_NV 0x8530
2347 #define GL_E_TIMES_F_NV 0x8531
2348 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2349 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2350 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2351 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2352 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2353 #define GL_UNSIGNED_INVERT_NV 0x8537
2354 #define GL_EXPAND_NORMAL_NV 0x8538
2355 #define GL_EXPAND_NEGATE_NV 0x8539
2356 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2357 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2358 #define GL_SIGNED_IDENTITY_NV 0x853C
2359 #define GL_SIGNED_NEGATE_NV 0x853D
2360 #define GL_SCALE_BY_TWO_NV 0x853E
2361 #define GL_SCALE_BY_FOUR_NV 0x853F
2362 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2363 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2364 #define GL_COMBINER_INPUT_NV 0x8542
2365 #define GL_COMBINER_MAPPING_NV 0x8543
2366 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2367 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2368 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2369 #define GL_COMBINER_MUX_SUM_NV 0x8547
2370 #define GL_COMBINER_SCALE_NV 0x8548
2371 #define GL_COMBINER_BIAS_NV 0x8549
2372 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2373 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2374 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2375 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2376 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2377 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2378 #define GL_COMBINER0_NV 0x8550
2379 #define GL_COMBINER1_NV 0x8551
2380 #define GL_COMBINER2_NV 0x8552
2381 #define GL_COMBINER3_NV 0x8553
2382 #define GL_COMBINER4_NV 0x8554
2383 #define GL_COMBINER5_NV 0x8555
2384 #define GL_COMBINER6_NV 0x8556
2385 #define GL_COMBINER7_NV 0x8557
2386 #define GL_PRIMITIVE_RESTART_NV 0x8558
2387 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2388 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2389 #define GL_EYE_RADIAL_NV 0x855B
2390 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2391 #define GL_EMBOSS_LIGHT_NV 0x855D
2392 #define GL_EMBOSS_CONSTANT_NV 0x855E
2393 #define GL_EMBOSS_MAP_NV 0x855F
2394 #define GL_COMBINE 0x8570
2395 #define GL_COMBINE_ARB 0x8570
2396 #define GL_COMBINE_EXT 0x8570
2397 #define GL_COMBINE_RGB 0x8571
2398 #define GL_COMBINE_RGB_ARB 0x8571
2399 #define GL_COMBINE_RGB_EXT 0x8571
2400 #define GL_COMBINE_ALPHA 0x8572
2401 #define GL_COMBINE_ALPHA_ARB 0x8572
2402 #define GL_COMBINE_ALPHA_EXT 0x8572
2403 #define GL_RGB_SCALE 0x8573
2404 #define GL_RGB_SCALE_ARB 0x8573
2405 #define GL_RGB_SCALE_EXT 0x8573
2406 #define GL_ADD_SIGNED 0x8574
2407 #define GL_ADD_SIGNED_ARB 0x8574
2408 #define GL_ADD_SIGNED_EXT 0x8574
2409 #define GL_INTERPOLATE 0x8575
2410 #define GL_INTERPOLATE_ARB 0x8575
2411 #define GL_INTERPOLATE_EXT 0x8575
2412 #define GL_CONSTANT 0x8576
2413 #define GL_CONSTANT_ARB 0x8576
2414 #define GL_CONSTANT_EXT 0x8576
2415 #define GL_CONSTANT_NV 0x8576
2416 #define GL_PRIMARY_COLOR 0x8577
2417 #define GL_PRIMARY_COLOR_ARB 0x8577
2418 #define GL_PRIMARY_COLOR_EXT 0x8577
2419 #define GL_PREVIOUS 0x8578
2420 #define GL_PREVIOUS_ARB 0x8578
2421 #define GL_PREVIOUS_EXT 0x8578
2422 #define GL_SOURCE0_RGB 0x8580
2423 #define GL_SOURCE0_RGB_ARB 0x8580
2424 #define GL_SOURCE0_RGB_EXT 0x8580
2425 #define GL_SRC0_RGB 0x8580
2426 #define GL_SOURCE1_RGB 0x8581
2427 #define GL_SOURCE1_RGB_ARB 0x8581
2428 #define GL_SOURCE1_RGB_EXT 0x8581
2429 #define GL_SRC1_RGB 0x8581
2430 #define GL_SOURCE2_RGB 0x8582
2431 #define GL_SOURCE2_RGB_ARB 0x8582
2432 #define GL_SOURCE2_RGB_EXT 0x8582
2433 #define GL_SRC2_RGB 0x8582
2434 #define GL_SOURCE3_RGB_NV 0x8583
2435 #define GL_SOURCE0_ALPHA 0x8588
2436 #define GL_SOURCE0_ALPHA_ARB 0x8588
2437 #define GL_SOURCE0_ALPHA_EXT 0x8588
2438 #define GL_SRC0_ALPHA 0x8588
2439 #define GL_SOURCE1_ALPHA 0x8589
2440 #define GL_SOURCE1_ALPHA_ARB 0x8589
2441 #define GL_SOURCE1_ALPHA_EXT 0x8589
2442 #define GL_SRC1_ALPHA 0x8589
2443 #define GL_SOURCE2_ALPHA 0x858A
2444 #define GL_SOURCE2_ALPHA_ARB 0x858A
2445 #define GL_SOURCE2_ALPHA_EXT 0x858A
2446 #define GL_SRC2_ALPHA 0x858A
2447 #define GL_SOURCE3_ALPHA_NV 0x858B
2448 #define GL_OPERAND0_RGB 0x8590
2449 #define GL_OPERAND0_RGB_ARB 0x8590
2450 #define GL_OPERAND0_RGB_EXT 0x8590
2451 #define GL_OPERAND1_RGB 0x8591
2452 #define GL_OPERAND1_RGB_ARB 0x8591
2453 #define GL_OPERAND1_RGB_EXT 0x8591
2454 #define GL_OPERAND2_RGB 0x8592
2455 #define GL_OPERAND2_RGB_ARB 0x8592
2456 #define GL_OPERAND2_RGB_EXT 0x8592
2457 #define GL_OPERAND3_RGB_NV 0x8593
2458 #define GL_OPERAND0_ALPHA 0x8598
2459 #define GL_OPERAND0_ALPHA_ARB 0x8598
2460 #define GL_OPERAND0_ALPHA_EXT 0x8598
2461 #define GL_OPERAND1_ALPHA 0x8599
2462 #define GL_OPERAND1_ALPHA_ARB 0x8599
2463 #define GL_OPERAND1_ALPHA_EXT 0x8599
2464 #define GL_OPERAND2_ALPHA 0x859A
2465 #define GL_OPERAND2_ALPHA_ARB 0x859A
2466 #define GL_OPERAND2_ALPHA_EXT 0x859A
2467 #define GL_OPERAND3_ALPHA_NV 0x859B
2468 #define GL_PERTURB_EXT 0x85AE
2469 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2470 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2471 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2472 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2473 #define GL_BUFFER_OBJECT_APPLE 0x85B3
2474 #define GL_STORAGE_CLIENT_APPLE 0x85B4
2475 #define GL_VERTEX_ARRAY_BINDING 0x85B5
2476 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2477 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2478 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2479 #define GL_YCBCR_422_APPLE 0x85B9
2480 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2481 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2482 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2483 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2484 #define GL_STORAGE_CACHED_APPLE 0x85BE
2485 #define GL_STORAGE_SHARED_APPLE 0x85BF
2486 #define GL_VERTEX_PROGRAM_ARB 0x8620
2487 #define GL_VERTEX_PROGRAM_NV 0x8620
2488 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2489 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
2490 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2491 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2492 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
2493 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2494 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2495 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
2496 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2497 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2498 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
2499 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2500 #define GL_CURRENT_ATTRIB_NV 0x8626
2501 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
2502 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2503 #define GL_PROGRAM_LENGTH_ARB 0x8627
