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HUSD_AssetPath.h
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1 /*
2  * Copyright 2019 Side Effects Software Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef __HUSD_AssetPath_h__
19 #define __HUSD_AssetPath_h__
20 
21 #include "HUSD_API.h"
22 #include <UT/UT_StringHolder.h>
23 
24 // Simple subclass of UT_StringHolder that can be used to indicate that a
25 // string actually represents an asset path, rather than a raw string. Allows
26 // templated functions to match a string to an SdfAssetPath.
28 {
29 public:
31  HUSD_AssetPath(const char *src);
32  HUSD_AssetPath(const std::string &src);
33  HUSD_AssetPath(const UT_StringHolder &src);
34 };
35 
36 #endif
37 
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
#define HUSD_API
Definition: HUSD_API.h:32
GLenum src
Definition: glcorearb.h:1793