1 #ifndef __GLTF_ImportOptions_h__
2 #define __GLTF_ImportOptions_h__
12 using namespace UT::Literal;
28 bool myPromotePointAttribs =
false;
29 bool myAddMeshNameAttrib =
false;
30 bool myImportApplicationSpecificAttribs =
true;
33 myNodeGeometryImportMethod
34 = NodeGeometryImportMethod::PackedPrimitive;
36 bool myImportNames =
true;
37 bool myImportExtras =
true;
39 bool myImportAnimations =
true;
40 bool myUseAnimationFilter =
false;
43 bool myImportAnimationNames =
true;
44 bool myImportMeshNames =
true;
45 bool myImportNodeNames =
true;
46 bool myImportSceneNames =
true;
47 bool myImportMaterialNames =
true;
55 bool myIgnoreSpecifiedUnsupportedRequiredExtensions =
false;
62 #endif // __GLTF_ImportOptions_h__
UT_Set< GLTF_Index > myAnimationFilter
GA_API const UT_StringHolder path
UT_StringSet myUnsupportedRequiredExtensionsToIgnore