2504 #define GL_PROGRAM_LENGTH_NV 0x8627
2505 #define GL_PROGRAM_STRING_ARB 0x8628
2506 #define GL_PROGRAM_STRING_NV 0x8628
2507 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2508 #define GL_IDENTITY_NV 0x862A
2509 #define GL_INVERSE_NV 0x862B
2510 #define GL_TRANSPOSE_NV 0x862C
2511 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2512 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2513 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2514 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2515 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2516 #define GL_MATRIX0_NV 0x8630
2517 #define GL_MATRIX1_NV 0x8631
2518 #define GL_MATRIX2_NV 0x8632
2519 #define GL_MATRIX3_NV 0x8633
2520 #define GL_MATRIX4_NV 0x8634
2521 #define GL_MATRIX5_NV 0x8635
2522 #define GL_MATRIX6_NV 0x8636
2523 #define GL_MATRIX7_NV 0x8637
2524 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2525 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2526 #define GL_CURRENT_MATRIX_ARB 0x8641
2527 #define GL_CURRENT_MATRIX_NV 0x8641
2528 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
2529 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2530 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2531 #define GL_PROGRAM_POINT_SIZE 0x8642
2532 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2533 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
2534 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
2535 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2536 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2537 #define GL_PROGRAM_PARAMETER_NV 0x8644
2538 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2539 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
2540 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2541 #define GL_PROGRAM_TARGET_NV 0x8646
2542 #define GL_PROGRAM_RESIDENT_NV 0x8647
2543 #define GL_TRACK_MATRIX_NV 0x8648
2544 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2545 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2546 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2547 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2548 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2549 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2550 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2551 #define GL_DEPTH_CLAMP 0x864F
2552 #define GL_DEPTH_CLAMP_NV 0x864F
2553 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2554 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2555 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2556 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2557 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2558 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2559 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2560 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2561 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2562 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2563 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2564 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2565 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2566 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2567 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2568 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2569 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2570 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2571 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2572 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2573 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2574 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2575 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2576 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2577 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2578 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2579 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2580 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2581 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2582 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2583 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2584 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2585 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2586 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2587 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2588 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2589 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2590 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2591 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2592 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2593 #define GL_PROGRAM_BINDING_ARB 0x8677
2594 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2595 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2596 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2597 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2598 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2599 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2600 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2601 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2602 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
2603 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
2604 #define GL_TEXTURE_COMPRESSED 0x86A1
2605 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
2606 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
2607 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
2608 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
2609 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
2610 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
2611 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
2612 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
2613 #define GL_VERTEX_BLEND_ARB 0x86A7
2614 #define GL_CURRENT_WEIGHT_ARB 0x86A8
2615 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
2616 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
2617 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
2618 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
2619 #define GL_WEIGHT_ARRAY_ARB 0x86AD
2620 #define GL_DOT3_RGB 0x86AE
2621 #define GL_DOT3_RGB_ARB 0x86AE
2622 #define GL_DOT3_RGBA 0x86AF
2623 #define GL_DOT3_RGBA_ARB 0x86AF
2624 #define GL_EVAL_2D_NV 0x86C0
2625 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2626 #define GL_MAP_TESSELLATION_NV 0x86C2
2627 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2628 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2629 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2630 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2631 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2632 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2633 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2634 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2635 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2636 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2637 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2638 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2639 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2640 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2641 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2642 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2643 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2644 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2645 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2646 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2647 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2648 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
2649 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2650 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2651 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2652 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2653 #define GL_SHADER_CONSISTENT_NV 0x86DD
2654 #define GL_TEXTURE_SHADER_NV 0x86DE
2655 #define GL_SHADER_OPERATION_NV 0x86DF
2656 #define GL_CULL_MODES_NV 0x86E0
2657 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2658 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
2659 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2660 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
2661 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2662 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
2663 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2664 #define GL_CONST_EYE_NV 0x86E5
2665 #define GL_PASS_THROUGH_NV 0x86E6
2666 #define GL_CULL_FRAGMENT_NV 0x86E7
2667 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2668 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2669 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2670 #define GL_SURFACE_STATE_NV 0x86EB
2671 #define GL_DOT_PRODUCT_NV 0x86EC
2672 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2673 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2674 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2675 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2676 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2677 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2678 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2679 #define GL_HILO_NV 0x86F4
2680 #define GL_DSDT_NV 0x86F5
2681 #define GL_DSDT_MAG_NV 0x86F6
2682 #define GL_DSDT_MAG_VIB_NV 0x86F7
2683 #define GL_HILO16_NV 0x86F8
2684 #define GL_SIGNED_HILO_NV 0x86F9
2685 #define GL_SIGNED_HILO16_NV 0x86FA
2686 #define GL_SIGNED_RGBA_NV 0x86FB
2687 #define GL_SIGNED_RGBA8_NV 0x86FC
2688 #define GL_SURFACE_REGISTERED_NV 0x86FD
2689 #define GL_SIGNED_RGB_NV 0x86FE
2690 #define GL_SIGNED_RGB8_NV 0x86FF
2691 #define GL_SURFACE_MAPPED_NV 0x8700
2692 #define GL_SIGNED_LUMINANCE_NV 0x8701
2693 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2694 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2695 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2696 #define GL_SIGNED_ALPHA_NV 0x8705
2697 #define GL_SIGNED_ALPHA8_NV 0x8706
2698 #define GL_SIGNED_INTENSITY_NV 0x8707
2699 #define GL_SIGNED_INTENSITY8_NV 0x8708
2700 #define GL_DSDT8_NV 0x8709
2701 #define GL_DSDT8_MAG8_NV 0x870A
2702 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2703 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2704 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2705 #define GL_HI_SCALE_NV 0x870E
2706 #define GL_LO_SCALE_NV 0x870F
2707 #define GL_DS_SCALE_NV 0x8710
2708 #define GL_DT_SCALE_NV 0x8711
2709 #define GL_MAGNITUDE_SCALE_NV 0x8712
2710 #define GL_VIBRANCE_SCALE_NV 0x8713
2711 #define GL_HI_BIAS_NV 0x8714
2712 #define GL_LO_BIAS_NV 0x8715
2713 #define GL_DS_BIAS_NV 0x8716
2714 #define GL_DT_BIAS_NV 0x8717
2715 #define GL_MAGNITUDE_BIAS_NV 0x8718
2716 #define GL_VIBRANCE_BIAS_NV 0x8719
2717 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2718 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2719 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2720 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2721 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2722 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2723 #define GL_MODELVIEW2_ARB 0x8722
2724 #define GL_MODELVIEW3_ARB 0x8723
2725 #define GL_MODELVIEW4_ARB 0x8724
2726 #define GL_MODELVIEW5_ARB 0x8725
2727 #define GL_MODELVIEW6_ARB 0x8726
2728 #define GL_MODELVIEW7_ARB 0x8727
2729 #define GL_MODELVIEW8_ARB 0x8728
2730 #define GL_MODELVIEW9_ARB 0x8729
2731 #define GL_MODELVIEW10_ARB 0x872A
2732 #define GL_MODELVIEW11_ARB 0x872B
2733 #define GL_MODELVIEW12_ARB 0x872C
2734 #define GL_MODELVIEW13_ARB 0x872D
2735 #define GL_MODELVIEW14_ARB 0x872E
2736 #define GL_MODELVIEW15_ARB 0x872F
2737 #define GL_MODELVIEW16_ARB 0x8730
2738 #define GL_MODELVIEW17_ARB 0x8731
2739 #define GL_MODELVIEW18_ARB 0x8732
2740 #define GL_MODELVIEW19_ARB 0x8733
2741 #define GL_MODELVIEW20_ARB 0x8734
2742 #define GL_MODELVIEW21_ARB 0x8735
2743 #define GL_MODELVIEW22_ARB 0x8736
2744 #define GL_MODELVIEW23_ARB 0x8737
2745 #define GL_MODELVIEW24_ARB 0x8738
2746 #define GL_MODELVIEW25_ARB 0x8739
2747 #define GL_MODELVIEW26_ARB 0x873A
2748 #define GL_MODELVIEW27_ARB 0x873B
2749 #define GL_MODELVIEW28_ARB 0x873C
2750 #define GL_MODELVIEW29_ARB 0x873D
2751 #define GL_MODELVIEW30_ARB 0x873E
2752 #define GL_MODELVIEW31_ARB 0x873F
2753 #define GL_DOT3_RGB_EXT 0x8740
2754 #define GL_DOT3_RGBA_EXT 0x8741
2755 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2756 #define GL_MIRROR_CLAMP_EXT 0x8742
2757 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2758 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2759 #define GL_SET_AMD 0x874A
2760 #define GL_REPLACE_VALUE_AMD 0x874B
2761 #define GL_STENCIL_OP_VALUE_AMD 0x874C
2762 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2763 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2764 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
2765 #define GL_BUFFER_SIZE 0x8764
2766 #define GL_BUFFER_SIZE_ARB 0x8764
2767 #define GL_BUFFER_USAGE 0x8765
2768 #define GL_BUFFER_USAGE_ARB 0x8765
2769 #define GL_VERTEX_SHADER_EXT 0x8780
2770 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2771 #define GL_OP_INDEX_EXT 0x8782
2772 #define GL_OP_NEGATE_EXT 0x8783
2773 #define GL_OP_DOT3_EXT 0x8784
2774 #define GL_OP_DOT4_EXT 0x8785
2775 #define GL_OP_MUL_EXT 0x8786
2776 #define GL_OP_ADD_EXT 0x8787
2777 #define GL_OP_MADD_EXT 0x8788
2778 #define GL_OP_FRAC_EXT 0x8789
2779 #define GL_OP_MAX_EXT 0x878A
2780 #define GL_OP_MIN_EXT 0x878B
2781 #define GL_OP_SET_GE_EXT 0x878C
2782 #define GL_OP_SET_LT_EXT 0x878D
2783 #define GL_OP_CLAMP_EXT 0x878E
2784 #define GL_OP_FLOOR_EXT 0x878F
2785 #define GL_OP_ROUND_EXT 0x8790
2786 #define GL_OP_EXP_BASE_2_EXT 0x8791
2787 #define GL_OP_LOG_BASE_2_EXT 0x8792
2788 #define GL_OP_POWER_EXT 0x8793
2789 #define GL_OP_RECIP_EXT 0x8794
2790 #define GL_OP_RECIP_SQRT_EXT 0x8795
2791 #define GL_OP_SUB_EXT 0x8796
2792 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2793 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2794 #define GL_OP_MOV_EXT 0x8799
2795 #define GL_OUTPUT_VERTEX_EXT 0x879A
2796 #define GL_OUTPUT_COLOR0_EXT 0x879B
2797 #define GL_OUTPUT_COLOR1_EXT 0x879C
2798 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2799 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2800 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2801 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2802 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2803 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2804 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2805 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2806 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2807 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2808 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2809 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2810 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2811 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2812 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2813 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2814 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2815 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2816 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2817 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2818 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2819 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2820 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2821 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2822 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2823 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2824 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2825 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2826 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2827 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2828 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2829 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2830 #define GL_OUTPUT_FOG_EXT 0x87BD
2831 #define GL_SCALAR_EXT 0x87BE
2832 #define GL_VECTOR_EXT 0x87BF
2833 #define GL_MATRIX_EXT 0x87C0
2834 #define GL_VARIANT_EXT 0x87C1
2835 #define GL_INVARIANT_EXT 0x87C2
2836 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2837 #define GL_LOCAL_EXT 0x87C4
2838 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2839 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2840 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2841 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2842 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2843 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2844 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2845 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2846 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2847 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2848 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2849 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2850 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2851 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2852 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2853 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2854 #define GL_X_EXT 0x87D5
2855 #define GL_Y_EXT 0x87D6
2856 #define GL_Z_EXT 0x87D7
2857 #define GL_W_EXT 0x87D8
2858 #define GL_NEGATIVE_X_EXT 0x87D9
2859 #define GL_NEGATIVE_Y_EXT 0x87DA
2860 #define GL_NEGATIVE_Z_EXT 0x87DB
2861 #define GL_NEGATIVE_W_EXT 0x87DC
2862 #define GL_ZERO_EXT 0x87DD
2863 #define GL_ONE_EXT 0x87DE
2864 #define GL_NEGATIVE_ONE_EXT 0x87DF
2865 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2866 #define GL_FULL_RANGE_EXT 0x87E1
2867 #define GL_CURRENT_VERTEX_EXT 0x87E2
2868 #define GL_MVP_MATRIX_EXT 0x87E3
2869 #define GL_VARIANT_VALUE_EXT 0x87E4
2870 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2871 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2872 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2873 #define GL_VARIANT_ARRAY_EXT 0x87E8
2874 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2875 #define GL_INVARIANT_VALUE_EXT 0x87EA
2876 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2877 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2878 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2879 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2880 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2881 #define GL_STENCIL_BACK_FUNC 0x8800
2882 #define GL_STENCIL_BACK_FAIL 0x8801
2883 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
2884 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
2885 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2886 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2887 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2888 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2889 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2890 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2891 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2892 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2893 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2894 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2895 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2896 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2897 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2898 #define GL_RGBA32F 0x8814
2899 #define GL_RGBA32F_ARB 0x8814
2900 #define GL_RGBA_FLOAT32_APPLE 0x8814
2901 #define GL_RGB32F 0x8815
2902 #define GL_RGB32F_ARB 0x8815
2903 #define GL_RGB_FLOAT32_APPLE 0x8815
2904 #define GL_ALPHA32F_ARB 0x8816
2905 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2906 #define GL_INTENSITY32F_ARB 0x8817
2907 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2908 #define GL_LUMINANCE32F_ARB 0x8818
2909 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2910 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
2911 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2912 #define GL_RGBA16F 0x881A
2913 #define GL_RGBA16F_ARB 0x881A
2914 #define GL_RGBA_FLOAT16_APPLE 0x881A
2915 #define GL_RGB16F 0x881B
2916 #define GL_RGB16F_ARB 0x881B
2917 #define GL_RGB_FLOAT16_APPLE 0x881B
2918 #define GL_ALPHA16F_ARB 0x881C
2919 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2920 #define GL_INTENSITY16F_ARB 0x881D
2921 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2922 #define GL_LUMINANCE16F_ARB 0x881E
2923 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2924 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
2925 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2926 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2927 #define GL_MAX_DRAW_BUFFERS 0x8824
2928 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2929 #define GL_DRAW_BUFFER0 0x8825
2930 #define GL_DRAW_BUFFER0_ARB 0x8825
2931 #define GL_DRAW_BUFFER1 0x8826
2932 #define GL_DRAW_BUFFER1_ARB 0x8826
2933 #define GL_DRAW_BUFFER2 0x8827
2934 #define GL_DRAW_BUFFER2_ARB 0x8827
2935 #define GL_DRAW_BUFFER3 0x8828
2936 #define GL_DRAW_BUFFER3_ARB 0x8828
2937 #define GL_DRAW_BUFFER4 0x8829
2938 #define GL_DRAW_BUFFER4_ARB 0x8829
2939 #define GL_DRAW_BUFFER5 0x882A
2940 #define GL_DRAW_BUFFER5_ARB 0x882A
2941 #define GL_DRAW_BUFFER6 0x882B
2942 #define GL_DRAW_BUFFER6_ARB 0x882B
2943 #define GL_DRAW_BUFFER7 0x882C
2944 #define GL_DRAW_BUFFER7_ARB 0x882C
2945 #define GL_DRAW_BUFFER8 0x882D
2946 #define GL_DRAW_BUFFER8_ARB 0x882D
2947 #define GL_DRAW_BUFFER9 0x882E
2948 #define GL_DRAW_BUFFER9_ARB 0x882E
2949 #define GL_DRAW_BUFFER10 0x882F
2950 #define GL_DRAW_BUFFER10_ARB 0x882F
2951 #define GL_DRAW_BUFFER11 0x8830
2952 #define GL_DRAW_BUFFER11_ARB 0x8830
2953 #define GL_DRAW_BUFFER12 0x8831
2954 #define GL_DRAW_BUFFER12_ARB 0x8831
2955 #define GL_DRAW_BUFFER13 0x8832
2956 #define GL_DRAW_BUFFER13_ARB 0x8832
2957 #define GL_DRAW_BUFFER14 0x8833
2958 #define GL_DRAW_BUFFER14_ARB 0x8833
2959 #define GL_DRAW_BUFFER15 0x8834
2960 #define GL_DRAW_BUFFER15_ARB 0x8834
2961 #define GL_BLEND_EQUATION_ALPHA 0x883D
2962 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2963 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2964 #define GL_MATRIX_PALETTE_ARB 0x8840
2965 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
2966 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
2967 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
2968 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
2969 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
2970 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
2971 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
2972 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
2973 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
2974 #define GL_TEXTURE_DEPTH_SIZE 0x884A
2975 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2976 #define GL_DEPTH_TEXTURE_MODE 0x884B
2977 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2978 #define GL_TEXTURE_COMPARE_MODE 0x884C
2979 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
2980 #define GL_TEXTURE_COMPARE_FUNC 0x884D
2981 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
2982 #define GL_COMPARE_R_TO_TEXTURE 0x884E
2983 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
2984 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
2985 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
2986 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
2987 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2988 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2989 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2990 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2991 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2992 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2993 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2994 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2995 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2996 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2997 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2998 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2999 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3000 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3001 #define GL_HILO8_NV 0x885E
3002 #define GL_SIGNED_HILO8_NV 0x885F
3003 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3004 #define GL_POINT_SPRITE 0x8861
3005 #define GL_POINT_SPRITE_ARB 0x8861
3006 #define GL_POINT_SPRITE_NV 0x8861
3007 #define GL_COORD_REPLACE 0x8862
3008 #define GL_COORD_REPLACE_ARB 0x8862
3009 #define GL_COORD_REPLACE_NV 0x8862
3010 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3011 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3012 #define GL_QUERY_COUNTER_BITS 0x8864
3013 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3014 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3015 #define GL_CURRENT_QUERY 0x8865
3016 #define GL_CURRENT_QUERY_ARB 0x8865
3017 #define GL_PIXEL_COUNT_NV 0x8866
3018 #define GL_QUERY_RESULT 0x8866
3019 #define GL_QUERY_RESULT_ARB 0x8866
3020 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3021 #define GL_QUERY_RESULT_AVAILABLE 0x8867
3022 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3023 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
3024 #define GL_MAX_VERTEX_ATTRIBS 0x8869
3025 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
3026 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3027 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
3028 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
3029 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
3030 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3031 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3032 #define GL_FRAGMENT_PROGRAM_NV 0x8870
3033 #define GL_MAX_TEXTURE_COORDS 0x8871
3034 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3035 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
3036 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3037 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3038 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
3039 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
3040 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3041 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
3042 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3043 #define GL_PROGRAM_FORMAT_ARB 0x8876
3044 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
3045 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
3046 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
3047 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
3048 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
3049 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
3050 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3051 #define GL_FLOAT_R_NV 0x8880
3052 #define GL_FLOAT_RG_NV 0x8881
3053 #define GL_FLOAT_RGB_NV 0x8882
3054 #define GL_FLOAT_RGBA_NV 0x8883
3055 #define GL_FLOAT_R16_NV 0x8884
3056 #define GL_FLOAT_R32_NV 0x8885
3057 #define GL_FLOAT_RG16_NV 0x8886
3058 #define GL_FLOAT_RG32_NV 0x8887
3059 #define GL_FLOAT_RGB16_NV 0x8888
3060 #define GL_FLOAT_RGB32_NV 0x8889
3061 #define GL_FLOAT_RGBA16_NV 0x888A
3062 #define GL_FLOAT_RGBA32_NV 0x888B
3063 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
3064 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
3065 #define GL_FLOAT_RGBA_MODE_NV 0x888E
3066 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
3067 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
3068 #define GL_DEPTH_BOUNDS_EXT 0x8891
3069 #define GL_ARRAY_BUFFER 0x8892
3070 #define GL_ARRAY_BUFFER_ARB 0x8892
3071 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
3072 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
3073 #define GL_ARRAY_BUFFER_BINDING 0x8894
3074 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
3075 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
3076 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
3077 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
3078 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
3079 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
3080 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
3081 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
3082 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
3083 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
3084 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
3085 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
3086 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
3087 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
3088 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
3089 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
3090 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
3091 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
3092 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
3093 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
3094 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
3095 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
3096 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
3097 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
3098 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3099 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3100 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3101 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3102 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3103 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3104 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3105 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3106 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3107 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3108 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3109 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3110 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3111 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3112 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3113 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3114 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
3115 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
3116 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
3117 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
3118 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3119 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3120 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3121 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3122 #define GL_READ_ONLY 0x88B8
3123 #define GL_READ_ONLY_ARB 0x88B8
3124 #define GL_WRITE_ONLY 0x88B9
3125 #define GL_WRITE_ONLY_ARB 0x88B9
3126 #define GL_READ_WRITE 0x88BA
3127 #define GL_READ_WRITE_ARB 0x88BA
3128 #define GL_BUFFER_ACCESS 0x88BB
3129 #define GL_BUFFER_ACCESS_ARB 0x88BB
3130 #define GL_BUFFER_MAPPED 0x88BC
3131 #define GL_BUFFER_MAPPED_ARB 0x88BC
3132 #define GL_BUFFER_MAP_POINTER 0x88BD
3133 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
3134 #define GL_WRITE_DISCARD_NV 0x88BE
3135 #define GL_TIME_ELAPSED 0x88BF
3136 #define GL_TIME_ELAPSED_EXT 0x88BF
3137 #define GL_MATRIX0_ARB 0x88C0
3138 #define GL_MATRIX1_ARB 0x88C1
3139 #define GL_MATRIX2_ARB 0x88C2
3140 #define GL_MATRIX3_ARB 0x88C3
3141 #define GL_MATRIX4_ARB 0x88C4
3142 #define GL_MATRIX5_ARB 0x88C5
3143 #define GL_MATRIX6_ARB 0x88C6
3144 #define GL_MATRIX7_ARB 0x88C7
3145 #define GL_MATRIX8_ARB 0x88C8
3146 #define GL_MATRIX9_ARB 0x88C9
3147 #define GL_MATRIX10_ARB 0x88CA
3148 #define GL_MATRIX11_ARB 0x88CB
3149 #define GL_MATRIX12_ARB 0x88CC
3150 #define GL_MATRIX13_ARB 0x88CD
3151 #define GL_MATRIX14_ARB 0x88CE
3152 #define GL_MATRIX15_ARB 0x88CF
3153 #define GL_MATRIX16_ARB 0x88D0
3154 #define GL_MATRIX17_ARB 0x88D1
3155 #define GL_MATRIX18_ARB 0x88D2
3156 #define GL_MATRIX19_ARB 0x88D3
3157 #define GL_MATRIX20_ARB 0x88D4
3158 #define GL_MATRIX21_ARB 0x88D5
3159 #define GL_MATRIX22_ARB 0x88D6
3160 #define GL_MATRIX23_ARB 0x88D7
3161 #define GL_MATRIX24_ARB 0x88D8
3162 #define GL_MATRIX25_ARB 0x88D9
3163 #define GL_MATRIX26_ARB 0x88DA
3164 #define GL_MATRIX27_ARB 0x88DB
3165 #define GL_MATRIX28_ARB 0x88DC
3166 #define GL_MATRIX29_ARB 0x88DD
3167 #define GL_MATRIX30_ARB 0x88DE
3168 #define GL_MATRIX31_ARB 0x88DF
3169 #define GL_STREAM_DRAW 0x88E0
3170 #define GL_STREAM_DRAW_ARB 0x88E0
3171 #define GL_STREAM_READ 0x88E1
3172 #define GL_STREAM_READ_ARB 0x88E1
3173 #define GL_STREAM_COPY 0x88E2
3174 #define GL_STREAM_COPY_ARB 0x88E2
3175 #define GL_STATIC_DRAW 0x88E4
3176 #define GL_STATIC_DRAW_ARB 0x88E4
3177 #define GL_STATIC_READ 0x88E5
3178 #define GL_STATIC_READ_ARB 0x88E5
3179 #define GL_STATIC_COPY 0x88E6
3180 #define GL_STATIC_COPY_ARB 0x88E6
3181 #define GL_DYNAMIC_DRAW 0x88E8
3182 #define GL_DYNAMIC_DRAW_ARB 0x88E8
3183 #define GL_DYNAMIC_READ 0x88E9
3184 #define GL_DYNAMIC_READ_ARB 0x88E9
3185 #define GL_DYNAMIC_COPY 0x88EA
3186 #define GL_DYNAMIC_COPY_ARB 0x88EA
3187 #define GL_PIXEL_PACK_BUFFER 0x88EB
3188 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3189 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
3190 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
3191 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3192 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
3193 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
3194 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3195 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
3196 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
3197 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3198 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
3199 #define GL_DEPTH24_STENCIL8 0x88F0
3200 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3201 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
3202 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3203 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3204 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3205 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3206 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3207 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
3208 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3209 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3210 #define GL_SRC1_COLOR 0x88F9
3211 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3212 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3213 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3214 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
3215 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
3216 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3217 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
3218 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3219 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
3220 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3221 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
3222 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
3223 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3224 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
3225 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
3226 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3227 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3228 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3229 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3230 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3231 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3232 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3233 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
3234 #define GL_SAMPLES_PASSED 0x8914
3235 #define GL_SAMPLES_PASSED_ARB 0x8914
3236 #define GL_GEOMETRY_VERTICES_OUT 0x8916
3237 #define GL_GEOMETRY_INPUT_TYPE 0x8917
3238 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
3239 #define GL_SAMPLER_BINDING 0x8919
3240 #define GL_CLAMP_VERTEX_COLOR 0x891A
3241 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3242 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
3243 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3244 #define GL_CLAMP_READ_COLOR 0x891C
3245 #define GL_CLAMP_READ_COLOR_ARB 0x891C
3246 #define GL_FIXED_ONLY 0x891D
3247 #define GL_FIXED_ONLY_ARB 0x891D
3248 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
3249 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
3250 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
3251 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
3252 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
3253 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
3254 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
3255 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
3256 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
3257 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
3258 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
3259 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
3260 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3261 #define GL_FENCE_APPLE 0x8A0B
3262 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3263 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3264 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3265 #define GL_COLOR_FLOAT_APPLE 0x8A0F
3266 #define GL_UNIFORM_BUFFER 0x8A11
3267 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3268 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3269 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3270 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
3271 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
3272 #define GL_RELEASED_APPLE 0x8A19
3273 #define GL_VOLATILE_APPLE 0x8A1A
3274 #define GL_RETAINED_APPLE 0x8A1B
3275 #define GL_UNDEFINED_APPLE 0x8A1C
3276 #define GL_PURGEABLE_APPLE 0x8A1D
3277 #define GL_RGB_422_APPLE 0x8A1F
3278 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
3279 #define GL_UNIFORM_BUFFER_START 0x8A29
3280 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
3281 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
3282 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
3283 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
3284 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
3285 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
3286 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
3287 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
3288 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
3289 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
3290 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
3291 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
3292 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
3293 #define GL_UNIFORM_TYPE 0x8A37
3294 #define GL_UNIFORM_SIZE 0x8A38
3295 #define GL_UNIFORM_NAME_LENGTH 0x8A39
3296 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
3297 #define GL_UNIFORM_OFFSET 0x8A3B
3298 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
3299 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
3300 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
3301 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
3302 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
3303 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
3304 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
3305 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
3306 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
3307 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
3308 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
3309 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
3310 #define GL_DECODE_EXT 0x8A49
3311 #define GL_SKIP_DECODE_EXT 0x8A4A
3312 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
3313 #define GL_RGB_RAW_422_APPLE 0x8A51
3314 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
3315 #define GL_FRAGMENT_SHADER 0x8B30
3316 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3317 #define GL_VERTEX_SHADER 0x8B31
3318 #define GL_VERTEX_SHADER_ARB 0x8B31
3319 #define GL_PROGRAM_OBJECT_ARB 0x8B40
3320 #define GL_PROGRAM_OBJECT_EXT 0x8B40
3321 #define GL_SHADER_OBJECT_ARB 0x8B48
3322 #define GL_SHADER_OBJECT_EXT 0x8B48
3323 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3324 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3325 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3326 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
3327 #define GL_MAX_VARYING_FLOATS 0x8B4B
3328 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
3329 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3330 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
3331 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3332 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
3333 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3334 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
3335 #define GL_OBJECT_TYPE_ARB 0x8B4E
3336 #define GL_SHADER_TYPE 0x8B4F
3337 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3338 #define GL_FLOAT_VEC2 0x8B50
3339 #define GL_FLOAT_VEC2_ARB 0x8B50
3340 #define GL_FLOAT_VEC3 0x8B51
3341 #define GL_FLOAT_VEC3_ARB 0x8B51
3342 #define GL_FLOAT_VEC4 0x8B52
3343 #define GL_FLOAT_VEC4_ARB 0x8B52
3344 #define GL_INT_VEC2 0x8B53
3345 #define GL_INT_VEC2_ARB 0x8B53
3346 #define GL_INT_VEC3 0x8B54
3347 #define GL_INT_VEC3_ARB 0x8B54
3348 #define GL_INT_VEC4 0x8B55
3349 #define GL_INT_VEC4_ARB 0x8B55
3350 #define GL_BOOL 0x8B56
3351 #define GL_BOOL_ARB 0x8B56
3352 #define GL_BOOL_VEC2 0x8B57
3353 #define GL_BOOL_VEC2_ARB 0x8B57
3354 #define GL_BOOL_VEC3 0x8B58
3355 #define GL_BOOL_VEC3_ARB 0x8B58
3356 #define GL_BOOL_VEC4 0x8B59
3357 #define GL_BOOL_VEC4_ARB 0x8B59
3358 #define GL_FLOAT_MAT2 0x8B5A
3359 #define GL_FLOAT_MAT2_ARB 0x8B5A
3360 #define GL_FLOAT_MAT3 0x8B5B
3361 #define GL_FLOAT_MAT3_ARB 0x8B5B
3362 #define GL_FLOAT_MAT4 0x8B5C
3363 #define GL_FLOAT_MAT4_ARB 0x8B5C
3364 #define GL_SAMPLER_1D 0x8B5D
3365 #define GL_SAMPLER_1D_ARB 0x8B5D
3366 #define GL_SAMPLER_2D 0x8B5E
3367 #define GL_SAMPLER_2D_ARB 0x8B5E
3368 #define GL_SAMPLER_3D 0x8B5F
3369 #define GL_SAMPLER_3D_ARB 0x8B5F
3370 #define GL_SAMPLER_CUBE 0x8B60
3371 #define GL_SAMPLER_CUBE_ARB 0x8B60
3372 #define GL_SAMPLER_1D_SHADOW 0x8B61
3373 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3374 #define GL_SAMPLER_2D_SHADOW 0x8B62
3375 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3376 #define GL_SAMPLER_2D_RECT 0x8B63
3377 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
3378 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
3379 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3380 #define GL_FLOAT_MAT2x3 0x8B65
3381 #define GL_FLOAT_MAT2x4 0x8B66
3382 #define GL_FLOAT_MAT3x2 0x8B67
3383 #define GL_FLOAT_MAT3x4 0x8B68
3384 #define GL_FLOAT_MAT4x2 0x8B69
3385 #define GL_FLOAT_MAT4x3 0x8B6A
3386 #define GL_DELETE_STATUS 0x8B80
3387 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3388 #define GL_COMPILE_STATUS 0x8B81
3389 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3390 #define GL_LINK_STATUS 0x8B82
3391 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3392 #define GL_VALIDATE_STATUS 0x8B83
3393 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3394 #define GL_INFO_LOG_LENGTH 0x8B84
3395 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3396 #define GL_ATTACHED_SHADERS 0x8B85
3397 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3398 #define GL_ACTIVE_UNIFORMS 0x8B86
3399 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3400 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3401 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3402 #define GL_SHADER_SOURCE_LENGTH 0x8B88
3403 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3404 #define GL_ACTIVE_ATTRIBUTES 0x8B89
3405 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
3406 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3407 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
3408 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3409 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3410 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3411 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3412 #define GL_CURRENT_PROGRAM 0x8B8D
3413 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3414 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3415 #define GL_COUNTER_TYPE_AMD 0x8BC0
3416 #define GL_COUNTER_RANGE_AMD 0x8BC1
3417 #define GL_UNSIGNED_INT64_AMD 0x8BC2
3418 #define GL_PERCENTAGE_AMD 0x8BC3
3419 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
3420 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
3421 #define GL_PERFMON_RESULT_AMD 0x8BC6
3422 #define GL_TEXTURE_RED_TYPE 0x8C10
3423 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3424 #define GL_TEXTURE_GREEN_TYPE 0x8C11
3425 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3426 #define GL_TEXTURE_BLUE_TYPE 0x8C12
3427 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3428 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
3429 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3430 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
3431 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3432 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
3433 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3434 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
3435 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3436 #define GL_UNSIGNED_NORMALIZED 0x8C17
3437 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3438 #define GL_TEXTURE_1D_ARRAY 0x8C18
3439 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3440 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
3441 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3442 #define GL_TEXTURE_2D_ARRAY 0x8C1A
3443 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3444 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
3445 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3446 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
3447 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3448 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
3449 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3450 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3451 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3452 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3453 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
3454 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3455 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3456 #define GL_TEXTURE_BUFFER 0x8C2A
3457 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
3458 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3459 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
3460 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
3461 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3462 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3463 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
3464 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3465 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3466 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
3467 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3468 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3469 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3470 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3471 #define GL_ANY_SAMPLES_PASSED 0x8C2F
3472 #define GL_SAMPLE_SHADING 0x8C36
3473 #define GL_SAMPLE_SHADING_ARB 0x8C36
3474 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
3475 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3476 #define GL_R11F_G11F_B10F 0x8C3A
3477 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3478 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
3479 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3480 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3481 #define GL_RGB9_E5 0x8C3D
3482 #define GL_RGB9_E5_EXT 0x8C3D
3483 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
3484 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E